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TPKer101's page
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Instead of resizing the spear, why not just create a dagger?
Light melee weapon.
Damage 1D4 (19-20x2)
injects alchemist cartridge on successful hit. Reloading the dagger is a move action that provokes an attack of opportunity
D@D Wiki has one at http://www.dandwiki.com/wiki/Syringe_Dagger_(3.5e_Equipment)
According to the DMG 3.5, a character may wear one shirt under a suit of armor. Does this include a chain shirt or a mithril shirt? I.E., could a character wear a chain shirt under a suit of full plate, then add the armor check penalties, chance for arcane spell failure, ect?

Carnivore wrote: My lil' houserule:
I allow armor resizing within 1 size category - with some mundane craft: armorsmith skill checks. Pretty much take a "10" if you have an armorsmith and an armor shop around. In the field and you found smalll sized +1 plate? Get it to an armor shop so you can wear it you medium sized guy!
I did this because of my SCA experience as a heavy fighter and having been through His Grace Duke Steingrim's armor shop. With an averaged equipped shop one may adjust armor enough to not lower it's protective value yet still have it fit. We called it "cludgy... yet usefull".
Mainly, I did this to keep the game moving along. Most the time, the PCs would just liquidate treasure though and we'd play it out quick and fast.
Also, as Colin Mac. stated above, if you have the patterns - you have a lifetime of armor to be made. Patterns are a key tool (and sometimes a secret of) the armorsmith.
I could see that, but why not with metal weapons? Having looked through my massive collection of swords and knives, it would be possible to make them usable by smaller creatures. A good example is the movie "The Thirteenth Warrior," where Antonio Banderas' character grinds down his greatsword into a smaller weapon for his use.
uh, a half-orc ranger/rogue/bard living in Cormyr. Yeah I'm freaky like that.

primemover003 wrote: Just to double check but rings and garments (wonderous items) resize and Weapons and Armor do not resize as per the DMG.
If you have a small PC in the group don't worry about resizing. Throw a bad guy that's small in the bunch semi-frequently that has gear your PC will use. It not only grants that PC appropriate treasure but re-enforces the idea that there are small sized creatures in the world.
The only problem I have with throwing small creatures with magic items into the fray regularly is two fold. 1. If its only one or two small bad guys then it appears as though your catering to your small characters. Too many small critters and the rest of the party feels left out. Not enough and the small characters feel left out. It's hard to find the right balance, especially if you only have one small PC. That one spoiler looks at the hordes of medium sized weapons and armor and starts to feel as though they should'nt play a small creature anymore. It's easier in my opinion if some weapons and armor resize themselves to the wielder. I'm not really sure why the even bothered with the size thing at all. What was wrong with the halfling using a short sword as a longsword, or the longsword as a greatsword even. Seems to me that the whole sizing issue would have resolved itself if WOTC had left well enough alone.
Colin McKinney wrote:
My tangentially-related question: If armor and garments resize themselves, do they also grow holes for wings, or extra heads or limbs? In my last campaign, I had a 2-headed dwarf and a winged elf. The dwarf (rogue/fighter/barb) started out with MW studded leather, and just wore the same suit through 12th level. He never felt the need for magical armor. The winged elf had celestial armor commissioned for her. Should a regulation suit of celestial armor have said, "whoa, hey, wings" and sprouted a couple holes in the back?
That's an interesting question, especially seeing as I have a winged elf in my party. I really wasn't expecting as much feed back as I've received, we could almost fill an entire "Sage Advice" column with the questions raised here. I want to say yes, it would resize to incorporate wings and the movement of wings. It would only make sense.
Perhaps there is an SCA member out there who can enlighten us more on this? I have been in the SCA on and off, and size only matters for material costs. If an armorer can make a suit for the bigger heavy fighters, he usually can craft a suit for the smaller fighters as well.
I ran it for a party whose average level was 18th, a total of six party members....they were dead in the throne room before the end of round 5. It was pretty awesome. The monk attempted to jump the obvious trap in the middle of the room and landed dead center in the trap. The power gaming dwarf from hell dimensioned doored in front of her and she killed him with a death spell.. it went downhill for the players after that.

Bill Hendricks wrote: Fatespinner wrote: If you want an explaination from a rules-lawyering point of view, here it goes:
In the PHB and DMG, the parts about crafting magical items state that the XP required to create an item is a certain portion of its market value. If you look in the section about armors in the PHB, it states that armors for Small creatures weigh less and COST LESS than the ones listed for Medium creatures. This makes sense, since there is far less material being used to create it, it should not cost as much to make. If all magical armor resizes to fit ANYTHING that wears it, though, why not save some GP and XP and just make DIMINUTIVE +5 full plate and hand it to your half-ogre companion?!? You see my point?
I see your point, however, there shouldn't be any additional/less XP cost involved -- just a minor gp cost.
We had always played that magic armor sizes to the wearer and magic weapons do not. I don't know if there is an official rule one way or the other.
For what it's worth -- there is a special ability for weapons called "Sizing" found in the Underdark book from Forgotten Realms. This ability allows an item to change size to suit its user. The way I see it, why have the special ability if it re-sizes anyway? I see where your coming from, however; The DMG specifically states that the rule exists so as to not penalize characters for playing small or unusually sized characters. Unfortunatly a great many creatures do not fit the small category, unless your players are wiping out a villiage of halflings. I was hoping someone from WOTC or a bit more "sagely" than I would chime in on this....
I love gray areas. In the DMG 3.5 on page 213 under the paragraph titled "Size and Magical Items" it states "most of the time size should'nt be an issue." This is due to the item resizing itself to the character. Unfortunatly it only states magical garments, armor, and jewlry. The question is, Does the resizing work the same way for weapons? If a +2 lonsword is found and the gnome barbarian wishes to wield it, does it resize to small for that weilder? Any help would be appreciated, Thanks.
Min'e from "The Army of Darkness" or "Evil Dead 3". Duke Henry says it as he's riding to the rescue, "BLOOD, BLOWS, AND DEATH!!!"
Tallknight1974 wrote: Um....where is Ft. Leonardwood in relation to chesterfield/St. Louis???? I am not really from the Midwest and barely know my way around where I live now..LOL...
Tallknight
Ft Leonardwood is about 1.5-2 hours west of St Louis down I-44
dragonlvr wrote: Well I'd like to game with you, if you'd have me. Though I could probably only make it once a week at the very most. It's a pretty long trip from where I'll be living. We only play about once a week (Saturday evening generally) and we'd be happy to have ya
Probably a multi classed human Ranger/ Rogue.
Ft Leonardwood is about an hour north along I44. The surrounding community is St Robert and Waynesville in Pulaski county.
Unfortunatly it's been a season of PCS's. Looking for players or DM's interested in weekend gaming. I currently run a FR campaign but would like to play as well.
The Races of Faerun has Half Drow stats, same with the FR campaign setting. Half Drow have the same stats as half elves, but they have dark vision as opposed to low light vision. They also have no level adjustment. (as opposed to Drow with a +2 lvl adjustment.)
I don't remember which Dragon it was in, but there was an article on Paladins with a wide array of alignment options. Unfortunatly I'm not home currently, otherwise I'd dig it out of my stack of back issues.
I look through them, but I don't use the Eberron content. I run primarily FR
I am truly impressed. Some folks know how to beat a dead dog into oblivion. It's over!! Some of you whined and cried and boo-hoo'd until you were blue in the face. The column is gone, find some thing else to rant about already. I've taught basic training privates who whine less than some of you. I think it's more than time to let it go...
I call him Lodar, the angry elf type person
Mine's pretty basic. I'm a DM. My party does dumb things that gets them killed...alot. The party then blames me for slaughtering them, thus TPKer or Total Party Killer. The 101 part was just to be different.

Kraschyn wrote: Chef's Slaad wrote: Flushmaster wrote: Any form of resurrection by magical means normally results in the subject locing a Con point, as well as (usually) a level (if a familiar is resurrected, it does not lose the Con point). Not according to the spell description of raise dead or resurection. And It's not in any rule I found.
Could it be a house rule of yours? No.
We still playing 3.0 but according to Players guide:
If you die and get raised you loose so much EP that your EP stands in the middle of the last level before.
Means if you are 4 Level and die you have after getting raised the EP of a 3.5 Level Charachter.
I dont have a PG at Hand but i will look on which site it stands if i get home.
Kraschyn. In second edition you lost a point of con for being raised. In 3.0 and 3.5 you only lose con if you were at first level when you bought it and were then raised. Personally, I take exp from the player equal to the amount required to make the last level, thus taking twice as long to gain a level. My computer does nothing in my game except print out character sheets and play music, I use a computer at work and have grown to hate doing spread sheets so, as a house rule i don't take hp, skill points, or con ( unless the character was first level) and just take the xp.
For beating on the PCs Ive found that I like:
Bodaks: if I even look in the 'B' section of the MM my players start to twitch.
Beholders: always a classic
Ogre Mage: add some class levels and some flair to one of these critters, and let the punishment begin.
Lich: I've only ever used one...but one was enough.
Mummy: a room full of mummies and a mummy lord is a combo thats hard to beat... no really.
All in all I ran "The Lich Queen's Beloved" out of Dungeon 100 for a party of eight PCs ranging from 21st level to 17th level... Their souls still inhabit the Lich Queens palace.
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