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 This is probably a pretty easy question, but I'm not seeing it in the feat description: What happens after you select the Leadership feat? I don't mean when you initially gather your cohort and followers, but instead I'm referring to what happens as you level. Do you gain the benefit of Leadership just the once, or do you recalculate your leadership score every time you gain a level, and then can add to your number of followers that way? Or do you have to take have to take the feat more than once? I have a character that is looking into perhaps starting his own Pathfinder Lodge, but I'm trying to figure out the logistics of doing so and Leadership seems to be the first start. Guidance on any other rules and/or systems would be greatly appreciated as well.  
 Interesting thought as I consider multiclassing Swashbuckler (Inspired Blade) and Magus: 1) If I take Swashbuckler at 1st level, then multiclass into Magus and take the Flamboyant Arcana magus arcana, is there any synergy between the two or do I have two completely different power sources fueling the same abilities? 2) Also, in taking Swashbuckler at 1st level and Magus thereafter, do I even have to take the Flamboyant Arcana, or can I take Arcane Deed instead since Flamboyant Arcana and 1st level Swashbuckler offer the same exact deeds? 3) Does a multiclass Swashbuckler/Magus with the Flamboyant Arcana regain Panache points the way a Swashbuckler normally does, as opposed to the specifics in the arcana? I guess this feeds into whatever answer is arrived at for question #1.  
 Hello everyone! I am attempting to create a ninja for a homebrew setting using the Pathfinder ruleset. The only constraints that I have are the following: 1) the character has to be female, 2) 18, 16, 12 10, 10, 8 and 3) she has to be a half-elf, 4) we have to start at 5th character level. I'm leaning towards strength as a dump stat and making use of weapon finesse, the agile enchantment, and sneak attack to support most of the damage. The setting is mostly low magic/monster, so there should always be sneak attackable creatures for the most part. I've also been really considering levels of monk to go unarmed, but I don't know how viable that would be. Here's a sample build: Str: 8
 Ninja 3/Monk 2 (Master of Many Styles)
 1st Monk: Snake Style
 The character will be an infiltrator, and will likely end up being the party face, so social skills will be a must. I would really like to mix Ninja and Lotus Geisha bard, but it doesn't appear as if those two things play well together. I had also considered making the two monk levels Master of Maneuvers. Does anyone have experience with a character like this, and/or any build advice? Any suggestions at all would be greatly appreciated.  
 Easy questions: with the Champion of Irori's Smite Chaos/Evil ability, how many smites do you get? This is regardless of the ability to convert ki points to smites. For example, if I have have a Monk 3 / Paladin 2 / CoI 5, does he gain the same number of smites as a 7th level paladin, or does he basically have 2: one from being a level 2 paladin, and 1 from entering the prestige class?  
 So I had a character recently (half-elf monkadin/Champion or Irori) get croaked by an umbral dragon breath weapon, then brought back to life on the spot. This got me to wondering what exactly he experienced for the brief time that he met the Enlightened One. Is there any written resources for this sort of thing, or does anyone have experience roleplaying this kind of situation, or does everyone mostly just get back up and dive right back into the dungeon like nothing happened?  
 I'm looking into creating a character for Carrion Crown, and I was wondering what everyone thinks about dipping two levels of Dirge Bard and then going the remainder with Hexcrafter? Mostly I've considered getting the two levels for the bonuses to saves vs undead effects as well as the ability to effect Undead with mind-affecting spells. I suppose this also raises a rules question: Would this make undead susceptible to the various mind-affecting witch hexes? I'm going to assume that using any abilities based on Intimidate are counted out since I'd think they wouldn't count as spell effects, but I'm not sure if hexes would fall into that gray area or not.  
 Hello folks! I am in need of a quick bit of build advice. I'm currently playing in a Curse of the Crimson Throne campaign as a level 8 half-elf monk/paladin/soon-to-be-Champion of Irori. Here are my stats: Str: 18
 Feats: Combat Expertise, Crane Style, Crane Wing, Dodge, Serenity (3.5 feat, allows Wis to be used in place of Cha for all Paladin abilities), Skill Focus (Acrobatics)*, Toughness, Weapon Focus (katana), Weapon Specialization (katana)
 The homebrew archetype I am using for Monk can be found here (it makes the monk way better, I hope people give it a shot!): http://paizo.com/threads/rzs2o5ch?Zen-Weaponmaster-Monk-archtype At level 9 I intend on taking my second level of Paladin, but I am torn over whether I should take the last Crane Style feat or Improved Critical. My question is would most advise taking the Improved Critical feat considering I'm using a Katana and have a good many number of bonuses, or is the AoO upon a deflection from Crane Riposte more valuable?  
 I didn't quite know how to say word this for the search function, so I figured I would ask here: If I wanted to make a character with terrible strength that has the ability to hurl people about the battlefield, how would I do that? Say for instance I have a high strength vampiric character, and I wanted him to have the ability to grab someone by the throat (grab or grapple mechanic) and throw them into/through a nearby wall, or anything similar, would the only way to do that would be the Awesome Blow feat/feature, or is there some other way to do that that is accessible by a PC?  
 Hello all! I would like to create a Dhampir character for a new Carrion Crown game I will be playing in, but I would like some help with the concept. A lot of the information I've gathered is from a couple of the Pathfinder wiki's since the the players guide, at least to me, seemed somewhat sparse especially in comparison to the one that came with Curse of the Crimson Throne/City Guide to Korvosa. I wanted to play a Death Dealer like Kate Beckinsale's character in Underworld, with a slightly lesser degree of form-fitting latex catsuits. :-P I was thinking of a background of a) being the bastard son of the one vampire nobleman that was obsessed with creating an heir with vampire brides (although perhaps he finds a mortal woman that is too enticing to pass up), or b) the spawn of the one vampire nobleman that wants to get rid of his vampirism, and tries an experiment where he attempts to transfer his vampirism into the soul of an unborn child. My question(s) are what kind of secret societies/government organizations are there in Ustalav that might require a secret agent to go out and enforce their interests and/or do investigative work? I am looking at multiclassing Inquistor and Magus (I know, not optimal but I think it could be fun), and I see that Pharasma has a huge presence but I think that perhaps has been done to death (pun intended). Is there a secret Cabal of Vampires lurking around? Or perhaps a human/mortal faction that would see great benefit in having a Dhampir agent around? Any other suggestions, or will none of this work?  
 Hello all! I have a character in a campaign that has recently switched from 3.5 to Pathfinder and I would like a bit of advice. I found an old Dervish Handbook, and in it was a pretty awesome build for a Fighter/Swashbuckler/Dervish/Champion of Corellon Larethian that I was shooting for, but in the conversion to Pathfinder I and my GM agreed that I would switch the character over to a Dervish Dancer (Ultimate Combat archetype) Bard, and I have been looking at my options since then. Stats are listed below, and unfortunately the ability scores are kinda set in stone. Name: Alieric Auraka'cam 
 Str: 13 
 I was allowed to continue using the Elven curved-blade sword even though it counts as a martial weapon. I was thinking of going with with a Kensei Magus because of the intelligence score, even though it would make spell combat useless, and possibly an Oracle of Wind or Battle to try and synergize with the bards use of Charisma. Any suggestions? I've seen a great many builds for the Dawnflower Dervish feat/archetype, but does anyone have any experience in using the UC archetype? Any ideas anyone would put forth would be greatly appreciated.  
 Is there any item/class ability/feat/etc. that allows a melee-based character to reflect/deflect spells a la the Spell Turning spell? I've searched all over and the most I've found (at least for Pathfinder) is the Ring of Spell Turning, and I imagined something that would allow the ability to function more like Crane Wing.  
 I have a level 6 half-elf monk (Zen Weaponmaster (Homebrew Archetype)) in a Curse of the Crimson Throne campaign with the following stats: Str: 18
 Initially I was fine with taking straight monk throughout the campaign, but after finding the Champion of Irori/Enlightenment on the SRD I find it almost perfect from a RP and a mechanical standpoint for my character. The problem is, of course, my having used charisma as a dump stat at creation. Could anyone suggest any feats/abilities that might allow for a Wisdom-Charisma substitution? Or is the lack of a charisma bonus not that harmful to a Champion of Irori build? Any other suggestions at all would be greatly appreciated.  
 Hello all! I have a character in a campaign that has recently switched from 3.5 to Pathfinder and I would like a bit of advice. I found an old Dervish Handbook, and it had a pretty awesome build for a Fighter/Swashbuckler/Dervish/Champion of Corellon Larethian that I was shooting for, but in the conversion to Pathfinder I statted my character out as a Dervish Dancer bard. For storyline reasons he's up for an alignment switch in the near future, and while I would prefer to go with Chaotic Good I think Bard synergizes a lot with Paladin due to Charisma so that's what I'm looking at as far as multiclassing. I also still get to take the CoCL prestige class, with a few tweaks and updates for Pathfinder. Although I got to change class and a few other things, feats and ability scores are currently set in stone. Stats below: Name: Alieric Auraka'cam
 Str: 13
 Weapon: Masterwork Elven Curve Blade Sword Feats: Combat Expertise, Dodge, Mobility, Weapon Focus (Elven Curve Blade Sword) Any suggestions on multiclassing, or would it be a good idea to stick with Bard until BAB is high enough for CoCL? Feat suggestions are also very welcome, I've been looking at the Dirty Tricks feat line, as well as the standard Power Attack-Cleave-Furious Focus feats.  
 After recently watching Crouching Tiger, Hidden Dragon, I was struck with a sudden desire to try and stat-up and play a Li Mu Bai-style character. I think this could be accomplished with a combination of Maneuver Master Monk and Kensai Magus, with possibly the Bladebound archetype added in to simulate the Green Destiny (which is, in my reckoning, an aldori dueling sword with the ability to do puncturing as well as slashing damage). My question is how would you build this character? And what would you do to mimic the wuxia ability to run up walls and glide all crazy?  
 Hello all! This is probably fairly obvious, but I am mentally hitting a snag and figured I would ask: The description of the archetype states that you can select a "bonus" style feat whenever the monk receives a bonus feat in its progression. Does this mean that the monk may just choose style feats instead of those bonus feats listed, or does the monk receive an *extra* style feat on top of the regular bonus feat, so two feats total?  
 I posted this in the Weapon Finesse guide thread, but I don't think that was the best place to ask for help, so here I go: Race: Elf (or Half-Elf, haven't decided) 
 Strength: 10 
 From another thread here, I got the idea of a wandering swordsman who doesn't draw his sword unless fighting a "worthy" opponent. To that end I want to make use of the Equipment Trick feat, so here are my thoughts on the first ten levels of my progression: 1 Samurai - Weapon Finesse 
 I like the synergy of the three archetypes (that and combining the Kensai and Sword Saint archetypes satisfies my OCD) and think that it might make for a pretty good maneuvers guy. Any suggestions, particularly on how best to utilize equipment trick, or when best to take the feat? I mostly want to use Samurai and Magus, but would be very perceptive to any other class suggestions. EDIT: To preemptively answer a question for something I just noticed: I believe my GM will allow me to use a Elven Curve Blade sword, both with the Kensai and the Sword Saints abilities.  
 Has anyone played as the frontman of an adventuring group with just the one "social" skill? Or is the general consensus that you need the full suite (Bluff, Diplomacy, Intimidate, Sense Motive) to generally play the part? Magus has only Intimidate as a class skill, and I've had thought of multiclassing with Inquisitor but that is becoming more MAD than I would prefer.  
 This may be an easy, common sense question, but I can't come to a definitive conclusion for myself: If I have mithral fullplate, could a magus wear it if he is at least a) level 7 and has class-granted access to medium armor, and b) takes the Heavy Armor proficiency feat? On the surface it would appear that this would be OK, as the Magus would have the required proficiency, but since the fullplate would act as medium armor then he would not suffer from arcane spell failure chances. Any confirmation as to this?  
 I have an idea for a Lawful Evil elven Magus that will take the Hellknight class and wanted to get a little feedback. Brief Backstory:   My character is from the much rumored hidden elvish settlement in the Barrowood in western Cheliax. While out gathering/hunting with his family and a contingent of other elves, they are set upon by an Erinyes that escaped the open hellgate in the Whispering Woods. His family is killed, as are most of the elves, except for the children which are slowly tortured and fed on by the Erinyes and her summoned devils over the course of a handful of days.
 The timely arrival of a Hellknight patrol finds him as the only survivor, although the ordeal leaves him permanently albino (think along the lines of Prince Nuada). The commander of the patrol is one Giordano Torchia, who then goes on to become the leader of the Order of the Gate, and as the elves were operating "illegally" within sovereign territory, Giordano takes the young elf as a slave. What follows are many years of trial and hardship under a cruel master, but eventually the elf learns to survive and adopts many of the infernal principles of strength and order. Upon coming of age, he earns a place as an armiger in the Order of the Gate, joining the signifer corps under Vicarius Torchia. 15 point buy, but its a straight 1:1 purchase of stats, with all stats starting at 10 and can be set to a minimum of 7 for additional points. I'm thinking this for a distribution: Str 13
 This is if I can possibly get a houserule where two-handed slashing weapons are allowed with Spell Combat, but at a -3 instead of the standard -2, so that I can use an elven curved blade. There is also a feat in the Might of the Magus 3rd party guide that does this, but requires a 15 strength so I might take the points out of Charisma for that. If none of that works out, then I'm going the Dervish route. I also intend on taking the Blackblade archetype. Yes, I know most folks dump Charisma, but I might do some "face" work, and so the bonus to Intimidate (and/or Diplomacy) is welcome. Anyone want to venture any ideas on a possible build with the Hellknight PrC? I'm thinking Magus 7 / Hellknight x, picking up the Heavy Armor proficiency feat along the way somewhere so that I could where the Hellknight armor. | 
 
	
 
     
    