Full Name |
Tasha Iggwilv Whiteveil |
Race |
Human |
Classes/Levels |
Champion |
Gender |
Female |
Size |
Medium |
Age |
16 |
Alignment |
NG |
Deity |
Nethys |
Location |
Absalom |
Occupation |
Merchant |
Strength |
19 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Tasha Whiteveil
Ancestry: Human (versatile)
Background: Merchant
Class (level): Champion 9
Exp: 100
Size: Medium
Alignement: Neutral Good
Deity: Nethys
Languages: Common, Elven, Kelish, Varisian
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SENSES
Perception: +11= 11 + 0 + 0 [T]
Special Senses:
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DEFENSES
HP: 116
ARMOR CLASS
AC: 30 (10 + 13 + 0 + 7) [E]
Unarmored: [E], Light: [E], Medium: [E], Heavy: [E]
SAVING THROWS
Fortitude: +18 (15 + 2 + 1) [M]
Reflex: +14 (13 + 0 + 1) [E]
Will: +14 (13 + 0 + 1) [E]
Notes: Bulwark (when ref save vs damage use +3 instead of Dex mod), Juggernaut (success on fort save becomes critical success)
Resistances cold 1, electricity 1, fire 2, mental 3, negative 1, slashing 3
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OFFENSE
Class DC: 27 (10 + 13 + 4 + 0) [E]
Speed: 40 ft. (25 base, -5ft Armor, +5ft Fleet, +5ft Item, +10ft Status)
Melee Strikes
+1 Striking Frost Cold Iron Longsword +18 (13 + 4 + 1) [E]
damage (2d8 + 4 + 2) (S) (+1d6 cold) versatile P
+1 Striking Staff of Divination +18 (13 + 4 + 1) [E]
damage (2d6+ 4 + 2) (B) two-hand d10
Shifted into a shield boss damage (2d6+ 4 + 2) (B) attached to shield
Ranged Strikes
Weapon Proficiencies
Unarmed Attacks [E], Simple Weapons [E], Martial Weapons [E] Advanced Weapons [U]
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MAGIC
Magic Traditions
Arcane, Divine
Spell Attack Roll (Arcane): +15 = (11 + 4) [T]
Spell Attack Roll (Divine): +17 = (13 + 4) [E]
Spell DC (Arcane): 25 = (11 + 10 + 4) [T]
Spell DC (Divine): 27 = (13 + 10 + 4) [E]
Focus Points: 3 (maximum)
Spell Slots per Day 1/1/1
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SKILLS tot = prof + ability + item - armor [prof rank]
Acrobatics: +0 = 0 + 0 + 0 - 0 [U] *Hireling +15 = 15 + 0 [M]*
Arcana: +18 = 15 + 2 + 1 [M]
Athletics: +15 = 11 + 4 + 0 - 0 [T], +2 for high and long jumps
Crafting: +13 = 11 + 2 + 0 [T]
Deception: +15 = 11 + 4 + 0 [T]
Diplomacy: +20 = 15 + 4 + 1 [M]
Intimidation: +15 = 11 + 4 + 0 [T]
Medicine: +1 = 0 + 0 + 1 [U]
Nature: +11 = 11 + 0 + 0 [T]
Occultism: +14 = 11 + 2 + 1 [T]
Performance: +15 = 11 + 4 + 0 [T]
Religion: +11 = 11 + 0 + 0 [T]
Society: +13 = 11 + 2 + 0 [T]
Stealth: +0 = 0 + 0 + 0 - 0 [U]
Survival: +0 = 0 + 0 + 0 [U]
Thievery: +0 = 0 + 0 + 0 - 0 [U]
Lore (Academia) +13 = 11 + 2 + 0 [T]
Lore (Merchant): +13 = 11 + 2 + 0 [T]
Lore (Pathfinder): +13 = 11 + 2 + 0 [T]
Lore (Absolam): 0 = 0 + 0 + 0 *Hireling +15 = 15 + 0 [M]*
Lore (Games): 0 = 0 + 0 + 0 *Hireling +15 = 15 + 0 [M]*
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ABILITY SCORES
STR 19, DEX 10, CON 14, INT 14, WIS 10, CHA 18
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FEATS:
Ancestry Feats and Abilities
1st: Natural Ambition (Deity’s Domain [Magic])
5th: Ornate Tattoos
9th: Multitalented (Oracle Dedication [Lore])
Skill Feats
Background: Bargain Hunter
2nd: Group Impression
4th: Trick Magic Item
6th: Bon Mot
8th: Kreighton's Cognitive Crossover (Arcana-Religion)
General Feats
1st: Ancestral Paragon (Arcane Tattoos [Evocation]), Shield Block
3rd: Canny Acumen (Reflex Saves)
7th: Fleet
Class Feats and Abilities
Feature 1st: Champion's Code (Good), Deity (Nethys), Cause (Redeemer), Deific Weapon, Champion's Reaction (Glimpse of Redemption), Devotion Spell (Lay on Hands)
Feat 1st: Weight of Guilt
Feat 2nd: Sorcerer Dedication (Imperial Bloodline)
Feature 3rd: Divine Ally (Blade Spirit)
Feat 4th: Sun Blade
Feature 5th: Weapon Expertise
Feat 6th: Basic Sorcerer Spellcasting
Feature 7th: Armor Expertise, Weapon Specialization
Feat 8th: Advanced Deity’s Domain (Mystic Beacon)
Feature 9th: Champion Expertise, Divine Smite, Juggernaut, Lightning Reflexes
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EQUIPMENT
Combat Gear: +1 resilient deathless full plate w/ attached
flaming star spellheart,
+1 striking frost cold iron longsword w/ attached
grim hourglass spellheart,
staff of divination,
spellguard shield
Magic Items: aeon stone: pearly white spindle,
boots of bounding,
diplomat’s badge,
doubling rings,
hat of the magi,
healer’s gloves,
pendant of the occult,
wayfinder
Other Gear: Adventurer’s pack, grappling hook, winter clothing
Consumables: lesser healing potion,
scroll of jump,
scroll of stoneskin (School Item),
silversheen (2)
Bulk: 8 (Encumbered at: 9 = 5 + 4; Maximum at: 14 = 10 + 4)
Coins:
8 copper
1 silver
139 gold
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Training : Spells