Paladin 6 - 49/49 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +11; Ref +7; Will +8; Init +3; Perception -1; Sense Motive +8; darkvision
Gender
Female
Size
M
Alignment
LG
Deity
Sarenrae
Languages
Common, Sylvan
Strength
21
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
8
Charisma
16
About Template Tammy
(This is a example for how to organize character profiles)
Common Skill Checks:
Diplomacy +12
Intimidate +9
Passive Skill Checks:
Kn(Planes) +8
Kn(Religion) +9
Perception -1
Sense Motive +8
Gold: 550 gp
<Link to online character sheet>
Character Sheet:
Template Tammy
Angel-blooded Aasimar (Angelkin) Paladin 6
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 22 (+11 armor, +1 deflection, +1 Dex)
hp 49 (6d10+12)
Fort +11, Ref +7, Will +8
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 silversheen greatsword +12/+7 (2d6+8/19-20) or
. . silversheen dagger +12/+7 (1d4+5/19-20)
Special Attacks channel positive energy 3/day (DC 16, 3d6), smite evil 2/day (+3 attack and AC, +6 damage)
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/day—alter self Paladin Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect evil
Paladin Spells Prepared (CL 5th; concentration +8)
. . 1st—divine favor, liberating command
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Statistics
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Str 21 Dex 12 Con 14 Int 10 Wis 8 Cha 16
BAB +6; CMB +11; CMD 23
Feats Cleave, Combat Reflexes, Power Attack
Traits magical knack, reactionary
Skills Acrobatics +1 (-3 to jump), Diplomacy +12, Heal +1, Intimidate +9, Knowledge (planes) +8, Knowledge (religion) +9, Sense Motive +8; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common
SQ divine bond (weapon +1, 1/day), lay on hands 6/day (3d6), mercies (fatigued, staggered)
Other Gear +2 full plate, +1 silversheen greatsword, silversheen dagger, belt of giant strength +2, cloak of resistance +1, ring of protection +1, 550 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Paladin Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack (-2/+4) You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.
Background/Biography:
After learning of the unusual lineage of her family, Tammy decided it was her duty and honor to protect those who can't protect themselves, as well as teaching and learning how to always be a better person.
Tammy departs on a never-ending quest to vanquish evil and promote good.
Appearance:
Tammy has silver eyes and hair, marking her celestial heritage, but is otherwise not much different from the elven side of her family. She's usually wearing her emerald-colored armor or fancy clothes with light tones of blue and green.
Tammy nearly always has her silver greatsword at her back and a matching dagger in her belt.