Full Name |
Talcron Bronx |
Race |
Human |
Classes/Levels |
Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60' |
Gender |
Male |
Size |
6' |
Age |
25 |
Strength |
12 |
Dexterity |
19 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Talc Bronx
[dice=Series-21 plasma rifle, guided vs EAC]1d20+10[/dice] [dice=E&F Damage]1d8+5[/dice]
[dice=tactical shirren-eye rifle vs KAC]1d20+10[/dice] [dice=Damage]1d8+5[/dice]
Talc Bronx
Male human ace pilot soldier 5
CG Medium humanoid (human)
Init +4; Perception +6
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Defense SP 45 HP 39 RP 6
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EAC 21; KAC 22
Fort +6; Ref +7; Will +5
Defensive Abilities armored advantage
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Offense
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Speed 25 ft.
Melee tactical baton +9 (1d4+4 Blud; analog, operative)
Ranged merc nil grenade launcher +9 (By grenade; analog) or
. . series-21 plasma guide +10 (1d8+5 Elec & Fire; unwieldy, guided, sniper [250 ft.]) or
. . tactical semi-auto pistol +9 (1d6+2 Pier; analog) or
. . tactical shirren-eye rifle +10 (1d10+5 Pier; unwieldy, analog, sniper [250 ft.]) or
. . frag grenade I +7 (explode [15 ft., 1d6 Pier, DC 14]) or
. . frag grenade II +7 (explode [15 ft., 2d6 Pier, DC 16])
Offensive Abilities primary fighting style (sharpshooter), sniper’s aim
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Statistics
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Str 15 (+2); Dex 19 (+4); Con 14 (+2); Int 10 (+0); Wis 12 (+1); Cha 10 (+0)
Skills Acrobatics +6, Athletics +3, Engineering +4 (3 ranks), Medicine +4, Perception +6, Piloting +15 (5 ranks), Profession (bounty Hunter) +5, Sleight Of Hand +0, Stealth +0, Survival +5 (+9 for orienteering); (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Fleet, Quick Draw, Skill Focus (piloting), Sky Jockey, Weapon Focus (sniper weapons), Weapon Specialization (basic melee weapons)
Languages Common, Kasatha
Other Abilities focus fire
Combat Gear frag grenade I, frag grenade II, mk I serum of healing, mk II serum of healing; Other Gear ysoki refractor suit (upgrade: [i]darksight goggles[/i], jump jets), merc nil grenade launcher, series-21 plasma guide with 1 battery (20 charges)[AR], tactical baton, tactical semi-auto pistol with 9 small arm rounds, tactical shirren-eye rifle with 1 sniper rounds, astrogator’s kit[AR], battery, climbing kit[PW], infrared sensors, light projector[AR], mk 2 ring of resistance, navigator's tools, personal comm unit, credstick (228 credits)
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