Nighttail the Glib

Tarka Slitherscales's page

84 posts. Organized Play character for Gothic_Artificer.


Full Name

Tarka Slitherscales, of the Thunderscales Tribe

Race

| HP: 17/17 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +3, W: +2 | Init: +1 | Perc: +2, SM +2

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

Female NG Kobold Hunter (Forester) 2

Size

3’6” (37 pounds); Small

Age

24

Special Abilities

Day Raider, Prehensile Tail, Wild Forest Kobold

Alignment

Neutral Good

Deity

Apsu

Location

The Jungles of Mediogalti Island, in the Mwangi Expanse

Languages

Common; Draconic; Mwangi

Occupation

Herbalist

Strength 12
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 14
Charisma 14

About Tarka Slitherscales

* Biography *

- Tarka, like most other kobolds in society, never knew her actual parents, being instead born in a brood. She was born with a rare genetic mutation, that gave her a more human-like appearance, compared to other kobolds. For this, she was originally looked at with suspicion. However, over time, she proved quite powerful with a bow, long before her right of passage. For this, the tribe quickly took a warmer direction with her.
- At 12 years old, Tarka was now a freshly formed bow huntress for her tribe, “the Thunderscale Tribe”. But one faithful day, she found a flintlock pistol on the ground, battered from being trampled over, by a triceratops. At first, it scared her, when it went off! But as her curiosity grew, she slowly learned how to use it, and improved her hunting skills! Now 21, she decided to work with humans, to hunt dangerous creatures, and to honor her tribe!
- She also adopted the surname, “Slitherscales”, after the fact that she’s a mysterious green-black scaled “Ghost Kobold” - meaning she’s translucent! Now, with her new gun, and sharp sniping skills, she’s ready to join the Pathfinder Society, and bring great honor to her tribe!
- Tarka recently gave up her gun, not finding any use for it, anymore. She was instead taken up her old Blackwood Longbow, to become her tribe’s lead Huntress; basically, a warrior Chieftain.

* Character Sheet *

• Racial Abilities:
- Racial Ability Score Modifiers: +2 to DEX, -2 to CON, -4 to STR.
- Size Modifiers (Small): +4 size bonus to Stealth Checks, +1 Size bonus to AC & Attack Rolls, -1 to CMD & CMB.
- Normal Speed: 30 ft walking speed.
- Day Raider: Instead of Darkvision and light sensitivity, Tarka has Low-Light Vision.
- Prehensile Tail: Gain a +2 racial bonus to Acrobatics and Climb checks; draw out a hidden weapon of item as a move action, instead of a standard action.
- Wild Forest Kobold: Tarka gains a +2 to Perception & Survival checks; Stealth & Survival are always Class skills for her.

• Traits:
- Draconic Lineage: +1 Trait Bonus to resist draconic effects, and fear effects; if gaining a Sorcerer Bloodline, “Draconic” must be chosen.
- Draconic Destiny: add +2 to max Negative HP Threshold.

• Favored Class Abilities:
- Hunter: +01 HP
• Hunter Class Features:
- (1st Level) Proficiencies: Tarka is proficient with all simple & Martial Weapons, plus Light & medium armor, plus non-Tower shields.
- (1st Level) Hunter Spells: Tarka can learn and use a limited amount of spells, taken from the entire list of both Ranger and Druid spells. For a list of chosen spells, please see below.
- (1st Level; Archetype) Divine Skills): Tarka loses the class skills in "Knowledge (Dungeoneering)", for "Knowledge (Religion)", instead.
- (1st Level; Archetype) Alignment (Must Stay Neutral Good, or otherwise within 1 step away from Lawful-Good.
- (1st Level) Wild Empathy: Tarka may use Diplomacy on wild animals, except she adds both her CHA mod, and her Hunter Level, to the final roll.
- (1st Level; Archetype): Primeval Companion: Acts like a Druid's "Animal Companion" Feature, but with extra "Skirmisher" Ranger Skills. Can only choose from select animals (Chose Wolf).
- (1st Level; Archetype) Share Strength: Gain in 1- minute increments equal to class level, the ability to share fitting natural aspects of your Primeval Companion's abilities.
- (2nd Level) Bonus Combat Feats: At 2nd level, and ever 5 levels thereafter, Tarka gains a bonus combat feat, for which she qualifies for.
- (2nd Level) Track: Add 1/2 of Tarka’s Hunter class level to survival checks used to follow tracks.

•Resources:
- Wild Empathy Bonus: +3
- Share Strength Focus Options: Low-Light Vision' +1 to Natural Amor, +10 ft. to walk speed, Climb Speed 30 ft, Swim Speed 40 ft., 2 Claws (1d2),Bite (1d4), Gore (1d4), or Slam (1d4); all natural attacks count as Primary.
- Share Strength Benefits to Companion: Understands all of Tarka's Conversations, and can be pushed to do an unfamiliar Trick as a free action.
- Share Strength Duration: 2 minutes
- Tracking Bonus: +1

• Primeval Companion: The Wolf (Level 02)
- Hit Dice: 3d8; HP: 13
- Base Attack Bonus: +3
- Fortitude/Reflexes/Will: +8/+8/+2
- Bonus Skills: 3 (Stealth 01, Perception 01, Swim 01
- Bestiary Feats: Skill Focus (Perception)
- Bonus Feats: 2
1. Hefty Brute: Count as 1 size larger for CMB, CMD, Carrying Capacity, and and size-based attacks.
2. Disruptive Companion: Any enemy concentration check within companion's reach increase to +2, and they cannot take 10 on a d20 check; counts as a Fighter with levels equal to HD, for the sake of qualifying for "Disruptive", and all following feats.
- STR/DEX Bonuses: +0
- Bonus Tricks: 1 (Quick Climb)
- Special: Link, Share Spells
- Size: Medium
- Speed: 50 ft.
- AC: 16 (Touch: 12, Flat-Footed: 14)
- Attack: 1d6 + Trip (Bite)
- Ability Scores: 13 STR, 15 DEX, 15 CON, 02 INT,12 WIS, 06 CHA
- Special Qualities: Low-Light Vision, Scent
- CMB/ +3; CMD: 15
- Skills: Perception +09; Stealth +07; Survival +01 (+05 Scent Tracking); Swim +01
- Racial Modifiers: +04 to Survival when tracking by Scent
- Carrying Capacity: Light - 150 or less; Medium - 151-300; Heavy - Up to 450

• Hunter Spells:
- Spell Slots: 2 1st-level
- Orisons & Spells Known: 5 Orisons, 3 1st-level
- Orisons Known: Know Direction, Purify Food & Water, Stabilize, Chameleon Scales, Enhanced Diplomacy
- 1st-Level Spells Known: Cure Light Wounds, Enlarge Tail, Summon Nature's Ally 1

• Feats:
- (1st Level) Kobold Sniper: (Requirements: Kobold; Stealth 1 rank) Reduce the penalty to stealth checks after sniping to only a -10.
- (2nd Level; Bonus) Outflank: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. (Class Bonus: Tarka’s Primeval Companion gains this feat, as well)

• Skill Points: 7 (6+Int Mod)
- Class Skills: Climb, Craft, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Perception, Profession, Ride, Spellcraft, Stealth, Survival, and Swim.
- Character skills: Craft (Alchemy) 02 (+05), Survival 02 (+08), Heal 02 (+07), Stealth 01 (+12), Diplomacy 02 (+03), Profession (Herbalist) 02 (+07); Knowledge (Arcana) 02 (+03)

• Statistics:
- Hit Points: 17 HP; Damage Reduction: 0/-; Spell Resistance: 00
- Initiative: +01
- Armor Class points: 12; Touch AC: 11; Flat-Footed: 11
- Base Attack Bonus: +1; CMB: +1; CMD: +12
- Fort Save Bonus: +3 (Total: +4); Reflex Save Bonus: +3 (Total: +4); Will Save Bonus: +0 (Total: +2)

• Carrying Capacity:
- Light Load: 32.25 pounds or less.
- Medium Load: 32.5-64.5 pounds.
- Heavy Load: 64.75-97.5 pounds.
- Lift Over Head: 97.5 pounds
- Lift off Ground: 195 pounds
- Drag or Push: 487.5 pounds

• Items: Weighs 19.25 Lbs.
- Equipment: Dancer’s Garb; Blackwood Composite Longbow (T1); Pathfinder’s Kit (a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, Signaling Whistle, 50ft. String, 50ft. Thread, 07 Days Rations, Waterskin, & Whetstone); Quiver of 20 arrows; Custom Wayfinder
- Remaining Money: 456 GP

• Wayfinder Augments: 02
- Inherited: Can have an extra spell, aside from “Light”, as a spell for your Wayfinder.
- Bone: Can be used by Druids and Rangers as a Divine Focus.

• Attacks:
- Composite Longbow (Attack bonus: +3; Critical: X3; Type: P; Range:110ft.; Ammo.: Arrows (Cap.: 1); Damage: 1d6+2); Properties: Blackwood
- Bite (temporary) (Attack bonus: +3; Critical: X2; Type: B/S/P; Range:110ft.; Ammo: N/A; Damage: 1d4+2); Properties: Trip

• Miscellaneous Features •
- Fame/Prestige Points: 000/005
- Faction Prestige Points (Liberty’s Edge) Earned: 01
- Faction Objectives (Liberty’s Edge) Completed: 00
- Faction Prestige Points (Grand Lodge) Earned: 04
- Faction Objectives (Grand Lodge)Completed: 02
- Faction Bonuses (Grand Lodge):
• Prepared Agent (2+ Goals): Treat all knowledge Skills as “Trained” during Mission Briefing; add 1/2 your Faction Objective Points to any one Knowledge and Diplomacy check, to Gather Information.on.