Celeste

Tamarie Andosana's page

1 post. Alias of Kelly Notyal.


Full Name

Tamarie Andosana

Race

Half-Elf

Classes/Levels

Bramble Brewer Internal Mindchemist

Gender

Female

Size

Medium

Age

26

Alignment

LN

Deity

Irori

Strength 12
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 12
Charisma 12

About Tamarie Andosana

STAT BLOCK::

Init:+3
Senses: Low-Light Vision (Has moon rods: Creates dim light for 30', creates Normal light for low light vision for 60 ft)
Perception +9
Fort:+5 ;Ref:+7 ;Will+4 (+2 on saves vs enchantments, poison, and disease, immune to sleep, only needs 4 hours of sleep)
Experience Lvl Three
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DEFENSE
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AC:=18 ( +4[Alchemical chain-leaf] +3[Dex] +1 Sheild)
Touch AC [13] Flat-Footed [15]
HP: 22/22 (3d8+6)
CMD:16
(Dendrite Mutage (1/1)(+4 Natural Armor, +2 int, -2 str, fast healing 1 in bright light)
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OFFENSE
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BAB:+2; CMB:+3; Init: +3
Speed:30'

Melee:
Cold-Iron Dagger (Spring-Loaded Wrist Sheathe)
Beta- Injection device (Spring-Loaded Wrist Sheathe) (Loaded with Potion of Cure Moderate Wounds 2d8+3)
+3 to hit Damage: (1d4+1, 19-20 x2, S or P)
Ranged: Bombs/Burst Jar/Alchemist's Fire/Liquid Ice/Defoliant/Holy Water/Shard Gel
+7 to hit (+8 point blank) Damage(2d4+4(+5 PB)+1d6 following round (splash:6 damage DC 16 reflex half) 20 x2 Acid (range 20 (only -1 per range increment over)
(look up others if desired)
+7 (+8 PB) Bramble Bomb: DC 16 tanglefoot bomb, entanglement's duration persists Int modifier (4) round. Additionally, transforms all squares in its splash radius into difficult terrain that persists for as long as the bomb's entangling effect.( Splash is 10ft +1 square, -4 squares)
Bombs (4?/7)x per day

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FEATS, TRAITS, FLAWS, DRAWBACKS::

Feats and Flaw
Vulnerable
(You've adopted the delicacy of your elven heritage. Take a -1 penalty to hp at each level.)
Point-Blank Shot
(On ranged attacks within 30' you gain a +1 to hit and damage.)
Throw Anything
(You don't take a penalty for using ranged improvised weapons and gain +1 to hit with thrown splash weapons.)
Extra Discovery: Precise Bombs
(You may exclude your intelligence modifier (4) in squares from your splash damage.)
Splash Weapon Mastery
(You take only a -1 penalty per range increment with thrown splash weapons, may adjust missed bomb by +1 or -1, and may choose additional square adjacent to splash radius to extend splash to.)

Traits and Drawbacks
Firebug: (+1 trait bonus to hit with Splash Weapons)
Younger sibling (Shalelu): +1 trait bonus on Reflex saves. +1 trait bonus to attack foes threatening Shalelu
Accelerated Drinker (Drinking potions and extracts is a move action for you)
Instrumental Reality (You don't understand how emotions play out in social interactions and take a -5 penalty on influencing others with the diplomacy and intimidate skills)

SKILLS::

Ranks per level: 4 class+ 4 int =24 *= 1 rank ACP=1

***Craft (Alchemy) =+13 (3rank+3class+ 4int)
***Disable Device (dex)=+11 (3rank+3class+3dex+2mstw theives tools)
Intimidate (Cha)=-4 (0rank+class+1cha-5)
***Perception (Wis)=+9 (3rank+3class+1wis+2racial)
*Knowledge(Arcana)+12 (Int)(1rank+3class+8int)
*Knowledge (Dungeoneering)+9(Int)(1rank+8int)
*Knowledge (Engineering)+9 (Int)(1rank+8int)
*Knowledge (History)+9 (Int)(1rank+8int)
*Knowledge (Geography)+9 (Int)(1rank+8int)
*Knowledge (Local)+9 (Int)(1rank+8int)
*Knowledge(Nature)+12 (Int)(1rank+3class+8int)
*Knowledge (Nobility)+9 (Int)(1rank+8int)
*Knowledge (Planes)+9 (Int)(1rank+8int)
*Knowledge (Religion)+9 (Int)(1rank+8int)
Stealth (Dex)-2 (+3 dex -5acp)
***Spellcraft +10 (3 rank +3class +4 int)
*Survival +5 (wis) (1 rank +3class +1 wis)
*Heal +5 (1rank+3class+ 1wis+2mstw healers kit)

DAILY ABILITIES::

Extracts (1st lvl) (4/4)x per day
CL: 4th Prep time: 1 minute. *=prepared +=used
*Sheild
Comprehend Languages
*Illusion of Calm
Polypurpose Panacea
Expeditous Retreat
True Strike
Disguise Person
Cure Light Wounds

Bombs (Acid, Bramble)
7/7 bombs per day

Dendrite Cognatogen (1/1)x per day:
At 1st level, a bramble brewer's mutagen still contains transformative power, but grants a treelike sturdiness rather than the feral power of standard mutagens.
When imbibed, dendrite mutagen grants a +4 natural armor bonus, a +2 alchemical bonus to one physical ability score, and a –2 penalty to the corresponding mental ability score (as per the normal mutagen class feature;.
In addition, the alchemist gains fast healing 1 as long as he is in an area of bright light (such as sunlight or inside the area of a daylight spell).

PASSIVE ABILITIES:

Precise Bombs
Exclude int mod from splash of bomb that is a hit.

Breath Mastery

Can hold his breath for a number of minutes equal to his Constitution score without preperation.
by spending a full-round action preparing himself, he can increase this duration to 1 hour per point of Constitution.
The alchemist can survive twice as long as normal without food or water before he starts to take penalties.
He can put himself into a state of suspended animation as a move action, and is then unconscious and appears completely dead;
he awakens at a preset time or in response to a condition set by him when he enters this state.

This ability replaces Brew Potion

Perfect Recall
When making a Knowledge check or memory check you add your Intelligence bonus on the check a second time.

Poison and Disease Reistance (+2 on saves vs poison and disease.)

[spoiler=EQUIPMENT:] Mstw Wooden Buckler, Mst Plant Chain, Alchemical herbs and ingredients,
Cold Iron Dagger, Mst Healer's Kit