Pale Security Guard

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Organized Play Member. 989 posts. 4 reviews. 1 list. 4 wishlists. 6 Organized Play characters.


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Thanks Tim, still waiting to see when Paizo will fix the PDF maps as I play on Roll20 instead of face to face, like many do these days for various VTT's.

I have run a smattering of these myself and hoping its pieced to gether pretty well, mixed reviews so far but we will see as everyones tastes differ, and then some for us Forum goers here, LOL

Thanks again for the info

Tom


Do the maps listed have names or anything to maybe find something close on a flip map or other maps?

One of my groups just now asked if I have this yet to run....... GULP!!

Tom


Thanks for the heads up on my questions and can't wait to dive in!!

I see we lost Vanessa to WotC, bummer as I assume the $$ must be pretty good, but I'm sure there are others to pick up her mantle sooner or later!!

Best of luck on future projects your working on and looking forward to returning to Sandpoint soon, then Mantis this summer.

Tom :)


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JonDemand wrote:
So just received my Pre-order PDFs, and the interactive maps are only included in the file per chapter version, and half the maps are just blank, is this a known issue?

Has this been fixed yet Aaron and if not like it seems to be so far any ETA on this please?

Thanks

Tom


Thanks James, I think the last thing you posted was some kind of assault or infiltrate the Red Mantis home base for the leader on their Island, then the Mark of the Mantis was listed and that was to tide us over as you tried to squeeze in your Mantis Home base and Leader story line, But ya things change and I hope you get to write that one!!

How did Mark of the mantis do if I could ask?

Will we get any Mantis remastered archtype info before the release date by chance (pretty please with red Manits sweet poison sprinkeled on top!!)

Also will we get any new mantis lore on the organization itself as well in this adventure?

Thanks again!!

Tom


Thanks Zaister!!

Tom


It going to be very fun romping around Ab station and its Ghosty levels, and hoping it fleshs out the station a bit more, and perhaps fill in some blank map spots so we can slowly piece together the overall layout and eventually get a full usable map!!

One can dream it at least, can't wait to run this for my groups!!

Tom


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We got that list because I asked them in a live post a few months ago for it (and miracle of miracles they came through), then in another thread I started in the Roll20 forums on Paizo products for Roll20, this

"Todd Roll20 Team
Permalink for 11786066Quote Report
Thanks Tom! Love the insights. Consider this HEARD.

And between you and me, Season of Ghosts might not have released day-and-date, but I wouldn't count it out of the cards just yet for a Roll20 VTT conversion."

That was 6 days ago so if Roll20 peeps start posting about what they are interested in seeing on Roll20 we just might get it (WINK)

Tom


Bummer, so I'll hold off til its fixed, thanks bud

Tom


James and we, get to see what he has been talking about the last couple years about a Mantis adventure he has been thinking a lot on and wants it to be told(unless this is something else James??).

CAN'T wait to see the new Remastered Red mantis in all its glory and seeing the tweeks that go along with it!!

My most memorable characters when I get to actually play and not GM IS this one.

SUPER EXCITED for this and I wonder if this will add more lore to our sweet sweet Mantis "Hit Squad" society.

Tom


QUITE excitexx for this and all my groups are as well to see how this pans out and how different and how the same for PF II. I am sure Paizo learned there lesson from the PF II Playtest and made more than a few adjustments, but thats more for the Playtest adventures rather than the rules one might think.

Come on GENCON, it seems so far away but getting ever closer!!

Tom :)


Yep, Empires Devoured REALLY has me curious on what this will be about, and I suspect also for that higher level play that will be critical for SF II!!

as well as loving new flip maps needless to say!! LOL

Tom


Has the map issue been fixed yet? Been down with the flu/cold so did not get a chance to get this yet sadly :(

Thanks

Tom


Did this ever get fixed?

Tom


A bit worried with missing maps and 2 so far who said its not so good but I'll find out Wednesday.

3Here's hoping for the best

Tom


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I'm just happy Roll20 is going to carry it:) And they will do a bit of PF I love to (finishing Return of the Runelords AP) WOW

Tom


Thanks Thrawn82

Yep I am very well used to this from the beginning of my PF I, then SF I and now PF II AP games (of 5-6 player groups) I run for a lot of groups. For me post remaster it seems to be a different power curve all things added in.

Wait and see and see how it effects my Season of Ghosts game, I've seen the effects from other AP's post Remaster, maybe it will be like it was before, but I'm betting I will still see that power creep honestly

Tom


Got it, thanks for checking on this, Usually just tweeking to elite monster stats has done the trick before for my 6 player groups, but post Remaster, I have to tweek more at times and though in an extra extra monster for it to balance like it was before.

But maybe I'm just an outlier here if no one else has experienced this yet while using the remastered and the newer classes in their groups for AP's.

And Thanks Davelozzi for that blurb, I missed that!!

Tom


Good deal

Thanks Aaron, hope things are well with ya in the new year bud

Tom


REALLY REALLY hoping that the Unique Ancestries/Species we will have in SF II will NOT be watered down because they also have to fit perfectly into PF II for those who will only use them for that and not SF II.

I see a lot of players posting (not here usually but a couple of us but other places one can imagine :)) about this big worry, yep I know Team SF II has said this will not be PF II in space reskin, but just a friendly reminder that more than a few of us will hold ya to that.

That being said the 2 shown works for me so far, well done!!

Though the air breathing thing seems a bit strange honestly, but somewhat understandable.

Tom


We most def NEED more than 4 ship roles regardless, most of my Starfinder groups are 6 strong!! Plus, how many classes will we get... way more than 4, and class should play a part in this in some form one would hope.

Tom


Pretty excited for this final AP and I have a LOT of high hopes for this.

Really hoping I can be a player in this for once before GMing it, but we will see :)

Tom


Will the Red Mantis be in here by chance?

Thanks

Tom


TRDG wrote:

Just caught up with this months Paizo stream and the info there was quite nice for this.

I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic, Kineticist and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.

Thanks

Tom


Just caught up with this months Paizo stream and the info there was quite nice for this.

I do have a concern though, as the power creep from the Remaster, some of the newer classes, Psychic and at least 1 of the playtest classes then what we will get for Player Core 2. So will the remastered monsters get a bit of a power bump? As I have noticed that these days post remaster and other things listed above the combats seem a lot easier for most of my groups with the pre remastered monsters very much noted.

Thanks

Tom


I'd like to see this on Roll20 myself :) Just caught up with the monthly stream and its looking good on the changes and rewrites mentioned.

One question I had was there any updates to the maps or it it still the originals from each original PFS scenarios?

Thanks

Tom


Upright Bear is super popular at my tables, anyone elses as well?

Tom


Will Roll20 carry the Playtest when it officially starts Starfinder team?

Thanks

Tom


Finally found some time to watch and it was quite fun to see!! Starfinder flavor did come through which was very comforting to see.

My one takeaway is you need to change the name of Hero Points to Star points, as it was very jarring and for that moment it felt like a PF II reskin in space game.

Also I hope they do the Special Ed Hero Point deck like Pf II that has the more specific things one can use the "Star Points" for as they are a big hit in my PF II games. Honestly the Crit hit and Fumble decks for SF I is hit and miss as many of them when pulled just don't apply sadly :(

Looking forward to more shows like this!! :)

Tom


Any idea when starfinder Expand will be ready to go by chance, I know your all busy with the remaster but a LOt of my SF players want to know.

Thanks

Tom


No ship combat subsystem or JUST a "lite" one would be a deal breaker for me and the groups I run honestly. It just has to be a part of Starfinder 2nd Ed.

The SF team, and us to a way lesser extent have just under 2 years to come up with something different, better, more fun and engaging and ease of use.

If the team and/or the player/GM base at large can't figure it out by then then we might as well shelve it right now and get onto other things and sadly other systems perhaps for some.

An extreme but many of us feel this has to be in here, just like if SF II feels to much like a PF II subsystem and not its own thing a lot of peeps are going to drop it pretty fast.

Hoping when the play text hits this GENCON we will have stuff to work with, to still use the base SF I but could be easily modified to fix the issues many are having. Or yes a whole new system not thought of before.

Honestly I think the KEY thing here is they need to have a working ship combat and specific scenarios and or a short module day 1 of of playtest release, or perhaps even multiple systems to test out to see what works the best for most. Lots of work yes but I think that would be worth it for everyone in the long run to do it right with multiple ways one can play test ship combat.

Also hope they have a meaty playtest module to run through to run all the base classes through for the base SF II. Just a play test with just a "do what ya want and report back" kinda thing would be a real shame.

Paizo has said they learned their lesson from the PF II playtest debacle, so hoping this is already in the works.

I did think the have a separate feat tree for starship stuff might be a way to go. So one would have your base SF II character stuff, then your Ship combat stuff separate So one won't gimp the other, at level X one gets a class feat and a starship feat, perk skill adjustment or whatever.

The ship crew roles have to be better defined is a given then. And specific and interesting perks one can choose for each crew position, so not just the gunner, capt or whatever has the "fun stuff" while others get bored at their stations.

Also it has to be easy on GM's to run the enemy ship, or ships :)

Tom


NOTE we have only seen a slice of the Soldier for SF II....

I'd like to keep this name and perhaps go more wild on archtypes and such :)

Tom


Almost thinking that the ship should be its own NPC, base stats then players can give it a boost. Kinda like we have it now but in a different way,

Ship rolls init as well as the players as it will have its own turn, and depending on how the players do their checks and actions efects the ship on its turn.

That may simplify things perhaps, just a thought, kinda like the Kingmaker kingdom has its own pers sheet of stuff others can effect it turn by turn

Tom


NOT super thrilled about the new ship combat, players want to see the star map, their ship and the enemy, and see it all manuever around. This should not be 5th Ed theatre of the mind thing here 24/7. But might be some nuggets to grab for SF II.

Me thinks at best for SF II there should be 2 kinds of ship combat, Quick and lite as above, then a more meatier one but still streamlined compared to what we have now in SF I.

Tom


This does look interesting and quite different than the SF I Mystic thats for sure, not sure I like it just yet.

Key for me is the mechanics for the general "slap on Med pack" check in SF II, (IE Treat Wounds in 10 minutes for PF II) when it shows up in the pre playtest here, or in the official one next year at GENCON. As anyone trained in Medincine and a healers kit (for us here a Med pack kit) I would thin has access to.

If thats kind of the same then the Mystic should have plenty of other options other than heal so that should add a lot of fun.

Mystics overall in my SF I games very rarly heal, way more combaty spell and gun focusedor skill checks in and out of combat, curious to see with the the Stamina being gone how this might change, if at all.

Fine with the extra spell slot, not so sure on Primal though....

Looking forward to the live stream I'll have to rewatch as I can't be there live sadly

Oh and live action reports that are sure to come from the SF II team as well, those are fun, how about a live play on those please :)

Tom


Ya, I figured, can't get em to even reply to basic stuff, ala the remaster as in new character sheet, support and all that. Let alone Starfinder stuff, so frustrating I tell ya!!

I would assume that SF II wil be easier to have as it now has the PF II system , but its Roll20 so who knows..... Sadly

Did ya restart your game yet?

Tom


Very nice Aaron, let us know how it goes when you get it started up again bud!!

As long as your "here", ANY hope for Roll20 having the Expand book next month, Scoured Stars AP, and finally as SF I wrapes up with ye old Mechagedon?

Also will they be doing the playtest as well next year??

Thanks

Tom


My Starfinder groups are VERY exited to get this book, me as well!!

Tom


Thanks for all the replies so far gang!!

As I posted before I won't be doing much mix and match as I want the systems completely separate. Not just to dip into SF II to grab stuff to spice up my PF II games or vise versa.. I see more than a few peeps here who hav'nt even played Sf I and that kinda has me a bit worried that a slant is being given to Paizo (at least on this one dimentialnal forum here) that this is what will be used by most players.

But I am counting on Thursty to stick to his word that it will be a separate system, (yes one can mix and match but the system will not be built for this almost exclusivly) As I think most SF I players want the PF II system but only for SF II play, so to speak.

On the Playtest II blog I had that gut check, of oh man, here it goes early PFII class runs. when they should focus on how the revamped SF II classes will run with each other first and foremost. But later Thursty posts eased my mind a bit, thank god, LOL

Just a bit of a ramble as PF II remastered gets closer and closer, so we will see what we have to work with for SF II playtests and such.

Tom


The Hero point deck by Jason Bullman is great!! I use them in every PF II game and is quite a hit, the extra text is nice, and just right as not to OP or means nothing, a nice thing to have to spice up the game, as well as the PF II Crit Hit and Fumble decks.

Can't wait to see what new card decks we will get for SF II!!

Ha Ha

Tom


Well its the last of SF 1st Ed so I'm game for anything here. Hope to actually be a player instead of the GM for this.

REALLY hope we get some super fleshed out and cool NPC's for this as well!!

Tom


The 3 action economy and a whole new Starship system, perhaps 2 kinds, one with more crunch and maybe one with more narative, which we will know a bit more about once Expand comes out in under 2 months.

Tom


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"Jenny Jarzabski Senior Developer Wed, Aug 23, 2023, 11:05 am | FLAG | LIST | REPLY
5 people marked this as a favorite.+
Acadamae Student Korvosa
IvoMG wrote:

Even though we don't know how Mechs and Starships will be in the new version I made this post so that Paizo could see things from a different side or a better even balance.

I'm not going to request some kind of crazy stuff but, when you guys are designing the gameplay for mechs and Starships, please take into consideration some types of campaigns that were not considered in the first Edition. That is 1 to 1, what I mean by this is one Pilot for one Mech or one Ship.

Why would I request this kind of design?
So that I could play campaigns like a dogfight in space where every player has their own unique starship (like star wars) for mechs I would Say, Evangelion, Gundam, or even Macross.

"DID SOMEBODY SAY MACROSS?!! *A sparkly pink mech bursts into the room like the koolaid man*

Don't worry, I agree with you and the team has had similar thoughts and discussions. Some of this may be implemented sooner than you think.

My advice is to play Mechageddon! when it releases next May. ;)

Edit for full clarity's sake: you can play Mechageddon! as a squad of mechs (that can transform into starships) with each PC controlling their own mech, or players can team up with groups of 2 or more depending on the mech frames they choose and work together. Hopefully, this will allow each group to play in the style that feels right for them, but we definitely assumed a squad approach when designing encounters."

OUTSTANDING Jenny!!

Tom


SWEET, I thought we might get something like this from the hints given before, great to be confirmed Jenny, thanks!!

Tom


My players in my SF groups have mixed feelings and I get the feeling they will go by my thoughts when I get this.

I've played a couple of the scenarios way back when, no clue what but hoping the linked writing is outstanding and perhaps a little extra stuff here and there to fill things out for more support and interest from us old hands.

Tom


Its fine as it is almost a year out at the next GENCON, but nice to have the forum around :)

Tom


Great to see some Pre test pre changes and how its changing in developement on the Soldier.

Will the Field test be updated by chance?

Thanks

Tom


Thanks Drift for the links and great catch Karma on the Thursty interview!!

Tom


Really curious to see how it all links up and having players level up almost every session> I bet it will be more like 2 sessions for my groups as we all like to focus on RP and really getting to know each character, instead of a combat sim 24/7...... LOL

Tom


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And here's one with Paizo's own Jason Keeley and John chatting in Digital Divination about the Starfinder 2nd Ed news :)

https://www.youtube.com/watch?v=8sHzw2Db-IQ

Tom

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