Speed: 30 feet
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
Feats:
Self-Sufficient
+2 on heal and survival
Skill Focus (Stealth)
Skills:
Acrobatics Dex* 8 = +4 + 1 + 3 [class skill]
Appraise Int 9 = +5 + 1 + 3 [class skill]
Bluff Cha 0 = +0
Climb Str* 4 = +0 + 1 + 3 [class skill]
Craft_1 Int 5 = +5
Craft_2 Int 5 = +5
Craft_3 Int 5 = +5
Diplomacy Cha 6 = +0 + 1 + 3 [class skill] + 2 [half-elf]
Disable Device Dex 8 = +4 + 1 + 3 [class skill]
Disguise Cha 4 = +0 + 1 + 3 [class skill]
Escape Artist Dex* 8 = +4 + 1 + 3 [class skill]
Fly Dex* 4 = +4
Heal Wis 3 = +1 + 2 [self-sufficient]
Intimidate Cha 0 = +0
Perception Wis 7 = +1 + 1+ 3 [class skill] + 2 [half-elf]
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Profession (Trader) Wis 5 = +1 + 1 + 3 [class skill]
Ride Dex* 4 = +4
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 8 = +4 + 1 + 3 [class skill]
Stealth Dex* 11 = +4 + 1 + 3 [class skill] + 3 [skill focus]
Survival Wis 3 = +1 + 2 [self-sufficient]
Swim Str** 4 = +0 + 1 + 3 [class skill]
Use Magic Device Cha 4 = +0 + 1 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Half-Elf:
This half-elf chose +2 to intelligence (already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Low-light vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Rogue:
Sneak Attack +1d6
Trapfinding -- add half of rogue level to find traps, minimum +1
Evasion (level 2) -- no damage on a successful reflex save
Rogue talents -- gain one at every even-numbered level. At level 10 and above, advancedtalents are available. Add by hand.
Trap sense (level 3) -- armor class and reflex bonuses against traps
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC ifattacker is invisible
Improved Uncanny Dodge (level 8) -- cannot be flanked
Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.
More about Telaurion Swiftshaft:
Son of the owner of a male human fletcher and a female ranger elf, Telaurion always wanted to be a wizard. Life pressures made him spend his time helping in his parents shop.
One night, a thief that was trying to steal from the shop accidentally burned it, killing Telaurion's family.
Having no money to rebuild the shop, Telaurion had to find a way to earn a living, day by day.