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About Talliree YndercookTalliree Yndercook:
Talliree Yndercook CG Half-Elf Barbarian Senses: Darkvision 60ft. Perception: +3 Investigation: +1 Insight: +1 Passive Perception: 13 Passive Investigation: 11 Passive Insight: 11 Languages: Common, Elven, Goblin Defenses
Attack
Handaxe +5
Javelin +5
Unarmed Strike +5
Attributes
Proficiency Bonus: +2 Saving Throws *Proficiency Bonus Applies
Skills *Proficiency Bonus Applies
Proficiencies
WEAPONS
TOOLS
LANGUAGES
Half-Elven Racial Traits
Fey Ancestry
Skill Versatility
Barbarian Class Features
Rage 1 Bonus Action, 2/Long Rest
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action. Unarmored Defense
Reckless
Danger Sense
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated. Feats/Attribute Increases
Equipment & Currency
Magic Items [ ]Attuneable Item, [x]Attuned Item
Tools
Clothing & Accessories
Weapons & Armor
Adventuring Gear & Supplies
Other Possessions
Background:
Urchin Proficiencies -Sleight of Hand -Stealth -Disguise Kit -Thieves' Tools You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each. You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life? Skill Proficiencies: Sleight of Hand, Stealth
FEATURE: CITY SECRETS
CHARACTERISTICS
Personality Traits
Ideals
Bonds
Flaws
APPEARANCE
Backstory:
Talliree Yndercook grew up in Waterdeep's Mistward as a small waif that was easily recruited by one of the gangs that vied for control of the city's underbelly with the promise of food and a shelter from the elements. The young half-elf proved to have charm and pluck aplenty that helped her out of jams when her swift feet and nimble fingers failed her. The gang, known as the Crimson Breakers, grew in power and soon had the sponsorship of several nobles looking to use them in their power plays. Pickpocketing and confidence scams were replaced with burglary and murder, and Talliree felt her heart grow sick as she learned what her "family" had become. She withdrew and kept to her close friend, Farlo Hen, a young boy just a little older than she. Farlo, though, was a human, and after only a few years, he was growing into a strong, tall, young man. A year ago, when Talliree was sixteen, she confessed to Farlo that she couldn't do it anymore. She couldn't stand by as innocent people were killed by the Breakers' enforcers. Farlo sold her out, and was tasked with taking care of Talliree, by beating her to a pulp and bringing her to the leader of the Crimson Breakers, an elf called Shiva Rune. Farlo was more than willing to carry out the task, seeing it as his chance for promotion. Unfortunately for Farlo, though, he didn't know Talliree as well as he thought. He had planned on overpowering her only to find her more than a match for his strength and much tougher than he thought anyone built on Talliree's slight frame could be. Talliree, angered and hurt by the betrayal, tapped into hidden wellsprings of strength and resolve even she hadn't realized were there. The rush as she strained to prove her strength was heady indeed and by the time she punched Farlo's lights out, she was laughing and enjoying the fight. Afterwards, Talliree realized her time with the Crimson Breakers was at an end, and decided to pull a stunt she might not have gone through with if she had been even just a little less giddy from the adrenaline rush. She took Farlo's picks and went to Shiva Rune's private quarters and stole a pile of gold from the gang leader's coffers. She slipped out into the night, stifling the laughter until she was out of the Mistward then cackling like a madwoman as she was finally free. For the past year, she has been bouncing around Waterdeep's poorer sections, distributing the gold among those in need while it lasted. Her charm and willingness to help out have earned her a small amount of trust from the city's underclasses, while her sense of adventure has kept her busy over the past year.
Talliree's fancy new cloak:
I'm imagining that Talliree grabbed the Cloak of Elvenkind on a whim as she was helping one or more of the other party members out of a tight spot. She found that the cloak's magic made it easy to slip past the thieves looking for the group, or to kill them without them knowing what was going on. It would have also become clear that Talliree's plans basically involve setting a goal, finding out what's in the way, and improvising a solution. |