Keeper Myre

Terrance R Wagner's page

No posts. Alias of Cap_Wombat.


Full Name

Terrance R Wagner

Race

Half Gaint

Classes/Levels

vitalist L1

Gender

Male

Size

12'10"

Age

48

Special Abilities

Pulling teeth

Alignment

NG

Languages

Common + Celestial + Giant

Occupation

Dentist

Strength 14
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 18
Charisma 12

About Terrance R Wagner

Crunch:

DEFENSE
--------------------
AC* 12/16/20, touch 12/16/20, flat-footed 10/14/18 (+2 Dex, +0 Armor +4 power(3 hours) +4 Power [3 mins])

*NOTE Graft gives +2 AC on 1st attack each round [not when FF]

HP 15/15 (1d6) 6+4+4+1

Fort +2, Ref +3, Will +4

Race
Resistance
Fire Resistance 5 [elf race]

Powers Running

--------------------
Movement modes
--------------------

Land Speed 30 ft,

--------------------
OFFENSE
--------------------

Melee
BAB+1 / ABR+2/3* STR+1 Wep_F Feat

Ranged
BAB-1 / AB+3 Dex+2

Space 5 ft, Reach 5 ft

--------------------
SPECIAL ABILITIES
--------------------
Race:
Psionic powers + Must have Focus to use
1: Converse [As Comprehend languages] 1/day
2: Sustenance 1/day
3: Detect poison, 1/day
4: Read magic/Psionic tattoo 1/day.
5: Powers or other + Paid or at will see Class Spoiler.
*non are magic, Power like effects.
--------------------
STATISTICS
--------------------
[semi-advanced Elf DNA ]
Str 18,+4 [+4 Race][5p]
Dex 10,+1 [-2 Race][2p]
Con 14,+2 [+2 Race][2p]
Int 12,+1 [2p]
Wis 16,+8 [+2 Race][5p]
Cha 10,+0 [-2 Race][2p]

Base Atk +1;
CMB +3;
CMD +3 BAB+1 Str+1 Dex+2 size+0 -1Trait

MW Cilinder revolver TH+4[RTA] DMG 1d6 Crit20 x4 Range In 20' MF1[Broken] ROF 1/r [Capacity 6]
IMAGE here

Cold Iron Rapier TH+3 DMG 1D6+1 Crit18/20 x2.
Cold Iron Dagger TH+3 DMG 1d4+1 Crit19-20 x2
Flick Knife TH+3 DMG 1d3+1 Crit19-20 x2

Throwing Knife TH+3 DMG 1d3+1 Crit19-20 x2 Range 10'/with power 20'

Class L1 vitalist Mender Method:

vitalist

Mender Method

A mender vitalist is the most common found, as he focuses on healing wounds more efficiently, even bringing back life to the dead. The mender vitalist learns how to boost the body's natural healing ability to unimaginable regenerative levels.

Mender Power

A mender vitalist adds natural healing to his list of powers known. This does not count against his number of powers known.

Mender Knacks

The mender gains the talent below as his method knack.

Halt Death:
The mender can target one member of his collective that is dying (at -1 hp or less). That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.

Race celestial Half-Gaint:

Racial Traits

States
+2 Wisdom, +4 Strength, –2 Dexterity -2 Charisma : Half-giants are tough and intuitive, but not too nimble.

Giant Blood:
Half-giants count as both human and humanoid (giant) for any effect related to race.

Senses:
The celestial creature gains Darkvision 60 ft.

Energy resistance:
celestial creature gains damage reduction and energy resistance of 5 Vs Cold, Acid, and Electricity.

Spell/power resistance:
celestial creature gains Spell/power resistance = to CR +5

Large:
Half-giants are Large creatures and have no bonuses or penalties due to their size. -1AC

Normal Speed: Half-giants have a base speed of 30 feet.
Low-Light Vision: Half-giants can see twice as far as humans in conditions of dim light. See Vision and Light.

Naturally Psionic:
Half-giants receive Wild Talent as a bonus feat at 1st level. If a half-giant takes levels in a psionic class, he instead gains the Psionic Talent feat.

Half-giant Psionics:
Half-giants gain the following spell-like ability: 1/day—stomp. The manifester level for this effect is equal to 1/2 the half-giant's level (minimum 1st). The DC for this power is equal to 10 + the power's level + the half-giant's Charisma modifier.

Psionic Aptitude:
When a half-giant takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Languages:
Half-giants begin play speaking Common. Half-giants with high Intelligence scores can choose from the following: Draconic, Giant, Gnoll, and Ignan.