“VALHERU” {meaning - Lord of Power}Terran Lancasterly
- 'Valheru' is a title Terran has assumed as a General of the LORD DRAGON'S Armies
Male, Midlander, Altara / Male { “Child of Light” – Ex ‘Whitecloak’ }
Armsman 4th / Wilder 4th / Initiate 2nd / Commander 2nd / Asha’ man 4th / Blademaster 2nd
Appearance:HT: 6’1”; WT: 210lbs; Eyes: Frosty Blue; Hair: Redish-Blonde; Skin: Tanned; Age: 19;
Tatoo on Right Palm – ‘Golden’ Dragon’s Fang
Character Level: 18th; Challenge Rating: 21; EXP: ???,001;
Rep: 6 Base {+9 items} [+10 deeds] “+25”; MADNESS: 15 [35]
<BaB +1/+1, DB +4/+2; F/R/W {+2/+3}/ {+4/+2}/ {+4/+3}>
Armor Prof.-L; Weap. Prof.-Sim; Rep +1/+1;
Bonus Feats = 1/2/ 4/ 6/ 8/etc…
Sense Saidin Use = 15’ft Radius;
Overchanneling = +5’competance’ to Concentration & Fort SV;
The One Power = Affinities: AIR, FIRE, SPIRIT
Talents: Elementalism, Traveling;
Cross-Talent Weave = Any 0Lvl to 2nd Weaves;
Block = Excited{Composure – fu rd act, DC 15 (Opp. – DC 20, Sim. – DC 5) – 1hr};
Weavesight = +4’competense’
Males may take Eliminate Block feat at 1st;
Slow Aging – 3rd = Lvl/2 in years lived to age 1 yr
<BaB +1; DB +2; F/R/W +2/+2/+2;
Armor Prof.-L/M/H/Sh; Weap. Prof.-Sim/Mar; Rep +2;
Strategy = Diplomacy (DC10+ # Allies), fu rd action ‘Voice Range’ - Add CHR Mod [+2]’competence’ All Skill ck for 1min
Battle Cry = +2 'morale' Will Sv vs Mind-affecting weaves or similar effects, Attack and Damage, Dur - 1rd/Ch Mod [3rds] - 2/day
ASHA’ MAN
Abilities:
<BaB +2, DB +1; F/R/W +2/+1/+2>
Weap. Prof.-Sim/Mar; Rep +2;
Support = Equipment & Weapons from Black Tower;
Iron Will = +2 Will SV;
Asha’ man Presence = +4 ‘comp’ Intimidate
Asha'man Combat casting = +5 on Concentration to maintain or cast a weave
Offensive Control = Overchannel Affinity +5 'competance' to concentration {offensive weaves-only}
Improved Initiative-4th
BLADEMASTER
Abilities:
<BaB +2; F/R/W +0/+3/+0>
Weap. Prof.-Sim/Mar; Rep +1;
Parting the Silk = Max Dam – 18/day
Increased Multiplier = x3 Longsword critical - 1/day
Feats:
Strong Soul-BG (F & W Sv +1, Energy Drain & Death +1 Sv);
Combat Expertice-G1 (+/-5 BaB to Def);
Dodge-A1 (+1Def vs 1 Opp.);
Mobility-G2 (+4AC ’Dodge’ vs AoO);
Spring Attack-G3 ( ½ MV, Attack, ½ MV; No AoO );
Exotic WP – Warder’s Sword-Lrn8;
Tie off Weave-W2 (Att. or MV act, Con Dur- lasts Chnlr Lvl ‘days‘ -4x Weave Lvl hrs);
Whirlwind Attack-A4 (1 att. all Threat – BAB);
Eliminate Block-Lrn7;
Multi-Weave-I1(Cast 2nd Weave hold One – Concentration DC 15);
Mental Stability-G9 (-20 Madness);
Extra Affinity-I2 [AIR];
Exotic WP-Shocklance-Lrn9;
Sense Residue-G12
Healer’s Kit-Mw = +4’cir’, 10uses / 2x Healer’s Balm – 1d4{sub} or Stabilize – 1/day,
4x Anti-toxin - +5’cir’ Fort – 1hr (1lb);
Hair Ribbons ‘Red’ {Toh}; Armlet of Silk-wrapped Wedding Wreath ‘flowers’
Equipment: 83lbs
3x Candles; 3x Chalk Pieces; 3x Fishhooks; Flint & Steel; Ink Pen; Signal Whistle;
‘h’ Cold Weather Outfit = +5’cir’ Fort SV vs Cold {Wool Coat, Linen Shirt, Wool Cap, Heavy Cloak, Thick Pants, Boots; 7lbs}
(3) Traveller’s Outfit {Boots, Wool Breaches, Belt, Shirt w/Jacket, Cloak w/Hood; 10lbs}; Soap (1lb), Whetstone (1lb)
Military Saddle/ Saddlebags/ Bit & Bridle = +2’cir’ In saddle, 75% Stay on KO (39lbs);
Artisan’s Tools {Bowmaking, Drawing, Weaponsmithing}-MW = +2’cir’ (15lbs)
Possessions:
Leather Armor-BG = DB+2, MDB+6, Ck-0, Spd 30’ft (15lbs); Flask of Sky Blue Dye; Boarspear-BG (15lbs);
Small Steel Shield-BG – Enameled White w/Golden CoL Sun Emblem = DB+1, Ck -1 (6lbs); ‘h’ Longsword-BG (4lbs);
Home – Stone of Tear; HQ Palladin’s of Light – Stone of Tear {Garrison, Training}; Letter of Intro {Ser. Barringer of CAMELYN};
Ingot of Iron (7lbs); Obsidian Shards (5lbs); Sulfur (5lbs); High-Grade Iron & Magnesium (20lbs); Jug of ‘Poisoned’ Sea Folk Rum;
Gold Ring [Zah’ She & Caldor Crafted, Trace / Given to Mother]; Gold Ring [Caldor Crafted, Trace / Given to Sister]
Silver Medallion {Avendesora Tree Emblem w/Twin crossed Aiel spears at base; Engraved: Water & Shade, Strength & Victory,
Forever to the people of the Dragon}-MW [Trace / Given to Di’Jyll]
Backpack (2lbs)
Bedroll (5lbs), Winter Blanket (3lbs), Iron Pot (10lbs), Common Lamp (1lb), 2x Belt Pouches (2lbs),
Rope Hemp – 100’ft (20lbs), 2x Sack (1lb), Tent-BG (20lbs), 3x Torches (3lbs), Waterskin (4lbs), Grappling Hook (4lbs)
WEAVES KNOWN: Balefire {Bf: a, e, f, s, w / 9 }; Control Weather* {Cd: a, f, w / 7}, Harness the Wind {Cd: a, w / 0-7}, Lightning {Cd: a, f / 4-8},
Raise Fog {Cd: a, w / 2-8}, Ring Blast* {Cd: a / 2-8}, Warmth {Cd: a, f / 0-2}; 1st Brother or Sister {Co: s / 1}, Bond Warder {Co: s / 4},
Compulsion {Co: a, e, f, s, w / 3-5}, Detect Channeling* {Co: a, s / 0-2}, False Trail {Co: a, e, s / 0-8}, Sense Shadowspawn {Co: s / 0},
Trace {Co: s / 0-3}; Earth Delving {Es: e / 1-4}, Grenade {Es: e, f / 0-4}, Polish {Es: e / 1-3}, Make Cuendillar* {Es: e, s / 5},
Riven Earth {Es: e, f / 4-6}; Arms of Air {El: a / 0-11}, Arrows of Fire {El: e, f / 3-7}, Blade of Fire {El: a, f / 0-4}, Create Fire {El: f / 0-5},
Current {El: s, w / 0-7}, Cutting Lines of Fire {El: a, f / 6-8}, Dry {El: w / 2}, False Wall {El: a, e / 1-6}, Firey Sword {El: a, f, s / 1-3},
Fireball {El: a, f / 1-5}, Fly {El: a, s / 4}, Harden Air {El: a / 0-4}, Immolate {El: f, s / 3-6}, Light {El: a, f / 0-2}, Move Water {El: w / 4},
Tool of Air {El: a / 0-3}, Whirlpool {El: s, w / 3-7}; Advanced Healing* {H: a, e, f, s, w / 4-12}, Cleanse {H: s, w / 3}, Delve {H: s / 0-2},
Heal {H: a, s, w / 0-8}, Heal the Mind {H: a, s, w / 1-4}, Restore {H: e, s, w / 2-6}, Sever {H: s / 5}; Disguise {IL: a, f, s / 1-3},
Distant Eye {IL: a, s / 2}, Eavesdrop {IL: a, s / 0}, Folded Light {IL: a, f / 0-3}, Mirror of Mists {IL: a, f, s / 0-1}, Voice of Power {IL: a, f / 0};
Bridge Between Worlds {T: e, s / 7-11}, Create Gateway {T: s / 3-7}, Skimming {T: a, e, s / 4-8}, Use Portal Stone {T: s / 3-6};
Barrier to Sight {Wa: a, f, s / 0-9}, Circle of Silence {Wa: a, f, w / 0-9}, Dream Shielding {Wa: s / 0-10}, Fire Trap {Wa: a, f, s / 2-4},
Keeping* {Wa: a, e, s / 0-9}, Master Ward {Wa: a, e, f, s, w / 4-12}, Shield {Wa: s / 2-6}, Strike of Death {Wa: a, f, s / 7-11},
Ward Against Channelers {Wa: f, s / 0-9}, Ward Against People {Wa: a, f, s / 1-10}, WARD SHIELD {Wa: a, s / 2},
Ward Against the One Power {Wa: a, e, f, s, w / 3-12}, Ward Against Shadowspawn {Wa: a, f, s / 0-9}, Ward Bore {Wa: a, e, f, s, w / 4}
Decorations/Honors: Altaran Child of Light - Officer; Ward of Lord Captain Geofram Bornhald; Andorian Guardsman;
Knight Commander – “The PALLADINS of LIGHT” (Mercenary Charter 30 Gc); Commander - Dragonsworne
Started Adventuring: At 18 Summers, born on Sunday. Now Tarran Wanders the lands helping where he finds those in need, fighting
injustice and evil. He tries to inspire hope and courage to the weak and innocent in his one armsman quest to find truth, purity, and
salvation in deeds Heroic, True and Selfless. Father - Brandil Lancasterly, Mother - Gimelwyn {Lancasterly} Sedai – Yellow Ajah,
Sister – Milia Lancasterly {younger}
{he} Cuendillar Hair Clamp engraved - United Flame of Aes Sedai & Dragon’s Fang- Ter’ angreal
= Feat [Mental Stability -20 Madness] {Terran Crafted}
{sh} Warder Cloak/Children of Light (White) = +2DB, -10 spot (1lb)
{wa} Silver Mesh Belt w/Golden Eagle Buckle- Ter’ angreal = Feat [Improved Initiative +4 Intv] {Terran Crafted} (1lb)
{ar} Steel Armlets engraved w/Hosts of Heroes following the Light- Ter’ angreal
= Feat [Heroic Surge – Extra Move or Attack action 1per 4Lvl per day, 2/day] {Terran Crafted} (1lb)
{f1 & 2} Ring Set – Two Piece “Knight w/Lance” & “Charging Warsteed” - Ter’ angreal = 2 Feats
[Mounted Combat – Ride ck for Mount AC; Ride-By Attack – Mv, attack, Mv ‘No AoO’] {Terran Crafted}
Miscellaneous –
Father’s Cuendillar Signet Ring – Angreal [Trace from Mother] = Power 3, Attunement - Male
Bracer of Elemental Warding - Ter’ angreal = Warmth {3rd} – Constant, Elemental Attack -2 Power Lvls
Jenasa’s Golden Key – Sa’ angreal = Power 6 ‘Use Portal Stone’, Power 4 ‘All Traveling Weaves’, +2 Concen. w/Travel ( 0.5lbs)
Malkieri Braided Metal Sheath - Ter’ angreal, Mw = Feat [Quickdraw – Free action Draw Weap.], +1Rep {Terran Crafted}
{No Slot} Ring of Ambidexterity - Ter’ angreal = Feat [Ambidexterity – Free action Draw Weap.] {Zha’ she Crafted}
Organization: The PALLADINS of LIGHT
A faction of The Children of Light started by Tarren Lancasterly in Tear. The PALLADINS, as they are known in Tear, are Chartered as a Mercenary Company and in Tarren’s opinion organized in response to the injustice and unacceptable practices employed by the Children of Light that being - fear, tyranny and cruelty in their paranoid view in seeing evil where none exists. The PALLADINS were originally composed of homeless children but as the organization grows who knows how large it may grow as the blue-tabarded, white-cloaked young heroes spread across the lands opposing injustice, protecting the innocent , fighting shadow-spawn and spreading their beliefs of justice, equality, tolerance and faith in the face of deep-rooted old systems of oppression that many kingdoms represent.
All must take The Oath: “I swear, by the Light of the Creator and by my Hope of Rebirth - To stand for Justice & Tollerance,
To Protect the Innocent, To oppose the Wicked, To fight the Shadow of the Evil One, To inspire Hope and Equality,
and To Stand with my brother and sister PALLADINS in the face of hardship and Death.”
Total Members : Tairen: 29m / 9f
New Members proceed through the ranks –
Devoted (Take ‘The Oath’) – Blue Tabard, Padded Armor, Knife
Disciple (The Martial; WP-Simple & Martial, AP-LIght) – Child Sunburst Medallion
Defender (The Ethics; AL-LG ‘effective’) – White Cloak, Armor, Weapon
PALLADIN (The Quest; Class – Warrior or Armsman 1st ) – Shield, War Horse, Golden Sunburst ‘Child of Light’ on Tabard
Organization: ASHA’MAN {Old Tongue – “Guardians”} – The Black Tower
Created by Rand al’Thor in an effort to prepare for Tarmon Gai’don, the Order of the Asha’man represent something feared since the breaking of the world – an organized brotherhood of men who can channel.
New Members proceed through the ranks –
Soldier (Wilder/Initiate 1st) – Black Long Coat, Padded Armor
Dedicated (Armsman 1st / Initiate or Wilder 2nd) – Silver Sword Collar Pin, Longsword
ASHA’MAN (Armsman 1st / Initiate or Wilder 5th ) – Gold & Red Dragon Collar Pin, Chain Shirt
{67 total Lvls} – Dedicated: 11x, ASHA’MAN: 4x; Arm 1st / Wild 5th / Init 3rd / ASHA’MAN 1st (x1)