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Taldani's page

26 posts. Alias of Pierre Danis.


Full Name

Taldani

Race

Tiefling

Classes/Levels

Fighter Lv 5

About Taldani

Taldani
Male tiefling fighter (polearm master) 5 (Pathfinder RPG Advanced Player's Guide 106, Pathfinder RPG Bestiary 264)
LN Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 54 (5d10+20)
Fort +7, Ref +3, Will +2
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 silversheen glaive +11 (1d10+6/×3) or
. . dagger +8 (1d4+3/19-20) or
. . dagger +8 (1d4+3/19-20) or
. . dagger +8 (1d4+3/19-20) or
. . longsword +8 (1d8+3/19-20)
Ranged composite longbow +7 (1d8+3/×3)
Special Attacks pole fighting, polearm training, steadfast pike
Spell-Like Abilities (CL 5th; concentration +5)
. . 1/day—darkness
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Statistics
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Str 16, Dex 14, Con 16, Int 13, Wis 12, Cha 11
Base Atk +5; CMB +8; CMD 20
Feats Bodyguard[APG], Cleave, Combat Reflexes, Great Cleave, Power Attack, Weapon Focus (glaive)
Traits brigand, fiend blood
Skills Acrobatics +0 (-4 to jump), Bluff +2, Climb +4, Heal +2, Intimidate +8, Perception +2, Ride +5, Stealth +1, Survival +7 (+9 to avoid becoming lost when using this), Swim +4; Racial Modifiers +2 Bluff, +2 Stealth, brigand
Languages Abyssal, Common, Draconic
SQ hero points
Combat Gear caltrops, oil; Other Gear +1 breastplate, +1 silversheen glaive, arrows (20), composite longbow (+3 Str), dagger, dagger, dagger, longsword, bedroll, belt pouch, belt pouch, campsite kit[UE], candle, canteen[UE], chalk, compass[APG], earplugs[APG], fishhook, grappling hook, iron spike[APG], masterwork backpack[APG], silk rope (50 ft.), whetstone, 150 gp
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Pole Fighting -4 (Ex) Use a spear or polearm against adjacent targets with a -4 penalty.
Polearm Training +1 (Ex) +1 to hit and damage with polearms.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Steadfast Pike +1 (Ex) +1 to hit on readied attacks and AoO with polearms & spears.

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