About Telerion The Sly
Telerion The Sly
Male Peri-Blooded Aasimar (Emberkin) Arcanist 1
N Medium outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +3; +2 vs. death, energy drain, negative energy, or necromancy spells
Resist negative energy 5
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20) and
. . touch attack -1 (As Spell)
Ranged ranged touch attack +1 (As Spell)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1—corruption resistance (vs evil hr/lvl on self) (DC 15)
Arcanist Spells Prepared (CL 1st; concentration +5):
. . 1st—color spray (DC 15), infernal healing[ISWG]
. . 0 (at will)—acid splash, disrupt undead, mage hand, message
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Statistics
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Str 8, Dex 13, Con 12, Int 18, Wis 12, Cha 16
Base Atk +0; CMB -1; CMD 10
Feats Fast Learner[ARG]
Traits ease of faith, observant
Skills Diplomacy +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Linguistics +10, Perception +6, Sense Motive +3, Spellcraft +8, Use Magic Device +7
Languages Celestial, Common, Elven, Osiriani, Ancient, Polyglot, Skald, Varisian
SQ arcane reservoir, arcanist exploits (potent magic), consume spells, deathless spirit, scion of humanity, truespeaker
Combat Gear acid; Other Gear dagger, ranged touch attack, touch attack, adventurer's sash, backpack, masterwork, belt pouch, chronicler's kit, wooden holy symbol (Nethys), spell component pouch, spellbook, waterskin, 45 pp, 38 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (2/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold an amount of magical energy equal to twice the arcanist's level. Each day when prep
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to t
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Energy Resistance, Negative Energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Truespeaker Learn two languages for each rank you put in Linguistics.
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