I've toned the spikes a bit down as they where hurting my ears. Also sorry I haven't gotten around to writing you guys the iTunes guide. It's been a busy couple of weeks
Master of Shadows wrote:
The addition of subtitles would be a better solution then the part that I mentioned. And I was talking about the intro only.
Very nice episode. One thing was kind of weird though.
MicMan wrote:
They changed it about a year ago. Before that golden ammo or whatever the cash ammo name was as described above.
<Kabal> Questis wrote:
I have to go down to Munich to get a decent eisbock. Not a lot of local eisboks here in lower Frankonia ( or as i troll people sometimes here in Upper Bavaria ). xD
Bluddwolf wrote:
so saying it was not addressed to you somehow objects to you responding to it?
Harad Navar wrote:
I'm on Pax ts from time to time and more then willing to help. I'm listening to an average of 4 hours of podcasts on a daily basis and got curious about how to podcast and well.... found out a crapton of stuff about it. sadly I have a horrible voice and can't in good conscience record it. So my basic situation right now is "have hammer, looking for nail"
Nicely done. A couple of points though. -the having uhm's an ah's in audio sound more natural and better to the brain then having sudden jump-cuts in it. -regarding the intro. If you say something out loud you don't actually need to have it in text on the screen also. It's kinda like reading off of your powerpoint in a presentation. regarding the audio version:
- the best quality to file size ratio for podcasting seems to be at a Bitrate of 64kBit/s yours is at 56kBit/s and I can hear a slight quality drop from the video version. Also if you want to have the recording is full screen without having to have to actually go to full screen in Skype I can show you how to record screen regions. It's sometimes useful if you have to look something up without having to go back from full screen .
here are the facts: compared to other already released or already once overhauled games PFO's -texture quality is fine
while I have to strongly disagree that the OPs statements can be refuted by "the games artstyle is stylized" I have to say that the above points are not relevant until the game is actually released aka Open Enrollment. Normally I'd say the game is released once thy start taking money for it but I fell this argument will not work in this forums culture.
KNEEL BEFORE ZOG! Alpha Test Information wrote:
Quote: This EULA is governed by the laws of the State of Washington exclusive of conflict of law provisions and you attorn to the jurisdiction of the courts of the State of Washington with respect to any proceedings arising from this EULA. The parties hereby agree that this Agreement is not governed by the United Nations Convention on Contracts for the International Sale of Goods. emphasis mine. Ryan, what's up with that?
Bluddwolf wrote: Our tactics will be predictable, if you know what produces the greatest mechanical advantages in PvP. Our targets will be mostly targets of opportunity. Our methods will be ganking / Zerg tactics whenever possible. While I'm aware that this is not what you mean but I'd like to imagine the UNC as a Cleric only, bow only zerg. hilarity ensues.
So this whole one person on the left channel and one on the right channel makes me nauseous. I had to edit this episode down to mono to be able to listen to it. I would greatly appreciate it if all people would be on all channels in future episodes. This directional stereo works well for videogames of music but it doesn't for podcasts, at least for me. If you like I could upload it and link it if others also have this issue.
Bluddwolf wrote:
I like this.
I'd say Wildstar has great aesthetics and moderately good graphics.
Ryan Dancey wrote: We have to sell people on the idea that we will, eventually, have AAA class graphics and we will eventually have achieved the kind of aesthetic that meets or exceeds AAA expectations. But we won't have that for a very, very long time. Instead, we'll have a series of incremental steps where things get very slightly better, continuously. A someone who has seen several projects go from prototype to finish I can only say that smoothing out the animations and matching the existing GFX to their gameplay effects goes a really really long way. But I believe your gameplay people already know that :)
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