Talysian Elderath's page

No posts. Organized Play character for csdershem.


Full Name

Talysian Elderath

Race

Human

Classes/Levels

Cleric 1

Gender

M

Size

M

Age

23

Special Abilities

Channel Energy, Aura, Etc

Alignment

CG

Deity

Cayden

Languages

Common

Strength 14
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 18
Charisma 14

About Talysian Elderath

TALYSIAN ELDERATH CR 1/2
Male Human Cleric 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 9 (1d8)
Fort +2, Ref +0, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Heavy Shield Bash -2 (1d4+2/20/x2) and
Gauntlet (from Armor) +2 (1d3+2/20/x2) and
Morningstar +2 (1d8+2/20/x2) and
Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Agile Feet (7/day)
Spell-Like Abilities Strength Surge (7/day)
Cleric Spells Known (CL 1, 2 melee touch, 0 ranged touch):
1 (2/day) Cause Fear (DC 15), Bless, Enlarge Person (DC 15)
0 (at will) Light, Detect Magic, Guidance (DC 14)
--------------------
STATISTICS
--------------------
Str 14, Dex 10, Con 10, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Contingent Channeling, Selective Channeling
Traits Desperate Focus, Reactionary
Skills Acrobatics -6, Climb -4, Escape Artist -6, Fly -6, Heal +8, Knowledge (Religion) +4, Ride -6, Sense Motive +8, Stealth -6, Swim -4
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Strength, Cleric Domain: Travel, Spontaneous Casting
Combat Gear Morningstar, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack, Masterwork (3 @ 3 lbs), Blanket, Holy symbol, silver: Cayden Cailean, Mug/Tankard, clay, Rations, trail (per day) (3)
--------------------
TRACKED RESOURCES
--------------------
Agile Feet (7/day) (Su) - 0/7
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) - 0/5
Rations, trail (per day) - 0/3
Strength Surge (7/day) (Sp) - 0/7
--------------------
SPECIAL ABILITIES
--------------------
Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Strength Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Contingent Channeling May transfer positive energy to ally who can use it to heal
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Strength Surge (7/day) (Sp) Grant +1 to a melee atack or strength check.