| Tatjana Stojanovic |
Submitting Tchukoyoi, better known as 'Old Man Crow' for your consideration. He'll fill the same role as a bard, Advice (aka bardic performance) and his ability to share his Qinggong Ki abilities for buffing, and combat maneuvers for crowd control/debuffing.
Old Man Crow
Male Tengu Monk (Monk of the Lotus, Sensei, Qinggong Monk) 1 (Pathfinder RPG Advanced Player's Guide 0; Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Combat 0; Pathfinder RPG Ultimate Magic 0)
LN Medium humanoid (tengu)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 17, flat-footed 15 (+1 shield, +2 Dex, +1 dodge, +4 untyped)
hp 8 (1d8)
Fort +2, Ref +4, Will +6; +2 vs. Charm, Compulsion, and Emotion Effects
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Offense
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Speed 30 ft.
Melee bite -1 (1d3-1) and
. . bo staff -1 (1d6-1) and
. . nunchaku -1 (1d6-1) and
. . unarmed strike -1 (1d6-1)
Special Attacks inspire courage +1
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Statistics
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Str 8, Dex 14, Con 11, Int 14, Wis 18, Cha 12
Base Atk +0; CMB -1; CMD 16
Feats Dodge, Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Improved Unarmed Strike, Snapping Turtle Style[UC], Touch of Serenity[APG]
Traits principled, restless wayfarer, wisdom in the flesh
Skills Acrobatics +2 (+0 when furthen than 10 feet from a fallen ally), Appraise +2 (+0 when furthen than 10 feet from a fallen ally), Bluff -1 (-3 when furthen than 10 feet from a fallen ally), Climb -1 (-3 when furthen than 10 feet from a fallen ally), Diplomacy +5 (+3 when furthen than 10 feet from a fallen ally), Disguise +1 (-1 when furthen than 10 feet from a fallen ally), Escape Artist +2 (+0 when furthen than 10 feet from a fallen ally), Fly +2 (+0 when furthen than 10 feet from a fallen ally), Heal +4 (+2 when furthen than 10 feet from a fallen ally), Intimidate +1 (-1 when furthen than 10 feet from a fallen ally), Knowledge (history) +6 (+4 when furthen than 10 feet from a fallen ally), Knowledge (religion) +6 (+4 when furthen than 10 feet from a fallen ally), Linguistics +10 (+8 when furthen than 10 feet from a fallen ally), Perception +6 (+4 when furthen than 10 feet from a fallen ally), Perform (oratory) +5 (+3 when furthen than 10 feet from a fallen ally), Profession (teacher) +8 (+6 when furthen than 10 feet from a fallen ally), Ride +2 (+0 when furthen than 10 feet from a fallen ally), Sense Motive +8 (+6 when furthen than 10 feet from a fallen ally), Stealth +4 (+2 when furthen than 10 feet from a fallen ally), Survival +4 (+2 when furthen than 10 feet from a fallen ally), Swim +4 (+2 when furthen than 10 feet from a fallen ally); Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Celestial, Common, Elven, Kelish, Tengu, Tien, Vudrani
SQ ac bonus, advice, dragon empire native, overprotective, unarmed strike
Combat Gear oil (2); Other Gear bo staff, nunchaku, backpack, belt pouch, blanket, blanket, flint and steel, lamp, mess kit, soap, trail rations (3), waterskin, 23 gp, 9 sp, 9 cp
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Advice (5 rounds/day) (Ex) A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds
Advice: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dragon Empire Native You come from the Dragon Empires in Golarion, and so your starting languages are Tien and Tengu instead of Common and Tengu.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Touch of Serenity (1 rd, 1/day, DC 14) Target hit by your unarmed attack takes no damage, but may not attack for 1 rd.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wisdom in the Flesh (Swim) Swim becomes a Wisdom-based, class skill.
Tchukoyoi was born among the Tengu of Tian Xia. Small and slight, even as a child, what he lacked in strength and toughness he made up for in wits and wisdom. As he grew older, Tchukoyoi studied with the monks at a nearby monastery. He studies were far more focused on theory, knowledge, and teaching than martial technique. In time, he grew to be a respected teacher, especially of the young. Eventually, after having trained a new teacher for his village, Tchukoyoi set off to better himself, as Irori would have him do. He traveled west, crossing the sea to Vudra, and studying with the monks there. The young men and women there gave him the name he still goes by today, Old Man Crow.
After a few years studying in Vudra, Old Man Crow felt the call to travel further west, setting sail to the Vudran island off the coast of Garund known as Jalmeray. A year spent there was enough to set him on a path north into Katapesh. The tengu barely stayed in Katapesh long enough to learn the language, disgusted by the nation's rampant slavery. A stay in the City at the Center of the World was far better, if too chaotic for his liking. Upon learning the common tongue of the region, Taldane, Old Man Crow decided to strike out to the north to Taldor next. This most recent travel has the 55 year old monk passing through the village of Heldren as the winter drags unseasonably long.