Looking forward to the story and the sub system games included myself. This will be the next AP I will run for some of my groups, currently some are in Wardens, SF II's Graveworld, Mythspeaker then Prey for death. Some of my other groups are waiting to see the new (first really) AP for SF 2, thats does'nt just go for 5 levels!! REALLY wish they would have that GENCON only event with taking the castle, one can hope though!! Tom
They (Jenny)said in a GENCON panel there will be a playtest for us (THANK GOD!!). No timeline yet but I am assuming it will be in the still unannouced Tech book, along with the Teckno and Mechanic for what comes of that. 2026 is my best to shoot for for an official version so playtest by the end of this year maybe I suspect...?? More concerning for me is just a screenshot of the unannounced first real SF II Adventure path, no name or date or much of anything else. And I wonder if it will follow the new Hardcover only AP line that PF II is taking, I'm sure thats coming as well, just not sure when. For me this might be a good thing, BUT AP Hardcover reviews will be HUGE, as one could just buy module 1, see it it works for you and your group, and if not don't get the rest. Now we are forced to buy the whole 3 parter, so we will see how well this works and if the all in one hardcover gets a lot of the kinks out from what we have had before, for PF II and Starfinder 2nd Ed. Sorry for the thread hijack but wanted to post what else I'm "worried" about. Back to the subject, I hope we might get a couple different starship combat systems to try out, doubtfull but that would be the best for the playtest as they can go in so many different directions and only playtesting 1 would be a shame in my humble opinion :) Tom
Thanks for the detailed reply James, I knew I could count on ya!! :) I usually run the latest AP's, but with all the new things going on in our Golarian world its been a bit of a challenge honestly. And me trying to do then in the timeline compared to when they come out, oh boy.... But thats also part of the GM's fun to to tinker and such, or at least to me. Really excited out the Mythic AP's and hoping it got some extra care (passes) so there are the least possible problems it could possibly have. Your 2nd shot at Mythic so I would assume so. :) I know I need to get off my butt and start doing reviews, as some seem to be a bit underserved, or the person writing them had way different expectations and we need more and different takes on specific AP's. Sad that the AP forums get way less traction, views and posts as reddit and discord kinda took over compared to past years when those forums were THEE place to pick up tips, work arounds maps and pretty much anything under the sun!! Man those were the days!! Looking forward to what comes next from Team Paizo in the future and still nice to know you all can reach out and post some thoughtfull response posts. Tom
I am hoping Paizo gets back to playtesting some of their AP's before the street date,. Not all but some so things can be caught much quicker, as AP's usually don't have errata, just Devs (hopefully) posting in the AP's specific forum. Its a lot to ask (but we have 3 parters now not 6), but we all know by now reading an Adventure compared to playing it is quite different where problems stick out way more. Maybe a dedicated small team to do so. Probably won't happen but one can dream!! Tom PS, I am hoping to GM Tusk as one of my groups are following the Gods war arc, but I might have to switch to another AP sadly.
Its a Level 1-5 only hardcover, sad there will just be the 1st Level only Metal adventure out for GENCON official release, unless they are holding back for PAIZOCON annoucement, and I would assume some SF 2 Society scenario's needless to say. I have more than a few issues with the SF II rollout, but that deserves its own thread when I get some time.... Tom :( I also thought it was "Guilds" of the Graveworlds, from the latest video a couple days ago, OOPS
I must have completley blown past those posts sadly. I still think that having at least 1 free adventure would help those on the fence of trying the playtest and with none to be had. Except for total homebrew stuff. I think it just might hurt the playtest numbers a bit. What do you all think of the numbers of PF II compared to SF I players, then compared to SF II playtest results we will get back. For me I think SF has or had about 25-30% of the Paizo audience myself. Only 4 days left and we get all the good stuff and can't wait!! Tom
SWEET, can't wait for this and I even has some backstory for my Mech girl in Mechageddon on being an Envoy. Going on official mission from Ab station, but sadly a remnent of the Drift Event gobbled her ship and fellow Hellknight staff up.
Perfect Lea, (Oh I mean Tom)
It has not to date, just downloaded again today...... Map page 3 White Blank.... Map page 7 black with triangles and grey intermixed.... Map page 9 same issue Map page 12 same issue Map page 13 Same issue Map page 14 same issue Map page 17 same issue Map page 20 same issue Map page 23 Same issue Map page 24 same issue Map page 26 same issue Map page 29-34 same issue Map page 36 same issue Map page 37 same issue Map page 42 same issue Map page 44 same issue Map page 45 same issue Any clue when you will finally get around to fixing this? I know problems pop up but this is a pretty big one and still not even a comment or date to fix these yet Paizo team... ??!! Thank you Tom
I have mixed feeling on the change honestly. having 3 parters is nice, but I miss the 6 parters. QUITE surprised no 6 parter (that we know of anyways) for the Mythic, shocked that would'nt warrent one honestly. And if Wrath for PF II is'nt in the cards then perhaps a new Rift type concept/event opens up somewhere else to use the new mythic stuff upcoming in as of yet unexplored region might be quite interesting, and a 6 parter to please, LOL!!. I really felt the lack of a 6 parter in Quest for the frozen flame as it is the first exploring the Northern Barbarian lands and a 6 parter would have fleshed out a lot more about the tribes, how when where they live and intertribal dynamics my players kept asking for info on but other than just making stuff up, I could'nt give then a reply, kinda bugged me more than a bit, still a great AP though and everyone is having fun with it. Hoping we will get some cool info at Paizocon then GENCON on future projects and your new experiments in the AP line and await then next 6 parter whenever it shows up :). Tom Currently I am running 2 king games 1 Blood Lords 2 Age of Ashes 1 frozen flame Rust then 7 Dooms then some Starfinder games I have run every AP except Outlaws (I just did'nt like it), Sky Kings Tomb but will when I find the right group, Season of Ghosties (fell apart before we started sadly) then might run Wardens but want to see how the other modules go. Planning on running Prey Curtain Call Tusk for the gods death and mythic full storyline (Left a question post for ya James in the Prey product thread about that to!!) Thoughts? Tom
We got that list because I asked them in a live post a few months ago for it (and miracle of miracles they came through), then in another thread I started in the Roll20 forums on Paizo products for Roll20, this "Todd Roll20 Team
And between you and me, Season of Ghosts might not have released day-and-date, but I wouldn't count it out of the cards just yet for a Roll20 VTT conversion." That was 6 days ago so if Roll20 peeps start posting about what they are interested in seeing on Roll20 we just might get it (WINK) Tom
"Jenny Jarzabski Senior Developer Wed, Aug 23, 2023, 11:05 am | FLAG | LIST | REPLY
Even though we don't know how Mechs and Starships will be in the new version I made this post so that Paizo could see things from a different side or a better even balance. I'm not going to request some kind of crazy stuff but, when you guys are designing the gameplay for mechs and Starships, please take into consideration some types of campaigns that were not considered in the first Edition. That is 1 to 1, what I mean by this is one Pilot for one Mech or one Ship. Why would I request this kind of design?
"DID SOMEBODY SAY MACROSS?!! *A sparkly pink mech bursts into the room like the koolaid man* Don't worry, I agree with you and the team has had similar thoughts and discussions. Some of this may be implemented sooner than you think. My advice is to play Mechageddon! when it releases next May. ;) Edit for full clarity's sake: you can play Mechageddon! as a squad of mechs (that can transform into starships) with each PC controlling their own mech, or players can team up with groups of 2 or more depending on the mech frames they choose and work together. Hopefully, this will allow each group to play in the style that feels right for them, but we definitely assumed a squad approach when designing encounters." OUTSTANDING Jenny!! Tom
"First Things First
------------------------------------------------------------------------ Speaking of Mechageddon, Jenny’s favorite mech is a swarm mech with little AI controlled bits and bobs that can be sent out to do limited things. Thurston’s is the clock mech that has too many numbers on its face. ------------------------------------------------------------------------ Now for 2nd Edition, it has been in the talks for years, but they have been trying to find the right time to bring it forward. It will be 100% compatible with Pathfinder 2nd edition and under the ORC license. This means there can be time travel shenanigans with gunslingers and operative snipers. This may have already been done with the development team. ------------------------------------------------------------------------ Thurston is super stoked about finally getting three action economy for the game so now the games will have parity and not always be one step behind each other. In fact, Jenny and Dustin Knight spent time with the Pathfinder Remaster team, helping them and working on the books. This means they have a great handle on the rules and can hit the ground running with 2nd edition. ------------------------------------------------------------------------ Field Testing at Gen Con
------------------------------------------------------------------------ This is the most open playtest Paizo has put on and is a big behind the scenes on how your favorite games are made. They also promise to show some of their internal playtests and how they approach things. This could include blogs about their process and maybe streams of their playtests. ------------------------------------------------------------------------ “Gaming is about community. And by bringing the community into what we are doing, it’s going to make the product better,” said Thurston.
------------------------------------------------------------------------ “The classes you will see will be unlike classes you’ve seen before," said Thurston. “The classes we are doing for Starfinder 2nd Edition are not just sci-fi versions of Pathfinder classes.” They will be adding domains for Starfinder deities, even though there are no classes in Starfinder that need them. Those will be for when you bring over your Pathfinder classes into Starfinder. This means you can play a cleric in space. ------------------------------------------------------------------------ Some other tidbits Thurston and Jenny shared:
------------------------------------------------------------------------ 2024 will see the release of the Playtest rulebook to allow fans to playtest the game and help the team work out any of the kinks in the system. This will allow the community to be very involved in the process and fill out a feedback survey.
________________________________________________________________________ This " might" be of interest here and helps with a few questions posed at this point in time for SF II. Cheers Tom
Well being announced and having it go live just might be in 2 different timelines, that should work and as I recall the books are off to the printers already it should work if playtest starts in Nov/Dec :) just a thought that things are not just one thing or another, it can be flex as well, or so I hope anyways, or could be something else as well!! Tom
Posted in the Paizo Discord yesterday, NO panels from Paizo this year at GENCON, a few Paizo peeps will be in a couple of other panels , but that is it. Hopefully this will only be a one off year for this but I can't quite understand this decision. As there are still a lot of gamers are still moving away from 5th Ed, "they" (WotC) will be returning to GENCON this year in force and with the Remaster going on for Pf II and lack of Starfinder products and such. I would think at least some panels could/should have been on the boards for this year, but maybe thats just me.... Constructive thoughts people or not a big deal for you all? A very unhappy Tom (TRDG) And I took my usual vacation for this, SIGH!!! :(
The Basics so far Level 3 -18 (3 books but in long form, as well as new lore and different mech mechanics, feats and such) Starts on Planet Daimalko (Located in Inner Space) Book 1. You are part of the New Valor Defense Force defending a city from "Giant Creatures" :) Book 2 you go off planet into Inner Space Book 3. go back to the planet to fend off a new or just realized threat (A Demon from PF I is going to pop up here!! SWEET) There will be Mech combat but will also feature regular combats as well off and on 4 side jobs that you can run in the AP or as one shots. Spring 2024 release date at this point in time. GREAT start and can't wait, hope to be a player for this but ya know....... Probably won't happen :( Might not be a thing but it was mentioned, would'nt it be cool to have a starship change to a Mech and have a starship combat, and vise versa Tom
As someone noted there is more than a small number of areas in the Starmap in Ports of Calls that are not shown/listed on the map!! But maybe we can puzzle them out and pin/pen them in from all our experience, and maybe even a starfinder team member might help us out as well??!! (pretty please) Running games tonight but maybe start with a list of the places we would like to have on the map that is'nt there might be a good start!! Thanks Tom I'll be updating my virtual map in Roll20 myself as we hopefully get this going :)
|