Paladin

Tarengart Hildenberk's page

8 posts. Organized Play character for johnny_u.


Full Name

Tarengart Hildenberk

Race

Dwarf

Classes/Levels

Paladin/1

Gender

M

Size

4'1"

Age

61

Alignment

Lawful Good

Deity

Torag

Location

Kenabres

Languages

Dwarven, Common, Goblin

Occupation

Brewer

Strength 14
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 14
Charisma 14

About Tarengart Hildenberk

General Info:
20 pt buy Initial Statistics (cost): 14(5), 10(0), 13(3), 10(0), 12(2), 16(10)
Dwarve Stat Mod: +2 Con, +2 Wis, -2 Chr

Hit Points: 11/11
Init: +0
Speed: 20 ft

Melee: +3 (Includes +1 Weapon Focus on Dwarven Waraxe)
Range: +0
Dwarven Waraxe: D10, x3, S
Light Crossbow: D8, 19-20/x2, P (30/30)

AC: 18

Traits:
Sacred Touch: As a standard action, Taren automatically stabilizes a dying creature merely by touching it.

Campaign Trait: Touched by Divinity (Domain = Good; Prot. from evil 1ce/day)

Skills:
(ACP)Armor Check Penalty = -6

Skill Name / Key Ability: Total Modifier = Ability Mod + Ranks + Misc Mod
Appraise  int: 0 = 0 + 0 + 0
Balance  dex*: 2 = 2 + 0 + 0 - ACP
Bluff  cha: 0 = 0 + 0 + 0
Climb  str*: 3 = 3 + 0 + 0 - ACP
Concentration  con: 4 = 3 + 1 + 0
Craft(Blacksmith) wis: 2 = 1 + 1 + 0
Diplomacy  cha: 0 = 0 + 0 + 0
Disguise  cha: 0 = 0 + 0 + 0
Escape Artist  dex*: 0 = 0 + 0 + 0 - ACP
Forgery  int: 0 = 0 + 0 + 0
Gather Information  cha: 0 = 0 + 0 + 0
Handle Animal cha: 0 = 0 + 1 + 0
Heal  wis: 3 = 2 + 1 + 0
Hide  dex*: 0 = 0 + 0 + 0 - ACP
Intimidate  cha: 0 = 0 + 0 + 0
Jump  str*: 3 = 3 + 0 + 0 - ACP
Knowledge(Religion) int: 1 = 0 + 1 + 0
Listen  wis: 2 = 2 + 0 + 0
Move Silently  dex*: 0 = 0 + 0 + 0
Profession(Brewer) wis: 4 = 2 + 2 + 0
Ride  dex: 1 = 0 + 1 + 0
Search  int: 0 = 0 + 0 + 0
Sense Motive  wis: 4 = 2 + 2 + 0
Spot  wis: 2 = 2 + 0 + 0
Survival  wis: 2 = 2 + 0 + 0
Swim  str*: 3 = 3 + 0 + 0 - ACP
Use Rope  dex: 1 = 0 + 1 + 0

Class features, Feats, Traits and Racial Traits:

Class Features:
Proficient in Simple & Martial Weapons
Aura of Good
Detect Evil (at will)
Smite Evil (1ce/day)
Code of Conduct

Feats
Weapon Focus - Dwarven Waraxe
Endurance

Racial Traits
Dark Vision - 60'
Stone Cunning (+2 on Search vs stonework)
Dwarven Waraxe & Urgrosh treated as Martial Weapons
Stability (+4 bonus to resist bull rush/tripping when standing)
+2 save vs poison
+2 save vs spells & spell-like effects
+1 on attack rolls vs orcs & goblinoids
+2 on Will Saves ("Stubborn" Alternate Racial Trait [http://paizo.com/pathfinderRPG/prd/races.html] instead of "Defensive Training" vs Giant creatures. Growing up in 50:50 human:dwarf settlement led to being more stubborn and less trained vs giants than if Taren was raised in a dwarven citadel.
+2 on appraise & Craft checks related to stone/metal

Additional Traits:
Sacred Touch: As a standard action, Taren automatically stabilizes a dying creature merely by touching it.

Campaign Trait: Touched by Divinity

[spoiler=AC, Saves, and Attacks]
AC:
AC: 18 = 10 + 4(Scale) + 2(Shield) + 2(Dex)
Touch: 12 = 10 +2(Dex)
Flat: 16 = 10 + 4(Scale) + 2(Shield)

Saves:
+2 against spells and spell like effects

Fort: 6 = 2(base) +4(CON)
Ref: 2 = 0(base) + 2(DEX)
Will: 6 = 2(base) + 2(WIS) + 2(Stubborn Racial Trait)

Attack:
Melee: 5 = 1(base) + 3(STR) + 1(Dw. Waraxe Focus)
Range: 3 = 1(base) + 2(DEX)

Equipment:

Weapons:
Dwarven Waraxe, D10, x3, S, 8 LB
Light Crossbow, D8, 19-20/x2, 80', P, 4 LB
**30 bolts, 1lb/10 bolts (3 LB)
--Weight:13

Armour:
Scale, Med, +4AC, +3 Max Dex, 4 ACP, 30 LBS
Heavy Wooden Shield, +2AC, -2 ACP, 10 LB
--Weight:40

Misc:
Adventure Gear:
Back Pack
Bedroll
Flint and Steel
Pouch, Belt
Sack
Hooded Lantern
Pint of Oil * 3
Bolt case
Crowbar
Water skin
Whetstone
Trail Rations * 7
--Weight:22.5

Special Substances and items:
--Weight:0

Tools and Skill Kits:
--Weight:0

Clothes:
Peasants
--Weight:2

Weight Total:77.5

ENCUMBRANCE=Light: <77, Med: <154, Heavy: 230

Cash:
0 Platinum
20 Gold
0 Silver
0 Copper

Description:
Taren is average in height for a dwarf but is more trunk like than most. His frame obviously holds a solid mass of muscle but it is also covered by a pinch or two of a little somethin' extra that softens the edge of his corded muscles. The extra fluff comes from perhaps too many taste tests while brewing "holy water" for his dwarven faith. This can make him look like a teddy bear when he's at a camp fire but the added girth can also cause him to appear more fierce and imposing when he is enraged. He keeps his head shaved and his dark beard long. The laughter lines around his eyes and his often personable demeanor often seem a bit "un-dwarf-like", but in the face of injustice he becomes the most stubborn,focused, and battle-centric dwarf a person will ever meet.

Data and Background:

Data
Nick Name: Taren
Job: Brewer of Hildenberk Ale, a vintage of "Holy Water" in service to Torag.
Clan: Hildenberk
Likes: Integrity, Drinking and Merriment, those he considers courageous and defenders of the weak and innocent.
Dislikes: Undead, Mean Drunks, Elven Spirits, Cowards, Selfish People, Dirty tricks and liars.
Favorite foods: Gutbuster, Hildenberk Ale, Mardauvian Lager, Stoneface Ale, Venison, and peanuts. In that order.
Hobbies: Drinking, basic blacksmithing, and singing poorly

Background
Tarengart Hildenberk is the son of the priest Byorfort Hildenberk, son of brewer Hibnion Hildenberk, son of Einkil Hildenberk who was high priest of Torag for a time. The Hildenberks have served Torag devoutly for as far back as the temple's written records go; as priests and brewers of . . . er -dwarven holy water. Ahem. The city’s dwarven population would be nearly unanimous in their belief that Hildenberk Ale is second only to Gutbuster, a recipe that is rumored to have been given to the family by the God of the Forge, Himself.

In Tarengart’s (Taren for short) early days his devotion to Torag, his talent for brewing, his compassion for others, and the ease in which he under-stood the intricacies of clerical healing caused him to stand out. Many of the dwarven elders believed that he could be a high priest in the making. It was said in some circles that the young dwarf was even Touched by Torag's favor. The only thing that kept this belief from being voiced too loudly was the fact that Tarengart was equally skilled in many non-clerical duties. He seemed to excel at most everything else he touched. He could pick up a wooden practice “dwarven axe” and defeat any of his peers as well as keep his own with many of the veteran undercity guard who came to the yard to keep their martial skill sharp. “Perhaps he is a warrior then”, his elders would whisper.

As a brewer and a fan of drinking with friends, Taren spent a lot of time in the taverns of the dwarven areas of the city. It was not rare for a native dwarf adventurer to visit when their party was nearby. Often the rest of their adventuring group would accompany them. Even the elves who were clearly out of place and uncomfortable would be clasping Taren’s arm in friendship before they left (and often with offers of joining them if the young dwarf wished). “No, perhaps he is a diplomat”… the dwarven elders would again guess.

In truth, Tarengart didn’t know where he fit in either. He was proud of his Dwarven heritage, but also had great compassion for the other goodly races. He loved his god and certainly enjoyed his share of making and imbibing "holy water" but he also loved swinging the axe on the practice field.

Thoughts of his future left the dwarf confused until one of the visiting adventuring troupes included a human paladin of Torag. Taren sat at the table of the old, war battered, holy man throughout the night and early into the next morning as they enjoyed a largely one-sided exchange of tales. The holy man spoke of love and devotion to his god but also of decades of battles in defense of the innocent. When the Paladin left later that day, Tarengart knew who he was and where his skillset fit.