Valeros

Telirix Sporestorm's page

410 posts. Organized Play character for therealthom.


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Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Oh! Game changer! Can I redirect this round's shot to the square Yargnod describes?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

I imagine the cliff to the upper left of the map rises above our ledge and the lower left corner drops below. How tall are the cliffs?

Telirix jacknifes into a vertical climb. From this higher perspective he looks down on the battle field. No obvious clues to the creature's location except Flame Knight staggering.

Move action: Climb 40'

"Sefel, get up here with me! Yargnod, Mordak back to back across the ledge. "

I propose we cut the battlefield into two halves, so it has to come at Yarnognod and Mordak from upper left or lower right on the map. That should help us localize where it is.

Telirix fires near Flame Knight, hoping to drive the monster away.

Frost cannon, mech BaB, my BAB target blue dot on map: 1d20 + 10 + 9 ⇒ (17) + 10 + 9 = 36 ... damage: 6d10 + 11 ⇒ (6, 8, 1, 7, 3, 3) + 11 = 39

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 78

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"It's right here!" Telirix pitches down and rolls so that he can unload his in the direction of his collision.

Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (13) + 10 + 9 = 32 ... damage: 6d10 + 11 ⇒ (5, 1, 6, 2, 2, 7) + 11 = 34

I suppose it's got concealment, miss on 1-50: 1d100 ⇒ 79

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

How about its last seen position?

Ref Save: 1d20 + 13 ⇒ (16) + 13 = 29

When the first shards of ice hit, Telirix uses Shadow Knight's maneuverability to dodge the worst of the impromptu avalanche. When the debris stops falling, he kicks SK's jets into play and launches skyward.

Aid, Life Science: 1d20 + 4 ⇒ (7) + 4 = 11

"Did anyone get a good look? All I can say is that I'm pretty sure it's not a crest-eater or a barathu."

Climb (fly) 40'. Have a good look around.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32

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Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Take 20?

Perception: 1d20 + 15 ⇒ (1) + 15 = 16

I think I just failed a spot check.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"All right."

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9
Yargnod Kir'eed wrote:

"Hoard?" Yargnod's ears perk up at the word. He looks at Telirix aghast. "You...you want to blow up treasure?" he practically chokes.

"The mech's are good and I think Palisade Knight's ability to shut down spell casters is going to be good when we go up against Ayleth, but I sure don't mind stacking the deck in our favor with stuff from her own hoard. There's nothing better than smacking someone with their own stuff."

Yargnod will also get another battery for Justifier and, because he's paranoid, 10 days of food and water.

"If we think it would throw her off her stride and give us a better chance of surviving, I'd slag it all in a sprite's heartbeat."

Telirix' antenna curl in on themselves, then unfurl. "What if we text her from the data pad, and tell her the mission worked, but Speaker-10 died. Do you think that could get us inside? Or will it get us sent to an ambush?"

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

We could trash the hoard as well. That would stir her up. Maybe we should see about getting some demolition charges.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Tel will want new ammo for his pistol and a second 40 charge battery for his rifle. And 4 days of food and water.
.
Does anybody have a plan that requires new gear, or even doesn't? I really can't think of anything better than slugging it out.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

I read Yargnod's post as sending Speaker-10 to the morgue. I guess it could be part of the jail.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Effing traitor." Telirix looks down at Speaker-10.

Mercy hasn't worked out well on this planet. Things would have been easier if they'd just killed the sheriff. They could turn Speaker-10 over to her own people. Did the new iteration of the android have enough prestige and sway to convince the townspeople to return to Ayleth's rule? From this inept, undermanned attempt to 'jack the mechs, Tel concludes she doesn't, at least not yet. Could the townspeople hold her? Spell casters

"Would a hard reboot be the same as killing her? And what's her intel value? Had she had any contact with the dragons? That's worth knowing.

Telirix shrugs. "I better go get Shadow Knight."

I think my lashunta is taking the coward's way out of this dilemma. It's up to Yargnod.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix throws an arm in Speaker's path, hoping to clothes-line the android.

Armor attack v red KAC -- AoO: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25... damage: 1d10 + 4 ⇒ (7) + 4 = 11

Will save, if needed: 1d20 + 10 ⇒ (11) + 10 = 21

As a good team player, Tel is gratified to absorb that ridiculous damage roll on behalf of the party.
.
~Crosses fingers and hopes Mordack hits.~

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix hits his jets to hop over Speaker-10 and drop down on her far side.

And if she has a weapon readied, I'll eat an AoO to do it.

He tries to use his downward momentum to brain her.

Armor attack v red KAC: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 ... damage: 1d10 + 4 ⇒ (7) + 4 = 11

Get'em, for +2 for us to hit. Coordinated shot for +1 on ranged attacks for everyone because I'm now on the far side of her and can't provide cover. I just have to worry about Justifier ripping right through her.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Was thinking I'd posted, but that was just an AoO. Sorry.

Wanting to keep Speaker still, and well-occupied, Telirix throws another actuator-assisted punch.

Armor attack v red KAC: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 ... damage: 1d10 + 4 ⇒ (5) + 4 = 9

Get'em, for +2 for us to hit. Coordinated shot for +1 on ranged attacks if I don't provide cover.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Yargnod's got +3 to that roll from Tel's bonuses. But maybe Mordak is providing cover.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Isn't summon creature a full round spell?

I put myself here to get the AoO if Speaker cast. I hope this works.

"No!" Telirix winds up. His fist pauses near his ear for the merest moment before driving forward at Speaker's face.

Armor attack v red KAC: 1d20 + 12 ⇒ (18) + 12 = 30 ... damage: 1d10 + 4 ⇒ (5) + 4 = 9

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix drops his rifle behind him and leads with a mechanically driven left.

Armor attack v speaker KAC, get'em: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 ... damage: 1d10 + 4 ⇒ (7) + 4 = 11

Punch with get'em. ALso Coordinated Shot: You can maneuver a foe to be in the direct line of an ally's fire When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.
Net effect +3 to hit if you're firing at Speaker 10 and I'm not in the way.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

If Sefel hasn't bubbled Speaker 10 ...
Telirix leans over the building's parapet and fires on Speaker-10.

Hailcannon, Ultracold Cryo v EAC Speaker-10, get'e: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 ... damage: 4d8 + 11 ⇒ (4, 8, 8, 8) + 11 = 39 C & P 80'

Get'em as part of the attack, so +2 for you all too.

If Sefel has bubbled Speaker 10 ...

Looking over the building's parapet, Telirix sees that his fellow lashunta has Speaker 10 nicely contained. He drops down beside the bubble, but keeps his rifle trained on the android in case she breaks out somehow.

"What are you doing? I thought we were friends, and you cared about the freedom of this town."

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix reaches the far corner of the building. One eye laid to the sights of his rifle, the other scanning a wider field, he looks down over the edge. When he sees Speaker-10 he pulls the trigger.

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 ... damage: 4d8 + 11 ⇒ (2, 3, 6, 2) + 11 = 24 C & P 80'

Get'em as part of the attack, so +2 for you all too.

"SHE's over here at the corner of the building!"

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"I'm trying to get eyes on them." Telirix runs across the rooftop.

He got about half way across the diagonal.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix nods to Mordack and looks around. Speaker 10 is out of sight, but the lashunta can take a rough guess at the android's location based on where Sefel is looking.

Telirix fires his jets for a quick boost to the roof of the intervening building and dashes diagonally across it to the opposite side.

need the height of the building to figure out Tel's actual movement.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref Save : 1d20 + 10 ⇒ (17) + 10 = 27 Hopefully that gets me out. I'll post assuming the save worked.
Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7

Telirix jets clear of the whirlwind, then pivots midair and turns his frost rifle against the elemental.

Hailcannon, Ultracold Cryo v EAC orange, get'em: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 ... damage: 4d8 + 11 ⇒ (8, 6, 2, 8) + 11 = 35 C & P 80'

Get'em for +2 for everyone to hit Tel's target. Here's hoping Yargnod killed orange and switches Tel's target to white.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Fort Save: 1d20 + 6 ⇒ (18) + 6 = 24
Fort Ref: 1d20 + 10 ⇒ (4) + 10 = 14

How about an illusion to blind her, Sefel?

Telirix feels himself being lifted off the ground, but he's not letting go of his rifle to try to hold himself down.

What can I do up in the air? Tel's armor has a flight speed.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix runs to get a clearer shot. The cryo-rifle comes to his shoulder as he skids to a stop and he fires on the nearer dragon.

Move as shown.
Hailcannon, Ultracold Cryo v EAC orange, get'em: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 ... damage: 4d8 + 11 ⇒ (1, 4, 7, 7) + 11 = 30 C & P 80'
Improved get'em with shot. +2 for us all to hit.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Thanks for the assist, Yargnod!

After questioning the survivors, especially about where they were to deliver the mechs, Telirix is happy to let them go. He even chuckles after Yargnod gets to zero without firing.

"After the brutal fight with Ayleth's assault team, it seems odd that she'd send such a band of chuckleheads to steal the mechs. -- Unless the backup plan was just to get us out in the open for a nuke strike or something. Better scan our perimeter. I'm going to disappear. "

I'll engage stealth function and jet upward for a long range view around us.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Once I get a hold of you, it's a long way down. I suggest you land us now. "

Telirix makes another grab for the pilot.

Athletics v DC 30: 1d20 + 19 ⇒ (9) + 19 = 28

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Athletics v DC 30: 1d20 + 19 ⇒ (7) + 19 = 26

Telirix tries to grab the pilot again, but a sudden dip in the mech's jerky motion causes him to miss.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix feints to one side and jets up to Shadow Knight's hatch. "Time to exit, bub."

He lunges in to extract the pilot-thief but his powered armor is just a little too bulky and he can't reach. He twists himself to try again.

Athletics: 1d20 + 19 ⇒ (8) + 19 = 27

Each mech has an entry hatch designed for quick access.:
A character can reach the entry hatch as a move action with a successful DC 30 Athletics check to climb the mech or a successful DC 30 Acrobatics check to scramble from one portion to another; a character with flight can reach the hatch automatically without attempting a check. As a standard action, a character can halt an adjacent mech with a DC 30 Computers or Engineering check; on a success, the mech can’t move until the end of its next turn, and player characters attempting to reach the entry hatch gain a +2 circumstance bonus to their skill check. Other creative options for reaching the hatches are encouraged.

Once a character reaches the entry hatch, they can attempt to evict the hijacker as a standard action, requiring a successful DC 30 Athletics check (to throw them out), a successful DC 28 Computers or Engineering check (to maneuver the mech into ejecting them), or a successful DC 30 Intimidate check (to scare them into jumping out). Or you can just hit them.

Acrobatics +17, Athletics +19, Bluff +18, Computers +13, Culture +14, Diplomacy +18, Disguise +8, Engineering +15, Intimidate +13, Life Science +4, Medicine +7, Mysticism +2, Perception +15, Piloting +14, Profession (Mercenary) +8, Sense Motive +15, Sleight of Hand +8, Stealth +17, Survival +9,

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sorry, long weekend.

When the alarm is raised, Telirix encases himself in his powered armor and joins the others in pursuit. Rather than circle the buildings he jets to a rooftop for the best view and cuts diagonally straight toward the fleeing mechs.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

All riiiiight , fellas. Let'sss goooooooo!

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix advises Zefne to set a watch for Ayleth's next attack while our team repairs the mechs. While they work Telirix considers the odds that they're facing, and admires the skill and determination of his teammates. If the team was any less skilled or lethal, they'd be dead already. He tries to express that feeling to each of you individually through quiet compliments on the work done.

Once the mechs are set to rights, Telirix will socialize with the townsfolk.

Is Speaker 10 out and about now?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix is willing to aid anyone he can. His engineering score is +15, so it's a lock.
Pretty sure Sefel is guaranteed to aid also, but he might be good enough that it would be better for him to roll independently.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sense Motive: 1d20 + 14 + 1d6 ⇒ (4) + 14 + (6) = 24

Telirix would like to enjoy the notoriety, but he feels it's more important to get the mechs back into shape. "No doubt Ayleth will equip a better force and return."

He asks Zefne whether anything's wrong with Speaker-10.

And he spends a lot of time aiding the primary engineers in repairing the mechs.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 ... damage: 4d8 + 11 ⇒ (3, 3, 2, 4) + 11 = 23 C & P 80'

Telirix fires wide.

Get'em works anyway.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix winces just to see. Ayleth lay another wall of fire on Time Knight and presuambly at least one more of his squad.

"Kill the bot. Then maybe we can find some cover from Ayleth."

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Where's everyone? Telirix can see Time Knight. He's got an approximate fix on Yargnod based on Justifier's last shot. The kanabo must be behind the building. Sefel?

"Converge on the big mech. "

Telirix breaks cover and dashes toward the building. He reaches the porch edge and fires between its columns.

And he hopes the porch provides some kind of cover.

Move as shown. That should get me within get'em range for Yargnod. So +2 to hit.

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 ... damage: 4d8 + 11 ⇒ (8, 5, 4, 7) + 11 = 35 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Oops, Tel's shot should be 29 to hit. get'em is +2, not +1.

Lightning arcs all over the battlefield. Telirix is happy to see some of it hit yellow hard.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

If he couldn't get the AoO, Telirix would have used the rifle because it scores more damage. Too bad. I quite liked the idea of Shadow Knight hanging from the dragon for a second before ripping through and falling.

The landing is rocky, but Shadow Knight stops. The mech had felt good in flight, but its a dead thing now. Even with the klaxons and buzzers still blaring, a calm like silence fills the cockpit. Telirix reaches for his own rifle and punches the hatch release.

He rolls out on the far side of Shadow Knight from the enemy mech. Going toe to toe with a dragon, even if it's small won't end well.

"IF WE'RE TO DIE, LET'S TAKE SOME WITH US!"

Yargnod and Sefel are too far away for get'em. Was gonna spend 1 rp on the Get'em so Mordack get +2 on his next attack, then realized that Time Knight will block line of effect. So I'm get'eming just myslef.

Hailcannon, Ultracold Cryo v EAC yellow, get'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 ... damage: 4d8 + 11 ⇒ (2, 1, 2, 3) + 11 = 19 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Nice time to crit!

The dragon closes the range again. Telirix tries to fend it off with the scythe, dropping down to add force to the blow. Next is slapping another capacitor paddle to try to get the shields back up, too late.
AoO when it moves from 10' to 5' range again?

AoO Scythe v KAC, yellow: 1d20 + 10 ⇒ (20) + 10 = 30 ... damage: 6d8 + 16 ⇒ (4, 2, 6, 7, 8, 8) + 16 = 51 ... crit damage: 6d8 + 16 ⇒ (2, 1, 5, 2, 6, 2) + 16 = 34
Going to write this like the AoO happened. Retcon as needed.

The dragon bites hard and machine gun fire from the robot-mech-dragon rips into Shadow Knight; warning lights and buzzers make the cockpit a stroboscopic maelstorm. Telirix lets Shadow Knight drop, he can't maintain altitude anyway, and the scythe drags through and out the dragon's belly.

Without the scythe hooked into a flying dragon, Shadow Knight begins to fall in earnest. A well-timed burst from one of the few working thrusters gentles the fall into a glide, and Telirix lands as far away as he can.

Regen shields, 2 PP: 3d8 ⇒ (5, 6, 2) = 13
Move as shown. Will draw AoO from yellow if it's not dead. Hopefully 40' altitude keeps me from taking an AoO from the RMD.

Even the odds for Mordack.

As Telirix targets the dragon between him and Time Knight, he knows this might be the last shot he gets.

frost rifle v blue EAC: 1d20 + 11 ⇒ (14) + 11 = 25 ... damage: 6d10 + 11 ⇒ (10, 8, 5, 7, 7, 2) + 11 = 50

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Looks like I'll get an AoO when yellow closes on me.

Telirix picks up the incoming dragon on his scanners and twists to meet it with his raised curved blade. The dragon's attack gets through, but it pays a blood price of its own.

AoO,Scythe v KAC, yellow: 1d20 + 10 ⇒ (18) + 10 = 28 ... damage: 6d8 + 16 ⇒ (4, 6, 5, 3, 5, 5) + 16 = 44

Telirix twists Shadow Knight aside. The dragon continues its shallow dive and he jets upward to get some separation. Peaking, and starting his own gravity drawn descent, he looks at how his comrades are fairing. It's not good.

10' careful move as shown. The Altitude thing was just fluff.

Need some cover for Sefel and Yargnod.

Telirix targets the dragon between his comrades and unleashes the full power of his frost rifle.
3 PP for devasting hit to raise damage dice from d10 to d12
frost rifle v red EAC: 1d20 + 11 ⇒ (18) + 11 = 29 ... damage: 6d12 + 11 ⇒ (5, 10, 6, 1, 10, 10) + 11 = 53

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref Save : 1d20 + 13 ⇒ (12) + 13 = 25

"We've got to thin them out! Try to concentrate your fire on damaged ones. And spread out!"

Telirix slaps another shield capacitor paddle and takes his own advice. He slideslips to his right before rolling on his vertical axis and flying backwards away. He targets black as he retreats.

Replenish shields.
Move as shown. Will draw AoO if blue has 10' reach.
Aim . 3 PP spent total this round.

frost rifle v black EAC: 1d20 + 11 ⇒ (18) + 11 = 29 ... damage: 6d10 + 11 ⇒ (2, 1, 4, 4, 6, 10) + 11 = 38

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Was deliberately conserving PP because I only get back 1/round, but the damage snuck up on me. Yikes! Thanks for the polemic.

Systems warnings light up across Tel's board. He slams the release on one of the capacitors to surge more power into the shields.
Replenish, 2 PP: 3d8 ⇒ (4, 1, 1) = 6 +11 normally gets me to 17 shield points again.

Did blue fly inside 5' again? IF so scythe AoO
AoO,Scythe v KAC, blue: 1d20 + 10 ⇒ (7) + 10 = 17 ... damage: 6d8 + 16 ⇒ (8, 1, 3, 6, 5, 6) + 16 = 45

If he is within 5' reach, I'll carefully float away 10' as shown. If he didn't close to 5' I'm going to open the range a lot more. In either case, I should have room for the frost rifle.

frost rifle: 1d20 + 11 ⇒ (4) + 11 = 15 ... damage: 6d10 + 11 ⇒ (9, 5, 9, 8, 2, 2) + 11 = 46

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Think I rolled that save (21) back on Oct 22.

Telirix slashes at the blue dragon while it flies into reach, and uses the strike to twist beyond the dragon's reach. It's too close for the frost gun so he tries his scythe again.

Cautious move as shown.
AoO,Scythe v KAC, blue: 1d20 + 10 ⇒ (20) + 10 = 30 ... damage: 6d8 + 16 ⇒ (3, 3, 5, 5, 5, 1) + 16 = 38
Crit damage: 6d8 + 16 ⇒ (5, 1, 3, 5, 6, 2) + 16 = 38 And Trip! How's the trip work while we're flying?

Scythe v KAC, blue: 1d20 + 10 ⇒ (7) + 10 = 17 ... damage: 6d8 + 16 ⇒ (2, 7, 4, 7, 6, 7) + 16 = 49

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Double Nice! You know you get to roll damage again in addition to the wound, right? Unless mech weapons work differently.

Speaking of how things work, cmlobue, blue is right next to me, and I think it had to move 30' or 40'. Do I get an AoO when it comes inside my reach?

Ayleth roars by, leaving a sheet of fire and scorched mechs behind. Telirix barely dodges aside and even then, can feel the wash of heat through the mech's fuselage.

Ref Save: 1d20 + 13 ⇒ (8) + 13 = 21
Shadow Knight is 40' high. cm_lobue, How tall is big A's flame wall?

"B+!&+ is trying to herd us into line. Spread out! "

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

No sorries needed. Instead of a cautious 10' retreat ... Shadow Knight glides forward toward the center of the combat. Checking the combat swirling around Palisade Knight, Telirix targets the easier dragon.

Orange.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix sideslips Shadow Knight to get a little space between it and the green dragon. Then he levels the ice cannon at the dragon, takes careful aim and fires.

10' cautious move. Spend 1 PP to aim.

Frost Rifle v green, aim : 1d20 + 12 + 1d4 ⇒ (14) + 12 + (1) = 27 ... damage: 6d10 + 11 ⇒ (1, 10, 4, 2, 5, 8) + 11 = 41

cm_lobue, does weapon focus(heavy weapons) apply? Let me know, and if so, I'll add it in the future. If not, I'll shut up about it.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sefel went in the last post on the previous page.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

As soon as he's above the buildings, Telirix starts looking low and high. "There's troops on the ground north of our position and plenty in the air. Sefel, let's see if we can lead the airbourne enemy away from town."

His fellow lashunta's fire makes a good tracer. Telirix waits a beat before trying to flash-freeze Sefel's unlucky target.

Now a little higher he can see more. "Two heavy drakes on the ground north north west. "

Frost Rifle v orange: 1d20 + 12 ⇒ (6) + 12 = 18 ... damage: 6d10 + 11 ⇒ (6, 10, 6, 9, 1, 3) + 11 = 46 Would weapon focus(heavy weapons) apply? If so add 1 to the attack roll.

Climbing is half speed right? So a move action to get to 40' altitude. Standard to attack.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9
cmlobue wrote:

...

The morning after mech repairs are complete, the heroes wake to screams and gunfire outside—Ayleth’s forces are attacking!

Chaos fills the streets of Mersall. People hurry from their homes, clutching children and valuables, as resistance members shepherd them to shelters. Sounds of battle echo from the outskirts of town. An enormous army marches toward the city as draconic silhouettes circle overhead against the rising sun. An immense machine rumbles in the distance.

Zefne appears, out of breath and fully armored already. “We’re under attack!” she yells. “Get to your mechs—if we can’t stop them, we’ll be the next lost city!”

"Right!" Telirix runs for Shadow Knight and climbs into the cockpit. He toggles up the power and then straps in while he scans the dash to make sure the mech's systems are GO.

Only then does he look skyward. As his mech lifts off, he says,"At least it's a target rich environment."

Don't have access to the map right now. Will post actions tonight.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

For the three days, Telirix is glad to help anyone in any way with the mech repairs.

On the second day he amuses himself by hauling Bob and Alice's gear, sans ammunition, to the town square. When they come by on patrol he engages them from a distance.

"Here's your gear back. I told you we aren't thieves, and I've been told you're performing your duties without the harassment and obnoxious intimidation that Kurzon used on the townsfolk. That's good. I was a lawman myself, and it's important to build ties with the community.

How is Kurzon anyway? I hear he's holed up in his estate. What's he doing ?

My friends and I are making some progress with our plan to leave, but we've got some issues. Any chance you can tell me where to find a 4 picofarad transducer or a couple sheets of hull plate?"

Trying to gage their mood, and get some info Kurzon's plans if any,

Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21 Expertise: 1d6 + 2 ⇒ (1) + 2 = 3 24 total

Sense Motive, expertse: 1d20 + 14 + 1d6 + 2 ⇒ (5) + 14 + (6) + 2 = 27

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