Shorafa Pamodae

Tanyra Matsumoto's page

3 posts. Alias of BigP4nda.


Classes/Levels

Languages:
Abyssal, Common, Infernal, Tien
Spells in effect:

Gender

Tiefling Mutagenic Mauler 1 | hp 11/11 | AC 14, touch 14, flat 11 | fort +4, ref +5, will +0 | speed 30ft. | Init +3 | darkvision 60ft.; Perc +4

About Tanyra Matsumoto

Tanyra Matsumoto
Image
Tiefling Brawler (Mutagenic Mauler) 1
Favored Class Bonus +1 hp.
N Medium outsider (native)
Init +3; Senses darkvision 60ft.; Perception +4
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 natural armor)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +0
Resist cold 5
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d6+5) or 2 claws +5 (1d4+4)
Ranged light crossbow +3 (1d8/19-20)
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Statistics
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Str 18, Dex 16, Con 15, Int 12, Wis 10, Cha 5
Base Atk +1; CMB +5; CMD 15
Languages Abyssal, Common, Infernal, Tien
SQ brawler’s cunning, martial training, mutagen, prehensile tail, scaled skin
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Feats
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Weapon Focus (claws)
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Traits and Drawbacks
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Maw or Claw Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

Accelerated Drinker You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Brigand You begin with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.
Bruising Intellect Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.
Heavy Hitter You gain a +1 trait bonus on damage rolls made with unarmed attacks.
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Skills [5]
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Racial Bonus +2 Bluff, +2 Stealth

*Acrobatics +2 (0)
Appraise +1 (0)
Bluff -1 (0)
*Climb +3 (0)
*Craft - (0)
Diplomacy -3 (0)
Disable Device +2 (0)
Disguise -3 (0)
*Escape Artist +2 (0)
Fly – (0)
*Handle Animal - (0)
Heal +0 (0)
*Intimidate +5 (1)
Knowledge (arcana) - (0)
*Knowledge (dungeoneering) - (0)
Knowledge (engineering) - (0)
Knowledge (geography) - (0)
Knowledge (history) - (0)
*Knowledge (local) +8 (1)
Knowledge (nature) - (0)
Knowledge (nobility) - (0)
Knowledge (planes) - (0)
Knowledge (religion) - (0)
Linguistics +1 (0)
*Perception +4 (1)
Perform -3 (0)
*Profession - (0)
*Ride +2 (0)
*Sense Motive +4 (1)
Sleight of Hand +2 (0)
Spellcraft - (0)
Stealth +4 (0)
Survival +0 (0)
*Swim +3 (0)
Use Magic Device - (0)
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Gear
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5gp
Light Crossbow (35gp) with 60 bolts (6gp)
Studded Leather Armor (25gp)
Fighter’s Kit (9gp)
-backpack
-bedroll
-belt pouch
-flint and steel
-iron pot
-mess kit
-rope
-soap
-torches (10)
-trail rations (5 days)
-waterskin

Potions of Bull’s Strength (2) (50gp each)
Potions of Enlarge Person (2) (50gp each)
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Special Abilities
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Brawler’s Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Training (Ex) At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Mutagen (Su) At 1st level, a mutagenic mauler discovers how to create a mutagen that she can imbibe in order to heighten her physical prowess, though at the cost of her personality. This functions as an alchemist's mutagen and uses the brawler's class level as her alchemist level for this ability (alchemist levels stack with brawler levels for determining the effect of this ability). A mutagenic mauler counts as an alchemist for the purpose of imbibing a mutagen prepared by someone else.
At 6th level, a mutagenic mauler gains a +2 bonus on damage rolls when she attacks in melee while in her mutagenic form. This bonus increases to +3 at 11th level, and to +4 at 16th level. At 10th level, a mutagenic mauler learns one of the following alchemist discoveries: feral mutagen or infuse mutagen, preserve organs, spontaneous healing. At 12th level, the mutagenic mauler learns the greater mutagen discovery.
This ability replaces martial flexibility.

Tanyra Matsumoto (Mutated):

Medium outsider (native)
Init +3; Senses darkvision 60ft.; Perception +4
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 natural armor)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +0
Resist cold 5
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Offense
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Speed 30 ft.
Melee unarmed strike +6 (1d6+7) or 2 claws +7 (1d4+6)
Ranged light crossbow +3 (1d8/19-20)
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Statistics
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Str 22, Dex 16, Con 15, Int 10, Wis 10, Cha 5
Base Atk +1; CMB +7; CMD 20

Tanyra Matsumoto (Mutated/Bull’s Strength):

Medium outsider (native)
Init +3; Senses darkvision 60ft.; Perception +4
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 natural armor)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +0
Resist cold 5
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Offense
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Speed 30 ft.
Melee unarmed strike +8 (1d6+9) or 2 claws +9 (1d4+8)
Ranged light crossbow +3 (1d8/19-20)
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Statistics
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Str 26, Dex 16, Con 15, Int 10, Wis 10, Cha 5
Base Atk +1; CMB +9; CMD 22

Tanyra Matsumoto (Mutated/Bull’s Strength/Enlarged):

Large outsider (native)
Init +2; Senses darkvision 60ft.; Perception +4
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Dex, +3 natural armor, -1 size)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +0
Resist cold 5
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Offense
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Speed 30 ft.
Melee unarmed strike +9 (1d8+10) or 2 claws +10 (1d6+9)
Ranged light crossbow +2 (1d8/19-20)
Space 10ft.; Reach 10ft.
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Statistics
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Str 28, Dex 14, Con 15, Int 10, Wis 10, Cha 5
Base Atk +1; CMB +11; CMD 23

Potential Roles:

  • General
  • Marshal
  • Warden

Backstory:
Growing up Tanyra had a pretty ordinary life; she was a bit tomboyish and usually found herself making more male friends than female. She played outside a lot and got into many fights, mostly because many kids picked on her because of how she looked. Growing up as an adopted tiefling in a city of humans isn’t the most pleasant of childhoods but she survived it. In her teen years she began to rebel, showing a bit of the devil blood inside of her as she became a criminal, thieving and bullying around the streets. After spending a year in jail she made the decision to be honest with herself and stay away from criminal activities, though it didn’t last long. She soon found herself entwined with a different criminal society, one that more fit her tastes. She began fighting in underground pit fights; these were her favorite as there were no rules, it was fight or flight; and by flight, that generally meant being sent flying out of the ring.

She managed to land a couple kills during her career, none of which she is particularly proud of, but what happens in the ring stays in the ring, or so it’s supposed to be; before long she had a warrant out for her arrest, just before she was to make her debut fight in the championship.

The night of the championship fight, the warehouse was flowing with criminals and ruffians from all over; they were all there to watch the current champion face off against this year’s number one rookie. Most of them were distasteful of the fact that the rookie was a girl, much less a demon child; not to mention the controversy spanned out about her use of claws during fights (particularly why she liked these kinds of fights, it wasn’t disallowed.) The current champion, a human male by the name of Hark Fletcher, pranced around the ring rooting up fans’ cheers as Tanyra sat in the corner warming herself up for the fight of her life. Anxiety began to take its toll as sweat rolled down her cheeks before the fight even started. She cracked her knuckles and wiped her horns; she was as ready as she’d ever be.

The gong rang and the two clasps hands into a grapple, she sank he claws into the back of his hands, forcing him to retreat to the ropes, where she lept into the air, spinning her leg around for a roundhouse kick; he ducked. He locked his grip onto her shoulders as he drove his knee into her abdomen; she gagged and coughed up a bit of her breakfast. She toughened through it and swallowed it back down, glaring at the cheery human, who raised his hands, turning up the volume of the crowd. She charged forward, her claw held back. He prepped his defense for her attack, though she feinted him out and went for the leg sweep, knocking him down. “I should end this quickly,” she thought. She straightened her fingers together and jabbed at his throat, but he caught her wrist. He elbowed her in the chest at an attempt to back her off, but she resisted and pushed further. She felt a sensation reverberate throughout her body that seemed to relax her a bit as she saw this man sweating, almost scared, as her claws grew ever closer to his throat, he tried his hardest to hold her hand back with both of his; his veins surfacing throughout his muscles and his face, which began to redden. Her claws finally reached his throat, barely prickling his shaved hairs. Just before she was able to seep blood out of him the gong chimed once more. The most literal meaning of “saved by the bell” you’d ever seen. The crowd seem to let out a sigh of relief, though no sounds were actually made. The crowd, in fact was utterly silent, with only a few fans whispering to each other. She proudly grinned as she returned to her corner and freshened up with some water, wiping off her horns again.

As the next round began, she felt more at ease, more confident about the outcome of this fight. She knew her opponent’s strength and she knew she was stronger. She initiated this next round with a superman punch to his cranium. In a flash, as he blinked he was on the ground, seemingly out cold. She stood above him shaking off the tension from her hand, “You’ve got a hard head,” she thought. She thought it was over, she would rather not kill the poor sap, but was afraid she may be forced to; she wouldn’t be surprised if the pride of a champion aroused him into foolish desperation. Which it seemed like was about to happen as he stirred, shaking off the major headache. He rolled back and lept back up to his feet. The crowd cheered, though Tanyra saw through his strain when he winced upon the sudden raise in elevation. He put up his fists, his expression cold and stern, ready for revenge. She waved in a gesture to allow him the first hit. He gladly took it, though she was not expecting such a fast reaction and was sucker punched off of her feet; he followed up with a pin and began his barrage of punches. She regretted giving him that freedom, and now was paying for it. Blood spewed from her busted lips and she was certain her nose was broken. He raised his fists up and formed the hammer-fist, prepared to hurl it down onto her skull, she thought it was the end as she heard him speak, demon b#%&@. Her eyes narrowed and everything seemed to go into slow-motion, she swiped her claws at him, slashing open his throat. His eyes widened as blood began to pour out of his mouth, and he clenched his throat. She kicked him off and began wiping off her own blood, holding her jaw which seemed to be broken as well. She stumbled up to her feet, preparing for the final attack.
Just as she started to make her way to the panicking champion, she heard somebody from the crowd shout, “GUARDS! EVERYBODY RUN!” Just as all of the doors broke open and the warehouse began fill up with city guardsmen, everybody bolted for any opening they could find. She stood in shock for a short moment before forcing her legs to carry her off the ring, she found a window that had an unblocked passage and made a beeline for it. She managed to escape the clutches of the law this time and was able to get a hold of her doctor, who patched her up.

She spent the next week reflecting on that fight, the mistakes she made that almost cost her life, and the close call that almost landed her back in prison. She realized that she was tired of running, tired of hiding. She decided if she was ever going to live a normal life, now was her chance to start. So she did, she left that scene without a word, never spoke to any of her comrades and begun anew. She started off selling herself off as an escort and bodyguard for traders and merchants crossing the dangerous trails between cities and soon became familiar with the area. She saw enough action with that to quell her thirst for fighting. And every once in a while she’d find herself in a bar-fight with some drunkard, she withheld from using her claws though, just to be safe. Every now and then she would notice a wanted sign with her name on it, so she generally tried to not use her real name when around the general public. She felt it might be best if she moved to another city, but didn’t have enough money for it yet. So she just kept her job and lived her life, waiting for something to happen.