I ran both of my SF II groups as flashback while sleeping in the Drift about how they all got on this mission, ran the interviews, (Man some had big problems getting in, LOL) Then they wake up to the sounds of alarms going off, but not in their bunks but in the escape pod and prisoners!! Ha Ha, worked out pretty well and both groups loved this starting out compared to other SF adventures. Good times I have to say!! Tom
Looking forward to the story and the sub system games included myself. This will be the next AP I will run for some of my groups, currently some are in Wardens, SF II's Graveworld, Mythspeaker then Prey for death. Some of my other groups are waiting to see the new (first really) AP for SF 2, thats does'nt just go for 5 levels!! REALLY wish they would have that GENCON only event with taking the castle, one can hope though!! Tom
Yep specific rules override general ones, might be nice to have a tag or something to note it when these come up in AP's and adventures. So how are all your groups fairing in the games so far? Mine is in 2nd place at the moment and they are quite curious as to then next events, so not to bad so far Tom
They (Jenny)said in a GENCON panel there will be a playtest for us (THANK GOD!!). No timeline yet but I am assuming it will be in the still unannouced Tech book, along with the Teckno and Mechanic for what comes of that. 2026 is my best to shoot for for an official version so playtest by the end of this year maybe I suspect...?? More concerning for me is just a screenshot of the unannounced first real SF II Adventure path, no name or date or much of anything else. And I wonder if it will follow the new Hardcover only AP line that PF II is taking, I'm sure thats coming as well, just not sure when. For me this might be a good thing, BUT AP Hardcover reviews will be HUGE, as one could just buy module 1, see it it works for you and your group, and if not don't get the rest. Now we are forced to buy the whole 3 parter, so we will see how well this works and if the all in one hardcover gets a lot of the kinks out from what we have had before, for PF II and Starfinder 2nd Ed. Sorry for the thread hijack but wanted to post what else I'm "worried" about. Back to the subject, I hope we might get a couple different starship combat systems to try out, doubtfull but that would be the best for the playtest as they can go in so many different directions and only playtesting 1 would be a shame in my humble opinion :) Tom
This is a GM discussion thread so NOTE Spoilers ahead!! I'll be running 2 groups through this and just had session 1 with one of them. Players made their own characters, but took the backstories from the Pregens to link to Professor. LOVE the city map and a couple of others, but not the others so much. So I added a bar and others for my taste as well as getting the players more in the mood. Over half my groups are vets of SF I and PF II so they were raring to go and it was fun with the slow burn, until the Assassin drone took that fatefull shot (I am thinking afterwards it might have more impact if the Professor is alive and gets KIAed in the bar or just outside rather than just a holo, but we will see. Party was all reved up for their first SF II Official fight when they were like what a long chase scene. But they got into the spirit and that went well. WE RPed a lot to get into character so we ended when they got to Agent Z's off and on home base, saw the smoke then the Assassin drone go to the shadowy figure then crash just in front of the smog bank...... So session 1 went real well for everyone, I did end up scrweing up the chase scens as I forgot to move the drone forward in every chase event, but we survived.... I think instead of adding a level to the adventure I'll add in the 2 SF II scenarios Collisions Wake then Invasions Edge, so they will get to level 3 or 4 by the end of this, should work pretty well. So how are your Metal City Murder games going, any problems or things you did and added for extra flavor? Tom
Hoping we get a SF II special Hero point deck with those (extra things one can do) like in PF II, as I have noted the reg Hero points not used til the end of the session mostly for throw away rolls before the session ends. Still early yet so not sure if this will trend like it did in basic PF II Hero points, before the special deck came out... NOTE I call my Hero points "Drift Points" as Hero Points just don't work for me as Drift Points fits way better for the SF II Theme!! :) Yep and even made my own basic cards to boot, Ha Ha!! Next with the weapons being a bit different as well as more ranged combat overall the old SF I Crit hit and Fumble decks don't really work the same in SF II compared to SF. So I'm hoping for this to come out as a new product SOON please. Tom I
Session 1 completed over last weekend, the player group was REALLY curious on whats going to happen. They nailed the vibe with their backstories with a little help from me and our Councilor girl :) I added a delapidated (not used for a long time now sadly) Demi god champion greek house for them to fix up in their downtime for a base. The Sardine run was quite wild and fun, I added in a map and ships and all the sailing boons and mishaps per run. Team did not have the best dice luck so came in 3rd place but a couple of cool things happening will give them a couple more metals. Now I am trying to figure out the maps for the day 2 games. oh and in the middle of the nite they will get a knock on their broken champs door with a problem in the Copper house :) Tom
My first group of the 2 I am running this for 1. Male Minotaur Barbarian (chip on his BIG shoulders against the local Gods as his father did something to displease one of them (Orc Mother and Father) and son (born a Minotaur because of the curse and the birth killed her mother) is suffering for it, seeking redemption.. not local to the Islands but close by) Came from a supply ship who docked on this Fatefull Island 2. Male Minotaur Kineticist (Looking for rumored magical beasts that might boost his new found powers, not from the Islands. Took a Passenger ship to this Island 3. Female Undine human Oracle (on a ship a sentient? storm sunk her ship and the last thing she remembered was throwing a spear into the heart of it, woke up on a beach where Terpsime found her and helped her to her Villa, and to greet her other guests as they arrived. 4. Male Orc Druid with Terror Bird Companion (Self imposed exile from his tribe after a local dragon mishap caused by adventuring group and dragon killed most of his tribe. Seeking power and redemption to make up for this to his tribe.) Not Local. Came on a Military Frigate then jumped ship 5. Human Male Fighter ( His warrior Poet father trained him then sent him out into the world to make a name for himself as his training was not up to Fathers standards. Shield Breaker became his nickname and not for how "great" he was...) Not Local and came on a Merchant ship to see these fabled Islands before their power diminished even more as the gods seemingly retreat further from this are... Came from a trading ship he paid passage for to the Island 6. Male Strix Champion (Grew up training in a Temple of The Mentor in Blades after another Champion of that local Diety saved his life when he was a child. Years later they let him out to see what his destiny might bring him and the temple) Local born and raised The Hook for each was that Termsime was at the bedside of one of the last old cyclopse who was a fading fortune teller, a date was mumbled and 6 people would be on this Island, must be invited by her for something perhaps good or bad for the Islands, names were given then the death of their last would be Island champion showed there was something to this prophesy so specific messages were handed to each when they first stepped on the Island or from where they came from. Tom
Hey team, I know your busy and all with GENCON and the release of SF2 and all. But could you guys send the SF2 Society Scenarios over to them sooner rather than later? So they can start working on them so we get a chance to play them besides Murder in Metal City please?!! Thanks More than a few of us are waiting on this :) Tom
Thanks for the detailed reply James, I knew I could count on ya!! :) I usually run the latest AP's, but with all the new things going on in our Golarian world its been a bit of a challenge honestly. And me trying to do then in the timeline compared to when they come out, oh boy.... But thats also part of the GM's fun to to tinker and such, or at least to me. Really excited out the Mythic AP's and hoping it got some extra care (passes) so there are the least possible problems it could possibly have. Your 2nd shot at Mythic so I would assume so. :) I know I need to get off my butt and start doing reviews, as some seem to be a bit underserved, or the person writing them had way different expectations and we need more and different takes on specific AP's. Sad that the AP forums get way less traction, views and posts as reddit and discord kinda took over compared to past years when those forums were THEE place to pick up tips, work arounds maps and pretty much anything under the sun!! Man those were the days!! Looking forward to what comes next from Team Paizo in the future and still nice to know you all can reach out and post some thoughtfull response posts. Tom
I am hoping Paizo gets back to playtesting some of their AP's before the street date,. Not all but some so things can be caught much quicker, as AP's usually don't have errata, just Devs (hopefully) posting in the AP's specific forum. Its a lot to ask (but we have 3 parters now not 6), but we all know by now reading an Adventure compared to playing it is quite different where problems stick out way more. Maybe a dedicated small team to do so. Probably won't happen but one can dream!! Tom PS, I am hoping to GM Tusk as one of my groups are following the Gods war arc, but I might have to switch to another AP sadly.
Irizata wrote: How is the connection with third parties and VTTs working these days? Any chance this'll appear on Roll20/Demiplane? My group isn't going to adopt Foundry at this point, so I'm trying to figure out what my options are for running virtually as we're in 4 different cities now. Yep, Demi will have it and if you buy there you get the Roll20 tokens and maps for free is what they are doing now. Mythic is not in Roll20 so will have to copy paste whats needed, but doable. Tom
Thanks for the replies, yep I have all the day one stuff covered and the 1-5 in my original post. It just strikes me as strange no AP day 1. I guess for new SFII players it might be better for them but for us PF II and SF I vets it is somewhat lacking none the less. Could they have made the deluxe module at least level 2 so there's a bit more meat on it perhaps? I think I'll add in another level or 2 even (god forbid) when I get to run it honestly. The Crashed starship in Society play really has me interested so perhaps I will try to attach the scenarios to the deluxe Ed, until we get the undead planet 1-5 module. That should be close to a longer campaign for most of my players who want to not have multi characters going in all different directions , rather a long and steady 1 character campaign. Other GM's and Players milage will most dev vary, to be expected. Tom PS I do like the crashed ship invasion theme in the other society scenarios in later months but as they are not day 1 I did'nt think to mention them, just the 1-5 module.
Thanks for the info on the players guide, can't wait. As I posted before somewhere I was a bit, where is the WOW Factor in the new Mythic, but I think it is the context of how this all works out, or so I'm hoping. As a vet of the PF 1 Mythic I am sure pains were taken to not have that happen again and we should know in under a month if it is, is'nt or just something totally different and a different experience than what I (and many others) expected. So for me I'm still VERY fired up to run this and see how it goes for me, and my players!! Tom
Good Starship Combat Playtest coming (no timeline given yet) Weapon damage got boosted Solarian upgraded
Not so good No new Adventures and Adventure path on day 1 Launch, and none announced so far (I'm sure they will at GENCON, as they have to save some stuff for that!! Has me a bit concerned, especially if one has burned through most or all of the Playtest stuff. And this will be the FIRST time Paizo has launched a rules edition with no day 1 Adventure Path...... YIKES
I can understand somewhat with the rules still being set, smaller team and what not, but just having a Level 1 only module (deluxe or not) and 2 society Scenarios one can buy day 1 then nothing til 2 months later with our beloved undead planet level 1-5 Adventure, I think will hurt the launch compared to having something more that just what we will get. But it is what it is and I guess we could count the Free RPG day small module as well in a pinch. Tom
Has anyone added extra encounters or games for the 3 day festival by chance for the "security Party" to sink their teeth into? I think the group I am running this for would like a bit more meat before things start going WRONG.., LOL Thanks for any and all suggestions!! PS The party will be going right into Spore War after this AP is done so maybe add something in to hint at things to come?? Tom
Will we get any extra Mythic "things" in this AP by chance to supliment the base 1-10 Mythic or just as written in the Mythic rule book? I was also a bit underwhelmed when reading this 2nd Ed Mythic, BUT I know one has to play a system (be it as a player or a GM) before really getting the feel of liking it, broken, unplayable, just right and so forth. I DO get the context of the adventure will play a HUGE part in how it all shakes out, then we have the Revenge of The Runnlords AP just announced at the end of the year for the high Mythic play. So I'll be GMing both of these when they come out, and hope to maybe be a player in one as well :) Tom
Its a Level 1-5 only hardcover, sad there will just be the 1st Level only Metal adventure out for GENCON official release, unless they are holding back for PAIZOCON annoucement, and I would assume some SF 2 Society scenario's needless to say. I have more than a few issues with the SF II rollout, but that deserves its own thread when I get some time.... Tom :( I also thought it was "Guilds" of the Graveworlds, from the latest video a couple days ago, OOPS
Thanks James, sorry for the super late reply, work and gaming has taken up a LOT of my time. I'll see how Tusk plays out but I think I can modify things a "bit" so it might work out. But need part 2 and 3 to be sure. Thanks again!! Oh, also might it be feasable to add some mythic to this or the other AP by chance in your opinion, ya I know a lot of extra work but I think with how epic this Godsrain is going, I don't want to wait for the Mythic AP. Totally understandable the extra time and care to get that all done to be announced. Tom
One of my groups (and I) are VERY interested in following The Gods Rain per the Adventure release, the plan is/was... Prey For Death, all set (One off Party) Curtain Call / Level 11-20 (New Party) Triumph of the Tusk / Level 3-12? (New Party) So I was thinking that maybe we could do Tusk after Prey, then hit Curtain call with the same party from Tusk, or might that not work? Any advise or thoughts?? Thanks Tom
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