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About Sven JuttebarSven Juttebar
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Naesehorn:
Naesehorn CR – Elasmotherium (bodyguard) (Pathfinder RPG Bestiary 6 312) N Medium animal Init +2; Senses low-light vision, scent; Perception +9 -------------------- Defense -------------------- AC 20, touch 12, flat-footed 18 (+2 armor, +2 Dex, +6 natural) hp 19 (3d8+6) Fort +5, Ref +5, Will +4 -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee gore +4 (1d8+3/19-20) -------------------- Statistics -------------------- Str 15, Dex 15, Con 15, Int 2, Wis 17, Cha 3 Base Atk +2; CMB +4; CMD 16 (20 vs. trip) Feats Alertness, Combat Reflexes, Power Attack [b]Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay Skills Acrobatics +3, Perception +9, Sense Motive +5, Swim +3 SQ attack, attack any target, come, defend, down, guard, heel, shared vigilance, stay, tenacious guardian Other Gear leather armor, blanket[APG], feed (per day) (5), flint and steel, mess kit[UE], saddlebags, torch, trail rations (5), training harness[ARG], tusk blades -------------------- Special Abilities -------------------- Attack [Trick] The animal will attack on command. Attack Any Target [Trick] The animal will attack any creature on command. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Come [Trick] The animal will come to you on command. Defend [Trick] The animal will defend you. Down [Trick] The animal will break off combat on command. Guard [Trick] The animal stays in place and prevents others from approaching. Heel [Trick] The animal will follow you. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Shared Vigilance (Ex) Gain Alterness feat when adjancent to master. Stay [Trick] The animal will stay where it is. Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master. Uvara:
Uvara Female demon-spawn tiefling paladin 3 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264) LG Medium outsider (native) Init +0; Senses darkvision 60 ft.; Perception +2 Aura courage (10 ft.) -------------------- Defense -------------------- AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield) hp 31 (3d10+9) Fort +8, Ref +4, Will +6 Immune disease, fear; Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 bastard sword +7 (1d10+4/19-20) Special Attacks smite evil 1/day (+3 attack and AC, +3 damage) Spell-Like Abilities (CL 3rd; concentration +6) . . 1/day—shatter (DC 15) Paladin Spell-Like Abilities (CL 3rd; concentration +6) . . At will—detect evil -------------------- Statistics -------------------- Str 17, Dex 10, Con 14, Int 10, Wis 11, Cha 16 Base Atk +3; CMB +6; CMD 16 Feats Exotic Weapon Proficiency (bastard sword), Power Attack Traits empyreal cultist (magnimar), hard to pin down, redeemed by ragathiel Skills Acrobatics -6 (-10 to jump), Bluff +1, Diplomacy +1, Disguise +1, Handle Animal +8, Intimidate +6, Knowledge (religion) +4, Linguistics +1, Perception +2, Perform (Kapenia) +6, Sense Motive +5 (+7 to see through Bluff of evil creatures); Racial Modifiers +2 Perception Languages Abyssal, Celestial, Celestial, Common SQ lay on hands 4/day (1d6), mercy (fatigued) Other Gear mwk full plate, mwk heavy steel shield, mwk cold iron bastard sword, 810 gp -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Darkvision (60 feet) You can see in the dark (black and white only). Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used. Background:
Sven is a towering half-orc with long blond braided hair. He has pale, bluish skin, and green eyes. He wears a hodgepodge of traditional ulfen garb and druidic wear, with both in various states of patched disrepair. Sven was born in the Nolands, to an Ulfen shieldmaiden that was exiled from the Land of the Linnorm Kings for reasons she would never discuss. He had a hard life, growing up between two worlds and never being accepted by either. His small village was under constant threat of attack from ulfen raids, giants, and even occasionally drow, but managed to get by with a mix of careful diplomacy and defenses. He fought with people in town, and was easy to anger, but managed to contribute in a positive way. His mother trained him to learn traditional ulfen weapons with the hope that he would become a barbarian or ranger of reknown, but he had other ideas. He travelled outside of town and trained in shamanistic traditions from an old orc druid that lived nearby and who called on Sven secretly to train him. He appreciated nurturing of this potential connection, and decided to follow in the orc's footsteps - though perhaps focusing more on some of the primal magic that seemed to be bound to Varisia's heart. Not long after his 16th birthday, the village was sacked and destroyed by a band of ogres and stone giants, with the only survivors being him and his mother, and only by the pity of a stone giant who knocked them out and whisked them south after Sven foolishly challenged the giant to "single combat." Sven is now fascinated by giants, and has an abiding interest in giantkind. He does not know why the giant spared him nor his mother, but doubly exiled, they travelled south to a settlement outside of Riddleport, and away from the mountains. Along the way, Sven attracted the help of a large, furred rhinoceros that he named "Naesehorn" (which is Ulfen for rhinoceros). His mother had no interest in living near giantish communities, and told Sven to strike out to the south if he wanted to learn more about the history of Giants. She recommended that he join the Pathfinder society, which she was once a member of, as they had extensive libraries, and he was instructed to travel to Magnimar to do so. Sven grew up with his mother's faith in Desna, and has a traveller's and explorer's wanderlust, as as a result. He loves travelling, exploring, and learning new stories, but is particularly fascinated by the lore of giants and their history in Varisia. He doesn't understand them well, but has a feeling he himself may have some giant blood. He has recently travelled to Sandpoint for the dedication to the new cathedral. |