Chaleb Sazomal

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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Male Human Fighter/4

But now we look FABULOUS!!!!


Male Human Fighter/4

"My answer is no. You conspire with Rezmir, who incidentally is going after my friends... You challenged me to an honor duel when you were fully rested and ready for battle despite the fact that I was already bloodied from hours upon hours of combat. You negotiate with me in an attempt to win me over, all the while I am trapped in this magical cave."

Sorin looks down at his tattoos and a mournful look overtakes his visage. "I have done many a terrible thing in my past. I even promised my soul to an Erinye in an attempt to gain more power. I've made a great many strides to turn away from the killer I once was."

He then looks directly at Borngray. "You have no honor. Your actions belie your words, and I will not besmirch my honor to join the likes of you."

With that, Sorin starts to focus all his magical energies inward. Drawing upon his arcane techniques, the power granted to him by Eris, his bloodline, and any other force that will take notice. Turning himself into living bomb of magical energy that will explode and take Borngray with him to hell...


Male Human Fighter/4
DM ShadowBloodmoon wrote:

True, preemptive roll, considering you have a choice of dropping the spell and haven't gone yet...

Well, as it's a sustained spell, my action (in the previous round) was to hold the crown in place. That way when the Bullywugs had their turn to act, #4 would still be afflicted and make an attack against a teammate. Then he gets a save (which was successful) and come my turn I'll do something else.


Male Human Fighter/4
DM ShadowBloodmoon wrote:


Bullywug 1 Bite at Quick: 1d20 + 3 ⇒ (6) + 3 = 9
Bullywug 1 Spear at Quick: 1d20 + 3 ⇒ (18) + 3 = 21
Bullywug 1 Spear Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Bullywug 2 Bite at Lothirian: 1d20 + 3 ⇒ (18) + 3 = 21
Bullywug 2 Bite Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bullywug 2 Spear at Lothirian: 1d20 + 3 ⇒ (20) + 3 = 23
Bullywug 2 Spear Damage Critical: 2d8 + 2 ⇒ (5, 3) + 2 = 10
Bullywug 3 Spear Throw at Maristella: 1d20 + 3 ⇒ (1) + 3 = 4
Bullywug 4 Save Against Crown of Madness: 1d20 ⇒ 18

Deciding that the rest of you are more of a threat than the lizardmen, the bullywugs attack your party. The first one fights with Quick and lands a solid blow with his spear, while the second lays into Lothirian with rage. Another one throws his spear at Maristella, but only manages to catch the inner keep wall with it while the last one continues to fight against the ever tightening thorn halo on its head.
[/ooc]

Bullywug 4 would still have to make an attack at a fellow Bullywog before he can make a save vs. crown of madness, as the save comes at the end of the turn, after his attack action...


Male Human Fighter/4

I want to ensure that everything is all good upon completing our journey. I'll take my pay and pay for a week's worth of standard living. (I'll take my completion play - 20gp). After everything is taken care of and I have a room to drop off my stuff, I'm going to roam around the city. Take in basic knowledge, ask around, etc.

Perception: 1d20 + 0 ⇒ (13) + 0 = 13

Investigation: 1d20 + 1 ⇒ (11) + 1 = 12

Persuasion: 1d20 + 5 ⇒ (5) + 5 = 10

Once I am more or less settled in and have a general knowledge of my surroundings, then I will start to ask around about Harper's and see about making contact. I'm concerned about the lich situation and I want some better clarification as to what is required regarding the Dragon Cult.

Persuasion: 1d20 + 5 ⇒ (3) + 5 = 8

Basically, get set up and do some after action reports. At some point I'll have to seek out the others and let them know where I'll be staying.


Male Human Fighter/4

I think I got this working... Both Sorin and Rando were taken as avatar names, so I had to use the "also known as" to get it to work.


Male Human Fighter/4

I will surreptitiously attempt to assist Trundle in locating the ladies, or at the very least, maybe I can overhear something about what may have happened to them.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Investigation: 1d20 + 1 ⇒ (16) + 1 = 17

I'll tell the Halfling that I need to go stretch my legs and just do some rounds to ensure order. Its also a good cover to meet up with the group and exchange information and get updated as to what all is going on with the caravan as a while.