100% maps as all my games, be it Pf II, PF I or Starfinder are played in Roll20 these days.
Some situations is in the mind like if your going on the 100th shopping spree in the same shops and such but first time shopping I usually have the shop and NPC tokens as it adds a lot of flavor to the setting of where the party is.
I'm running 2 of my 4 groups through Plaguestone right now :)
I did remake the maps as I hate the "watercolorey 5Ed" type maps, but it is a 1-4 level adventure so I did not expect Paizo to go crazy on them.
I'm a bit bummed about leaving Age of Ashes til later compared to the Beast I book. As I'm getting a group together for that and hopefully as a player instead of Gming it. But I have all the maps (MUCH better maps thank god!!) and dynamic lighting set up and 4-5 of the 6 players, just looking for a GM to run this for us every saturday evening, no luck yet.
The sheet is a nice start but PLEASE get those 2nd and 3rd attack penalties in there ASAP, we can wait later for the other bells and whistles me thinks ;)
Hey Lars, your in luck as this just got posted this morning on Roll20!!
Only a few more days until the long-awaited Second Edition of Paizo’s Pathfinder system arrives, and our adventuring bag is full of goodies for veterans and new players alike. Get ready for the launch of Pathfinder Second Edition with full support on Roll20 starting August 1!
"Launch Day Features on Roll20:
Pathfinder Second Edition Core Rulebook: full text and images, and fully shareable with your party thanks to Roll20 Compendium Sharing. Available to access both in your browser and in-app!
Upcoming Roll20 Features:
Fall of Plaguestone Adventure Path: The first campaign of the new Pathfinder will be converted to Roll20 in August! Stay tuned for a pre-order link when the system launches this Thursday.
I was a bit worried myself with no news except the blog post a few weeks ago about how excited the Roll20 team was with "working on it".
And now we know!!
Quite nice for me , I have the book in hand, but no PDF, so I'll go the CRB for Roll20( ya I know I'm buying again, but its only money and the convenience of it in Roll20 plus a free PDF just works for me.
2 of my 4 groups there I will be running Plaguestone then if we all like it we will do Age of Ashs, not listed yet on Roll20 but I bet it will be soon!!
The Pathfinder Playtest is here, and we’re making it as easy as possible to jump in on Roll20!
We’ll be unveiling the first version of the official Pathfinder Playtest character sheet on August 7th, which will be freely available to everyone on Roll20. To access it, simply create a New Game, and from the Character Sheet dropdown select Pathfinder Playtest (official). Your Pathfinder Playtest experience awaits within.
As an added bonus, all Roll20 users will have free access to the Pathfinder Playtest Flip-Mat Multi-Pack, converted with all the bells and whistles of dynamic lighting and advanced fog of war (these features are available to all plus and pro subscribers).
To claim yours, go to the Pathfinder Playtest Flip-Mat Multi-Pack item on the Roll20 Marketplace, make sure you’re signed in, and click CLAIM to claim your Flip-Mat pack. You can now add it in to any of your games by going to the Addon section of your game page and selecting Pathfinder Playtest Flip-Mat Multi-Pack from the dropdown menu, then clicking Add to Game. More instructions on adding an addon to your game can be found here.
Thanks for taking part in the Pathfinder Playtest on Roll20! If you have any questions or find any issues with the character sheet or anything else, please let us know in the Official Pathfinder Playtest Bug Reporting Thread.
Need a bit of feedback as I am thinking of altering how the PC's meet up for the beginning.
They will begin the adventure in the Shuttle that is close to landing on the station, when suddenly....
The Okimoro gets attacked by an unknown ship, The regular shuttle crew get wounded and can't perform their jobs. And good old Kreel pops up and asks for the 6 PC's help in defending the ship and landing it on the Station in one piece.
Not a full on Space combat but enough to put em on edge, then after getting to the station and at docking Bay 94 and kreel starts to tell them about things, you know what happens and then goes on from there by the book.
So hoping this is a great way to intro the PC's to each other (as well as bonding), have more of a buy in for Kreel and have an even snappier opening for this AP that should keep the party on the edge of their seats the first hour or two me thinks.
Yep, in PF it is so easy to mod things out in AP's for 6 players even on the fly I am so used to it, but the new system and AP, not so much. And a bit Nervous as well honestly.
I have 5 players all set once everyone gets their book or PDF, a 6th in the wings and once I get the mod and dig into it to see how the combat is set up I can go from there.
Curious to see if this will be as epic as RotRL when it launched, We all have very high hopes!!
Obviously a shorter AP as they stated but with getting familiar with and running/playing SF hoping I can add my own spin as I do in most PF AP's to get it a bit longer and a higher level, say 16 or so compared to the 12-13 I heard it will be officially by the end of Dead Suns
Very nice to see this coming about in the future and hope it is the best they can make it. Always loved the Baldur's Gate series and if they include the slow down real time mechanics like some other games it should work, but I'd also love the turn based option as well, but its not to be.
Kingmaker or Wrath of the Righteous would have been my 2 top picks, with Hell's Rebels coming in third.
Can't wait to hear about further updates and how it turns out, as well as the final release date.
I was wondering how that was supposed to connect and when I looked it up it did'nt, thanks Crystal.
My group is almost ready to go
Warpriest, Ranger, Unchained Rogue, Black Blade Magus, Druid and the last person still has not quite decided.
Once the PG comes out we do get the option to modify our build with that info, looking forward to seeing it soon :)
I'm taking a wait and see til all the other unknown books are listed (and finalized and not shifted around as much, but I see how this happens at times) for 2017, BUT
Change the title please, its fairly obvious to many it just does'nt fit, especially for newer players not in the PF loop.
Next, I GM AP's mostly and a player of them, though not often enough, so I'm curious how these organizations can be "plugged into" specific APs.
From a GM PoV more than a player as the new stuff for players seems pretty good so far.
OK here it is from the very last of the youtube podcast
-VERY Pathfinder lore centric (Shattered isles) because of the Starfinder AP out at the same time
-NEW RULES for doing underwater adventure/exploration focus (and character options to!!) taking up about 1/3 of the 2/3's exploration dungeon heavy areas.
Module 1 The Last Outpost by Jim Groves
Module 2 Into the Shattered Continent by Robert Bowls
Module 3 The Flooded Cathedral by Niko Colio
Module 4 City in the Deep by Emery Scott
Module 5 Tower of the drowned dead by by Ron Lundy
Module 6 Beyond the veiled Past by Thirsty Hilman
Cheers, forgive if I misspelled the authors.....
Know Directions latest Podcast (138) Highlighted (though they almost forgot to by the end of the show)the newly announced AP at GENCON.
To me they almost forgot because they were to busy discussing the lack of new info on Pathfinder stuff in general compared to Starfinder at GENCON. LOL
I'll listen again and see what they said exactly,
Thanks for all the replies gang!!
One of the reasons I put in SF is that for more than a few it might be competing with the three other AP's a bit. Not that I want it to, but with no info a total mystery always has me wondering what we will get.
I would hope they will showcase all the new bells and whistles in SF's first AP, NOT looking for a random table to roll if there is a spacecraft to spacecraft encounter called for during said AP. Hard to do in the voids of space, but I wonder if many of the areas in space you fly through is very specific, not just the unexplored worlds....... :)
OK, I know this is not the SF forum!! LOL
I did hear some spoilers for the Strange Aeons and it kinda put me off for the end game, but most of the fun is getting there so once I get the starting AP's I will know if this will work for my various groups.
For Ironfang I think most of the players will be quite happy with a mostly outside wilderness run, hopefuly somewhat in freeform besides the Hob Army you has to stop from rampaging around and gobbling up so much land, citizens and livestock :)
Not counting GS (don't even get me started on that :() the last real outside adventure was kingmaker so this is still my top pick to have/GM/ and/or play.
RoA if they get the underwater rules all cleaned up and fun/ easy and makes sense as well as showing off some of the forgotten lore and the hunt for the colonists this might be right up there for some fun adventuring indeed.
1. Strange Aeons
Lovecraft Horror adventure, curious to see how this one turns out.
2. Ironfang Invasion
Wilderness type adventure with squad based tactical combat, and we get to fight/Guerrilla warfare a Hobgoblin Army.
As long as it is better than Giantslayer I'll be happy and call me old fashioned but this is the one I am most excited to GM, or play!!
3. Ruins of Azland
Check up on a lost colony and find out it vanished, new underwater fighting rules (well needed me thinks) as about a third of the AP is undrwater.
The new rules alone makes me happy and searching for the lost colonists could be pretty cool and different to.
4. Starfinder AP ?
Nothing known at this time, but for me this needs to be the best AP to date for me to consider running this, playing less so. As a GM I don't have a lot of space maps (and I play my games online/Roll20. so that could be an issue. As well as Alien terrain maps......... LOL
So this is the biggest question mark for me of the 4 at this time needless to say.
My interest ranking as of now is
1. Ironfang Invasion
2. Strange Aeons
3. Ruins of Azland
4. Starfinder AP
As we get more info I'm sure this will change and I will buy all of them, but you know some have favorites that keep the blood pumping to see what we actually end up with :)
Thanks Adam, so not much of the social combat aspect in this AP, I'll just add in some of that into my Hell's Rebels game I am GMing.
Research is also fine as well and looking forward to seeing what is going on when it comes out!!
Anyone put together some cool random encounters besides the usual suspects while the party is travelling around, before, during and after curfew in Kintargo........?
I have just had 3 ad hock ones so far
1. In the daytime Party runs across a family that the Thrune Guards and those pesky Chelly Cit group Thugs are and watching while making said family picks grain up off the street from their family wagon.
Thugs alone at first stopped and tried to extort some grain (then chucked it on the street as a tactic when denied), then the regular Thrune guards showed up to check out what was causing the street blockage. Thugs then had to play nice and cover up what they were doing to the farm family.
Family was witness to a snatch and grab earlier on two of Laria's servent children from the Longroad Coffee house. Different group of Thugs getting a head start on the Unsactioned Excruciation episode.
2. Red Jill New would be recruits ambush the party while in the heart of RJ territory during curfew at night coming from a mission. The full fledged RJ band is watching from nearby on who "passed" and who "failed" this test to join them as well as checking out this new Silver Raven group that just popped up for threat potential LOL
3. During curfew in the middle of the night while party was sneaking around to the "haunted barn (Livery) they see in the distance Thrunes own personal guard surrounding and heheading some poor soul they found/picked up/just met/caught.
An arms, mint tea and fine cloths Bell Tower connected smuggler bound for Laria's coffee house eventually, but did'nt make it needless to say.
What have you all put in your campaign so far and in what module?
This is my second running of the first mod as the first group had life issues come up and could not continue.
GMing this one as well and running session 5 over at Roll20 today!!
This Ap is WAY better than Giantslayer and quite fun to plan and do prep work, let alone run it. 6 PC party and they finally almost have the wasps nest cleaned lout and can;t wait to see how the Rebel mini game concept works out in game. :) The players as well I suspect, LOL
I think you and you players will have a blast playing through this, just make sure you and the players like playing urban AP's is all I would caution about in general.
Good luck and hope to hear from your group if you do in fact get this going.