About TAT KAYLENN
TAT KAYLENN CR 1/2
Female Human Cleric 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +3
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +5
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OFFENSE
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Spd 20 ft.
Melee Mace, Heavy +2 (1d8+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Spell-Like Abilities Fire Bolt (6/day), Rebuke Death (6/day)
Cleric Spells Known (CL 1, 2 melee touch, 1 ranged touch):
1 (2/day) Cure Light Wounds (DC 14), Bless, Doom (DC 14)
0 (at will) Create Water, Guidance, Stabilize
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STATISTICS
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Str 15, Dex 12, Con 11, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +2; CMD 13
Feats Extra Channel, Selective Channeling
Traits Reactionary, Sacred Touch
Skills Acrobatics -2, Appraise +4, Climb -1, Diplomacy +5, Escape Artist -2, Fly -2, Knowledge: Religion +4, Ride -2, Sense Motive +7, Stealth -2, Swim -1
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 11) (Su), Cleric Domain: Fire, Cleric Domain: Healing, Spontaneous Casting
Combat Gear Mace, Heavy, Masterwork Breastplate; Other Gear Backpack (8 @ 60.44 lbs), Bedroll, Chalk, 1 piece (4), Grappling hook, Holy symbol, wooden: Fire / Healing, Rations, trail (per day) (10), Rope, hempen (50 ft.), Sunrod (5), Waterskin
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (6/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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