Alurad Sorizan

Thaddius Theurge's page

3 posts. Alias of Greg Donaldson.


Full Name

Thaddius Reginald Theurge

Race

Elf

Classes/Levels

Wizard (Universalist) 7/ Cleric of Nethys 3/ Mystic Theurge 10

Gender

Male

Size

M

Age

35

Special Abilities

Hand of the Apprentice (7/Day), Hand of the Acolyte (6/Day), Lore Keeper, Combined Spells (5th), Spell Synthesis

Alignment

Neutral

Deity

Nethys

Location

Unknown

Languages

Common, Dwarven, Elven, Draconic, Auran, Terran

Occupation

Theoretical Magical Research

Strength 10
Dexterity 10
Constitution 10
Intelligence 18
Wisdom 16
Charisma 10

About Thaddius Theurge

I am vengeance for my fallen brethren. I am a humble servant of Nethys. I understand the mysteries of the Universe, both magical and mundane.

For AM BARBARIAN...

I.

AM.

DEATH.

Caution: Stat block is a work in progress.

Character Stuffs!:

Thaddius Reginald Theurge CR 1/2
Wizard (Universalist, Item-Bonded) 1
N Medium Humanoid (Human)
Init +6; Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 10. (+3 Dex)
HP 7 (1d6+1(Favored Class))
Fort +0, Ref +0, Will +2
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OFFENSE
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Spd 30 ft.
Melee: Quarterstaff, +10/+5 melee (1d6/20x2)
Range: SPELLS +10 Ranged Touch (Damage as per Spell/20x2)
Range: Hand of the Apprentice +14 vs AC, Ranged (1d6/20x2)
Wizard Spells Known (CL 19):
9
8
7
6
5
4
3
2
1 Sleep, Sleep (Shield, Mage Armor, Color Spray, Magic Missile, Alarm, Snapdragon Fireworks)
0 Read Magic, Detect Magic, Acid Splash (All Cantrips)
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STATISTICS
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Str 10, Dex 10, Con 10, Int 18, Wis 16, Cha 10
Base Atk +0; CMB 0; CMD 13
Feats Improved Initiative, Spell Focus: Enchantment, Scribe Scroll
Wizard and Cleric Weapon Proficiencies
Skills Acrobatics +0, Climb +0, Escape Artist +0, Knw: Arcana +8, Knw: Planes +8 Knw: Geography +8, Knw: Dungeoneering +8, Linguistics: +8 Perception +1, Spellcraft +8, Stealth +0, Swim +0, Use Magic Device +0
Languages Common, Dwarven, Elven, Draconic, Auran, Terran
SQ Hand of the Apprentice
Combat Gear: Quarterstaff, Spell Component Pouch, Holy Symbol of Nethys
Other Gear: Backpack, Bedroll, 3 Waterskins, 7 days of Rations, Crowbar, Hemp Rope x2, 45 gp in Assorted Coin.
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TRAITS
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Magical Knack (Wizard): Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
Reactionary: You gain a +2 trait bonus on Initiative checks.