Mathus Mordrinacht

Talisman of Harmony's page

57 posts. Organized Play character for CanisDirus.


Full Name

Talisman of Harmony

Race

| Active Effects: Radiation Badge, | Active Spells: None | Armor Environmental Seals: Active (1 day remaining)

Classes/Levels

| Male Vlaka (Tempered Pilgrim) Mystic (Empath) 2 / Skyfire Centurian

Gender

| SP 12/12 | HP 16/16 | RP 2/3 | EAC 12 KAC 13 CMD 32; Cold Resist 5 | Fort +0, Ref +1, Will +5; +1 vs. radiation effects | Init +1 | Perception +10 (Low-Light & Darkvision 60ft; Blindsense: Scent 30ft)

Size

Medium

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Vlaka, Vesk, Kasathan, Celestial, Ignan (6)

Occupation

Skyfire Legion Therapist & Chaplain

Strength 10
Dexterity 12
Constitution 11
Intelligence 10
Wisdom 14
Charisma 16

About Talisman of Harmony

"Do not be trapped by the need to achieve anything. This way, you achieve everything."
- Dune

Talisman of Harmony
Male Vlaka Tempered Pilgrim Mystic (Empath) 2 / Skyfire Centurian
Neutral Good Medium Humanoid (Vlaka)
Init +1; Perception +10; Darkvision & Low-Light Vision 60ft, Blindsense (Scent) 30ft

Defense
-------------------------------
SP: 12 HP: 16 RP: 3
EAC: 12 (+1 Armor, +1 Dex)
KAC: 13 (+2 Armor, +1 Dex)
AC vs CM: 21; Cold Resist: 5
Fort +0, Ref +1, Will +5; +1 vs. radiation effects

Offense
-------------------------------
Speed: 30ft.
BAB: +1 Melee: +1 Ranged: +2 Thrown: +1 Grenades: -3

Ranged
Static Arc Pistol +2 (1d6 E | Arc 2 | 50ft | 20 Charges, Usage 2 | Stun: Move)
Needler Pistol +2 (1d4 P | Injection DC +2 | 30ft | 6 Darts, Usage 1 | Analog, Injection)
- Ammo Load Out: Mk.1 Serum of Healing, Mk.1 Serum of Healing, Empty Darts x4

Melee
Cestus Battleglove +1 (1d4 B | Analog)

Ammo Tracker:
Total Darts: 6 | Fired: 0 | Remaining: 6
Total Static Arc Pistol Charges: 20 (U2) | Fired: 4 | Remaining: 16
Total Extra (Standard) Batteries: 1 | Used: 0 | Remaining: 1

Stats
-------------------------------
STR 10 (+0) DEX 12 (+1) CON 11 (+0) INT 10 (+0) WIS 14 (+2) CHA 16 (+3)

SKILLS (12) | (6+Int) = 6 skill ranks per level
Culture (2) +6, Diplomacy (2) +10, Intimidate (1) +7, Mysticism (2) +9, Perception (2) +10, Sense Motive (2) +10, Survival (1) +6.

Skill notes: Decrease Culture DCs by 5 to recall knowledge about culture's customs and related topics by 5, plus learn 2 languages for every rank in Culture taken. (Tempered Pilgrim)

Skill-related Tool Kits and Other Items: Trapsmith's Tools (+4 circumstance bonus to Engineering/Mysticism checks to disable traps), Aura-Translation Kit (+4 circumstance bonus for Mysticism checks to ID magical items), Linguist's Kit (+4 circumstance bonus for Culture checks to decipher writing).

"Dreams of Those Passed" Ally/Hireling Boon: Computers/Engineering/Physical Science +4

Languages: Common, Vlaka*, Vesk, Kasathan, Celestial, Ignan (6)
* Can use sign and tactile versions of this language as well as speak, read, and write

Proficiencies: Light Armor, Basic Melee, Small Arms.

Feats
-------------------------------
1 - Skill Synergy: Gain +2 insight bonuses into two skills that are already class skills (Diplomacy, Mysticism).

Spells
-------------------------------
Level 0 (DC 12) Spells Known: 5
- Detect Affliction
- Detect Magic
- Stabilize
- Telekinetic Projectile
- Telepathic Message

Level 1 (DC 13) Spells Known: 3+1 | Spell Slots: 2+1 (XX|X)
- Detect Thoughts
- Lesser Remove Condition
- Mystic Cure 1
- Share Language

Class Features
-------------------------------
1 - Mystic Connection: Empath
1 - Archetype: Skyfire Centurian
1 - Connection Power (Su) Empathy: As a full-round action, attempt a Sense Motive check vs. a creature (DC 20 or 10 + Bluff modifier). If successful, learn its general disposition and attitude toward creatures within 30 feet of it, gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive vs. target for 1 hour. Take -2 vs mind-affecting effects for 1 minute after using this ability.
1 - Connection Spell: Detect Thoughts
2 - Channel Skill (Su) +1: Insight Bonus to Perception and Sense Motive
2 - Mindlink (Sp) Cast at will, limited to 1/day/target. Touch as Standard action to impart 10 minutes of communicated information.

Special Abilities
-------------------------------
Vlaka Racial Ability - Buoy: As a Standard action, spend 1 Resolve Point to restore 1 RP to an ally within 30ft. Cannot use this ability again until after taking a 10min rest to regain Stamina (Sense-dependent, Mind-affecting).
Vlaka Racial Ability - Cooperative: Gain +2 bonus on skill checks to Aid Another and to provide Harrying Fire. Creatures using Aid Another on a Vlaka get a +2 bonus to their skill checks.

Other Features
-------------------------------
Vlaka Race - Perceptive: +2 to Perception and Sense Motive, Cold Resist 5 (stacks with cold resistance from one other source).
Tempered Pilgrim Theme (1) Theme Knowledge: Reduce Culture DCs to know about customs and related topics, +1 to Charisma, +1 to Culture checks.

Active Systems
-------------------------------
Society Subdermal Graft (System: Left Hand) - Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
System: Armor - Second Skin Armor (Environmental Protection available: 1 Days) Inactive

Magical/Hybrid Gear
-------------------------------
None

Serums/Medicinals
-------------------------------
Mk.1 Serum of Healing x3 (2x Loaded in Needler Pistol)
(1 used, 10/11/19)

Other Gear
-------------------------------
Second Skin Armor (UA1), Infrared Sensors Armor Upgrade (AU1), Personal Comm Unit, Environmental (+1 Fort Saves vs Radiation) Clothing, Uniform (Skyfire Legion) Clothing, Fire Extinguisher, Radiation Badge, Rope (100'), Religious Symbol (Sarenrae), Consumer Backpack.

Carrying Capacity
-------------------------------
Bulk: 1.9 / Encumbered: 6 / Overburdened: 10

Slotted Boons
-------------------------------
Ally - Amateur Hireling Access (Set 1: "Dreams of Those Passed")
Faction - Second Seekers (LE) Champion
Personal - Vlaka Heritage
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+4)
Social - Cultivating a Faith (Basic Boxes 4/5 Filled)
Starship -
Slotless - Starfinder Insignia, Marked Field Agent

All Earned Boons
-------------------------------
Ally - Amateur Hireling Access (Set 1: "Dreams of Those Passed").
Faction - Second Seekers (LE) Champion.
Personal - Vlaka Heritage, Quorlu Admittance (give to a new PC).
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt), Promotional Service Award (Organized Play Campaign Service Coin #801).
Social - Cultivating a Faith (Basic Boxes 4/5 Filled), Faction's Friend [] [] [], Contractor's Respect (Skyfire Legion) [] [] [], Yaraesa’s Wisdom [] [] [] [] [].
Starship - Hero of the Stars, Star Monster Slayer, Skitter Pal.
Slotless - Starfinder Insignia, Marked Field Agent.
Variable -

Starfinder Society Reputation
-------------------------------
All Factions: 8 Reputation (Tier 1)
Second Seekers (Luwazi Elsebo): 8 Reputation (Tier 1)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Exo-Guardians: 0 Reputation (Tier 0)
Second Seekers (Jadnura): 0 Reputation (Tier 0)
Wayfinders: 0 Reputation (Tier 0)

XP / Fame
-------------------------------
4 xp / 5 Fame

Credits
-------------------------------
1747

Starship Role Options:
-------------------------------
Captain: Diplomacy +10 (2 Ranks), Bluff +3 (0 Ranks), Intimidate +7 (2 Ranks)
Gunnery: +2 (1 Ranks)
Pilot: +1 (0 Ranks)
Engineer: N/A
Science Officer: N/A

PbP Botting Information - Coming Soon:
Coming Soon

All Information Current as of: 10/11/19

Adventure, Boon, & Purchase Logs:

Creation: 1,000 Credits

~~~~~

[] Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Q1: 1xp 2 FR 720 Credits
DT: Cultivating a Faith, Basic Box #1

~~~~~

[] [] [] Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

SOCIETY SUBDERMAL GRAFT - SYSTEM Hand - MODEL LEVEL PRICE - Single 1 150
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

1-01: 1xp, 2 FR 753 Credits + 200 Credits (sold album)
DT: Cultivating a Faith, Basic Box #2

~~~~~

[] [] [] Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
For tracking purposes, your GM should mark the name of your hiring organization here:  (SKYFIRE LEGION)

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

spell gem of lesser restoration (450; item level 5; limit 1)

spell gem of remove condition (450; item level 5; limit 1)

1-12: 1xp, 2 FR, 753 Credits
DT: Cultivating a Faith, Basic Box #3

~~~~~
LEVEL 2
~~~~~

Quorlu Admittance (Personal Boon; Limited Use)

Skitter Pal (Starship): Thanks to your efforts, the Starfinder Society managed to befriend the skittermander starship
engineer Ayoka and convince her to leave the Cult of the Devourer. When this boon is slotted and there are fewer than six
crew members on a starship, Ayoka can take on the engineer crew role on the ship. Her skill bonus in her role is equal your
character level + 3. Ayoka is considered to have ranks in the associated skill equal to your character level for determining
what actions she can take. Ayoka can perform only skill checks while acting a starship crew member aboard the ship, and
she cannot accompany the PCs or aid them in other ways—she’s just too dedicated to fixing the ship!

[] [] [] [] [] Yaraesa’s Wisdom (Social; Limited-Use): By helping stabilize Enereth-7, you’ve earned the attention of the
goddess Yaraesa. When you slot this boon, you gain a +1 bonus to all skill checks made to recall knowledge. You also gain
a +2 insight bonus to all checks made to influence or interact with followers of Yaraesa. Finally, once per adventure when
you roll a skill check to recall knowledge, you can check a box that precedes this boon to reroll the result.

2-03: 1xp, 2 FR, 720 Credits

DT: Cultivating a Faith, Basic Box #4

#####
8 Fame, 4126 Credits Available
#####

-250 Second Skin Armor (L1, 250c, E+1 K+2, D5, U1, LB)
-200 Infrared Sensors AU (L1, 200c, 1U, LB)
-100 Cestus Battleglove (L1, 100c, 1d4B, -, Analog, LB)
-750 Static Arc Pistol (L2, 750c, 1d6E, Arc 2, 50ft, 20u2, Stun, LB)
-60  Standard Battery (L1, 20u, 0B)
-105c Needler Pistol (L1, 105c, 1d4 P, Injection DC+2, 30ft, 6d1, Analog, Injection, LB)

---
Weapons & Armor: 1465c
Remaining: 2661c
---
-07 Personal Comm Unit (L1, 7c, 80u1/hr, LB)
-10 Environmental Clothing (L1, 10c, +1 circ vs radiation, LB)
-05 Uniform (Skyfire Legion) Clothing (L1, 5c, LB)

-150 3x Serum of Healing, Mk 1 (L1, 50c, 1d8, LLLB)

-20 Trapsmith's Tools (+4 circ to Eng/Mys to arm/disable traps, LB)
-200 Broad-Spectrum Scanning Kit (L1, +4 circ Perception checks to search, LB)
-200 Aura-Translation Kit (L1, +4 circ Mysticism checks to ID magic items, LB)
-200 Linguist's Kit (L1, +4 circ Culture checks to decipher writing, LB)
-15 Fire Extinguisher (L1, 15c, 20u1/rd, LB)
-100 Radiation Badge (L1, 100c, LB)
-02 Rope, 100' (L1, 1c/50ft, LB/50ft, LLB)

-03 Consumer Backpack (L1, 3c, +1 Str for Bulk, 0B)
-02 Religious (Sarenrae) Symbol (L1, 2c, 0B)
---
Other Gear: 914c (Total: 2379c)
Remaining: 1747c
1.9 Bulk

-1 Fame: Basic Hireling Access (Set 1 - Computers, Engineering, Physical Science) = Level + 0
-2 Fame: Amateur Hireling Access (Set 1) = Level + 2
"Dreams of Those Passed"