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![]() Thanks James, sorry for the super late reply, work and gaming has taken up a LOT of my time. I'll see how Tusk plays out but I think I can modify things a "bit" so it might work out. But need part 2 and 3 to be sure. Thanks again!! Oh, also might it be feasable to add some mythic to this or the other AP by chance in your opinion, ya I know a lot of extra work but I think with how epic this Godsrain is going, I don't want to wait for the Mythic AP. Totally understandable the extra time and care to get that all done to be announced. Tom ![]()
![]() One of my groups (and I) are VERY interested in following The Gods Rain per the Adventure release, the plan is/was... Prey For Death, all set (One off Party) Curtain Call / Level 11-20 (New Party) Triumph of the Tusk / Level 3-12? (New Party) So I was thinking that maybe we could do Tusk after Prey, then hit Curtain call with the same party from Tusk, or might that not work? Any advise or thoughts?? Thanks Tom ![]()
![]() I must have completley blown past those posts sadly. I still think that having at least 1 free adventure would help those on the fence of trying the playtest and with none to be had. Except for total homebrew stuff. I think it just might hurt the playtest numbers a bit. What do you all think of the numbers of PF II compared to SF I players, then compared to SF II playtest results we will get back. For me I think SF has or had about 25-30% of the Paizo audience myself. Only 4 days left and we get all the good stuff and can't wait!! Tom ![]()
![]() Honestly I'd like some fresh new factions that might be for Starfinder 2nd Ed. Then maybe in an official AP that will cross over (you one is going to come sooner or later , right?...) Where they might start that in PF II's Golarian. If its an official AP then I'd GM it but otherwise no cross content mix for me, but I can see others who might like doing just that. Tom ![]()
![]() I aways assumed all the Playtest material will be free if you only want the PDF's, but if you want it in book form you will have to buy it. Just like the PF II playtest did for all of this. I'd like someone from Paizo to comment on this and why the change if we now have to buy the Playtest adventure, SFC II Playtest Scenarios and Playtest flip map this time around, besides the obvious it took time and money to make em. It is a playtest after all...... Thanks Tom ![]()
![]() And more info after I prodded some more Will be on Demiplane day 1 Mellie Doucette — Today at 2:10 PM
And then a fast-follow (we'll have them up day one if we can, but I can't make a guarantee yet!):
And then when it releases we'll have the second playtest module as well. SWEET Tom :) ![]()
![]() Well I got my reply, sort of "Nora C. Roll20 Team
Are we going to have to use this Pf II sheet for the Starfinder 2nd Ed Playtest just a month away?? Still 0 info on this though Demiplane will have some stuff for use Tom Hey Tom! Sorry for the wait - I wanted to be sure of what I could speak on publicly before giving you a reply. The plan will be to release the sheet through Demiplane first (which you can sign up for updates on here!), and then we will eventually be rolling out an update to get all of Demiplane sheets working on Roll20's Tabletop. The plans for that are still in the early phases, so it won't be ready in the next month, but rest assured that it is one of our top priorities! Nora" At least its some information Tom ![]()
![]() Nice, wish ya the best of luck with the intro to some new players. Session 3 is tonight for me and quite excited to see what happens next. At the moment a raging wounded Kolossi just showed up after we did our "live fire" training mission..... Half our Parties Mechs had no time to fix damage, yikes!! In other news picked up a 5th player for the SF II Playtest next month!! Yaaaa Tom ![]()
![]() I know Demiplane is going to have some stuff (just bought out by Roll20) but that won't help unless Roll20 has a character sheet, the CRB, the Adventure, the 2 SF II society scenarios and hopefully the flip map.... Any scrap of news on this Starfinder team? Thanks PS
Dead silence from Roll20 to date, Demi has not announced products but soonish I bet. Tom ![]()
![]() Thanks for the post Uchuujin, session 2 went a bit smoother for the Mech combat Mech VS mech combat session 1, VS Mech VS big nasty creatures we got into in session 2. GM advised we might want to think about doubling up and have 2 characters in 1 Mech later on in the campaign so we will see how it goes. GM homebrewed most of session1 as a better intro to the AP and getting to know the Mech combat and each indivigual Mech pilot player characters, and that seems more fun. Then per the AP for session 2, so worked well overall. Are you playing or GMing this AP Uchu? Tom ![]()
![]() SWEET, can't wait for this and I even has some backstory for my Mech girl in Mechageddon on being an Envoy. Going on official mission from Ab station, but sadly a remnent of the Drift Event gobbled her ship and fellow Hellknight staff up.
Perfect Lea, (Oh I mean Tom) ![]()
![]() Hard pass on any wait til later playtest expansion or post official launch . Not sure where you got that it will not be in the official playtest upcoming. It was my question they were replying to at the live panel, they are working on it never fear is what I remember, nothing else unless you got some inside information. I am hoping for more than one type of Starship combat, it was mentioned, one hard core and another theatre of the mind is what they are thinking, coming up with ideas on is what they said on the live panel. So here's hoping we get these at playtest launch, and if not then they need to tell us that ASAP!! Tom ![]()
![]() Thank ya sir!! I also had an idea that the GM could place an NPC pilot into each Mech so each player in theirs has a bit more freedom. GM would have to uptick the enemy but might be doable to get that Mechs are powerfull and not just something a bit weak for 1 Mech pilots. Thoughts anyone? Hoping the designers can pop in and give us the low down on their Mech experiences and practices please :) Tom and 4 other Mech pilots, and the GM as well me thinks!! Ha Ha Tom ![]()
![]() Our group is finding single pilot Mech fighting a bit of a let down (underpowered) honestly after our first combat. Per the rules given 1. "A mech’s available actions per turn depend on the number of operators currently controlling it. While at least one operator is controlling it, a mech can take one move action per turn and one reaction per round." So with one pilot, 1 move action for the Mech and 1 Reaction, simple enough with nothing expended by the Pilot action economy right? 2. "Operators can take a full action to pilot a mech, granting it an additional move action or standard action that turn (maximum six additional actions per turn). A mech can perform a full action either in place of a standard and move action or in place of two standard actions. Regardless of its total number of actions, a mech can’t use more than two actions to move each turn, and it can’t activate any one mech component (such as a weapon or auxiliary system; see pages 102–108) more than once per round unless otherwise noted." So with one pilot giving a full action it gives the Mech a 2nd move action or a Standard action, ok got that as well.
So in combat a 1 pilot Mech ONLY has 1 move, 1 Standard, 1 Reaction, or 1 full action per round, right? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 3. Next I have seen nothing on class skills the pilot could use in/ per the mech. Do all work as normal inside the mech as per the usual Starfinder combat or is it different? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 4. I'm noticing some of the extra stuff one can put in when building a Mech, per example AUXILIARY SYSTEMS like the Haste Circuit. "Speed Surge (2 PP) Each time this ability is activated, the mech increases the number of times it can use an action to move by 1, exceeding the normal limit of two movements per turn. This auxiliary system can be used more than once per turn." But we have this in the rules as well "Regardless of its total number of actions, a mech can’t use more than two actions to move each turn, and it can’t activate any one mech component (such as a weapon or auxiliary system; see pages 102–108) more than once per round unless otherwise noted." So can I double move as a full action then use the Haste Circuit 1 time in a round or does this limit me to 2 move actions only regardless of the Mech load out? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 5. I am assuming using the Power Points does not cost an action to use so if you have the PP you can use it for things like this with no action cost to the mech or the pilot? But must conform to one power point specific action per round but can use different PP actions if one has the points for them? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Thanks Tom ![]()
![]() It has not to date, just downloaded again today...... Map page 3 White Blank.... Map page 7 black with triangles and grey intermixed.... Map page 9 same issue Map page 12 same issue Map page 13 Same issue Map page 14 same issue Map page 17 same issue Map page 20 same issue Map page 23 Same issue Map page 24 same issue Map page 26 same issue Map page 29-34 same issue Map page 36 same issue Map page 37 same issue Map page 42 same issue Map page 44 same issue Map page 45 same issue Any clue when you will finally get around to fixing this? I know problems pop up but this is a pretty big one and still not even a comment or date to fix these yet Paizo team... ??!! Thank you Tom ![]()
![]() OK, the map PDF has some issues....... Map page 1 Proving grounds does NOT have the Grid/NO GRID option Map page 2 "X" same issue Map page 3 "X" same issue Map Pages 4 and 5 good to go Map page 6 "X" same issue Map page 7 "X" same issue Map page 8 "X" same issue Map Pages 9 through 17 good to go Map page 18 "X" same issue Map Pages 19, 20, 21, 22 good to go Map page 23 "X" same issue A VERY big deal if one is using a VTT so please fix this ASAP, and don't let it linger like you did with The Scoured Stars AP map PDF that is STILL NOT FIXED!!! Thanks Tom ![]()
![]() Thanks for the great reply James to mine and to the other ones! Its so much easier for me to deal with (IE less frustration, and guessing Paizo intent/thoughts) what my players and I feel we want and what we get when we get comms on this from you guys "checking in". And seeing if anything has changed to the old and newer player and GM base out there!!! Keep up[ the good work and forum replies as you usually do for you and others at the Paizo and Starfinder teams. :) Tom ![]()
![]() Thanks again sir, WOW single Mechs, I had always thought we would be doing the 1 big Mech combats but each having their own works as well. Just 1 more day to go for some of us. Located a few "Big Mech" maps ya ya nothing on singles and not really needed then. Are you planning to run this or be a player in this John? Thanks Tom ![]()
![]() I'm so glad that after they get their 1 Special Hero point (the text in the back deck) card at the beginning the rest they have to work for, not just a handout. The usual outside the box thinking, cool and clever RP or sacrificing for the good of the party or NPC's. I (and my players) honestly forget em a lot of the times, but we try our best. If the topic is true then they are most def gaming (cheating) a mechanic in the game, if you use a timer or not. If you get honest replies and some or most are doing this then start afresh with them, if not I'd say find some new players for the ones that did it and did not show an ounce of respect for our beloved hobby and game. Tom
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