Wild Elf

Teutu's page

6 posts. Organized Play character for KingOfAnything.

Full Name


About Teutu

Male elf druid (elemental ally) 5 (Pathfinder Player Companion: Monster Summoner's Handbook 16)
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +13
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 28 (5d8)
Fort +4, Ref +4, Will +7; +2 vs. enchantments
Immune sleep; Resist acid 5, cold 5, electricity 5, fire 5
Speed 30 ft.
Melee mwk longsword +4 (1d8/19-20)
Ranged +1 longbow +7 (1d8+1/×3)
Druid (Elemental Ally) Spells Prepared (CL 5th; concentration +8)
. . 3rd—call lightning (DC 16), dominate animal (DC 16)
. . 2nd—bull's strength (2), resist energy
. . 1st—charm animal (DC 14), cure light wounds (3)
. . 0 (at will)—create water, detect magic, guidance, stabilize
Str 10, Dex 16, Con 11, Int 14, Wis 17, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot, Spell Penetration
Traits dangerously curious, scholar of the great beyond
Skills Climb +4, Heal +8, Knowledge (geography) +6, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +6, Perception +13, Profession (merchant) +11, Spellcraft +9 (+11 to identify magic item properties), Survival +10, Swim +4, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Auran, Common, Druidic, Elven, Ignan, Kelish, Polyglot, Terran
SQ elemental eidolons, elemental empathy +5, elemental magic, elven magic, nature sense, trackless step, woodland stride
Combat Gear cold iron arrows (50), durable arrow (50), feather token (whip), acid (2), alchemist's fire (2), bottled lightning[UE] (2), healer's kit, holy water, liquid ice[APG] (2); Other Gear +1 leaf armor[ISWG], +1 longbow, mwk longsword, efficient quiver, wayfinder[ISWG], backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, masterwork backpack[APG], masterwork thieves' tools, spell component pouch, torch (10), trail rations (5), waterskin, 1,642 gp
Special Abilities
Elemental Eidolons Summon an eidolon of air, earth, fire, and water.
Elemental Empathy +0 (Ex) 1d20+5 to improve attitude of elemental subtype creatures.
Elemental Magic Target elementals with spells that target animals.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Woodland Stride (Ex) Move through undergrowth at normal speed.