DinosaursOnIce |
I'm building a character for a campaign and want to see if there is any advice or issues with what I'm trying to do. Some of this is a little murky to me, Coming in at level 12. I appreciate any insight, general advice, rules problems with what I'm doing, or clarifications.
Human Warpriest (Arsenal Chaplain) Level 12
Dual-wielding a heavy steel shield in one hand, and a buckler in the other hand. FCB going towards more feats.
Campaign Notes
We are getting bonus teamwork feats in addition to below, but I'm not as concerned with this right now as it will depend on rest of party.
Campaign rule that weapon specific feats apply to all weapons in fighter group.
Probably going to be a tougher campaign with craziness (one player's got a super juiced up Eidolon). Myself and the Eidolon are going to be serving on the front line.
My thoughts were to use the Dual Enhancement feat to enchant the weapon side of both shields at once, and then throw that bonus to Guardian and Defending every round.
Then use Shield Master to attack with the shield side of the shields. Add things like Holy to one of the shields as needed to bypass DR.
Starting Stats (post racial):[/b]
14/17/14/12/14/7
Str/Dex/Con/Int/Wis/Cha
Level ups all go into Dexterity (20 dex base at 12).
Traits
Fate's Favored (Faith)
Shield Bearer (Race)
Feats (F indicates the fighter feats)
1) Improved Shield Bash
1) Weapon Focus Shields
1) Two-Weapon Fighting
3) Upsetting Shield Style
3F) Advanced Weapon Training (Trained Grace) (Retrained into at level 5)
5) Combat Reflexes
6) Upsetting Strike
6F) Advanced Weapon Training (Focused Weapon)
7) Upsetting Vengeance
7) Quicken Blessing (Archetype)
9) Improved Two-Weapon Fighting
9F) Advanced Weapon Training (Fighter Tactics) (Retrained into at 11th level?)
11) Dual Enhancement
12) Shield Slam
12F) Shield Master
Possible Future Feats:
Shield Focus & Stumbling Bash
Divine Interference
Noteworthy Potential Equipment (available wealth is currently unknown)
Gloves of Dueling
Ring of Tactical Precision
Mithral Heavy Steel Shield (+3 Shield side, +1 Defending Weapon)
Adamantine Buckler (+2 Shield side, +1 Guardian Weapon)
Mithral Nimble Full-Plate
Big 6 items (Belt of Physical Perfection +2), baubles, and scrolls
Some general questions/concerns/confusion I have
1) I'm not super clear on shield being double enchanted, at one point I was under the impression that I needed the armor spikes to get the weapon also, but then I've seen posts which seem to suggest that you don't need weapon spikes to enchant a shield both ways (this matters both from a cost stand point and for the buckler).
2) Either way, if I wanted to, I could enchant one of the shields to be a +10 shield and a +10 weapon (+5 enhancement/+5 abilities in both cases) if I really wanted to, is that correct?
3) Also not sure if it makes sense to add either shield spikes or the Bashing property to the heavy steel shield? Original thought was maybe shield spikes, but not sure if this is worth it?
4) If I shield bash with the heavy steel shield using Shield Master, but put holy on the weapon side of it, does the shield bash count as benefiting from the enchantment?
Thank you in advance.