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About Tadansi "Adan" Silvertongue"The trickster, the riddler, the keeper of balance, he of the many faces who finds life in death and who fears no evil; he who walks through doors."
"Stories are like spiders, with all they long legs, and stories are like spiderwebs, which man gets himself all tangled up in but which look pretty when you see them under a leaf in the morning dew, and in the elegant way that they connect to one another, each to each."
-=-=-=-=-=-=-=- Tadansi "Adan" Silvertongue Height: 5' 10", Weight: 160, Hair: Black, Eyes: Green
HP : 39 (5d8 + 1/level for Con)
Melee
Senses: Low Light Vision 60 ft., Perception +4
Fort: +3 ( 1 (Base) + 1 (Con) + 1 (Cloak) )
Concentration Check +8 (level 4 + Cha) -- Feats --:
B1 - Realistic Likeness
-- Skills --:
Total Points: 44 -- All skills are class skills, thanks to Bard class skills and Expert (choose any 10 skills to become class skills) Expert 1 x (6 (Base) + 2 (Int)) = 8
Acrobatics + 6 -- ( 2 Dex, 3 Class, 1 Rank )
-- Spells Known and SLAs --:
Kitsune Spell-Like Abilities (CL 5th; concentration +9): 3/day—dancing lights Bard (Sandman) Spells Known (CL 4th; concentration +8): 2nd (2/day)—invisibility, suggestion (DC 18)
-- Equipment --:
Starting Coin 6000 gp Weapons Rapier ( 20 gp )
Clothing Traveller's Outfit ( 0 gp )
Armor Leaf Armor +1 ( 1500 gp )
Magical Sleeves of Many Garments ( 200 gp )
Non-magical Dice, Normal ( 1 sp )
Additional Coin 632 gp, 4 sp
-- Racial Traits --:
Standard Racial Traits Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Feat and Skill Racial Traits Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile. Offense Racial Traits Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage. Senses Racial Traits Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light. Magical Racial Traits Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores. (Also see Realistic Likeness) Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights. -- Non-Racial Traits --:
Barroom Talespinner (S&S): You grew up listening to tales of adventure and piracy on the high seas and the sea chanteys of old salts in dockside dives. You learned all about what it's like to be a pirate by talking with the sailors on shore leave, and learned how to tell a tale (or perform some other pirate entertainment) yourself. Benefit: You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and one of these skills is a class skill for you. In addition, once per week you can make a DC 15 Knowledge (local) or Intelligence check to see if you know a popular legendary pirate tale, the telling of which grants you a +1 trait bonus on checks made to influence NPCs on the ship. Fast Talker:You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
-- Special Qualities --:
Bardic Performance 14 rounds/day (countersong, distraction, fascinate, stealspell) Barroom Talespinner (1/week) Make DC 15 Knowledge (Local) or Int to gain +1 to influence local NPCs. Change Shape (Su) Assume a single human form. Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Master of Deception +2 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks. Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate. Second Wind: Heal self 2/day as standard action, 1d4+1 hit points Sneakspell: Spell DC +1 (Ex) Bonus to spell DC if the target is denied DEX bonus. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
-- Player Notes -- :
-- Starting Statistics --:
STR 10 ( 0 ) (-2 Racial, 2 Points) DEX 14 ( +2 ) (+2 Racial, 2 Points) CON 12 ( +1 ) (2 Points) INT 15 ( +2 ) (7 Points) WIS 10 ( +0 ) CHA 17 ( +3 ) (+2 Racial, 7 Points) Level 4 increase: Charisma
-- Hero Lab Sheet --:
Tadansi "Adan" Silvertongue Male Kitsune Bard (Sandman) 4/Expert 1 (Pathfinder RPG Advanced Player's Guide 0; Pathfinder RPG Bestiary 4 0) CN Medium humanoid (kitsune, shapechanger) Init +2; Senses low-light vision; Perception +4 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 39 (5d8+5) Fort +3, Ref +7 (+1 bonus vs. traps), Will +7; +4 vs. bardic performance, sonic, and language-dependant effects Defensive Abilities trap sense +1 -------------------- Offense -------------------- Speed 30 ft. Melee bite +3 (1d4) and dagger +3 (1d4/19-20) and dagger +3 (1d4/19-20) and rapier +3 (1d6/18-20) and whip +3 (1d3 nonlethal) Ranged masterwork light crossbow +6 (1d8/19-20) Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate, stealspell) Kitsune Spell-Like Abilities (CL 5th; concentration +9) 3/day—dancing lights Bard (Sandman) Spells Known (CL 4th; concentration +8): 2nd (2/day)—invisibility, suggestion (DC 18) 1st (4/day)—beguiling gift[APG] (DC 17), grease, hideous laughter (DC 17), silent image (DC 15) 0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, message, prestidigitation -------------------- Statistics -------------------- Str 10, Dex 14, Con 12, Int 15, Wis 10, Cha 18 Base Atk +3; CMB +3; CMD 15 Feats Realistic Likeness[ARG], Spell Focus (enchantment) Traits barroom talespinner, fast-talker Skills Acrobatics +6, Appraise +6, Bluff +15, Climb +4, Diplomacy +12, Disable Device +10, Disguise +8, Escape Artist +6, Intimidate +8, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6, Linguistics +6, Perception +4, Perform (act) +8, Perform (dance) +8, Perform (oratory) +12, Sense Motive +4, Sleight of Hand +9, Spellcraft +6, Stealth +11, Survival +4, Swim +4, Use Magic Device +10 Languages Aklo, Common, Senzar, Sylvan, Tien SQ change shape, gregarious, kitsune magic, master of deception, sneakspell: spell dc Other Gear +1 leaf armor, crossbow bolts (40), dagger, dagger, normal dice, masterwork light crossbow, rapier, whip, cloak of resistance +1, handy haversack, ink, black, ink, colored, inkpen, loaded dice, superior, marbles, marbles, marbles, marked cards, parchment (10), scroll case, scroll case, sealing wax, signet ring, sleeves of many garments (worth 200 gp), thieves' tools, masterwork, trail rations (10), waterskin, wine, fine (per bottle) (10), 632 gp, 5 sp -------------------- Special Abilities -------------------- Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects. Barroom Talespinner (1/week) Make DC 15 Knowledge (Local) or Int to gain +1 to influence Wormwood NPCs. Change Shape (Su) Assume a single human form. Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Master of Deception +2 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks. Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate. Sneakspell: Spell DC +1 (Ex) Bonus to spell DC if the target is denied DEX bonus. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. |