Dwarven Rager

Tarvelin's page

104 posts. Alias of Matt Adams 259.


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Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Thanks, Andrek. Yes, Let's get moving."


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"I'll do some cooking. Is burnt rabbit okay wit' everyone?"

Tarvelin starts lighting up a fire.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

I'm all leveled up, unless I'm forgetting something.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Barbarian HP Roll: 1d12 + 3 ⇒ (9) + 3 = 12


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin snorts at the comment about being ugly and stupid. Who is she to talk. She didn't even have a beard.

Making the dead walk around? I think we put down some of their handywork? What were they called? Gols, I think? Ares and Andrek would know more about them than I.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin again lashes out with his axe in rage, nearly taking Priscilla's head off.
Greataxe: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d12 + 7 ⇒ (1) + 7 = 8


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin rushes over to the creature and tries to pull it from the river. CMB: 1d20 + 7 ⇒ (3) + 7 = 10


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin swings his axe at the creature again.

Greataxe: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d12 + 7 ⇒ (4) + 7 = 11

EDIT: Whoops. Can I roll my third great axe damage roll or is it too late?
crit damage: 1d12 + 7 ⇒ (6) + 7 = 13


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin uses his rage and moves to attack the creature.

Greataxe: 1d20 + 7 ⇒ (20) + 7 = 27
Critical Confirmation: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d12 + 7 ⇒ (7) + 7 = 14
crit damage (if successful): 1d12 + 7 ⇒ (12) + 7 = 19
So if the crit is successful that's 33 damage total.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Do you really believe we are that lucky Ares? Besides, we can get our own food.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Grimmy said this campaign is lethal.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

I don't know, but with all the supernatural creatures I seen, I don't trust her. Want me to try to track her and see where she went?

Trying to snap Andrek out of his daze he says, Needed a beard.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Here we are. Pondview Inn. Tarvelin tries setting his bedroll up beneath a patch of ground that is the least rained on.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Agreed. Though, a river suddenly doesn't seem like a good place to set up camp. Not that we have a choice.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Tarvelin heads back to his party. I found a nice wooded area with a cool stream by the riverside. It seems like a nice place to relax for the day.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin headed out to scout around before the brothers woke up. I'm sure Ares would've waited to heal everyone until I got back. What did I find on my trek out?


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Yeah, I'll go scouting. Just to make sure nothing else is going to kill us.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Okay, so that's 3105. Cool. I missed the ghouls and a lot of the little stuff.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

We have enough to level up? I've only got us at 1735.

200-Story award
535-Wolf fight
200-Spider fight
800-Cult fight


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin puts Priscilla near the fire. He's going to do what he can to tend the wounds, which isn't much. Lucia, Jeb, get some rest, I'll watch over these guys, he says. Of course, it would be the healers to get nearly murdered. Not the coward who ran from a hard fight, he thinks to himself. Heal check: 1d20 + 2 ⇒ (6) + 2 = 8


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin is going to use his last hero point to assist Lucia and get her that +4 she needs to succeed.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

The acolyte I was going to attack was dropped. I use the spare standard to move to the last acolyte.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Will saves are just in case I can make them while unconscious.
Will save: 1d20 + 2 ⇒ (5) + 2 = 7
Will save: 1d20 + 2 ⇒ (10) + 2 = 12

Round 6
Tarvelin picks up the great axe he dropped during the sleep spell and gets to his feet. He moves up to one of the cultists, using a hero point if necessary.

I'm waiting to change my current hp until I know if I can make the Will Saves unconscious or not.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Right. That's a thing.
Now to figure out how I want him to handle this. Considering that's the exact thing that got him exiled, he probably wouldn't handle it well.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

No Will save to resist the sleep effect?


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Round 3

Tarvelin had faced this kind of unnatural fear before. Flashbacks of Beora being lifted up by her neck by a tall robed figure fill his eyes; it is all he sees, and just like in the memory, he gives in and sprints away from his allies.

He moves 120ft straight up.

I also just realized I didn't use my dwarf resistance to magic, but my rolls were too low for it to have made a difference anyway.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

For his extra move action, Tarvelin moves up next to where the cultist would later.

Round 2
Will Save 1: 1d20 + 2 ⇒ (3) + 2 = 5
Will Save 2: 1d20 + 2 ⇒ (18) + 2 = 20

Tarvelin enters rage. He looks down at the Acolyte. His eyes promise death.
Standard: Tarvelin brings his Greataxe down upon the prone cultist.
Greataxe with Power Attack: 1d20 + 5 ⇒ (5) + 5 = 10
If that hits: damage: 1d12 + 10 ⇒ (2) + 10 = 12


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin draws his greataxe and readies and attack to hit just before he is hit by a melee attack.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Surprise Round
I target the cultist exactly 30ft down from me with my Antagonize feat.
Intimidate check: 1d20 + 3 ⇒ (12) + 3 = 15
Get out of the shadows cowards! Fight me in person! Tarvelin roars at the hiding ambushers. Trying to drive them into his kind of battle.
The target number I need to beat is 10 + the target's HD + the target's Wis modifier. If I succeed, they have to attack me in some way: melee attack, ranged attack, spell, etc.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Okay. That's a majority. We can get the dollar amouts in the morning.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Could I try another Perception check?

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

I don't see anything.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Andrek healed me for 5.


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Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Yeah. I'm at -9.
I should be fine for the day.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

I don't know. It felt like my limbs were tied down by heavy weights. I've never felt anything like that before.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Okay. I guess paralyzed and prone just made sense to me. In that case, I also spend a round of rage.

Greataxe and Power Attack: 1d20 + 6 ⇒ (4) + 6 = 10
If it hits,
damage: 1d12 + 10 ⇒ (3) + 10 = 13

Edit: I forgot to add in the flanking bonus, but it wouldn't have made a difference.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Move Action: Tarvelin gets up from prone position.

Standard Action: Tarvelin moves up four squares and one right to flank with Ares.

Tarvelin shakes the cobwebs off his muscles and gets into a position where he can help Ares take down the last ghoul.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Aww man. And I was going to rage this turn too. :P


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Standing up and drawing my weapon was a move action, right? If I 5ft step down so that I'm next to Jeb I could use my standard to ready an attack against ghoul 6 to try and finish it off.

Greataxe: 1d20 + 5 ⇒ (18) + 5 = 23
If that hits, damage: 1d12 + 4 ⇒ (11) + 4 = 15


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin will stand up and draw his greataxe.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Should I wait to take my turn until after the ghouls go?


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 Perception check is to hear Ares' shouting if you want it. Tarvelin jumps out of his bedroll and grabs his greataxe. He is waiting for the shadowy creatures to come closer before attacking them.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Looks good to me.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Priscilla, would touching the rock activate the ward? Or can I write 'Go around the stones on the pillars?"


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Does anyone have any parchment?"


Yes. I'll consider them.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Con Check: 1d20 + 3 ⇒ (8) + 3 = 11 Now where is this pathway you spoke of?
Percetion: 1d20 + 7 ⇒ (4) + 7 = 11


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Seems the party is split down the middle. I still feel that we should be rested rather than risk wearing ourselves out. If it is an enemy watching, we shouldn't give them any advantage."


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"I'm going to hunt. Anyone want to come along?" He hefts his heavy crossbow up to his shoulder and grabs the case of 10 bolts.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Shall we follow them?" Tarvelin asks.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

"Aye to that. I could use a bit of rest m'self."

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