Red Dragon

Szarka's page

7 posts. Alias of Kip84.


About Szarka

Flame Wind Hatchling Dragon

Agility: 1d4
Smarts: 1d6
Spirit: 1d8
Strength: d12+4
Vigor: 1d8

Dragon Abilities :

Arcane Background: (Psionics): As a Minor Psionic, a Dragon Hatchling begins with three powers (from the Mind Melter list) and 10 ISP. He also has a beginning Psionic skill of d6.

Armored Hide*: The Hatchling has +16 M.D.C. Armor and +6 Toughness in dragon form.

Claws/Bite*: Dragons can naturally attack with massive teeth and talons (Str+3d6 AP 4, Mega Damage).

Fear*:
In his natural form, a Dragon Hatchling is a terrifying creature to most folks, who must make a Fear check when first seeing him. „„

Fire Breath*:
Flame Wind Hatchlings can fire a bolt of flame at Range 12/24/48 and Damage 4d6 (Mega Damage), using their Shooting skill. Alternately, they can do 2d10, Mega Damage in a Cone Template starting from their mouths. Every target within the cone makes an Agility roll −2 to avoid the attack. Those who fail suffer 2d10 damage. „„

Flight*:
The Hatchling has a Flying Pace of 12" and Climb 0. Flight is usable in another form if it has wings. „„

Impervious to Fire:
Fire and heat (including plasma weapons) do not affect a Flame Wind Dragon at all. „„

Infravision:
Dragons halve the penalties for dark lighting against living targets (round down). „„

Inherently Magical:
Hatchlings know no magic spells, but they have a natural pool of 10 PPE and can use any Techno- Wizard devices. A dragon who takes an Arcane Background adds his starting PPE to any gained from the Edge. Additionally, whenever he takes the Power Points Edge, he gains +10 PPE instead of +5. „„

Limited Metamorphosis:
A dragon begins life able to adopt a single human or humanoid form for a limited amount of time each day. He can maintain this humanoid form for a number of hours equal to his Spirit die before needing at least six hours of rest. The dragon gains no special properties of what he mimics, only the size and appearance, but he retains all of his own abilities except those only usable in dragon form (marked with an *). Weapons and other personal effects (up to body armor) are assumed into the dragon’s form and reappear when returning to humanoid form. Any other objects are dropped. The process does not work in reverse, all gear carried by the dragon is dropped when transforming into humanoid form. „„

Mighty:
Even Dragon Hatchlings are incredibly strong, beginning with a Strength of d12+4. They are also very resilient, starting with a d8 Vigor. Neither attribute has a maximum limit. „„

Nigh-Immortality:
Unless killed through violence or other means, dragons can live anywhere from 6,000 to 12,000 years. They require only magical energy to sustain themselves, eating and drinking simply for pleasure. They are immune to normal poisons and diseases. „„

Size +6*:
In their natural forms, Dragon Hatchlings are usually 15–20 feet from snout to tail-tip, and weigh up to 7 tons. This means, when not using their Metamorphosis abilities, Hatchlings gain +6 Toughness. „„

Slow Regeneration:
These creatures can even regenerate lost limbs over time, making a natural healing roll once per day. „„

Tail Lash*:
The dragon can sweep all opponents in his rear facing in a 2" long by 4" wide rectangle. This is a Fighting attack which ignores size penalties, doing Str+d8 (Mega Damage).