Wen Histani

Terrorkruemel's page

20 posts. Organized Play character for Tyvara.


Full Name

Maleena Krümel, called Terrorkrümel

Race

Human

Classes/Levels

Inquisitor 1

Gender

Female

Size

medium

Age

21

Special Abilities

judgment 1/day

Alignment

CN

Deity

Groetus

Location

Absolom

Languages

Common, Varisian

Strength 14
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 16
Charisma 14

About Terrorkruemel

Female human inquisitor of Groetus 1
TN Medium humanoid (human)
Init +1; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 13 (+5 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
Defensive
OFFENSE
Speed 30 ft. (20 in armor)
Melee Heavy Flail +3 (1d8+3/19–20)
Ranged
Special Attacks judgment 1/day
Domain
Vision of Madness (Sp): 6 times a day
Inquisitor Spells Known (CL 1st; concentration +3)
1st (2/day)—command, cause fear (DC 14)
0 (at will)—disrupt undead, guidance, siftAPG, stabilize
Domain Madness
STATISTICS
Str 14, Dex 12, Con 14, Int 08, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Skill Focus Intimidate; Weapon focus Heavy flail
Traits: Resilient, Soul Drinker
Skills Intimidate +11, Knowledge (religion) +5, Linguistics +1, Perception +6, Sense Motive +7, Survival +6;
Languages Common, Varisian
SQ monster lore +3, stern gaze +1*
Combat Gear scroll of cure light wounds, acid; Other Gear Parade Armor, dagger, heavy flail, Sling with 10 bullets, backpack, spell
component pouch, wooden holy symbol of Groetus
*The effects of this ability are calculated into Terrorkruemel’s statistics.
SPECIAL ABILITIES
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Judgment
Once per day, Terrorkruemel can pronounce judgment upon her
foes as a swift action, granting her one of the benefits listed below.
As a swift action, she can change any of the benefits to a different
option. Once activated, this ability lasts until combat ends, at which
point all of the bonuses immediately end. Terrorkruemel must participate
in the combat to gain these bonuses. If she is frightened, panicked,
paralyzed, stunned, unconscious, or otherwise prevented from
participating in the combat, the ability does not end, but the bonuses
do not resume until she can participate in the combat again.
Destruction: Terrorkruemel gains a +1 sacred bonus on weapon damage rolls.
Healing: Terrorkruemel gains fast healing 1.
Justice: Terrorkruemel gains a +1 sacred bonus on attack rolls.
Piercing: Terrorkruemel gains a +1 sacred bonus on concentration checks
and caster level checks to overcome a target’s spell resistance.
Protection: Terrorkruemel gains a +1 sacred bonus to AC.
Purity: Terrorkruemel gains a +1 sacred bonus on saving throws.
Resiliency: Terrorkruemel gains DR 1/magic.
Resistance: Terrorkruemel gains acid, cold, electricity, fire, or sonic resistance 2.
Smiting: Terrorkruemel’s weapons overcome damage reduction as if they
were magic and good.
Monster Lore Terrorkruemel gains a +3 bonus on Knowledge checks
to identify creatures’ abilities and weaknesses.
not killed, she can fight on for 1 more round. She moves at half speed
and can either take a move action or take standard action. Doing either
deals 1 point of damage to her. Unless brought above 0 hit points, she
falls unconscious and begins dying at the end of her next turn.
Spells and Gear Terrorkruemel has access to the following spells and gear.
Cure Light Wounds Terrorkruemel’s scroll heals a touched creature for 1d8+1
points of damage.
Disrupt Undead Terrorkruemel can make a ranged touch attack at +4 against an undead target within 35 feet. She deals 1d6 points of damage on a hit.
Command
Guidance Terrorkruemel can give a touched target a +1 competence bonus
that the target can use on any attack roll, saving throw, or skill
check in the next minute.
Cause Fear As a standard action, Terrorkruemel can cause a target creature within 25 feet who fails a DC 14 Will saving throw to become frightened.
If he succeds, he is instead shaken