Spider Eater

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Charender -

That senario would be correct except for the giving them an extra attack wouldnt always be true. Who said the fighter would have to move in. There are supposed to be tactics in the game.
There are counters to that as well though. The step up feat. Pole arms actually become usefull. Use a ranged weapon. Use terrain to your advantage.

Suddenly giants arent such a push over.


That is true (and thanks for the feedback) but it only effects larger or faster characters/Creatures not Most. Almost every char moves in the 20-30 range except monks and barbarians.
So perhapse anything after 5' + the size modifier provokes. I dont see many huge or gigantic creatures with Acrobatics skill. And they are practically standing still with a 5' step.


I posted this on another thread as a reply but I think it is a dead thread. Any way I thought it warranted its own post.

I was thinking of replacing the 5' step rule with the following.

Combat Shift:
Base speed 5’ no 5' shift
Base speed 10’ – 30’ 5' shift
Base speed 35’ – 60’ 10' shift
Base speed 65’ – 90’ 15' shift
etc.

This would be augmented by size (based on the occupied square size)

5' Tiny - Medium +0'
10' Large +5'
15' Huge +10'
20' Gargantuan +15'
30' Colossal +25'

This total cannot exceed the character/creatures base move.
Any movement over this value would provoke an Attack of Opportunity.
This shift movement could be divided in half and taken between attacks. if the combat shift value ends in a 5 then it the 5’would be chosen between the first or second move.
i.e a character/creature w 5’ shift could only move 1 time
10’ could move 5’ and 5’
15’ could move 10’ and 5’ or 5' and 10'
etc

This would allow a creature that is Colossal move a normal steps distance. A 5-6’ human covers about 2.5-3’ with a step (about half its height) so a 5’ step is really about 2 steps. So a 30’ tall giant would cover 6 times that which would be 30’ (2 15’ steps). This would be more in line unless it has really tiny legs. A 5’ step for a colossal dragon means it would have to take baby steps the equivalent of a human taking about a 5” step. Sort of unfair.
Second it allows for characters/creatures that move with exceptional speed to move a bit farther without being attacked.


Could I please have a copy.
Tekkmage@tekkmage.com
Thanks.


I would think that Whirlwind attack and Cleave would not be usable with this. It seems that they are geared to staying in the same place.
With the Dragon you could say it could substitute any of its attacks as movement instead of the entire iterative.

I was thinking of augmenting the 5' step as follows:
Combat Shift:
Base speed 5’ no 5' shift
Base speed 10’ – 30’ 5' shift
Base speed 35’ – 60’ 10' shift
Base speed 65’ – 90’ 15' shift
etc.

This would be augmented by size (based on the occupied square size)

5' Tiny - Medium +0'
10' Large +5'
15' Huge +10'
20' Gargantuan +15'
30' Colossal +25'

This total cannot exceed the character/creatures base move.
Any movement over this value would provoke an Attack of Opportunity.
This movement could be divided in half and taken between attacks. if the move ends in a 5 then it the 5’ would be chosen between the first or second move.
i.e a character/creature w 5’ shift could only move 1 time
10’ could move 5’ and 5’
15’ could move 10’ and 5’
etc

This would allow a creature that is Colossal move a normal steps distance. A 5-6’ human covers about 2.5-3’ with a step (about half its height) so a 5’ step is really about 2 steps. So a 30’ tall giant would cover 6 times that which would be 30’ (2 15’ steps). This would be more in line unless it has really tiny legs. A 5’ step for a colossal dragon means it would have to take baby steps the equivalent of a human taking about a 5” step. Sort of unfair.
Second it allows for characters/creatures that move with exceptional speed to move a bit farther without being attacked.

This would also make feats like Combat reflexes, Step up, and Mobility a bit more attractive. I believe it would also augment the desire to take Shot on the run or Spring attack to keep up with the pace.

You could also use this with the feat system mentioned earlier.