Valeros

Telirix Sporestorm's page

389 posts. Organized Play character for therealthom.


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Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref Save : 1d20 + 10 ⇒ (17) + 10 = 27 Hopefully that gets me out. I'll post assuming the save worked.
Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7

Telirix jets clear of the whirlwind, then pivots midair and turns his frost rifle against the elemental.

Hailcannon, Ultracold Cryo v EAC orange, get'em: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 ... damage: 4d8 + 11 ⇒ (8, 6, 2, 8) + 11 = 35 C & P 80'

Get'em for +2 for everyone to hit Tel's target. Here's hoping Yargnod killed orange and switches Tel's target to white.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Fort Save: 1d20 + 6 ⇒ (18) + 6 = 24
Fort Ref: 1d20 + 10 ⇒ (4) + 10 = 14

How about an illusion to blind her, Sefel?

Telirix feels himself being lifted off the ground, but he's not letting go of his rifle to try to hold himself down.

What can I do up in the air? Tel's armor has a flight speed.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix runs to get a clearer shot. The cryo-rifle comes to his shoulder as he skids to a stop and he fires on the nearer dragon.

Move as shown.
Hailcannon, Ultracold Cryo v EAC orange, get'em: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 ... damage: 4d8 + 11 ⇒ (1, 4, 7, 7) + 11 = 30 C & P 80'
Improved get'em with shot. +2 for us all to hit.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Thanks for the assist, Yargnod!

After questioning the survivors, especially about where they were to deliver the mechs, Telirix is happy to let them go. He even chuckles after Yargnod gets to zero without firing.

"After the brutal fight with Ayleth's assault team, it seems odd that she'd send such a band of chuckleheads to steal the mechs. -- Unless the backup plan was just to get us out in the open for a nuke strike or something. Better scan our perimeter. I'm going to disappear. "

I'll engage stealth function and jet upward for a long range view around us.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Once I get a hold of you, it's a long way down. I suggest you land us now. "

Telirix makes another grab for the pilot.

Athletics v DC 30: 1d20 + 19 ⇒ (9) + 19 = 28

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Athletics v DC 30: 1d20 + 19 ⇒ (7) + 19 = 26

Telirix tries to grab the pilot again, but a sudden dip in the mech's jerky motion causes him to miss.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix feints to one side and jets up to Shadow Knight's hatch. "Time to exit, bub."

He lunges in to extract the pilot-thief but his powered armor is just a little too bulky and he can't reach. He twists himself to try again.

Athletics: 1d20 + 19 ⇒ (8) + 19 = 27

Each mech has an entry hatch designed for quick access.:
A character can reach the entry hatch as a move action with a successful DC 30 Athletics check to climb the mech or a successful DC 30 Acrobatics check to scramble from one portion to another; a character with flight can reach the hatch automatically without attempting a check. As a standard action, a character can halt an adjacent mech with a DC 30 Computers or Engineering check; on a success, the mech can’t move until the end of its next turn, and player characters attempting to reach the entry hatch gain a +2 circumstance bonus to their skill check. Other creative options for reaching the hatches are encouraged.

Once a character reaches the entry hatch, they can attempt to evict the hijacker as a standard action, requiring a successful DC 30 Athletics check (to throw them out), a successful DC 28 Computers or Engineering check (to maneuver the mech into ejecting them), or a successful DC 30 Intimidate check (to scare them into jumping out). Or you can just hit them.

Acrobatics +17, Athletics +19, Bluff +18, Computers +13, Culture +14, Diplomacy +18, Disguise +8, Engineering +15, Intimidate +13, Life Science +4, Medicine +7, Mysticism +2, Perception +15, Piloting +14, Profession (Mercenary) +8, Sense Motive +15, Sleight of Hand +8, Stealth +17, Survival +9,

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sorry, long weekend.

When the alarm is raised, Telirix encases himself in his powered armor and joins the others in pursuit. Rather than circle the buildings he jets to a rooftop for the best view and cuts diagonally straight toward the fleeing mechs.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

All riiiiight , fellas. Let'sss goooooooo!

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix advises Zefne to set a watch for Ayleth's next attack while our team repairs the mechs. While they work Telirix considers the odds that they're facing, and admires the skill and determination of his teammates. If the team was any less skilled or lethal, they'd be dead already. He tries to express that feeling to each of you individually through quiet compliments on the work done.

Once the mechs are set to rights, Telirix will socialize with the townsfolk.

Is Speaker 10 out and about now?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix is willing to aid anyone he can. His engineering score is +15, so it's a lock.
Pretty sure Sefel is guaranteed to aid also, but he might be good enough that it would be better for him to roll independently.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sense Motive: 1d20 + 14 + 1d6 ⇒ (4) + 14 + (6) = 24

Telirix would like to enjoy the notoriety, but he feels it's more important to get the mechs back into shape. "No doubt Ayleth will equip a better force and return."

He asks Zefne whether anything's wrong with Speaker-10.

And he spends a lot of time aiding the primary engineers in repairing the mechs.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 ... damage: 4d8 + 11 ⇒ (3, 3, 2, 4) + 11 = 23 C & P 80'

Telirix fires wide.

Get'em works anyway.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix winces just to see. Ayleth lay another wall of fire on Time Knight and presuambly at least one more of his squad.

"Kill the bot. Then maybe we can find some cover from Ayleth."

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Where's everyone? Telirix can see Time Knight. He's got an approximate fix on Yargnod based on Justifier's last shot. The kanabo must be behind the building. Sefel?

"Converge on the big mech. "

Telirix breaks cover and dashes toward the building. He reaches the porch edge and fires between its columns.

And he hopes the porch provides some kind of cover.

Move as shown. That should get me within get'em range for Yargnod. So +2 to hit.

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 ... damage: 4d8 + 11 ⇒ (8, 5, 4, 7) + 11 = 35 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Oops, Tel's shot should be 29 to hit. get'em is +2, not +1.

Lightning arcs all over the battlefield. Telirix is happy to see some of it hit yellow hard.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

If he couldn't get the AoO, Telirix would have used the rifle because it scores more damage. Too bad. I quite liked the idea of Shadow Knight hanging from the dragon for a second before ripping through and falling.

The landing is rocky, but Shadow Knight stops. The mech had felt good in flight, but its a dead thing now. Even with the klaxons and buzzers still blaring, a calm like silence fills the cockpit. Telirix reaches for his own rifle and punches the hatch release.

He rolls out on the far side of Shadow Knight from the enemy mech. Going toe to toe with a dragon, even if it's small won't end well.

"IF WE'RE TO DIE, LET'S TAKE SOME WITH US!"

Yargnod and Sefel are too far away for get'em. Was gonna spend 1 rp on the Get'em so Mordack get +2 on his next attack, then realized that Time Knight will block line of effect. So I'm get'eming just myslef.

Hailcannon, Ultracold Cryo v EAC yellow, get'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 ... damage: 4d8 + 11 ⇒ (2, 1, 2, 3) + 11 = 19 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Nice time to crit!

The dragon closes the range again. Telirix tries to fend it off with the scythe, dropping down to add force to the blow. Next is slapping another capacitor paddle to try to get the shields back up, too late.
AoO when it moves from 10' to 5' range again?

AoO Scythe v KAC, yellow: 1d20 + 10 ⇒ (20) + 10 = 30 ... damage: 6d8 + 16 ⇒ (4, 2, 6, 7, 8, 8) + 16 = 51 ... crit damage: 6d8 + 16 ⇒ (2, 1, 5, 2, 6, 2) + 16 = 34
Going to write this like the AoO happened. Retcon as needed.

The dragon bites hard and machine gun fire from the robot-mech-dragon rips into Shadow Knight; warning lights and buzzers make the cockpit a stroboscopic maelstorm. Telirix lets Shadow Knight drop, he can't maintain altitude anyway, and the scythe drags through and out the dragon's belly.

Without the scythe hooked into a flying dragon, Shadow Knight begins to fall in earnest. A well-timed burst from one of the few working thrusters gentles the fall into a glide, and Telirix lands as far away as he can.

Regen shields, 2 PP: 3d8 ⇒ (5, 6, 2) = 13
Move as shown. Will draw AoO from yellow if it's not dead. Hopefully 40' altitude keeps me from taking an AoO from the RMD.

Even the odds for Mordack.

As Telirix targets the dragon between him and Time Knight, he knows this might be the last shot he gets.

frost rifle v blue EAC: 1d20 + 11 ⇒ (14) + 11 = 25 ... damage: 6d10 + 11 ⇒ (10, 8, 5, 7, 7, 2) + 11 = 50

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Looks like I'll get an AoO when yellow closes on me.

Telirix picks up the incoming dragon on his scanners and twists to meet it with his raised curved blade. The dragon's attack gets through, but it pays a blood price of its own.

AoO,Scythe v KAC, yellow: 1d20 + 10 ⇒ (18) + 10 = 28 ... damage: 6d8 + 16 ⇒ (4, 6, 5, 3, 5, 5) + 16 = 44

Telirix twists Shadow Knight aside. The dragon continues its shallow dive and he jets upward to get some separation. Peaking, and starting his own gravity drawn descent, he looks at how his comrades are fairing. It's not good.

10' careful move as shown. The Altitude thing was just fluff.

Need some cover for Sefel and Yargnod.

Telirix targets the dragon between his comrades and unleashes the full power of his frost rifle.
3 PP for devasting hit to raise damage dice from d10 to d12
frost rifle v red EAC: 1d20 + 11 ⇒ (18) + 11 = 29 ... damage: 6d12 + 11 ⇒ (5, 10, 6, 1, 10, 10) + 11 = 53

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref Save : 1d20 + 13 ⇒ (12) + 13 = 25

"We've got to thin them out! Try to concentrate your fire on damaged ones. And spread out!"

Telirix slaps another shield capacitor paddle and takes his own advice. He slideslips to his right before rolling on his vertical axis and flying backwards away. He targets black as he retreats.

Replenish shields.
Move as shown. Will draw AoO if blue has 10' reach.
Aim . 3 PP spent total this round.

frost rifle v black EAC: 1d20 + 11 ⇒ (18) + 11 = 29 ... damage: 6d10 + 11 ⇒ (2, 1, 4, 4, 6, 10) + 11 = 38

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Was deliberately conserving PP because I only get back 1/round, but the damage snuck up on me. Yikes! Thanks for the polemic.

Systems warnings light up across Tel's board. He slams the release on one of the capacitors to surge more power into the shields.
Replenish, 2 PP: 3d8 ⇒ (4, 1, 1) = 6 +11 normally gets me to 17 shield points again.

Did blue fly inside 5' again? IF so scythe AoO
AoO,Scythe v KAC, blue: 1d20 + 10 ⇒ (7) + 10 = 17 ... damage: 6d8 + 16 ⇒ (8, 1, 3, 6, 5, 6) + 16 = 45

If he is within 5' reach, I'll carefully float away 10' as shown. If he didn't close to 5' I'm going to open the range a lot more. In either case, I should have room for the frost rifle.

frost rifle: 1d20 + 11 ⇒ (4) + 11 = 15 ... damage: 6d10 + 11 ⇒ (9, 5, 9, 8, 2, 2) + 11 = 46

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Think I rolled that save (21) back on Oct 22.

Telirix slashes at the blue dragon while it flies into reach, and uses the strike to twist beyond the dragon's reach. It's too close for the frost gun so he tries his scythe again.

Cautious move as shown.
AoO,Scythe v KAC, blue: 1d20 + 10 ⇒ (20) + 10 = 30 ... damage: 6d8 + 16 ⇒ (3, 3, 5, 5, 5, 1) + 16 = 38
Crit damage: 6d8 + 16 ⇒ (5, 1, 3, 5, 6, 2) + 16 = 38 And Trip! How's the trip work while we're flying?

Scythe v KAC, blue: 1d20 + 10 ⇒ (7) + 10 = 17 ... damage: 6d8 + 16 ⇒ (2, 7, 4, 7, 6, 7) + 16 = 49

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Double Nice! You know you get to roll damage again in addition to the wound, right? Unless mech weapons work differently.

Speaking of how things work, cmlobue, blue is right next to me, and I think it had to move 30' or 40'. Do I get an AoO when it comes inside my reach?

Ayleth roars by, leaving a sheet of fire and scorched mechs behind. Telirix barely dodges aside and even then, can feel the wash of heat through the mech's fuselage.

Ref Save: 1d20 + 13 ⇒ (8) + 13 = 21
Shadow Knight is 40' high. cm_lobue, How tall is big A's flame wall?

"B@~+* is trying to herd us into line. Spread out! "

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

No sorries needed. Instead of a cautious 10' retreat ... Shadow Knight glides forward toward the center of the combat. Checking the combat swirling around Palisade Knight, Telirix targets the easier dragon.

Orange.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix sideslips Shadow Knight to get a little space between it and the green dragon. Then he levels the ice cannon at the dragon, takes careful aim and fires.

10' cautious move. Spend 1 PP to aim.

Frost Rifle v green, aim : 1d20 + 12 + 1d4 ⇒ (14) + 12 + (1) = 27 ... damage: 6d10 + 11 ⇒ (1, 10, 4, 2, 5, 8) + 11 = 41

cm_lobue, does weapon focus(heavy weapons) apply? Let me know, and if so, I'll add it in the future. If not, I'll shut up about it.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sefel went in the last post on the previous page.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

As soon as he's above the buildings, Telirix starts looking low and high. "There's troops on the ground north of our position and plenty in the air. Sefel, let's see if we can lead the airbourne enemy away from town."

His fellow lashunta's fire makes a good tracer. Telirix waits a beat before trying to flash-freeze Sefel's unlucky target.

Now a little higher he can see more. "Two heavy drakes on the ground north north west. "

Frost Rifle v orange: 1d20 + 12 ⇒ (6) + 12 = 18 ... damage: 6d10 + 11 ⇒ (6, 10, 6, 9, 1, 3) + 11 = 46 Would weapon focus(heavy weapons) apply? If so add 1 to the attack roll.

Climbing is half speed right? So a move action to get to 40' altitude. Standard to attack.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9
cmlobue wrote:

...

The morning after mech repairs are complete, the heroes wake to screams and gunfire outside—Ayleth’s forces are attacking!

Chaos fills the streets of Mersall. People hurry from their homes, clutching children and valuables, as resistance members shepherd them to shelters. Sounds of battle echo from the outskirts of town. An enormous army marches toward the city as draconic silhouettes circle overhead against the rising sun. An immense machine rumbles in the distance.

Zefne appears, out of breath and fully armored already. “We’re under attack!” she yells. “Get to your mechs—if we can’t stop them, we’ll be the next lost city!”

"Right!" Telirix runs for Shadow Knight and climbs into the cockpit. He toggles up the power and then straps in while he scans the dash to make sure the mech's systems are GO.

Only then does he look skyward. As his mech lifts off, he says,"At least it's a target rich environment."

Don't have access to the map right now. Will post actions tonight.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

For the three days, Telirix is glad to help anyone in any way with the mech repairs.

On the second day he amuses himself by hauling Bob and Alice's gear, sans ammunition, to the town square. When they come by on patrol he engages them from a distance.

"Here's your gear back. I told you we aren't thieves, and I've been told you're performing your duties without the harassment and obnoxious intimidation that Kurzon used on the townsfolk. That's good. I was a lawman myself, and it's important to build ties with the community.

How is Kurzon anyway? I hear he's holed up in his estate. What's he doing ?

My friends and I are making some progress with our plan to leave, but we've got some issues. Any chance you can tell me where to find a 4 picofarad transducer or a couple sheets of hull plate?"

Trying to gage their mood, and get some info Kurzon's plans if any,

Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21 Expertise: 1d6 + 2 ⇒ (1) + 2 = 3 24 total

Sense Motive, expertse: 1d20 + 14 + 1d6 + 2 ⇒ (5) + 14 + (6) + 2 = 27

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Aid to Engineering: 1d20 + 15 ⇒ (1) + 15 = 16

Lost my post. Will try agin later.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix will help out with mech maintenance.
He'll also purchase ammunition for his sidearm, and another 40 charge battery. Are we hand-waving money for mech repairs and small purchases like this?
Then he'll ask Zefne about Claw Kurson. "How's the Claw doing? What's he doing? Has he re-armed yet?"

It's childish, but what do you guys say to giving Alice and Bob their armor back? We could write a note commending their good behavior and leave the armor in the town square.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix suggests they hide the mechs on the edge of town.

At the 'funeral' Telirix approaches Zefne and Evrantis. "How long will the Speaker be learning? Is it possible to speak with them during the learning?"

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix will aid another on the computers roll.

Computers, aid: 1d29 + 13 ⇒ (20) + 13 = 33

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Did you include the +2 from get'em? I forgot to explicitly mention it in my post.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sefel:
At least it's not eating Yargnod right away. Let's put it away.

Mindful of his poor shooting, Telirix takes a deep breath and paints an imaginary bullseye in the center of the creature's mass. He concentrates on the imaginary circles and squeezes his trigger.

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 ... damage: 4d8 + 11 ⇒ (4, 2, 3, 8) + 11 = 28 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Come then! Fight us, or die." Telirix pulls the trigger in rapid succession, hoping to convince the undead that it has to leave Yargnod and attack the rest of the party first.

Hailcannon, Ultracold Cryo v EAC purple, get'em, full attack: 1d20 + 13 + 2 - 4 ⇒ (12) + 13 + 2 - 4 = 23 ... damage: 4d8 + 11 ⇒ (1, 8, 8, 5) + 11 = 33 C & P 80'
Hailcannon, Ultracold Cryo v EAC purple, get'em, full attack: 1d20 + 13 + 2 - 4 ⇒ (4) + 13 + 2 - 4 = 15 ... damage: 4d8 + 11 ⇒ (6, 4, 4, 8) + 11 = 33 C & P 80'

Get'em as part of the attack. +2 for you all.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix paces forward to stay close to the undead, and to intervene physically if necessary. He fires again.

Move as shown. Get'em as part of the shot. +2 to hit it for you all.

Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 ... damage: 4d8 + 11 ⇒ (4, 5, 1, 5) + 11 = 26 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix swaps out the battery in his cryo-rifle and makes sure he's got another fresh one handy. He adjusts his position as shown and a few moments before the sphere comes down, he takes up a firing stance with the rifle pointed at the sphere's center.

Sefel:
"You might want to step back, and out of Yargnod's line of fire."

"All right, last chance to act like a rational person."

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

You're right. The skeleton crew! 6 batteries. They didn't register because I was focused on activating the mech.

Either Telirix runs for them, or our gracious and benevolent GM handswaves it and they magically appear here?

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix looks at his weapons. "I've got two shots left with my cryo-rifle and just a few with my pistol. Does anybody have a spare battery?"

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"I'm just a simple soldier. I can sweet talk it, kill it, or punch it."

Someone could try to ID it and identify a weakness.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Still standing by Tel's diplomacy effort while we wait for the 10 minutes to count down.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Hate de-buffers. Take it off the field. Thinking meta it's probably the wrong choice. The butterfly is probably psycho-boy's Wilson. In the Tom Hanks, not the phish sense.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Didn't see anyone address this directly. I'm happy to kill the butterfly and save Sefel a spell. Anyone want to try to figure out what it was and what's the humanoid?

While waiting for Mordack to recover, Telirix engages the creature in conversation. "We don't want to fight you. Settle down and let's talk. We can go look for Liatha. Or tell us about Deserveris. "

10 free minutes. Doesn't hurt to try to talk him down again.
diplomacy, expertise: 1d20 + 17 + 1d6 + 2 ⇒ (16) + 17 + (2) + 2 = 37

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Fort save: 1d20 + 6 ⇒ (15) + 6 = 21 Yay!

Sefel's sphere has been very dependable in the past. Telirix turns his attention to the butterfly. Shoot first and ask questions later is the policy set by Yargnod and Telirix can't see a reason to change.

He takes a careful step backward and fires at the large insectoid.

"Lady of Stars! Did he summon it? "

Telirix has no potentially useful ID skills unless its a construct.

Careful 5' step back as shown.
Hailcannon, Ultracold Cryo v EAC, get'em: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 ... damage: 4d8 + 11 ⇒ (7, 2, 7, 7) + 11 = 34 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Left the -2 range penalty in Tel's last roll, but shouldn't have. To hit should have been 27.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Better than 25 to hit? Okay then.

Telirix zags left to get a firing angle that doesn't include Sefel. Then he tries his cryo-cannon again.

Get'em included in the shot. +2 to hit for you all.

Hailcannon, Ultracold Cryo v EAC, get'em: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25 ... damage: 4d8 + 11 ⇒ (7, 3, 2, 2) + 11 = 25 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Are we on slide 21? I'm posting as if we were.

Hope for the best...

Telirix was expecting the creature to snap at some point, and apparently so were his companions. They were obviously alert and moving even as he did.

"Take him down then!"
Telirix steps forward and curls a little to one side to stay out of his companions line of fire. He swings his rifle up and fires.

MOva as shown. Get'em as part of shooting. +2 for you all to hit
Hailcannon, Ultracold Cryo v EAC, get'em, range: 1d20 + 13 + 2 - 2 ⇒ (7) + 13 + 2 - 2 = 20 ... damage: 4d8 + 11 ⇒ (8, 7, 2, 8) + 11 = 36 C & P 80'

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Including the creature once again, Telirix adds. "You've been here a long time. Ayleth is running the planet into the ground. People are suffering. You can help. "

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Excluding the undead(?) creature, Telirix mentally speaks to the rest of the group. "I've calmed him down, but he's unstable. Something related to Liatha might help if we could find it. If we can keep him from agitation, he could be a potent ally against Ayleth. "

Read the spoiler if you like. We need to find some physical reminder or momento of Liatha. Does anybody remember anything we saw coming in? I've got nothing right now.

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