Maurya-Rahm Advisor

Tasha Whiteveil's page

No posts. Organized Play character for Kigvan.


Full Name

Tasha Iggwilv Whiteveil

Race

Human

Classes/Levels

Champion

Gender

Female

Size

Medium

Age

16

Alignment

NG

Deity

Nethys

Location

Absalom

Occupation

Merchant

Strength 19
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 10
Charisma 18

About Tasha Whiteveil

Ancestry: Human (versatile)
Background: Merchant
Class (level): Champion 9
Exp: 100
Size: Medium
Alignement: Neutral Good
Deity: Nethys
Languages: Common, Elven, Kelish, Varisian
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SENSES
Perception:
+11= 11 + 0 + 0 [T]
Special Senses:
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DEFENSES
HP:
116
ARMOR CLASS
AC:
30 (10 + 13 + 0 + 7) [E]
Unarmored: [E], Light: [E], Medium: [E], Heavy: [E]
SAVING THROWS
Fortitude:
+18 (15 + 2 + 1) [M]
Reflex: +14 (13 + 0 + 1) [E]
Will: +14 (13 + 0 + 1) [E]
Notes: Bulwark (when ref save vs damage use +3 instead of Dex mod), Juggernaut (success on fort save becomes critical success)
Resistances cold 1, electricity 1, fire 2, mental 3, negative 1, slashing 3
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OFFENSE
Class DC:
27 (10 + 13 + 4 + 0) [E]
Speed: 40 ft. (25 base, -5ft Armor, +5ft Fleet, +5ft Item, +10ft Status)
Melee Strikes
+1 Striking Frost Cold Iron Longsword +18 (13 + 4 + 1) [E]
damage (2d8 + 4 + 2) (S) (+1d6 cold) versatile P
+1 Striking Staff of Divination +18 (13 + 4 + 1) [E]
damage (2d6+ 4 + 2) (B) two-hand d10
Shifted into a shield boss damage (2d6+ 4 + 2) (B) attached to shield
Ranged Strikes
Weapon Proficiencies

Unarmed Attacks [E], Simple Weapons [E], Martial Weapons [E] Advanced Weapons [U]
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MAGIC
Magic Traditions
Arcane, Divine
Spell Attack Roll (Arcane): +15 = (11 + 4) [T]
Spell Attack Roll (Divine): +17 = (13 + 4) [E]
Spell DC (Arcane): 25 = (11 + 10 + 4) [T]
Spell DC (Divine): 27 = (13 + 10 + 4) [E]
Focus Points: 3 (maximum)

Focus Spells:

Lay on Hands
Magic’s Vessel
Mystic Beacon
Sunblade

Spell Slots per Day 1/1/1
Arcane Spell Repertoire:

Cantrips: Ray of Frost, Shield
Level 1: Jump
Level 2: Longstrider
Level 3: Haste

Divine Spell Repertoire:

Cantrips: Disrupt Undead, Haunting Hymn

Innate Arcane Spells:

Cantrips (at-will) Electric Arc
Level 1 (1/day): Shockwave

Innate Divine Spells:

Cantrips (at-will) Electric Arc, Light, Prestidigitation, Produce Flame
Level 1 (1/day): Magic Missile

Innate Occult Spells:

Cantrips (at-will) Guidance

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SKILLS tot = prof + ability + item - armor [prof rank]
Acrobatics: +0 = 0 + 0 + 0 - 0 [U] *Hireling +15 = 15 + 0 [M]*
Arcana: +18 = 15 + 2 + 1 [M]
Athletics: +15 = 11 + 4 + 0 - 0 [T], +2 for high and long jumps
Crafting: +13 = 11 + 2 + 0 [T]
Deception: +15 = 11 + 4 + 0 [T]
Diplomacy: +20 = 15 + 4 + 1 [M]
Intimidation: +15 = 11 + 4 + 0 [T]
Medicine: +1 = 0 + 0 + 1 [U]
Nature: +11 = 11 + 0 + 0 [T]
Occultism: +14 = 11 + 2 + 1 [T]
Performance: +15 = 11 + 4 + 0 [T]
Religion: +11 = 11 + 0 + 0 [T]
Society: +13 = 11 + 2 + 0 [T]
Stealth: +0 = 0 + 0 + 0 - 0 [U]
Survival: +0 = 0 + 0 + 0 [U]
Thievery: +0 = 0 + 0 + 0 - 0 [U]
Lore (Academia) +13 = 11 + 2 + 0 [T]
Lore (Merchant): +13 = 11 + 2 + 0 [T]
Lore (Pathfinder): +13 = 11 + 2 + 0 [T]
Lore (Absolam): 0 = 0 + 0 + 0 *Hireling +15 = 15 + 0 [M]*
Lore (Games): 0 = 0 + 0 + 0 *Hireling +15 = 15 + 0 [M]*
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ABILITY SCORES
STR 19, DEX 10, CON 14, INT 14, WIS 10, CHA 18
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FEATS:
Ancestry Feats and Abilities
1st: Natural Ambition (Deity’s Domain [Magic])
5th: Ornate Tattoos
9th: Multitalented (Oracle Dedication [Lore])
Skill Feats
Background: Bargain Hunter
2nd: Group Impression
4th: Trick Magic Item
6th: Bon Mot
8th: Kreighton's Cognitive Crossover (Arcana-Religion)
General Feats
1st: Ancestral Paragon (Arcane Tattoos [Evocation]), Shield Block
3rd: Canny Acumen (Reflex Saves)
7th: Fleet
Class Feats and Abilities
Feature 1st: Champion's Code (Good), Deity (Nethys), Cause (Redeemer), Deific Weapon, Champion's Reaction (Glimpse of Redemption), Devotion Spell (Lay on Hands)
Feat 1st: Weight of Guilt
Feat 2nd: Sorcerer Dedication (Imperial Bloodline)
Feature 3rd: Divine Ally (Blade Spirit)
Feat 4th: Sun Blade
Feature 5th: Weapon Expertise
Feat 6th: Basic Sorcerer Spellcasting
Feature 7th: Armor Expertise, Weapon Specialization
Feat 8th: Advanced Deity’s Domain (Mystic Beacon)
Feature 9th: Champion Expertise, Divine Smite, Juggernaut, Lightning Reflexes
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EQUIPMENT
Combat Gear:
+1 resilient deathless full plate w/ attached flaming star spellheart, +1 striking frost cold iron longsword w/ attached grim hourglass spellheart, staff of divination, spellguard shield
Magic Items: aeon stone: pearly white spindle, boots of bounding, diplomat’s badge, doubling rings, hat of the magi, healer’s gloves, pendant of the occult, wayfinder
Other Gear: Adventurer’s pack, grappling hook, winter clothing
Consumables: lesser healing potion, scroll of jump, scroll of stoneskin (School Item), silversheen (2)
Bulk: 8 (Encumbered at: 9 = 5 + 4; Maximum at: 14 = 10 + 4)
Coins:
8 copper
1 silver
139 gold
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Training : Spells