| SP 24/24 HP 28/28 | RP 6/6 | EAC 18; KAC 19 | Fort +3; Ref +8; Will +6 | Init: +6 | Perc: +11, SM: +2
Classes/Levels
| Speed 40ft | Campaign Coin 1/1| Active conditions: None.
Gender
Non-Binary Human Xenoarchaeolist Explorer Operative 4
About Tesoro Joro
SFS #820-711 Experience See ITS
Slotted Faction Second Seekers Ehu Hadif
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Tesoro Joro
Operative 4
N Medium humanoid (human - Joro)
Init +6; Senses Perc +11, SM +2,
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Defense
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See header
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Offense
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Speed 40 ft.
Melee Ranged Thunderstrike Sonic Pistol
Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities
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Statistics
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Str 10, Dex 18*, Con 10, Int 11, Wis 14, Cha 10
Skills
Athletics -- 9 = 0 Str + 3 Class + 4 Ranks + 2 Insight
Acrobatics -- 13 = 4 Dex + 3 Class + 4 Ranks + 2 Insight
Computers -- 9 = 0 Int + 3 Class + 4 Ranks + 2 Insight
Culture -- 10 = 0 Int + 3 Class + 4 Ranks + 3 Skill Focus
Diplomacy -- 9 = 0 Cha + 3 Class + 4 Ranks + 2 Insight
Engineering -- 10 = 0 Int + 3 Class + 4 ranks + 2 Insight + 1 Theme
Mysticism -- 11 = 2 Wis + 3 Class +4 Ranks + 2 Insight
Perception -- 11 = 2 Wis + 3 Class +4 Ranks + 2 Insight
Piloting -- 13 = 4 Dex + 3 Class + 4 Ranks + 2 Insight
Profession Vidgamer -- 11 = 2 Wis + 3 Class +4 Ranks + 2 Insight
Survival -- 13 = 2 Wis + 3 Class + 4 Ranks + 3 Skill Focus
Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions
Feats
Skill Synergy - Diplomacy, Mysticism
Great Fortitude
Languages Common,
Other Abilities
Combat Gear Other Gear
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Special Abilities
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Darkvision Exploit
DEBILITATING TRICK (EX) 4th Level
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
EVASION (EX) 2nd Level
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Uncanny Mobility (Ex) When you make a trick attack, if you choose the target of your attack before you move, your movement doesn't provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don't provoke attacks of opportunity from that creature for this movement.
Xenoarchaeologist You have trained yourself to have few presuppositions about the foreign devices you uncover. Reduce the DC to identify rare, ancient, or alien tech by 5. Engineering is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Engineering checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.