Cool, thanks ya going to turn it into a battle, the PC's manning the stryker have to drive , and shoot and spot incoming. Once a hit is made that enemy crashes or flees, what have you, but Stryker might also take damage and slow the convoy or one of its vehicles gets blasted, more a flavor battle but should fit right in and give it that real retreat the planet is lost and need to leave ASAp feeling, or so I hope
They just took the update back thank god
November 6, 2019
Unfortunately, the update missed the mark - and more critically, created usability issues for users. As a result, we’ve decided to roll back the update and revert to the previous version while we continue work on the new Zoom. The code released yesterday is still available on the Dev Server, including yesterday’s hot fixes, for your continued input.
We apologize for the inconvenience to our players and GMs, and are grateful to our community for the quality and volume of constructive and passionate feedback we received.
The rollback is effective now.
So no need for a thread on this, end of thread disruption, sorry gang
So the playtest will not drop today but on Friday late afternoon PST?
Just making sure here as I have one of my groups to start Age of Ashes Friday at 4 PM CST and we have held off so players could choose the 4 new playtest classes.
Guess I'll have to delay another week, but it is what it is I guess
Well have you tried prepping large maps and with dynamic lighting yet? Most of the Roll20 users are not to happy and it doubles my prep time. I'm glad someone is happy with it but most are not, so the way I posted above is pretty valid in my humble opinion, was'nt meaning to "scare" anyone but it is a Huge issue to a LOT of users over there, but enough of derailing this, sorry folks.
Welp, might have to change my reply as Roll20 pulled another stupid and the update they did today makes playing and especially running games almost impossible with no scrolling bars and a mouse driven broken zoom.
Thats 3 PF II, 1 PF I game and 1 Starfinder game that won't be running til it gets fixed, IF it ever does, maybe someone at Paizo could have a word with them, never hurts to ask at least
Finally found a time slot to get this game going for a new group I just formed
For those who have run this or are running this now, what might be some things to watch out for?
Classes are still up in the air as we are waiting for COM to drop next week but right now I will start it like this
1. It will open with the players on a military transport ship map heading planetside. (with R20 animated space map background) Still debating if a short but sharp swarm ship engagement (trying to think of a way to have them all take a turn as just gunner and not a full space battle) should happen or they have about a half hour RP time getting to know each others characters, explore the ship map a bit and a few sprinkled in soldier NPC's in their unit that will get flattened in their first and 2nd combat dirtside as the squad gets whittled down til only the Pc's and maybe 1 or 2 NPC's remain.
2. they land at the base and get drill Sgt hussled off and into the base and get their instructions, have a bit of time for rumors and meeting NPC's as they start to grasp the dire situation of the war at this time then get ordered out for their first patrol.
Spending a LOT of time on finding, buying and creating maps as the ones provided needless to say leave a lot to be desired sadly.
I have the transport ship map, 1st base and the first 2 actions maps done and ready to go so far.
Thanks for any insight and help here gang
100% maps as all my games, be it Pf II, PF I or Starfinder are played in Roll20 these days.
Some situations is in the mind like if your going on the 100th shopping spree in the same shops and such but first time shopping I usually have the shop and NPC tokens as it adds a lot of flavor to the setting of where the party is.
"These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don’t need to have the same runes."
So I need to have at least 1, +1 Striking Rune on one of my Sawtooth Sabers and if so that gives me a +2 circumstance bonus to Damage added to the base 1D6 Damage as it is now a 2 for damage dice, correct?
Then as I upgrade the striking rune then +3, +4 and +5 it goes up I'd assume.
Or does this work another way, as I am trying to decide if my Human Rogue will go the Red Mantis Assassin or the Aldori Duelist archtype for the Age of Ashes AP.
The Pathfinder II Beast book they are working on right now, no release date as of yet. Next they are going the Charactormancer route, early 2020 I beleave. And they will also be putting the Age of Ashes out, no clue when sadly.
Cheers, been on Roll20 over 7 years now, man how time flies when your having fun over there. :)
Best bet as well as posting here is to go to the Roll20 Marketplace & Creative Content forum and start a nice and polite thread there, you will just get a "can't annouce until release time, but it lets them know what the gamers want. I'd preffer Age first, Beast 2nd then Charactermancer last, but not in the cards at this point. And they are updating the character sheet, but not as fast as many of us like :)
LOL, everyone has their own specific tastes, I was quite unhappy the way they changed up the latest PF I AP map style. If I wanted those kind of visuals I'd be playing that "other" system, ya know...
But as I said its understandable for a 1-4 level adventure and its just a real good all around intro module to highlight the new system as well. And I can bask in the glory of AoA's map style !!
I'm running 2 of my 4 groups through this on Roll20 and have had 4 sessions for each group, nice all around Adventure and look forward to many more before the groups complete this.
All the players are really taking to PF II, NICE!!
My only quibble is the "watercolory 5th Ed style" maps, but understand its just a 1-4 level module, so I made all new ones. Age of Ashes have great maps with the style I like though!! Thanks for that Paizo hope it stays that way!!!
Thanks for the kindly reply Bunny!!
Yep,, I found a GM and all set to go as a player with 5 others for a party of 6 in a couple weeks for Age of Ashes, YIPPEEEEEEEE!!!
Thanks for passing the feedback, also a lot of Monks and Rogue players so the -4 (2nd Attack) and -8 (3rd Attack) for their Agile Fist/Light Weapon attacks would also be something needed as well please :)
And on the last posters thoughts
Well PF II just came out and PF I has been out a long time when Roll20 picked it up so I have no problem paying to get the new Compendium for PF II.
I bought the physical book then bought the Roll20 Compedium for ease of use in game for Roll20 then I got the free PDF here because of the Roll20 purchase, and a discount on the Roll20 product, works for me.
And its nice to support the 2 companies that are making this happen!! :)
Others mileage may vary but for me this is a non issue in and of itself
You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don’t meet the prerequisites.
You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion’s steed ally.
Seems kind of overpowered or am I missing something here for a level 1 Ancestory Feat?
Thoughts and ruling please?
I'm running 2 of my 4 groups through Plaguestone right now :)
I did remake the maps as I hate the "watercolorey 5Ed" type maps, but it is a 1-4 level adventure so I did not expect Paizo to go crazy on them.
I'm a bit bummed about leaving Age of Ashes til later compared to the Beast I book. As I'm getting a group together for that and hopefully as a player instead of Gming it. But I have all the maps (MUCH better maps thank god!!) and dynamic lighting set up and 4-5 of the 6 players, just looking for a GM to run this for us every saturday evening, no luck yet.
The sheet is a nice start but PLEASE get those 2nd and 3rd attack penalties in there ASAP, we can wait later for the other bells and whistles me thinks ;)
I'm looking for a GM to run the Age of Ashes AP for a group I am gathering over at Roll20 as I'd like to actually be a player instead of GMing for once!!
I have myself and 2 other players and have some Discord vetting of a further 6 potential players but sadly no GM's yet so I'm going to try here.
I have the Pro account so you can be a free user and still have my R20 perks, Dynamic lighting, access to the PF II CRB compendium in and out of game.
Hoping to get 6 players (including me) so if/when legit life stuff comes up we can still play our weekly Saturday game with less than 6 (and that tends to happen from time to time in my experience.
The game has to be Saturday after 6 PM CST as I GM 3 other groups over there and that is the only time available between that and work.
So if anyone is interested post here or PM me, be it here or over at Roll20. Just look for the Saturday evening Hellkinight Hill Looking for group listing and my handle over there is
Tom (with the Archer Icon)
Thanks for any considerations
And we can hook up on discord as well as PM's for any further discussions as needed :)
Hey Lars, your in luck as this just got posted this morning on Roll20!!
Only a few more days until the long-awaited Second Edition of Paizo’s Pathfinder system arrives, and our adventuring bag is full of goodies for veterans and new players alike. Get ready for the launch of Pathfinder Second Edition with full support on Roll20 starting August 1!
"Launch Day Features on Roll20:
Pathfinder Second Edition Core Rulebook: full text and images, and fully shareable with your party thanks to Roll20 Compendium Sharing. Available to access both in your browser and in-app!
Upcoming Roll20 Features:
Fall of Plaguestone Adventure Path: The first campaign of the new Pathfinder will be converted to Roll20 in August! Stay tuned for a pre-order link when the system launches this Thursday.
I was a bit worried myself with no news except the blog post a few weeks ago about how excited the Roll20 team was with "working on it".
And now we know!!
Quite nice for me , I have the book in hand, but no PDF, so I'll go the CRB for Roll20( ya I know I'm buying again, but its only money and the convenience of it in Roll20 plus a free PDF just works for me.
2 of my 4 groups there I will be running Plaguestone then if we all like it we will do Age of Ashs, not listed yet on Roll20 but I bet it will be soon!!
One of my groups picked out this to play as we all wait for PF2 to drop.
We will be doing session 4 (on Roll 20) and they will meet the ArchBaron and I just know they would want some kind of a handout, or none would sign.......
Anyone have any ideas or how to RP this as a handout will really make the scene rather than just RP talk and sign per the module
Thanks for any and all help here gang
Pretty fun module so far for all!!
My group just got there, tripped the teeth trap and just survived the "ambush" it created.
Next session this Saturday so curious to see how my crew handles it.
The way I started this I used a backstory person noted in each my my player characters backstory to "gift/quest them" some type of "metal" was all they knew that might help with X threat (again going from each players backstory) that has to get to The Double Rose Inn at Roslar's Coffer.
Worked fairly well as it gave them a chance to figure out their character a bit better and RP and note stuff out and inside of town before the long/short boomflash goodnite :)
I'd like to know as well as I do all my games over there, though I remember from the team saying or posting that VTT's will get access as a priority, I think from one of the Twitch vids if I'm not mistaken.
Roll20 has about 4 million as a player/GM base so a pretty big audience there so fingers crossed this will be available day one, as well as the single module Fall of Plaguestone, then Kingmaker Com AP for PF II as well :)
VERY Interesting and I think I am liking this news for a number of reasons/
I GM a lot of Pathfinder I games on Roll20, and play when I have some extra time (which is usually not much sadly). In my 4 game groups most have shown an interest in PF II but have reservations... Til they see the final product in a few months, My main group I did the most with the playtest and had very mixed results from them, as well as I, LOL
Age of Ash's looks like a good start, not to sure about the new module(Fall of Plaguestone) for it as of yet though. BUT having a beloved PF I AP converted to 2nd Ed and with some extra bells and whistles as to updating and having some content from the good video game into it as well just might making the switch over to PF II a lot easier for my players, and I.
The 5th Ed beast stats doesn't effect us in the least but we think its a good step to test the waters as they said in the twitch stream last Friday and could give them new opportunities they might not have had otherwise.
For me right now it is a wait and see til the CRB for PF II drops so I can dig in and see the final version before I decide to dive right into it and GM any PF II games compared to sticking to PF I.
I've dabbled in Starfinder off and on and as there is a more robust AP line now finally I may also fill any extra time if not running any PF II games with that.
I;ll also quiz all my players ASAP on their take of the new system and will most likely run them something so we all get a first hand experience with it then make decisions on our current campaigns of
Kingmaker, Middle end of mod II (Main group)
So a lot could change, a little or nothing at all, so still overall a wait and see but nice to see Paizo is not just sitting there not doing anything new and different, gotta give them credit for that at least me thinks!!
I'm hoping for something totally new and fresh, besides a new unknown area we havn't had an AP in yet for the kick off of PF2.
What is everyone else interested in as a theme and where you are most interested in taking place?
Me maybe something about Dragons, like helping a good/Neutral/chaotic or heaven forbin an evil one who might be having second thoughts on his evi; ways dragon out through out the AP as we hav'nt had that as of yet :)
Party has a long way to go then, they just took care of "The Traveler", finally cut a deal with the captured and kind of abused Lulabby (why does every player try Blunt force trama Diplomacy EVERY time, hell a simple bribe would have worked as I pre plotted that aspect out before their "meeting" at the river crossing, but only if captured and at least 1 of her minions still lives, LOL Compared to what was written.
All the snide hints she gave while being "talked to" went right by the party sadly, but quite entertaining I have to say.
Next they just walked into the outskirts of the Goblin cave, told once to leave by Gobo guards put on alert as party tramped right up to their doorstep plain as day and talked smack to em, They were met with a small shower of arrows, and a gobo mooning the party, but they called for reinforcements as the offended party nailed said green butt with a Ray of Frost, LOL
Reinforcements arrived and party fled after a final warning as a much more heavier shower of arrows came their way (but still land at their feet as another warning, not to kill). Left it with them scouting the Roadcrew house area as plans are hashed out at the end of session 5 last night.
Good times so far
Thanks again for the info