Displayed: Deck: 10 Discard: 8 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Irori's Mastery, Priest of Abadar, Deathbane Light X-Bow, Magic Chain Shirt, Ring of Protection, Red Mantis Mask, Sklar-Quah Tundercaller
Recharged: The Savored Sting, Elven Curve Blade, Vindicator,
Discard Pile: The Mute Hag, The Carnival, Blackjack's Rapier, Thieve's Tools, The Joke, The Demon's Lantern, Belt of Physical Might, Blackjack's Rapier 2, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 12 Discard: 7 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathbane Light X-Bow, Priest of Abadar, Sklar-Quah Tundercaller, Staff of Minor Healing, Magic Chain Shirt, Bloodroot Poison, Ring of Protection, Red Mantis Mask, Irori's Mastery
Recharged: The Savored Sting, Elven Curve Blade, Vindicator,
Discard Pile: The Mute Hag, The Carnival, Blackjack's Rapier, Thieve's Tools, The Joke, The Demon's Lantern, Belt of Physical Might, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 15 Discard: 3 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Vindicator, Deathbane Light X-Bow, Magic Chain Shirt, Red Mantis Mask, Sklar-Quah Tundercaller, Ring of Protection, Bloodroot Poison, The Trumpet, Irori's Mastery, Naval Hero, Gem of Physical Prowess, Priest of Abadar, Staff of Minor Healing
Recharged: The Savored Sting, Elven Curve Blade,
Discard Pile: The Mute Hag, The Carnival, Blackjack's Rapier, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Real Rabbit Prince Hour Rules: None SOT: SOT Draw it. Give Card: None Move: XX -> YY Location Powers: You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check. Explore: Raccoon Recharge The Savored Sting Survival 12:2d6 + 2 ⇒ (3, 1) + 2 = 6
-Fail, Banish
--Discard Real Rabbit Prince to Explore
New player:1d4 ⇒ 1 Seoni
The Joke INT 8:1d6 ⇒ 4
-Fail, Banish
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand. Confuisng:1d6 ⇒ 3
[u]Summary[/u]
Acquired: Real Rabbit Prince Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 15 Discard: 2 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Shirt, Gem of Physical Prowess, Deathbane Light X-Bow, Vindicator, Priest of Abadar, Naval Hero, Ring of Protection, The Trumpet, Red Mantis Mask, Sklar-Quah Tundercaller, Irori's Mastery, Staff of Minor Healing, Bloodroot Poison
Recharged: The Savored Sting, Elven Curve Blade,
Discard Pile: The Mute Hag, The Carnival, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 14 Discard: 2 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Priest of Abadar, Vindicator, Bloodroot Poison, Ring of Protection, Magic Chain Shirt, Red Mantis Mask, Sklar-Quah Tundercaller, Deathbane Light X-Bow, Gem of Physical Prowess, The Trumpet, Naval Hero, The Demon's Lantern, Staff of Minor Healing, Irori's Mastery
Recharged: Discard Pile: The Mute Hag, The Carnival, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 14 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bloodroot Poison, Magic Chain Shirt, Irori's Mastery, Staff of Minor Healing, Gem of Physical Prowess, Red Mantis Mask, The Demon's Lantern, The Trumpet, Naval Hero, Ring of Protection, Vindicator, Priest of Abadar, Deathbane Light X-Bow, Sklar-Quah Tundercaller
Recharged: Discard Pile: The Mute Hag, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Reloaded: Middle of Deck (Unknown Order): Blackjack's Rapier, The Savored Sting, The Lost, Elven Curve Blade, Priest of Abadar, Gem of Physical Prowess, Irori's Mastery, Staff of Minor Healing, Thieve's Tools
Recharged: Discard Pile: The Trumpet 2, Naval Hero, The Demon's Lantern, Humanbane Rapier, The Midwife, Buried Pile: The Trumpet, Red Mantis Mask,
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Irori's Mastery Hour Rules: On your blessed check, you may reroll any dice showing 1. SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: Fortune-teller Cha 11:1d4 ⇒ 2
-Fail, Banish
-Discard Priest of Abadar to Explore
Henchmen Proxy A (Cultists)
Scenario Comes into play, encounter SMOKE SLAYER
Smoke Slayer:
CotCT
Monster 2
Traits:
Elemental
To Defeat:
Combat 13
Resistant to Melee.
Before acting, succeed at a Constitution or Fortitude 9 check or bury the top card of your deck and the difficulty to defeat is increased by 1d8.
Displayed:Red War Paint,
Deck: 10 Discard: 5 Buried: 2
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Savored Sting, Irori's Mastery, Gem of Physical Prowess, Sklar-Quah Tundercaller, Ring of Protection, Blackjack's Rapier, Thieve's Tools, The Lost, Elven Curve Blade, Staff of Minor Healing
Recharged: Discard Pile: The Trumpet 2, Naval Hero, The Demon's Lantern, Humanbane Rapier, Priest of Abadar, Buried Pile: The Trumpet, Red Mantis Mask,
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Current Hour: Prayer Hour Rules: None SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2 Explore: Cleaving Battleaxe
STR 10:1d4 ⇒ 2
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The First Hour Rules:When you would fail a check, you may bury 1 card to reroll 1 die. SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: The Midwife The Demon's Lantern Wis (Dex) 8:1d12 + 3 ⇒ (12) + 3 = 15 Acquired
-discard it to explore
Guardian Door. Check RNG Barrier 1 (Biting Tigers)
-Face Guardian Door
Disable 8:1d12 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Defeated
Recharge Staff of Minor Healing to Heal 1 card
rng:1d4 ⇒ 4
Midwife Healed
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
-Discard Humanbane Rapier
[u]Summary[/u]
Acquired: The Midwife Banished: Guardian Door Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Pharasma's Knowing Hour Rules: On your check against an Undead card, add 1d6. SOT: None Give Card: None Move: XX -> YY Location Powers: NoneThe difficulty of combat checks is increased by 2.
Explore: Red War Paint
Gem of Physical Prowess (Dex), Priest of Abadar Fort 7:1d12 + 1d6 + 3 ⇒ (11) + (5) + 3 = 19 Acquired
-Display War Paint
Discard Naval Hero to Explore
The Trumpet, Humanbane Rapier Gargoyle Combat 15+2:3d12 + 3 + 1d6 + 1 ⇒ (10, 3, 1) + 3 + (2) + 1 = 20 Defeated Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: Red War Paint Banished: Gargoyle Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The Avalanche Hour Rules: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. SOT: None Give Card: None Move: XX -> YY Location Powers: When you would reveal, reload, or recharge an Animal ally, discard it instead. Explore: Blackjack's Gear
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: 3 cards healed from Seoni (Leech)
Turn - Hour: The Worldbreaker Hour Rules: You may banish a random blessing from your discards to explore. SOT: Thunderstorm RNG:1d4 ⇒ 3 Thunderstorm Move:1d2 ⇒ 2
Display Bloodroot Poison
Give Card: None Move: XX -> YY Location Powers: When you would reveal, reload, or recharge an Animal ally, discard it instead. Explore: Fangs of Diomazul Damage:1d4 ⇒ 3Horn of Blasting, Humanbane Rapier,The Demon's Lantern
Display Sklar-Quah Acrobatics 11:1d12 + 1d6 + 5 + 2 - 1 ⇒ (4) + (2) + 5 + 2 - 1 = 12 Defeated
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Fangs of Diomazul Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The Winged Serpent Hour Rules: Your Ranged check is blessed. SOT: None Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.Henchmen A4 [/ooc]
Deathbane Light X-Bow, Poison Venom, Red Mantis Mask Combat 22:1d12 + 1d8 + 4 + 1d4 + 1d8 ⇒ (12) + (6) + 4 + (3) + (8) = 33 Defeated 1. Weapon 3. Armor 2. Spell 4. Item:1d4 ⇒ 4 The Publican Wand of Restorative Touch WIS 10:3d6 ⇒ (5, 1, 2) = 8
Failed!
Close Check: Either bury a random boon and suffer the scourge Drained or bury an Alchemical boon.
RNG:1d3 ⇒ 3 Bury Deathbane Light X-Bow
When Closed: Not Applicable.
Move to Office
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Henchmen A Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 12 Discard: 3 Buried: 1
"Hero Points: 0 // Wu Shen has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
"
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Spider Venom,
Middle of Deck (Unknown Order): The Trumpet, Ring of Protection, Staff of Minor Healing, Elven Curve Blade, Gem of Physical Prowess, Priest of Abadar, Thieve's Tools, Magic Chain Shirt, The Savored Sting
Recharged: Irori's Mastery, Red Mantis Mask,
Discard Pile: The Hidden Truth, Naval Hero, THe Publican, Buried Pile: Deathbane Light X-Bow,
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The Eternal Rose Hour Rules: When you encounter a monster, you may evade it. SOT: Display Spider Venom Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Horn of Blasting Irori's Mastery Con/Fort 7:2d10 ⇒ (3, 9) = 12 Acquired
-Discard Naval Hero to Explore
Proxy B Trapped Furniture Disable 10:1d12 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Defeated Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: Horn of Blasting Banished: Proxy B Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Spider Venom,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, Bloodroot Poison, Gem of Physical Prowess, Thieve's Tools, Staff of Minor Healing, Priest of Abadar, Magic Chain Shirt, Sklar-Quah Tundercaller, Elven Curve Blade, The Savored Sting, The Demon's Lantern, The Trumpet
Recharged: Irori's Mastery,
Discard Pile: The Hidden Truth, Naval Hero, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 13 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Chain Shirt, Bloodroot Poison, The Trumpet, Staff of Minor Healing, Priest of Abadar, Sklar-Quah Tundercaller, Red Mantis Mask, Elven Curve Blade, Ring of Protection, The Demon's Lantern, Thieve's Tools, Gem of Physical Prowess, The Savored Sting
Recharged: Discard Pile: The Hidden Truth, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
[X] Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: Location closed - Cure Frightened
Turn - Hour:When you move during your move step, bury a card. Hour Rules: The Desert SOT: None Give Card: None Move: XX -> YY Location Powers: At the start of your turn, you may recharge an item or a spell to draw a card. Explore: A1 - Ghost Deathbane Light X-Bow Combat 19:1d12 + 2d8 + 4 ⇒ (9) + (5, 3) + 4 = 21 Banished Gem of Physical Prowess - Adowyn Norgorber's Shadow or Uprising Location Close Check CHA 9:2d12 + 3 ⇒ (3, 6) + 3 = 12
Location Closed
Move to Graveyard
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Adowyn Norgorber's Shadow or Uprising Actions needed by other Player(s): None
Displayed:Spider Venom,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Naval Hero, The Trumpet, The Hidden Truth, Irori's Mastery, Bloodroot Poison, Ring of Protection, Humanbane Rapier, Magic Chain Shirt, Staff of Minor Healing, The Carnival, The Savored Sting, Red Mantis Mask
Recharged: Gem of Physical Prowess,
Discard Pile: Incitation, Priest of Abadar, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Lamashtu's Madness Hour Rules: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1. SOT: Staff of Minor Healing:1d2 ⇒ 2 Give Card: None Move: XX -> YY Location Powers: When you would reveal, reload, or recharge an Animal ally, discard it instead. Explore: Death's Breath Door
Disable 10:1d12 + 5 ⇒ (5) + 5 = 10 Banished
Discard Priest of Abadar to Explore
Aid WIS 6:1d6 ⇒ 4
-Fail, Banish
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Death's Breath Door Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Spider Venom,
Deck: 13 Discard: 2 Buried: 0
"Hero Points: 0 // Wu Shen has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
"
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Hidden Truth, The Savored Sting, Staff of Minor Healing, Red Mantis Mask, Bloodroot Poison, Humanbane Rapier, Thieve's Tools, The Trumpet, The Carnival, Irori's Mastery, Ring of Protection, Magic Chain Shirt, Naval Hero
Recharged: Discard Pile: Incitation, Priest of Abadar, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Incitation Hour Rules: None SOT: None Give Card: None Move: XX -> YY Location Powers: When you would reveal, reload, or recharge an Animal ally, discard it instead. Explore: Mad Prophet Naval Hero (Recharge), The Carnival Charisma 11:3d6 ⇒ (5, 5, 1) = 11
-Can Flip the 1 to make 6, Pass
-Harrow played, Hidden Truth healed.
Defeated
-Draw Incitation (Blessing), Play it to Explore
Display and Recharge Thieves Tools Symbol of Insanity INT 12:1d6 + 2d8 ⇒ (5) + (3, 7) = 15 Defeated
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: Incitation Banished: Mad Prophet, Symbol of Insanity Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Sands Hour Rules: None SOT: None Give Card: None Move: XX -> YY Location Powers: When you would reveal, reload, or recharge an Animal ally, discard it instead. Explore: Proxy B
Displayed:Spider Venom,
Deck: 13 Discard: 1 Buried: 0
"Hero Points: 0 // Wu Shen has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
"
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Irori's Mastery, Magic Chain Shirt, Korvosan Guard, Humanbane Rapier, Elven Curve Blade, The Trumpet, Bloodroot Poison, Red Mantis Mask, Ring of Protection, The Savored Sting, Staff of Minor Healing, Gem of Physical Prowess, The Demon's Lantern
Recharged: Discard Pile: The Hidden Truth, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, Elven Curve Blade, Red Mantis Mask, Humanbane Rapier, The Savored Sting, The Demon's Lantern, The Trumpet, Magic Chain Shirt, Bloodroot Poison, Irori's Mastery, Gem of Physical Prowess, Korvosan Guard, Staff of Minor Healing
Recharged: Discard Pile: Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Torag's Power Hour Rules: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. SOT: None Give Card: None Move: XX -> YY Location Powers: When you acquire an ally, you may shuffle a new ally into a random other location. Explore: Boggard Champion-Proxy A Elven Curve Blade + Discard Combat 17:1d12 + 1d10 + 3 + 2d4 ⇒ (10) + (4) + 3 + (4, 3) = 24
Wu Shen ends their turn. Ablaze:1d4 - 2 ⇒ (4) - 2 = 2 Recharge Ring to reduce to 0.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Henchmen A Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The Paladin Hour Rules:When another character avenges your encounter, heal 1d4 cards. SOT: Display Bloodroot Poison Give Card: None Move: XX -> YY Location Powers: When you acquire an ally, you may shuffle a new ally into a random other location. Explore: Symbol of Fear Irori's Mastery INT 10:2d6 ⇒ (6, 5) = 11
Wu Shen ends their turn. Ablaze:1d4 - 2 ⇒ (1) - 2 = -1 Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Symbol of Fear Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Sands Hour Rules: None SOT: None Give Card: None Move: XX -> YY Location Powers: When you acquire an ally, you may shuffle a new ally into a random other location. Explore: Concealed Hatch
BYA INT 5:1d6 ⇒ 4
Disable 6:1d12 + 5 ⇒ (4) + 5 = 9 Auto Succeed
Wu Shen ends their turn. Ablaze:1d4 - 2 ⇒ (2) - 2 = 0 Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Concealed Hatch Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: Harpy WIS 6:1d6 ⇒ 4
-Moved to Fishery
Turn - Hour: The Peacock Hour Rules: On your check, if no boons are played, it is blessed. SOT: None Give Card: None Move: Stable Location Powers: When you acquire an ally, you may shuffle a new ally into a random other location. Explore: Burning Tar
BYA Reveal Ring of Protection
-Blessed via The Peacock
Acrobatics 9:2d12 + 4 ⇒ (2, 3) + 4 = 9 Defeated
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour:The Forge Hour Rules:On your check, add 1 for each type of boon played. SOT: None Give Card: None Move: XX -> YY Location Powers: When you acquire an ally, you may shuffle a new ally into a random other location. Explore: Doctor Davaulus Human Penatly:1d8 ⇒ 2 Gem of Physical Prowess WIS 7:1d12 + 2 ⇒ (9) + 2 = 11 Humanbane Rapier Combat 11:1d12 + 2d8 + 4 ⇒ (12) + (4, 6) + 4 = 26 Defeated Wu Shen ends their turn. Ablaze:1d4 - 2 ⇒ (1) - 2 = -1 Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Dr. Davaulus Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: The Publican Hour Rules: When you would discard an ally, recharge it instead. SOT: None Give Card: Crowbar to Seoni Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Magic Chain Shirt Con 7:1d10 ⇒ 2
Failed
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Magic Chain Shirt, Spider Venom,
Deck: 7 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Humanbane Rapier, The Trumpet, Gem of Physical Prowess, Priest of Abadar
Recharged: Naval Hero, Staff of Minor Healing, Ring of Protection,
Discard Pile: The Demon's Lantern, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Abadar's Law Hour Rules: On your check to close or to guard, add 1d4. SOT: None Give Card: Humanbane Rapier to Seoni Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Spiked Volley
Displayed:Magic Chain Shirt, Spider Venom,
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Trumpet, Humanbane Rapier, Deathbane Light X-Bow, Gem of Physical Prowess, Priest of Abadar
Recharged: Naval Hero, Staff of Minor Healing, Ring of Protection,
Discard Pile: The Demon's Lantern, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Displayed:Magic Chain Shirt, Spider Venom,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Humanbane Rapier, Priest of Abadar, The Trumpet, Irori's Mastery, Gem of Physical Prowess, Deathbane Light X-Bow
Recharged: Naval Hero, Staff of Minor Healing, Ring of Protection,
Discard Pile: The Demon's Lantern, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: BYA Acro 8:1d12 + 4 ⇒ (2) + 4 = 6
-Recharge Ring to Reduce by 3
Turn - Hour: The Cricket Hour Rules: When a character moves on their turn, each other local character may move with them. SOT: Display Spider Venom Give Card: Thieves tools to Seoni Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Divine Fortune
WIS 11:1d6 ⇒ 1 Failed
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Magic Chain Shirt, Spider Venom,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
"NOTES: Available Support: Blessings are available for use."
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Irori's Mastery, The Trumpet, Korvosan Guard, Gem of Physical Prowess, Humanbane Rapier, Priest of Abadar, Deathbane Light X-Bow
Recharged: Naval Hero, Staff of Minor Healing, Ring of Protection,
Discard Pile: The Demon's Lantern, Buried Pile:
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Our Lord In Iron Hour Rules: On your combat check, you may reveal any number of weapons; for each, add 1. SOT: None Give Card: None Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Faceless Stalker BYA Wis 7:1d6 ⇒ 3 Rapier, Reload Spider Venom Combat 14:1d12 + 1d6 + 1d4 + 5 ⇒ (4) + (4) + (2) + 5 = 15 Defeated Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: Faceless Stalker Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Turn - Hour: Rov's Destruction Hour Rules: On your check, you may banish a random blessing from your discards to bless. SOT: None Give Card: None Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: henchmen A2 Wildcard:1d3 ⇒ 1 ABLAZE At the end of your turn, suffer 1d4-2 Fire damage.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: [/ooc]
Reveal Ring to Reduce damage by 1
Acro 8:1d12 + 4 ⇒ (12) + 4 = 16 Turn - Hour: The Locksmith Hour Rules: On your check, you may recharge a card to replace all d4s with d8s. SOT: Give Seoni Humanbane Rapier Give Card: Display Spider Venom Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Spiked Breastplate
Con 6:1d10 ⇒ 1
Fail, Banish
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Out of Turn Updates: None CONFUSING After your reset, shuffle a random card into your deck.
HOSTILEWhen you fail a check to acquire, to close, or to guard, suffer combat damage as if the check were to defeat a monster.
UNHALLOWED On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Turn - Hour: Cayden Cailean's Revelry Hour Rules:On your check, you may discard a card to reroll 1 die showing 1 or 2. SOT: Display Magic Chain Shirt Give Card: None Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed. Explore: Humanbane Rapier Priest of Abadar Melee 11:1d12 + 1d6 + 3 ⇒ (7) + (6) + 3 = 16 Acquired
Wu Shen ends their turn.
Wu Shen attempts to recover all cards in their Recovery pile.
Wu Shen resets their hand. Confusing:1d5 ⇒ 5 (Spider Venom)
[u]Summary[/u]
Acquired: Humanbane Rapier Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.
Favored Card: {list favored card here} Hand Size: 4 ☑ 5 Proficiencies: Light Armor [X] Weapons POWERS:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2)and the Poison trait to your combat check.
"On your turn, you may discard (☐ or recharge) a card to evade a boon (☐ and banish it); you may immediately explore again.
"
☐ At the (☐ start or) end of your turn, you may examine the top card of your location deck. If it is a boon, you may put it on the bottom of the deck.=.
☐ Add 2 (☐ 4) to your check to defeat a barrier or close a location.
[X] When you play a blessing on your check to defeat a villain or henchman, add a d12 in place of the normal die.