"Through the passing strange I fell
To the wide-eyed opposite.
My agenda was hidden well
Now I don't know where I left it."
--"Escher's World," Chagall Guevara
Terry grew up in a family that was large, loud, and occasionally violent. Music helped him shut out the world enough to focus -- but not so much that he missed the warning signs when The Bad Thing was about to happen.
He works moving luggage at Seattle-Tacoma International Airport. When he can, he has tunes going. When he can’t, he is quietly humming to himself. His co-workers know him as the sort of guy they can talk to about things. He’s a baggage handler, and also a baggage handler. He doesn’t have suggestions or advice. He’s just good at listening. They have learned that he can hear just fine with his earbuds in. When he takes one out, you have his undivided attention.
Terry is 48, he thinks. His documents say that he’s 48. His family was unreliable about such things -- probably still is, but he wouldn’t know.
His last name is O. Many computer systems (still) can’t handle a single letter as a surname, and so his has been recorded in a variety of ways across his life (O, Oh, O’Terry, Terry no forename).
Terry has a long history of break-ups. Sometimes they go well, and other times, not so well.
564-Jenny (564-867-5309)
Terry is tall-ish, and in good shape. He moves through the world like a dancer.
XP:
Awarded: 16
Spent: 16
Effort 1->2, Tier one. (1/4 tier advancement)
Speed Edge 1->2, Tier one. (2/4 tier advancement)
Skill, Hand to Hand (trained) (3/4 tier advancement)
Pool increase, +1 Might, +1 Intellect, +2 Speed (4/4 tier advancement)
Resilient Vector who is Licensed to Carry
Tier: 2
Might: Pool: 10/14
Edge: 1
Speed: Pool: 15/15
Edge: 2
Intellect: Pool: 8/13
Edge: 0
Effort: 2
Physical Nature: You have a Might Edge of 1, a Speed Edge of 1, and an Intellect Edge of 0.
Skills:
Balancing (trained)
Jumping (trained)
Hand to Hand (trained) - the special effect of this is the gun kata
Inability: You’re hardy but not necessarily strong. The difficulty of any task involving moving, bending, or breaking things is increased by one step.
Inability: You have a lot of willpower and mental fortitude, but you’re not necessarily smart. The difficulty of any task involving knowledge or figuring out problems or puzzles is increased by one step.
Careful Shot (focus): You can spend points from either your Speed Pool or your Intellect Pool to apply levels of Effort to increase your gun damage. Each level of Effort adds 3 points of damage to a successful attack, and if you spend a turn lining up your shot, each level of Effort adds 5 points of damage to a successful attack instead. Enabler.
Cypher Use: You can bear two cyphers at a time.
Defensive: You are trained in Speed defense actions when not wearing armor. Enabler.
Gunner (focus): You inflict an additional point of damage with guns. Enabler.
Physical Skills: You are trained in balancing, climbing, and jumping. Enabler.
Practiced With All Weapons: You can use any weapon. Enabler.
Practiced With Guns (focus): You are practiced with using guns and suffer no penalty when using one.
Reach Beyond (3 Intellect points): When you use Reach Beyond, you can access training in a skill provided by a focus you have in another recursion. You must have used the skill in its proper recursion at least once before. You can use the skill once. To use it again, you must use Reach Beyond again. Enabler.
Available: Archer (from Terri)
Recover: You can make an extra recovery roll each day. This roll is just one action. So each day, you can make two recovery rolls that each take one action, one roll that takes ten minutes, a fourth roll that takes one hour, and a fifth roll that requires ten hours of rest.
Resistant: +2 to your Might Pool, and +2 to your Intellect Pool.
Skill: You’re almost unstoppable. You are trained in Might defense tasks.
Skill: You’re almost unflappable. You are trained in Intellect defense tasks.
Skill With Defense: You are trained in Speed defense tasks.
Translation: You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation. As a vector, you are most effective at easing a translation. This easing advantage allows group members to acclimate more quickly after the translation is complete. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination. Action to initiate.
Moves:
Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.
Pierce (1 Speed point): This is a well-aimed, penetrating ranged attack. You make an attack and inflict 1 additional point of damage. Action.
Range Increase: Ranges for you increase by one step. Immediate becomes short, short becomes long, long becomes 200 feet (61 m). Enabler.
Equipment: Clothing, trenchcoat with liner (+1 armor, Might Cost 1/hour Speed Pool Reduction 2 when worn), .22 caliber pistol (light, 2 damage), .22 caliber rifle (medium, 4 damage), three clips of .22 ammo, iPhone, first-aid kit, flashlight, flameless cigar lighter, three sets of padlocks, 5 rolls of duct tape. Because you never know. Two Thermoses of different colors, a sleeping bag, a pony blanket, a knife. A bag of cat treats. Craft glitter.
Strange Cypher Pistol. Medium Weapon. 4 points damage.
Money $635
Cyphers: Fancy carrying case of bullets: There are six (6) bullets in this bundle. They each have a different sigil on them. (When using these bullets specifically, the user must roll a d100 to determine the effect of the gas that's released on impact) A ceramic sphere: Explodes, inverting gravity for one hour in a long-range radius of the explosion.
Random Notes:
Gavin Pearce, the conspiracy kid
buy cat treats
forget the way Brian’s eyes looked, all shining pinkly in the dark
Terry’s shirts:
“The Sun Always Shines on TV”
Shabooh Shoobah
Tango in the Night (jungle, river, water bird)
Was (Not Was) (three slightly-smeared rows of houses)
After a full session of training, Terry has a chance, on a 15 roll or higher on his attack, of negating the use of a cypher when used as ammunition. Additionally, with his gun, he can use an action to curve his shots to try and hit targets behind cover. Let's say that's also a 15 or higher roll to accomplish. If you roll lower, you won't waste a cypher or ammunition.