Tellar Bronsev
Male Human Oracle 2
N Medium Humanoid (Human)
Init +1; Senses Perception +1
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 23
Fort +3, Ref +1, Will +4
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OFFENSE
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Spd 20 ft.
Melee Morningstar +2 (1d8)
Ranged None
Special Attacks wintry touch (6/day)
Oracle Spells Known (CL 2, +1 melee touch, +2 ranged touch):
1 (5/day) Cure Light Wounds,
Ray of Sickening (DC 14),
Shield of Faith,
Touch of the Sea
0 (at will) Create Water, Detect Magic, Light, Stabilize, Purify Food and Drink
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STATISTICS
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Str 11, Dex 12, Con 14, Int 14, Wis 12, Cha 16 (human bump to Cha)
Base Atk +1; CMB +1; CMD 12
Feats: Extra Revelation, Toughness
Traits: Fisherfolk (+1 to survival and swim checks. Survival and Swim are considered class skills), Resilient (+1 to Fort saves)
Skills (
current ACP -1): Acrobatics +5(1 rank), Heal +5(1 rank), Knowledge: nature +7(2 ranks), Knowledge: planes +7(2 ranks), Knowledge: religion +6(1 rank), Profession: sailor +7(3 ranks), Spellcraft +6(1 rank), Survival +6(1 rank), Swim +6(2 ranks)
Languages Common, Aquan, Celestial
Gear(weight lbs): MW Chainshirt, MW Morningstar, spell component pouch, belt pouch, Ink(1 oz vial), potion cure light wounds, peasant's outfit, hammock, waterskin, 312gp, 8sp, 4cp
Encumberance: 0lbs (Light load is x)
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SPECIAL ABILITIES
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Revelations: Wintry Touch (melee touch attack, 1d6+1 cold damage, 6/day)
Ice Armor (+4 armor bonus to AC, 1hr/lvl (2 total hours), must be spent in 1 hr increments)
Oracle's Curse: Lame (base land speed reduced by 10ft, speed is never reduced due to encumberance)
Spellcasting
Fav class: 1 hp, 2 sk