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![]() I haven't seen any thread on how to handle multiple "Roll twice and take the <best/worst>" effects.
Do you roll sets of d20s, or do you roll iterative results?
Worst of(Best of(2d20), Best of(2d20))
OR Worst of(Best of(2d20), d20)
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![]() I've seen the FAQ entry related to how multiclassing monks treat their BAB for Flurry of Blows. (If you were too lazy to click the link, you add the BAB from the other class, and use the Monk Level as the Monk BAB). Where it is slightly fuzzy is: when do I start getting my third flurry attack?
My understanding is that next level, if my Flurry BAB goes to +6, I get the next attack
In HeroLab, that third attack doesn't show until Monk6. Anyone know of a rule that can sort this out? I'll need something in writing so I can show my GM. ![]()
![]() Ok so there's been a lot of flak out there about guns targeting Touch AC. Let's explore some alternatives? I'm only looking for ideas that jive with the original intent: that guns have some sort of penetrative property at closer ranges. Here's one that I've cobbled together from my own ideas and suggestions from a couple others: All guns have a penetration rating (PR).
Maybe we can make the PR some multiple of the Misfire Rating, such as... let's see, x3?
Firearm Pistol
Firearm Musket
reasonable?
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