Init:+3
Senses: Low-Light Vision (Has moon rods: Creates dim light for 30', creates Normal light for low light vision for 60 ft)
Perception +9
Fort:+5 ;Ref:+7 ;Will+4 (+2 on saves vs enchantments, poison, and disease, immune to sleep, only needs 4 hours of sleep)
Experience Lvl Three
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DEFENSE
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AC:=18 ( +4[Alchemical chain-leaf] +3[Dex] +1 Sheild)
Touch AC [13] Flat-Footed [15]
HP: 22/22 (3d8+6)
CMD:16
(Dendrite Mutage (1/1)(+4 Natural Armor, +2 int, -2 str, fast healing 1 in bright light)
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OFFENSE
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BAB:+2; CMB:+3; Init: +3
Speed:30'
Melee:
Cold-Iron Dagger (Spring-Loaded Wrist Sheathe)
Beta- Injection device (Spring-Loaded Wrist Sheathe) (Loaded with Potion of Cure Moderate Wounds 2d8+3)
+3 to hit Damage: (1d4+1, 19-20 x2, S or P)
Ranged: Bombs/Burst Jar/Alchemist's Fire/Liquid Ice/Defoliant/Holy Water/Shard Gel
+7 to hit (+8 point blank) Damage(2d4+4(+5 PB)+1d6 following round (splash:6 damage DC 16 reflex half) 20 x2 Acid (range 20 (only -1 per range increment over)
(look up others if desired)
+7 (+8 PB) Bramble Bomb: DC 16 tanglefoot bomb, entanglement's duration persists Int modifier (4) round. Additionally, transforms all squares in its splash radius into difficult terrain that persists for as long as the bomb's entangling effect.( Splash is 10ft +1 square, -4 squares)
Bombs (4?/7)x per day
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