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Targ Boneslicer's page
216 posts. Organized Play character for Pete who?.
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male Human Ninja (Scout) 2
male Human Ninja (Scout) 2
Targ shakes his head, "I really appreciate your offer, but you know how the higher ups are. We have specific instructions to deliver it in person. You know that, if I'd give it to you and they found out, I'd get my head ripped off. But thank you. And yes, we are looking for the gillem's embassy."
male Human Ninja (Scout) 2
Targ will approach the guard, "we have something to deliver a letter to the leading official in the embassy. Can you please direct us?" Targ asks.
male Human Ninja (Scout) 2
Targ moves out onto the street, "let's get away from the tavern.".
When they are away and the commotion has settled, and he is sure that they won't draw anymore attention he will try again to ask for the Gillmen's embassy.
1d20 + 2 ⇒ (4) + 2 = 6
male Human Ninja (Scout) 2
Asking around by gather information
Diplomacy 1d20 + 2 ⇒ (7) + 2 = 9
male Human Ninja (Scout) 2
Targ nods, "I think we should pay the Gillmen ambassy a visit", he suggests, "before we leave."
male Human Ninja (Scout) 2
Targ tries to get up and move out.
Acrobatics 1d20 + 8 ⇒ (3) + 8 = 11
Acrobatics 1d20 + 8 ⇒ (16) + 8 = 24
male Human Ninja (Scout) 2
Doesn't Targ get an AoO? With withdraw only the first square is not considered threatened, he moves into a second threatened square, and then away, this should trigger one.
possible AoO Attrack 1d20 + 2 ⇒ (19) + 2 = 21
possible crit confirm 1d20 + 2 ⇒ (8) + 2 = 10
possibloe damage 1d6 + 2 ⇒ (1) + 2 = 3
Relex save 1d20 + 7 ⇒ (1) + 7 = 8
reading through this porobably won't make a difference
male Human Ninja (Scout) 2
He will try to tumble past.
Acrobatics 1d20 + 8 ⇒ (1) + 8 = 9
male Human Ninja (Scout) 2
Targ moves up, he wants to get to O9 - if the gillman with the artifact has no weapon in hand, he will draw the AoO. Otherwise just tp P12.
male Human Ninja (Scout) 2
Targ moves carefully a few steps to the left (15ft.)
male Human Ninja (Scout) 2
"What,..." Targ shouts before going blind - and not much to do for 2 rounds.
Targ save 1d20 + 2 ⇒ (10) + 2 = 12
Move to P22 (half speed) and draw first weapon
male Human Ninja (Scout) 2
Targ will try to assist 1d20 - 1 ⇒ (20) - 1 = 19
male Human Ninja (Scout) 2
"Not sure, a gillman as a barwoman. A bit unusual, or?" Targ responds in a low voice, trying to make sens eof it. Intelligence check 1d20 - 1 ⇒ (2) - 1 = 1
male Human Ninja (Scout) 2
Targ wanders casually over to Lilia and whispers into her ear, "if you want to admire some different kind of fish - look at the barman - she has gills. We are supposed to meet the gillmen, what is going on here? I'll keep an eye on her." And with this he walks back (unless Lilia wants to add something beforehand).
male Human Ninja (Scout) 2
Perception 1d20 + 4 ⇒ (16) + 4 = 20
male Human Ninja (Scout) 2
Targ will go to the bar and enjoy a drink.
male Human Ninja (Scout) 2
"I'd just be in the tavern when he does his business," Targ comments. "We should at least be around, I'd suggest, who knows what happens."
male Human Ninja (Scout) 2
Targ looks at him astonished. He should know runs though his mind. "Go to the Grindylow’s Goblet and finish the business we are supposed to finish. You should know that."
male Human Ninja (Scout) 2
Targ nods, "very well then, I agree."
Absolutely fine with it
male Human Ninja (Scout) 2
Hope the ale at least adds something
male Human Ninja (Scout) 2
Targ offers the tankard to the halfling, "enjoy, and with ale it is better talking."
Diplomacy aid another 1d20 + 4 ⇒ (4) + 4 = 8
male Human Ninja (Scout) 2
Lilia would be the best one talking - and we all try to assist - it's just a 10 we need for every +2. Targ will bring a fine tankard of ale
male Human Ninja (Scout) 2
Targ shrugs, "sure enough, we might wanna take some good food with us. And a good tankard of ale or bottle of fine wine."
male Human Ninja (Scout) 2
Diplomacy 1d20 + 2 ⇒ (16) + 2 = 18
male Human Ninja (Scout) 2
Targ will talk to the barman, about options to cross over, who owns a boat, and who would be willing to take the group along.
male Human Ninja (Scout) 2
Targ looks at him, "25 silver? C'mon you must be joking."
He tries to remember if there are any other taverns.
male Human Ninja (Scout) 2
male Human Ninja (Scout) 2
Targ moves forward (D22), looking at the creature.
male Human Ninja (Scout) 2
Targ does not speak draconic, but he will offer some candles and chalk.
male Human Ninja (Scout) 2
"What did it say?" Targ asks. "there it is," he whispers, so only the group can hear it, and points into the right direction.
Perception 1d20 + 4 ⇒ (17) + 4 = 21
male Human Ninja (Scout) 2
"Don't know," Targ responds, "if we should disturb anyone out here?"
male Human Ninja (Scout) 2
Targ tries to make out anything unusual. Perception 1d20 + 4 ⇒ (12) + 4 = 16
Initiative 1d20 + 6 ⇒ (19) + 6 = 25
male Human Ninja (Scout) 2
Targ will look around if he can help or be of assistance to anyone.
male Human Ninja (Scout) 2
Taking 10 on acrobatics gives: 18
rolls:
male Human Ninja (Scout) 2
male Human Ninja (Scout) 2
Just a statue of Lady Kayle, who slew a horrible dragon a few hundred years ago."
male Human Ninja (Scout) 2
Targ takes a good look around, then nods, ready to move on - are we?
male Human Ninja (Scout) 2
Ah, now the offerings make sense, Targ responds, I think it would be aappropraite, with this he reaches into his pocket and drops one gp in.
male Human Ninja (Scout) 2
You can come up here, Targ shouts down, just a statue. and he tries to remember if he knows anything about the woman.
male Human Ninja (Scout) 2
Targ shrugs, "Don't know, but what is up there?" he asks and climbs (takni ghis time - take 10)
male Human Ninja (Scout) 2
Survival 1d20 ⇒ 16
Survival 1d20 ⇒ 9
Survival 1d20 ⇒ 4
Perception 1d20 + 4 ⇒ (8) + 4 = 12
Perception 1d20 + 4 ⇒ (11) + 4 = 15
Perception 1d20 + 4 ⇒ (8) + 4 = 12
male Human Ninja (Scout) 2
Fort saves
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (6) + 2 = 8
male Human Ninja (Scout) 2
in the wagon, with winter clothing on, maybe we can even make a fire?
male Human Ninja (Scout) 2
Perception 1d20 + 4 ⇒ (12) + 4 = 16
male Human Ninja (Scout) 2
Maybe we can use the wagon as shelter for the night? Targ suggests. With the cold might help. And the have furs. With this Targ starts to strip the bodies of the fur caots - we should use them.
Heal 1d20 ⇒ 17
INT 1d20 - 1 ⇒ (6) - 1 = 5
male Human Ninja (Scout) 2
Perception 1d20 + 4 ⇒ (14) + 4 = 18
male Human Ninja (Scout) 2
Targ, spotting the wagon, points it out: "Let's have a look there, we might find company, and with that perhaps even better shelter for the night."
male Human Ninja (Scout) 2
"Sure enough, you can have it," Targ adds, never having the intention to carry the carcass around.
male Human Ninja (Scout) 2
Targ steps over (L5) and attacks.
Attack 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
Bite 1d20 - 1 ⇒ (6) - 1 = 5
Damage 1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10
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