Racial Traits
States
+2 Wisdom, +4 Strength, –2 Dexterity -2 Charisma : Half-giants are tough and intuitive, but not too nimble.
Giant Blood:
Half-giants count as both human and humanoid (giant) for any effect related to race.
Senses:
The celestial creature gains Darkvision 60 ft.
Energy resistance:
celestial creature gains damage reduction and energy resistance of 5 Vs Cold, Acid, and Electricity.
Spell/power resistance:
celestial creature gains Spell/power resistance = to CR +5
Large:
Half-giants are Large creatures and have no bonuses or penalties due to their size. -1AC
Normal Speed: Half-giants have a base speed of 30 feet.
Low-Light Vision: Half-giants can see twice as far as humans in conditions of dim light. See Vision and Light.
Naturally Psionic:
Half-giants receive Wild Talent as a bonus feat at 1st level. If a half-giant takes levels in a psionic class, he instead gains the Psionic Talent feat.
Half-giant Psionics:
Half-giants gain the following spell-like ability: 1/day—stomp. The manifester level for this effect is equal to 1/2 the half-giant's level (minimum 1st). The DC for this power is equal to 10 + the power's level + the half-giant's Charisma modifier.
Psionic Aptitude:
When a half-giant takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Languages:
Half-giants begin play speaking Common. Half-giants with high Intelligence scores can choose from the following: Draconic, Giant, Gnoll, and Ignan.