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TEO Papaver's page

121 posts. Alias of Papaver.


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Goblin Squad Member

Lifedragn is otherwise occupied with IRL stuff at the moment.

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2 people marked this as a favorite.

So, right now resources are being spend on a problem that exists due to the fact that there are not enough resources to finish all of the game systems at the same time. Nice.

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Khetar and Avatrater,

have fun.

I have two more btw. fifo

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I always assume that if any company besides Blizzard Entertainment announces their first version of a release date they are deliberately and maliciously lying to me. It always works out better that way for me.

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Leithlen wrote:
... selling something at one town, traveling risk-free to another, and just buying it there.

But then you realize that that thing is three times as expensive over at that other town because local markets are a thing and prices are not fixed.

Goblin Squad Member

WRONG!

All Storm Troopers AND Clone Troopers are Romulan made mediclorian-infused clones of Jean-Luc Picard.

Get your fictions straight damn it.

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I've toned the spikes a bit down as they where hurting my ears.

Also sorry I haven't gotten around to writing you guys the iTunes guide. It's been a busy couple of weeks

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1 person marked this as a favorite.
Nihimon wrote:
I've learned that I process difficult problems more easily if I can bounce them off other people. Sometimes, just trying to express the problem clearly presents the solution - not that that's happened here yet :)

Rubber duck debugging is wonderful thing.

Goblin Squad Member

Also obviously if you object to my proposal you forfeit your health insurance and someone will visit you to rub it in and taunt you.

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1 person marked this as a favorite.

Yes! We no longer have tank controls. I am happy!

Now please get rid of the turn delay on mouse look.

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Master of Shadows wrote:
TEO Papaver wrote:


-regarding the intro. If you say something out loud you don't actually need to have it in text on the screen also. It's kinda like reading off of your powerpoint in a presentation.
This may actually be helpful for any gamers with hearing impairment, do not change it.

The addition of subtitles would be a better solution then the part that I mentioned. And I was talking about the intro only.

Goblin Squad Member

Very nice episode.

One thing was kind of weird though.
I absolutely get the need to interrupt your guest in order to mix up and adjust the flow of the conversation and to not have huge dumps of information in the interest of structure. However interrupting your guest for the purpose of making a joke has a disruptive quality in my humble opinion. This is pretty much highly subjective and may not be true for the other listeners.

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MicMan wrote:
Valkenr wrote:

Pay to win Examples(not sure if these are still happening):

World of Tanks - Best ammo in game obtainable only through shop...

Spoken like a pro... NOT.

"Gold ammo" in WoT is actually obtainable through ingame silver. In fact it is not even that expensive AND while it offers an advantage in penetration it also has disadvantages (spaced armor / less normalisation) that make using 24/7 a stupid thing to do in most cases.

They changed it about a year ago. Before that golden ammo or whatever the cash ammo name was as described above.

Goblin Squad Member

I can only offer my help once again. I've already put one podcast on iTunes and can either screenshot all settings with explanations or can do it myself.

Goblin Squad Member

So iTunes is hip and cool with the kids. You should probably be on there. :D

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But seriously guys, you have to get Dan in here to tell us that he in fact, despite what Mark from GW says, knows what a beta is.

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So, is there a TS or mumble to talk to you duders and dudettes about Eisbocks, lack of pants and Covenant Pornography?

I reeeeeeeeealy like hanging out in voip servers.

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METAL GEAR?!

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<Kabal> Questis wrote:
TEO Papaver wrote:
<kabal> Bunibuni wrote:
Weak, bitter or strong?
When in doubt, Eisbock.
Interesting choice. Not a lot of good representations of the style in the US. Underappreciated style though.

I have to go down to Munich to get a decent eisbock. Not a lot of local eisboks here in lower Frankonia ( or as i troll people sometimes here in Upper Bavaria ). xD

Goblin Squad Member

<kabal> Bunibuni wrote:
Weak, bitter or strong?

When in doubt, Eisbock.

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Bluddwolf wrote:
...-3 Derp Pretzels of Logic? ...

OK, I really, genuinely want to know: At what point of time did the B in Brezel become a P? I can see how the T got added due to pronunciation issues but I really don't get the P :(

Goblin Squad Member

Bluddwolf wrote:
TEO Papaver wrote:
Bluddwolf wrote:
Reading is fundamental
Yes it is. Especially since my post was not addressed to you specifically.

I have found it is good practice to address a comment meant for a specific person, to that specific person. Usually by including their quote.

When I make a general statement, non addressed to a specific person, I accept the possibility that anyone may respond to it.

so saying it was not addressed to you somehow objects to you responding to it?

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Xeen wrote:
But we are friends on facebook

OH OH OH! Add me too. Just look for xXxCommunizzle_Ze_Rad420xXx

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Bluddwolf wrote:
Reading is fundamental

Yes it is. Especially since my post was not addressed to you specifically.

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But don't you see? We have to attack Nihimon for what is essentially a bug report.

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Harad Navar wrote:

When I capture from the Skype window the screen resolution is fixed as if for full screen, leaving a lot of black border. I will investigate an alternative and get back to you by PM.

Thanks for the input and advice. It helps.

I'm on Pax ts from time to time and more then willing to help. I'm listening to an average of 4 hours of podcasts on a daily basis and got curious about how to podcast and well.... found out a crapton of stuff about it. sadly I have a horrible voice and can't in good conscience record it.

So my basic situation right now is "have hammer, looking for nail"

Goblin Squad Member

Nicely done.

A couple of points though.

-the having uhm's an ah's in audio sound more natural and better to the brain then having sudden jump-cuts in it.

-regarding the intro. If you say something out loud you don't actually need to have it in text on the screen also. It's kinda like reading off of your powerpoint in a presentation.

regarding the audio version:
-some devices, be it players or headphones, have trouble or noticable quality loss at frequencies other then 44.1kHz you have 22.05kHz in this episode. It's due to the fact that it's mono and that's fine.
My complaint last time was due to the fact that you had different people on different channels and that can be also avoided while using stereo but still having the same audio on all channels. Provided that any of your listeners actually do run into this issue or try to submit your podcast to iTunes.

- the best quality to file size ratio for podcasting seems to be at a Bitrate of 64kBit/s yours is at 56kBit/s and I can hear a slight quality drop from the video version.

Also if you want to have the recording is full screen without having to have to actually go to full screen in Skype I can show you how to record screen regions. It's sometimes useful if you have to look something up without having to go back from full screen .

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And now kiss.

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Lord of Elder Days wrote:
Just pray to your gods that you never witness the dreaded dwarven tantrum spiral.

What about the dwarven tantra spiral?

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Sometimes it seems that you assume everything is an insult. It was a joke. And one not at the expanse of anyone in particular on my part.

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Ok, I will give you $2.50.

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I like the idea due to several reasons:

-It gives me more agency over my character.
-It provides a method of interaction other then combat.
-It can be used to f~#$ over bandits and that's always good in my book.

Goblin Squad Member

Ok. You all are correct.

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Diggy diggy hole?

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Bonny, was it you who murdered me ealier today ( or probably yesterday) and the sudsequently died to the town guards?

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here are the facts:

compared to other already released or already once overhauled games PFO's

-texture quality is fine
-animations are really bad
-effects are really bad
-audio/visual but especially visual gameplay feedback is really bad

while I have to strongly disagree that the OPs statements can be refuted by "the games artstyle is stylized" I have to say that the above points are not relevant until the game is actually released aka Open Enrollment.

Normally I'd say the game is released once thy start taking money for it but I fell this argument will not work in this forums culture.

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@OP: You might want to check out ArcheAge or Black Desert, they might be more to your liking.

Goblin Squad Member

KNEEL BEFORE ZOG! Alpha Test Information wrote:

As we move closer and closer to Early Enrollment we will expand the Alpha invite list by including randomly selected members of the Month 1 Early Enrollment cadre from the Kickstarter backers. As we continue to increase the load testing, we'll allow those people to send invites to their friends as well.

Finally, in the last weeks before we begin Early Enrollment we will open the Alpha to every Early Enrollee and conduct some all-up stress tests. Ideally we would like to have a few days of operating the server under full load before we begin Early Enrollment so that the first day of Early Enrollment is no more stressful than the last day of Alpha.

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Quote:
This EULA is governed by the laws of the State of Washington exclusive of conflict of law provisions and you attorn to the jurisdiction of the courts of the State of Washington with respect to any proceedings arising from this EULA. The parties hereby agree that this Agreement is not governed by the United Nations Convention on Contracts for the International Sale of Goods.

emphasis mine.

Ryan, what's up with that?

Goblin Squad Member

That poor peasant. We avanged him!

Also not dying is good. As are good responsive controls! Goddammit!

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Gol Morbis wrote:
Maybe I'll ask for a volunteer to be harassed.

I'm game if we can be on the same teamspeak during the MURDERHOBOING.

Goblin Squad Member

I put up a couple of podcasts on iTunes. If you need help with tags or other questions drop me a pm or tell me when you are in teamspeak.

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Bringslite of Fidelis wrote:
You are a resource for us. Thanks Nihimon.

I'm putting together a Nihimon mining expedition. Who's game?

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Bluddwolf wrote:
Our tactics will be predictable, if you know what produces the greatest mechanical advantages in PvP. Our targets will be mostly targets of opportunity. Our methods will be ganking / Zerg tactics whenever possible.

While I'm aware that this is not what you mean but I'd like to imagine the UNC as a Cleric only, bow only zerg. hilarity ensues.

Goblin Squad Member

So this whole one person on the left channel and one on the right channel makes me nauseous. I had to edit this episode down to mono to be able to listen to it.

I would greatly appreciate it if all people would be on all channels in future episodes. This directional stereo works well for videogames of music but it doesn't for podcasts, at least for me.

If you like I could upload it and link it if others also have this issue.

Goblin Squad Member

Bluddwolf wrote:

To be chalking up kills or near kills at this stage is a bit silly. I'm hoping that there are no achievements attached to individual PvP kills, because those I find to encourage griefing.

A better measure of PvP success is if a raid, feud or war or the defending of such an action was successful.

Another measure that I have seen that is more meaningful is the value of gear destroyed and looted vs the value of gear lost and looted from the attacker. What this does is it rewards to a higher degree those that defeat more superior equipped opponents and it diminishes the perception of defeating weaker (less well geared) opponents.

I like this.

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I'd say Wildstar has great aesthetics and moderately good graphics.

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While I respect the moderation action I still think it's not cool that one can not question moderation decisions and/or contact the moderators.

Goblin Squad Member

Ryan Dancey wrote:
We have to sell people on the idea that we will, eventually, have AAA class graphics and we will eventually have achieved the kind of aesthetic that meets or exceeds AAA expectations. But we won't have that for a very, very long time. Instead, we'll have a series of incremental steps where things get very slightly better, continuously.

A someone who has seen several projects go from prototype to finish I can only say that smoothing out the animations and matching the existing GFX to their gameplay effects goes a really really long way. But I believe your gameplay people already know that :)

Goblin Squad Member

Do you guys record on a voice over ip software or do you record localy and sync it up afterwards? If it's the former you should totally record a 5 second clip of yourself in audacity and be amazed by the difference.

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