
Race |
| HP: 10/10| AC: 16, 13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +5, W: +1 | Init: +5 | Perc: +5, SM: +1 |
Classes/Levels |
| Speed 30ft | Bomb: 5/6 | Infusions: 1st cure light wounds, expeditious retreat | Active conditions: +30ft speed |
Gender |
Male N Human (“Kellid”) Alchemist (Grenadier) 1 |
About Taleck
Hero Lab Character Sheet: Taleck
Male human (Kellid) alchemist (grenadier) 1
N Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
shortspear +2 (1d6+3) or
shortspear +2 (1d6+2) or
shortspear +2 (1d6+2)
Ranged bomb +4 (1d6+3 Fire)
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist (Grenadier) Extracts Prepared (CL 1st; concentration +4)
1st—expeditious retreat, cure light wounds
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Statistics
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Str 14, Dex 16, Con 12, Int 16, Wis 12, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot, Throw Anything, Extra Bombs
Traits ancient historian, reactionary
Skills Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +6, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +7, Perception +5, Spellcraft +7, Use Magic Device +7
Languages Azlanti, Common, Daemonic, Dwarven, Hallit, Infernal
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear wand of cure light wounds, acid (5); Other Gear studded leather, dagger, shortspear, shortspear, shortspear, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], sack, soap, thieves' tools, torch (10), trail rations (5), waterskin
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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