Baron Hannis Drelev

Terran Lancasterly's page

2 posts. Alias of Sunphoenix72.


About Terran Lancasterly

Wheel of Time – {D20 D&D World}

“VALHERU” {meaning - Lord of Power} Terran Lancasterly
- 'Valheru' is a title Terran has assumed as a General of the LORD DRAGON'S Armies
Male, Midlander, Altara / Male { “Child of Light” – Ex ‘Whitecloak’ }
Armsman 4th / Wilder 4th / Initiate 2nd / Commander 2nd / Asha’ man 4th / Blademaster 2nd
Appearance: HT: 6’1”; WT: 210lbs; Eyes: Frosty Blue; Hair: Redish-Blonde; Skin: Tanned; Age: 19;
Tatoo on Right Palm – ‘Golden’ Dragon’s Fang

Character Level: 18th; Challenge Rating: 21; EXP: ???,001;
Rep: 6 Base {+9 items} [+10 deeds] “+25”; MADNESS: 15 [35]

Statistics: {25pts - PF 'Epic Fantasy'}
STR 14 {+2}, DEX 14 [15 {+2} - 16th], CON 12 {+1}
5, 5, 2
INT 14 {+2}, WIS 13 [14 {+2} – 4th], CHR 14 [16 {+3} – 8 & 12th]
5, 3, 5

Encumberance: Light- 58lbs / Medium- 116lbs / Heavy- 175lbs / Lift- 350lbs / Drag- 875lbs; Load: 66lbs / “W” 93.5lbs
Natural Healing Rate: 1hp/ Lvl per 8hr ‘Night’s Rest’, Complete Bed Rest ‘Day & Night’ Doubles Heal Rate

hp: 89; Init: +6; Spd: 30’ft {“W” 20’ft}/ FL 90’ft {“W” 60’ft}; BaB: +11/+6/+1; DB: +8 {+3 Arms}; Base Saves: +13/ +14/ +12;

(Melee) +13/+8/+3; (Ranged) +13/+8/+3; F/R/W: +14‘+15’/ +16’+17’/ +14‘+15’;
(HD): {10}, ‘4’, ‘5’, ‘4’; {6}, ‘5’, ‘4’, ‘6’; {4}, ‘4’; {8}; {6}; {10}
AC/Defense: 24[25^1], {26wc[27^1], 28sh[29^1], 30sh+wc[31^1]; ff: 21{23wc, 25sh, 27sh+wc}; Tou: 19{21wc}[20 {22wc}^1]; NOR: }
- (+6 DB, +3 DEX, +5 Breastplate, +4 Large Cuendillar Shield, +2 Warder Cloak; Dodge +1, Expertise-Full +5)

Attack:

Fist = +11/+6 [exp-f: +4h], 1d3+2sub {-4h real}

Ranged Touch = +12/+7 (No Armor);

<FIRE of the EARTH> Warder’s Sword-Ter = +12/+7 [exp-f: +7/+2], 1d10+6+2d12 ‘Fire’ {19}, S, Md

Smith’s Hammer-Mw = +12/+7 [exp-f: +7/+2], 1d8+2 {x3}, B, Md

Mighty +2 Shortbow-Mw = +13/+8 [Mw: +14/+9], 1d6+2 {x3}, P, Md, RaI: 60’ft

Dagger-Mw = +12/+7 [exp-f: +7/+2], 1d4 {19}, P, T, RaI: 10’ft

‘h’ Heavy Lance = +11/+6 [exp-f: +6/+1] (um: +12/+7, ch: +13/+8, um & ch: +14/+9 [exp-f: +9/+4]), 1d8+2 {x3}, P, Md, Reach 10’ft

<SHOCKLANCE> -Ter = +13/+8 ‘Range Touch – No Armor’, 4d10 (16/x4), En, Md, RaI: 150’ft [8ch/day – recharge 1ch/4hrs]

* Non-Lethal Strike w/Lethal Weapon = -4h, Rec 1hp/ Lvl per hour {Staggered when Non-Lthl Dam exceeds current hp}

Backgrounds: Skill Ranks – Ride +4; Boarspear, Longsword, Leather Armor, Small Steel Shield, Tent
Special Abilities:
The VOID = Composure – Take 10! +1hit {5rds}, +2 ‘Bluff/Diplomacy/Intimidate {10min}, Instant-Sleep – Fu rd act, Ignore Temp +5 Concen vs distractions (DC25)

CLASS FEATURES:

ARMSMAN

Abilities:
<BaB +4; DB +3; F/R/W +4/+2/+1>
Armor Prof.-L/M/H/Sh; Weap. Prof.-Sim/Mar; Rep +1;
Bonus Feats
Armor Compatibility-3rd = DB stacks w/Armor
Weap. Specialization-4th

WILDER / INITIATE

Abilities:
<BaB +1/+1, DB +4/+2; F/R/W {+2/+3}/ {+4/+2}/ {+4/+3}>
Armor Prof.-L; Weap. Prof.-Sim; Rep +1/+1;
Bonus Feats = 1/2/ 4/ 6/ 8/etc…
Sense Saidin Use = 15’ft Radius;
Overchanneling = +5’competance’ to Concentration & Fort SV;
The One Power = Affinities: AIR, FIRE, SPIRIT
Talents: Elementalism, Traveling;
Cross-Talent Weave = Any 0Lvl to 2nd Weaves;
Block = Excited{Composure – fu rd act, DC 15 (Opp. – DC 20, Sim. – DC 5) – 1hr};
Weavesight = +4’competense’
Males may take Eliminate Block feat at 1st;
Slow Aging – 3rd = Lvl/2 in years lived to age 1 yr

(Saidin) Weaves = Know : 63 Cast (DC 13+Lvl) = 0: 4 / 1: 3+3+1m / 2: 3+3+1m / 3: 2+2+1m / 4: 1+1m; Power Lvl = 15/ Ch Lvl = 7th

PRESTIGE CLASS FEATURES:

COMMANDER

Abilities:
<BaB +1; DB +2; F/R/W +2/+2/+2;
Armor Prof.-L/M/H/Sh; Weap. Prof.-Sim/Mar; Rep +2;
Strategy = Diplomacy (DC10+ # Allies), fu rd action ‘Voice Range’ - Add CHR Mod [+2]’competence’ All Skill ck for 1min
Battle Cry = +2 'morale' Will Sv vs Mind-affecting weaves or similar effects, Attack and Damage, Dur - 1rd/Ch Mod [3rds] - 2/day

ASHA’ MAN

Abilities:
<BaB +2, DB +1; F/R/W +2/+1/+2>
Weap. Prof.-Sim/Mar; Rep +2;
Support = Equipment & Weapons from Black Tower;
Iron Will = +2 Will SV;
Asha’ man Presence = +4 ‘comp’ Intimidate
Asha'man Combat casting = +5 on Concentration to maintain or cast a weave
Offensive Control = Overchannel Affinity +5 'competance' to concentration {offensive weaves-only}
Improved Initiative-4th

BLADEMASTER

Abilities:
<BaB +2; F/R/W +0/+3/+0>
Weap. Prof.-Sim/Mar; Rep +1;
Parting the Silk = Max Dam – 18/day
Increased Multiplier = x3 Longsword critical - 1/day

Feats:
Strong Soul-BG (F & W Sv +1, Energy Drain & Death +1 Sv);
Combat Expertice-G1 (+/-5 BaB to Def);
Dodge-A1 (+1Def vs 1 Opp.);
Mobility-G2 (+4AC ’Dodge’ vs AoO);
Spring Attack-G3 ( ½ MV, Attack, ½ MV; No AoO );
Exotic WP – Warder’s Sword-Lrn8;
Tie off Weave-W2 (Att. or MV act, Con Dur- lasts Chnlr Lvl ‘days‘ -4x Weave Lvl hrs);
Whirlwind Attack-A4 (1 att. all Threat – BAB);
Eliminate Block-Lrn7;
Multi-Weave-I1(Cast 2nd Weave hold One – Concentration DC 15);
Mental Stability-G9 (-20 Madness);
Extra Affinity-I2 [AIR];
Exotic WP-Shocklance-Lrn9;
Sense Residue-G12

Skills:

(24 SP +4 BG +72vl, 6SP/level, 8SP/level)

Appraise ‘I’ [+2],
Balance ‘d’ +4[+7]*,
Bluff ‘ch’ [+3 {+5cp}]
Climb ‘s’ +1[+3]*,
Concentration ‘cn’ +2/+11[+14 ‘+16 - Trvl],
Composure ‘w’ +2/+5[+10],
Craft (Armorsmithing) ‘I’ +1[+3 ‘+5’],
Craft (Artistic Drawing) ‘I’ +1[+3],
Craft (Blacksmithing) ‘I’ +1[+3 ‘+5’],
Craft (Bowmaking) ‘I’ +1[+3 ‘+5’],
Craft ({Sa’}angreal) ‘I’ +4[+6],
Craft (Ter’ angreal) ‘I’ +3[+5],
Craft (Weaponsmith) ‘I’ +1[+3 ‘+5’],
Diplomacy ‘ch’ +6[+10 {+11cp}],
Disguise ‘ch’ [+3],
Escape Artist ‘d’ [+3]*,
Forgery ‘I’ [+2],
Gather Information ‘ch’ +2[+5],
Handle Animal ‘ch’ +2[+5],
Heal ‘w’ [+3 ‘+7’],
Hide ‘d’ [+2]*,
Intimidate ‘ch’ +5[+12 {+14cp}, +8a ’rt’],
Invert ‘I’ +1[+3],
Jump ‘s’ +1[+3]*,
Know (Age of Legends) ‘I’ +1[+3],
Know (Arcanna) ‘I’ +1[+3],
Know (History) ‘I’ +1[+3],
Know (Nobility&Royalty) ‘I’ +1[+3],
Know (Tactics) ‘I’ +1/+1[+4],
Know (Weaponry) ‘I’ +1[+3],
Listen ‘w’ +1[+4],
Move Silently ‘d’ [+2]*,
Perform ‘ch’ (Wind Instrument) ‘ch’ +1[+4],
Profession (Smith) ‘w’ +1[+4],
Ride ‘d’ +7[+10],
Search ‘I’ [+2],
Sense Motive ‘w’ +2[+5],
Spot ‘w’ +2[+5],
Swim ‘s’ [+2]*,
Tumbling ‘d’ +2[+5],
Use Rope ‘d’ [+3],
Weavesight ‘I’ +1/+7[+10 ‘+14’],
Wilderness Lore ‘w’ [+3]

Languages: Common (Midlander), Common (Arad Doman), Common (Ebou Dar), Noble (Old Tongue) {2pts}

Wealth: (Starting 180 Mk) 74 Gc, 530 Mk, 9 sp, 8 cp

Armor & Weapons: 40lbs, ‘h’ +93lbs, “W” 45lbs
Children of Light - Mail Shirt w/Gold Tint = DB+4, MDB +4, Ck -2, Spd 30’ft (25lbs);
Dagger-Mw = +1h/+1Rep {Caldor Crafted} (1lb);

Mighty +2 Shortbow-Mw = +1h/+1Rep {Terran Crafted} (2lbs);
(20) Arrows-Mw = +1h/+1Rep {Terran Crafted} (3lbs)

Smith’s Hammer-Mw w/gift wrap = +1Rep {Di’Jyll’s Gift} (8lbs);

“W” Tairen - Dragonhelm-Mw = +1Rep {Terran Crafted};
“W” Child of Light - Dragon Breastplate-Mw = DB+5, MDB +3, Ck -2, Spd 20’ft/+1Rep {Terran Crafted} (30lbs);

‘h’ Heavy Lance (10lbs)

Gear:
Tabard (‘Dyed’ Sky Blue) w/Golden Sun Emblem;
Noble’s Outfit;
Asha’man Black Coat {Dragon & Sword Collar Pins};

Peace Sash – Andor Red;
Necklace of TRACE Icons – [Balloch, Zah’ She, Di’ Jyll, Sister-Milia, Mother-Gimelwyn, Elyane];
Journal Book;
Wooden Flute;
Sea-Serpent Scale Gauntlets;
Sea-Serpent Scale Boots;
Cadsunae’s Handkerchief – Trace;

Healer’s Kit-Mw = +4’cir’, 10uses / 2x Healer’s Balm – 1d4{sub} or Stabilize – 1/day,
4x Anti-toxin - +5’cir’ Fort – 1hr (1lb);

Hair Ribbons ‘Red’ {Toh}; Armlet of Silk-wrapped Wedding Wreath ‘flowers’

Equipment: 83lbs
3x Candles; 3x Chalk Pieces; 3x Fishhooks; Flint & Steel; Ink Pen; Signal Whistle;
‘h’ Cold Weather Outfit = +5’cir’ Fort SV vs Cold {Wool Coat, Linen Shirt, Wool Cap, Heavy Cloak, Thick Pants, Boots; 7lbs}
(3) Traveller’s Outfit {Boots, Wool Breaches, Belt, Shirt w/Jacket, Cloak w/Hood; 10lbs}; Soap (1lb), Whetstone (1lb)
Military Saddle/ Saddlebags/ Bit & Bridle = +2’cir’ In saddle, 75% Stay on KO (39lbs);
Artisan’s Tools {Bowmaking, Drawing, Weaponsmithing}-MW = +2’cir’ (15lbs)

Possessions:
Leather Armor-BG = DB+2, MDB+6, Ck-0, Spd 30’ft (15lbs); Flask of Sky Blue Dye; Boarspear-BG (15lbs);
Small Steel Shield-BG – Enameled White w/Golden CoL Sun Emblem = DB+1, Ck -1 (6lbs); ‘h’ Longsword-BG (4lbs);
Home – Stone of Tear; HQ Palladin’s of Light – Stone of Tear {Garrison, Training}; Letter of Intro {Ser. Barringer of CAMELYN};
Ingot of Iron (7lbs); Obsidian Shards (5lbs); Sulfur (5lbs); High-Grade Iron & Magnesium (20lbs); Jug of ‘Poisoned’ Sea Folk Rum;
Gold Ring [Zah’ She & Caldor Crafted, Trace / Given to Mother]; Gold Ring [Caldor Crafted, Trace / Given to Sister]
Silver Medallion {Avendesora Tree Emblem w/Twin crossed Aiel spears at base; Engraved: Water & Shade, Strength & Victory,
Forever to the people of the Dragon}-MW [Trace / Given to Di’Jyll]
Backpack (2lbs)
Bedroll (5lbs), Winter Blanket (3lbs), Iron Pot (10lbs), Common Lamp (1lb), 2x Belt Pouches (2lbs),
Rope Hemp – 100’ft (20lbs), 2x Sack (1lb), Tent-BG (20lbs), 3x Torches (3lbs), Waterskin (4lbs), Grappling Hook (4lbs)

WEAVES KNOWN: Balefire {Bf: a, e, f, s, w / 9 }; Control Weather* {Cd: a, f, w / 7}, Harness the Wind {Cd: a, w / 0-7}, Lightning {Cd: a, f / 4-8},
Raise Fog {Cd: a, w / 2-8}, Ring Blast* {Cd: a / 2-8}, Warmth {Cd: a, f / 0-2}; 1st Brother or Sister {Co: s / 1}, Bond Warder {Co: s / 4},
Compulsion {Co: a, e, f, s, w / 3-5}, Detect Channeling* {Co: a, s / 0-2}, False Trail {Co: a, e, s / 0-8}, Sense Shadowspawn {Co: s / 0},
Trace {Co: s / 0-3}; Earth Delving {Es: e / 1-4}, Grenade {Es: e, f / 0-4}, Polish {Es: e / 1-3}, Make Cuendillar* {Es: e, s / 5},
Riven Earth {Es: e, f / 4-6}; Arms of Air {El: a / 0-11}, Arrows of Fire {El: e, f / 3-7}, Blade of Fire {El: a, f / 0-4}, Create Fire {El: f / 0-5},
Current {El: s, w / 0-7}, Cutting Lines of Fire {El: a, f / 6-8}, Dry {El: w / 2}, False Wall {El: a, e / 1-6}, Firey Sword {El: a, f, s / 1-3},
Fireball {El: a, f / 1-5}, Fly {El: a, s / 4}, Harden Air {El: a / 0-4}, Immolate {El: f, s / 3-6}, Light {El: a, f / 0-2}, Move Water {El: w / 4},
Tool of Air {El: a / 0-3}, Whirlpool {El: s, w / 3-7}; Advanced Healing* {H: a, e, f, s, w / 4-12}, Cleanse {H: s, w / 3}, Delve {H: s / 0-2},
Heal {H: a, s, w / 0-8}, Heal the Mind {H: a, s, w / 1-4}, Restore {H: e, s, w / 2-6}, Sever {H: s / 5}; Disguise {IL: a, f, s / 1-3},
Distant Eye {IL: a, s / 2}, Eavesdrop {IL: a, s / 0}, Folded Light {IL: a, f / 0-3}, Mirror of Mists {IL: a, f, s / 0-1}, Voice of Power {IL: a, f / 0};
Bridge Between Worlds {T: e, s / 7-11}, Create Gateway {T: s / 3-7}, Skimming {T: a, e, s / 4-8}, Use Portal Stone {T: s / 3-6};
Barrier to Sight {Wa: a, f, s / 0-9}, Circle of Silence {Wa: a, f, w / 0-9}, Dream Shielding {Wa: s / 0-10}, Fire Trap {Wa: a, f, s / 2-4},
Keeping* {Wa: a, e, s / 0-9}, Master Ward {Wa: a, e, f, s, w / 4-12}, Shield {Wa: s / 2-6}, Strike of Death {Wa: a, f, s / 7-11},
Ward Against Channelers {Wa: f, s / 0-9}, Ward Against People {Wa: a, f, s / 1-10}, WARD SHIELD {Wa: a, s / 2},
Ward Against the One Power {Wa: a, e, f, s, w / 3-12}, Ward Against Shadowspawn {Wa: a, f, s / 0-9}, Ward Bore {Wa: a, e, f, s, w / 4}

Decorations/Honors: Altaran Child of Light - Officer; Ward of Lord Captain Geofram Bornhald; Andorian Guardsman;
Knight Commander – “The PALLADINS of LIGHT” (Mercenary Charter 30 Gc); Commander - Dragonsworne

Homeland/Fealty: Altara & Andor Boarderlands / The Dragon Reborne – Rand al’Thor

Started Adventuring: At 18 Summers, born on Sunday. Now Tarran Wanders the lands helping where he finds those in need, fighting
injustice and evil. He tries to inspire hope and courage to the weak and innocent in his one armsman quest to find truth, purity, and
salvation in deeds Heroic, True and Selfless. Father - Brandil Lancasterly, Mother - Gimelwyn {Lancasterly} Sedai – Yellow Ajah,
Sister – Milia Lancasterly {younger}

Terran’s Wondrous Items: 26lbs, “W” 48.5lbs
<Fire of the Earth> Heron Cuendillar Warder’s Sword +1 - Ter’ angreal = +2 dam, Fiery Sword {4th} – 0Lvl ‘Act’ {Terran Crafted} = +1Rep (15lbs)
Cuendillar Shocklance = Range Touch – No Armor, 4d10 (16/x4), En, Md, RaI: 150’ft [8ch/day – recharge 1ch/4hrs] (7.5lbs)
Ebon Scepter – Ter’ angreal = Weave Sac. {1st}, Affin. {Fire}, Sz-S, Create Illusions – 30’ft rad [Will DC20],
Concen. DC18 – Uncon. 1d6+3hrs{fantasies} (2lbs)
“W” Large Cuendillar ‘Steel’ - Child of Light - Dragonshield = +1Rep, DB+2{+4}, Ck -2 (22.5lbs)

{he} Cuendillar Hair Clamp engraved - United Flame of Aes Sedai & Dragon’s Fang- Ter’ angreal
= Feat [Mental Stability -20 Madness] {Terran Crafted}
{sh} Warder Cloak/Children of Light (White) = +2DB, -10 spot (1lb)
{wa} Silver Mesh Belt w/Golden Eagle Buckle- Ter’ angreal = Feat [Improved Initiative +4 Intv] {Terran Crafted} (1lb)
{ar} Steel Armlets engraved w/Hosts of Heroes following the Light- Ter’ angreal
= Feat [Heroic Surge – Extra Move or Attack action 1per 4Lvl per day, 2/day] {Terran Crafted} (1lb)
{f1 & 2} Ring Set – Two Piece “Knight w/Lance” & “Charging Warsteed” - Ter’ angreal = 2 Feats
[Mounted Combat – Ride ck for Mount AC; Ride-By Attack – Mv, attack, Mv ‘No AoO’] {Terran Crafted}

Miscellaneous –
Father’s Cuendillar Signet Ring – Angreal [Trace from Mother] = Power 3, Attunement - Male
Bracer of Elemental Warding - Ter’ angreal = Warmth {3rd} – Constant, Elemental Attack -2 Power Lvls
Jenasa’s Golden Key – Sa’ angreal = Power 6 ‘Use Portal Stone’, Power 4 ‘All Traveling Weaves’, +2 Concen. w/Travel ( 0.5lbs)
Malkieri Braided Metal Sheath - Ter’ angreal, Mw = Feat [Quickdraw – Free action Draw Weap.], +1Rep {Terran Crafted}
{No Slot} Ring of Ambidexterity - Ter’ angreal = Feat [Ambidexterity – Free action Draw Weap.] {Zha’ she Crafted}

Organization: The PALLADINS of LIGHT
A faction of The Children of Light started by Tarren Lancasterly in Tear. The PALLADINS, as they are known in Tear, are Chartered as a Mercenary Company and in Tarren’s opinion organized in response to the injustice and unacceptable practices employed by the Children of Light that being - fear, tyranny and cruelty in their paranoid view in seeing evil where none exists. The PALLADINS were originally composed of homeless children but as the organization grows who knows how large it may grow as the blue-tabarded, white-cloaked young heroes spread across the lands opposing injustice, protecting the innocent , fighting shadow-spawn and spreading their beliefs of justice, equality, tolerance and faith in the face of deep-rooted old systems of oppression that many kingdoms represent.
All must take The Oath: “I swear, by the Light of the Creator and by my Hope of Rebirth - To stand for Justice & Tollerance,
To Protect the Innocent, To oppose the Wicked, To fight the Shadow of the Evil One, To inspire Hope and Equality,
and To Stand with my brother and sister PALLADINS in the face of hardship and Death.”
Total Members : Tairen: 29m / 9f
New Members proceed through the ranks –
Devoted (Take ‘The Oath’) – Blue Tabard, Padded Armor, Knife
Disciple (The Martial; WP-Simple & Martial, AP-LIght) – Child Sunburst Medallion
Defender (The Ethics; AL-LG ‘effective’) – White Cloak, Armor, Weapon
PALLADIN (The Quest; Class – Warrior or Armsman 1st ) – Shield, War Horse, Golden Sunburst ‘Child of Light’ on Tabard

Organization: ASHA’MAN {Old Tongue – “Guardians”} – The Black Tower
Created by Rand al’Thor in an effort to prepare for Tarmon Gai’don, the Order of the Asha’man represent something feared since the breaking of the world – an organized brotherhood of men who can channel.
New Members proceed through the ranks –
Soldier (Wilder/Initiate 1st) – Black Long Coat, Padded Armor
Dedicated (Armsman 1st / Initiate or Wilder 2nd) – Silver Sword Collar Pin, Longsword
ASHA’MAN (Armsman 1st / Initiate or Wilder 5th ) – Gold & Red Dragon Collar Pin, Chain Shirt
{67 total Lvls} – Dedicated: 11x, ASHA’MAN: 4x; Arm 1st / Wild 5th / Init 3rd / ASHA’MAN 1st (x1)

Terran Followers:
2x Armsmen – 4th [Paladin of Light] = {Cptn.} Beon Tavris – Tarien {male} / {Cptn.} Filicia Lassara – Tarien {female}; Weap Focus {Longsword},
Mounted Combat, Ride By Attack, Weap. Spec {Longsword}
hp: 34, +4BaB, +3DB, F/R/W +6/+3/+2; S16, D13, Cn14, In10, W12, Ch8; Breastplate [+5AC/ +ac, 19{sh 21}], Large Shield [+2AC],
Longsword-Mw [+9h, 1d8+5], Lance [+8h’+10ch’, 1d8+3’ch x2’], Blue Tabard w/Golden Sunburst, Child Sunburst Madallion, White Cloak;
Light Warhorse
Armsmen - 1st / Wilder 5th/ Init 3rd/ Asha’man 1st = Shivan Heret - Tarien {male}; Earth Singing, Elementalism, Traveling; Air, Earth, Fire, Spirit;
Eliminate Block, Multi-Weave, Sense Residue, Tie Off Weave, Mental Stability – S13, D14, Cn12, In10, W15, Ch10
Hp: 44 / Mad 7[27], +4BaB, +6DB, F/R/W +10/+9/+12; Weaves [0: 4, 1: 4+1+1m, 2: 3+1+1m, 3: 3+1m, 4: 2+1m, 5: 1+1m], Balefire,
Sense Shadowspawn, Trace, Earth Delving, Grenade, Polish, Arms of Air, Blade of Fire, Create Fire, False Wall, Shield[2],
Fiery Sword[1], Fireball[1], Harden Air, Light, Tool of Air, Heal, Heal the Mind[1], Folded Light, Barrier to Sight, Immolate[3]
Ward Against Shadowspawn; Riven Earth[3], Create Gateway[3], Skimming[3], Circle of Silence, Fire Trap[2], Seal[1], Fly[4]
- Weap. Focus-A1 {Longsword}; Chain Shirt [+4AC, 22], Longsword-Mw [+8h, 1d8+1], Black Longcoat w/Sword & Dragon Pin
Brass Bracelet – Angreal = Power 1, Attunement – Male
Armsmen - 1st / Wilder 5th/ Init 3rd/ Asha’man 1st = Dwarin Kelson - Andorman {male}; Elementalism, Healing, Warding; Air, Fire, Spirit, Water;
Eliminate Block, Multi-Weave, Sense Residue, Tie Off Weave, Mental Stability – S13, D14, Cn12, In10, W15, Ch10
Hp: 44 / Mad 7[27], +4BaB, +6DB, F/R/W +10/+9/+12; Weaves [0: 4, 1: 4+1+1m, 2: 3+1+1m, 3: 3+1m, 4: 2+1m, 5: 1+1m]
Sense Shadowspawn, Trace, Grenade, Arms of Air, Blade of Fire, Create Fire, False Wall[1], Fiery Sword[1], Fireball[1], Fly[4],
Harden Air, Light, Tool of Air, Delve, Heal, Heal the Mind, Rend, Renew, Folded Light, Move Water[2], Whirlpool[2], Ring Blast[2],
Restore[2], Ward Against Shadowspawn; Advanced Healing[4], Cleanse[2], Shield[2], Circle of Silence, Fire Trap[2], Seal[1]
- Weap. Focus {Longsword}; Chain Shirt [+4AC, 22], Longsword-Mw [+8h, 1d8+1], Black Longcoat w/Sword & Dragon Pin
4x Wilder 1st [Soldier – Asha’man] = Geret, Khahal, Viseron, Ian – ‘Variable’ {male}; Elementalism; Air, Fire; S13, D14, Cn12, In8, W15, Ch10
Hp: 7 / Mad 3, +0BaB, +3DB, F/R/W +2/+4/+4; Weaves [0: 2, 1: 1+1+1m]
Sense Shadowspawn[1], Trace[1], Earth Delving[1], Grenade[1], Polish[1], Arms of Air, Blade of Fire, Create Fire, False Wall[1],
Fireball[1], Harden Air, Light, Tool of Air, Heal[1], Heal the Mind[1], Folded Light, Barrier to Sight[1],
Ward Against Shadowspawn[1]
- Weap. Focus {Longsword}; Padded [+1AC, 16], Black Longcoat
Noble [Tear] - 2nd [Paladin of Light] = {Lieut.} Jesoph Jurai Kaldoni – Tarien {male}
10x Warriors [Paladin of Light] = 2x Corp. [2nd ], 8x Priv.[1st] – Tarien {6x males, 4x females}; Weap Focus-A1{Longsword}, Mntd Cmbt-G1
hp: 17 / 11, Studded Leather [+3AC, 16{sh 17}], Small Shield [+1AC], Longsword [+3h, 1d8+1], Lance [+2h’+4ch’, 1d8+1’ch x2’],
Blue Tabard w/Golden Sunburst, Child Sunburst Madallion, White Cloak; Light Warhorse
2x Wanderers - 1st = Gwena “Longstrider” – Altaran {female}; Davic Vsulin – Illianer {male}
2x Commoner [Servants] - 1st = Chadwick – Tarien {male} ‘child 12’; Mjorin Reshei – Cairhienin {male} ‘elderly 50+’

HAWKWING - Heavy Warhorse / Male (Large Animal)
Stats: STR 18 { +4 }, DEX 13 { +1 }, CON 17 { +3 }, INT 2 { -4 }, WIS 13 { +1 }, CHR 6 { -2 }
Alignment: N; Challenge Rating: B; Size Mod: Large[-1]
Appearance = Pure White
(HD)hp: (4d8+12) 30; Init: +1; Spd: 50’ft; BaB: +2; Base Saves: +2 / +4 / +2
(Melee) +6; (Ranged) +3{?}; F/R/W: +7 / +3 / +2; Face/Reach: 5’x10’ / 5’
AC: FF 17; T 10; NOR: 18 (-1 Size, +1 Dex, +4 Natural; +4 Chain Shirt Barding)
Attacks: 2 Hoves = +6h, Bite +1h; Damage: Hoves 1d6+3; 1d4+1
Feats: --
Skills: Listen +7, Spot +7
Racial Abilities: Low-Light Vision; Scent – Detect Opponents 30ft (Upwind x2 / Downwind x.5), Tracking – WIS (DC10 +2/per hr)
* Carry Capacity = L: 300lbs / M: 600lbs / H: 900lbs / D: 4,500lbs
Equipment: Military Saddle/ Saddlebags/ Bit & Bridle – Blue w/Child of Light Emblems= +2’cir’ Stay in saddle, 75% Stay on KO (39lbs);
Chain Shirt Barding – Enameled Blue = (+4AC, 50lbs);
Mounted Combat –
Rider may full attack w/Ranged weap. or use move equivalent action; Rider Resists trip w/Ride ck
Fast Mount or Dismount = Move action or ‘free’ action on Ride ck (DC 20); Rider & Mount Attack = Ride ck (DC 10);
Guide w/Knees = Ride ck (DC 5); Avoid Fall = Ride ck (DC 15) or 1d6 dam; Att. Med Creat. = +1{higher ground};
Mounted Archery = MV(x2) –4h / MV(x4) –8h at ½ of total move; Charge = +2h ‘1AT’/ -2AC;
Overrun = Trip att.{melee touch att. & Opp. STR ck +4 vs Sz-Md, +4 w/four legs ’to resist’} / succ.- full MV or fail - MV 5’back
Cast Spell [½ MV cast ½ MV] = Concentration ck – MV(x2) DC 10+Lvl / MV(x4) DC 15+Lvl

DRAGONWING - Raken / Male (Huge Exotic Animal) Morat’raken “Flier”
Stats: STR 16 { +3 }, DEX 17 { +3 }, CON 15 { +2 }, INT 2 { -4 }, WIS 12 { +1 }, CHR 6 { -2 }
Challenge Rating: C; Size Mod: Huge[-2]
Appearance = Grey with Redish vaned wings
(HD)hp: (5d10+10) 37; Init: +1; Spd: 10’ft, Fly - 180’ft; BaB: +3; Base Saves: +4 / +3 / +1
(Melee) +4; (Ranged) +2{?}; F/R/W: +6 / +6 / +2; Face/Reach: 10’x20’ / 10’
AC: FF 11; T 11; NOR: 14 (-2 Size, +3 Dex, +3 Natural)
Attacks: 2 Claws = +6h, Tail +6h; Damage: Claws = 1d6+3; Tail = 1d4+4
Feats: Alertness
Skills: Climb +13, Listen +4, Spot +13
Racial Abilities: Low-Light Vision; Climb & Spot = +8’racial’
* Carry Capacity = L: 460lbs / M: 920lbs / H: 1,380lbs / D: 6,900lbs; Fly Range – 400 miles
Equipment: Military Saddle/ Saddlebags/ Bit & Bridle = +2’cir’ Stay in saddle, 75% Stay on KO (39lbs)