Full Name |
Tarka Slitherscales, of the Thunderscales Tribe |
Race |
| HP: 17/17 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +3, W: +2 | Init: +1 | Perc: +2, SM +2 |
Classes/Levels |
| Speed 30ft | Active conditions: none |
Gender |
Female NG Kobold Hunter (Forester) 2 |
Size |
3’9” (37 pounds); Small |
Age |
24 |
Special Abilities |
Day Raider, Prehensile Tail, Wild Forest Kobold |
Alignment |
Neutral Good |
Deity |
Dinosaurs (Green Faith) |
Location |
The Jungles of Mediogalti Island, in the Mwangi Expanse |
Languages |
Common; Draconic |
Occupation |
Herbalist |
Strength |
12 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
14 |
About Tarka Slitherscales
* Biography *
- Tarka, like most other kobolds in society, never knew her actual parents, being instead born in a brood. She was born with a rare genetic mutation, that gave her a more human-like appearance, compared to other kobolds. For this, she was originally looked at with suspicion. However, over time, she proved quite powerful with a bow, long before her right of passage. For this, the tribe quickly took a warmer direction with her.
- At 12 years old, Tarka was now a freshly formed bow huntress for her tribe, “the Thunderscale Tribe”. But one faithful day, she found a flintlock pistol on the ground, battered from being trampled over, by a triceratops. At first, it scared her, when it went off! But as her curiosity grew, she slowly learned how to use it, and improved her hunting skills! Now 21, she decided to work with humans, to hunt dangerous creatures, and to honor her tribe!
- She also adopted the surname, “Slitherscales”, after the fact that she’s a mysterious green-black scaled “Ghost Kobold” - meaning she’s translucent! Now, with her new gun, and sharp sniping skills, she’s ready to join the Pathfinder Society, and bring great honor to her tribe!
- Tarka recently gave up her gun, not finding any use for it, anymore. She was instead taken up her old Blackwood Longbow, to become her tribe’s lead Huntress; basically, a warrior Chieftain.
* Character Sheet *
• Racial Abilities:
- Racial Ability Score Modifiers: +2 to DEX, -2 to CON, -4 to STR.
- Size Modifiers (Small): +4 size bonus to Stealth Checks, +1 Size bonus to AC & Attack Rolls, -1 to CMD & CMB.
- Normal Speed: 30 ft walking speed.
- Day Raider: Instead of Darkvision and light sensitivity, Tarka has Low-Light Vision.
- Prehensile Tail: Gain a +2 racial bonus to Acrobatics and Climb checks; draw out a hidden weapon of item as a move action, instead of a standard action.
- Wild Forest Kobold: Tarka gains a +2 to Perception & Survival checks; Stealth & Survival are always Class skills for her.
• Traits:
- Sneaky Swimmer: Increase the number of rounds you can hold your breath underwater by an amount equal to your Constitution score. You gain a +2 bonus on Stealth checks in swamps and in underwater environments.
- Iron Lungs: Tarka can hold your breath for twice as long and gain a +2 trait bonus on saving throws against the effects of inhaled poisons.
• Favored Class Abilities:
- Hunter: +01 HP
• Hunter Class Features:
- (1st Level) Proficiencies: Tarka is proficient with all simple & Martial Weapons, plus Light & medium armor, plus non-Tower shields.
- (1st Level) Hunter Spells: Tarka can learn and use a limited amount of spells, taken from the entire list of both Ranger and Druid spells. For a list of chosen spells, please see below.
- (1st Level; Archetype): Forester Animal Foci: Tarka starts with two Animal Foci, which increases her abilities further. One of which, “Owl”, is a semi-permanent focus, that only leaves if she chooses to replace it. The other, “Bull” is only used in 1-minute increments, for up to her Hunter Class Level in Minutes.
- (1st Level) Wild Empathy: Tarka may use Diplomacy on wild animals, except she adds both her CHA mod, and her Hunter Level, to the final roll.
- (2nd Level) Bonus Combat Feats: At 2nd level, and ever 5 levels thereafter, Tarka gains a bonus combat feat, for which she qualifies for.
- (2nd Level) Track: Add 1/2 of Tarka’s Hunter class level to survival checks used to follow tracks.
•Resources:
- Wild Empathy Bonus: +3
- Animal Foci: Owl (Semi-Permant +4 to Stealth), Bull (temporarily gain a +2 to Strength)
- Animal Focus Duration: 2 minutes
- Tracking Bonus: +1
•Hunter Spells:
- Spell Slots: 2 1st-level
- Orisons & Spells Known: 5 Orisons, 3 1st-level
- Orisons Known: Know Direction, Purify Food & Water, Stabilize, Create Water, Enhanced Diplomacy
- 1st-Level Spells Known: Air Bubble, Entangle, Read Weather
• Feats:
- (1st Level) Kobold Sniper: (Requirements: Kobold; Stealth 1 rank) Reduce the penalty to stealth checks after sniping to only a -10.
- (2nd Level; Bonus) Point-Blank Shot: Get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
• Skill Points: 7 (6+Int Mod)
- Class Skills: Climb, Craft, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Perception, Profession, Ride, Spellcraft, Stealth, Survival, and Swim.
- Character skills: Craft (Alchemy) 02 (+05), Survival 02 (+08), Heal 02 (+07), Stealth 01 (+12), Diplomacy 02 (+03), Profession (Herbalist) 02 (+07); Knowledge (Arcana) 02 (+03)
• Statistics:
- Hit Points: 17 HP; Damage Reduction: 0/-; Spell Resistance: 00
- Initiative: +01
- Armor Class points: 12; Touch AC: 11; Flat-Footed: 11
- Base Attack Bonus: +1; CMB: +1; CMD: +12
- Fort Save Bonus: +3 (Total: +4); Reflex Save Bonus: +3 (Total: +4); Will Save Bonus: +0 (Total: +2)
• Carrying Capacity:
- Light Load: 32.25 pounds or less.
- Medium Load: 32.5-64.5 pounds.
- Heavy Load: 64.75-97.5 pounds.
- Lift Over Head: 97.5 pounds
- Lift off Ground: 195 pounds
- Drag or Push: 487.5 pounds
• Items: Weighs 19.25 Lbs.
- Equipment: Dancer’s Garb; Blackwood Composite Longbow (T1); Pathfinder’s Kit (a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, Signaling Whistle, 50ft. String, 50ft. Thread, 07 Days Rations, Waterskin, & Whetstone); Quiver of 20 arrows; Custom Wayfinder
- Remaining Money: 556 GP
• Wayfinder Augments: 02
- Inherited: Can have an extra spell, aside from “Light”, as a spell for your Wayfinder.
- Bone: Can be used by Druids and Rangers as a Divine Focus.
• Attacks:
- Composite Longbow (Attack bonus: +3; Critical: X3; Type: P; Range:110ft.; Ammo.: Arrows (Cap.: 1); Damage: 1d6+2); Properties: Blackwood
- Trip Attack (Attack bonus: +2; Critical: X2; Type: S; Range:10ft; Damage: 1d6+2; Properties: Reach)
[b]• Miscellaneous Features
- Length Tarka can hold her breath: 26 Rounds
- Fame/Prestige Points: 000/005
- Faction Prestige Points (Liberty’s Edge) Earned: 01
- Faction Objectives (Liberty’s Edge) Completed: 00
- Faction Prestige Points (Grand Lodge) Earned: 04
- Faction Objectives (Grand Lodge)Completed: 02
- Faction Bonuses (Grand Lodge):
• Prepared Agent (2+ Goals): Treat all knowledge Skills as “Trained” during Mission Briefing; add 1/2 your Faction Objective Points to any one Knowledge and Diplomacy check, to Gather Information.