Primal Companion Hunter

Sven Juttebar's page

407 posts. Alias of Litejedi.


Full Name

Sven Juttebar

Race

Half-Orc (Ulfen) Druid (Goliath Druid) 3

Classes/Levels

Speed 20 ft | HP 23/23| AC 21 ( Barkskin), T 13, FF 17 | F +6, R +5, W +8 | CMD 17 (15 FF) | Init +3 | Per +11

Gender

M

Size

M

Age

19

Alignment

CN

Deity

Desna

Languages

Common, Druidic, Giant, Orc, Skald

Occupation

Druid

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 16
Charisma 10

About Sven Juttebar

Sven Juttebar
Male half-orc (Ulfen) druid (goliath druid) 3 (Pathfinder Player Companion: Giant Hunter's Handbook 20, Ultimate Wilderness 187)
CN Medium humanoid (human, orc)
Init +3; Senses Perception +11 (+13 to not be surprised in a surprise round of combat, +12 vs. giant subtype creatures)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 23 (3d8+3)
Fort +6, Ref +5, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+2) or
. . mwk scythe +5 (2d4+3/×4) or
. . scimitar +4 (1d6+2/18-20) or
. . spear +4 (1d8+3/×3)
Druid (Goliath Druid) Spells Prepared (CL 3rd; concentration +6)
. . 2nd—burst of radiance (DC 15)
. . 1st—faerie fire, obscuring mist
. . 0 (at will)—detect magic, grasp, guidance, light
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Statistics
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Str 14, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Alertness, Combat Reflexes, Power Attack
Traits fate's favored, giant ambivalence, giant slayer
Skills Acrobatics -1 (-5 to jump), Bluff +0 (+1 vs. giant subtype creatures), Climb +6, Diplomacy +4, Handle Animal +6 (+8 vs. Naesehorn while worn), Heal +7, Knowledge (geography) +7, Knowledge (local) +6, Knowledge (nature) +7, Perception +11 (+13 to not be surprised in a surprise round of combat, +12 vs. giant subtype creatures), Ride +0, Sense Motive +6 (+7 vs. giant subtype creatures), Spellcraft +7, Stealth +0, Survival +8, Swim +3; Racial Modifiers +2 Spellcraft
Languages Common, Druidic, Giant, Orc, Skald
SQ half-orc druid, nature bond (elasmotherium [bodyguard] named Naesehorn), orc blood, primal bond, primal empathy, primal size, primal summons, shared vigilance, trackless step, unlearned, wild empathy, woodland stride
Combat Gear acid, alchemical grease[APG], oil (5), reagent, cold iron (5), reagent, magnesium (5), vermin repellent[UE]; Other Gear dragonhide breastplate, hide armor, heavy wooden shield, club, mwk scythe, scimitar, spear, backpack, belt pouch, canteen[UE], climber's kit, holly and mistletoe, masterwork backpack[APG], silk rope (50 ft.), spell component pouch, sunrod (3), wrist sheath, spring loaded (2), 48 gp, 9 sp, 1 cp
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Special Abilities
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+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Sacred Tattoo +1 to all saves.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Unlearned (Knowledge [local]) You cannot attempt untrained checks with knowledge skills other than the one selected.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Naesehorn:

Naesehorn CR –
Elasmotherium (bodyguard) (Pathfinder RPG Bestiary 6 312)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +9
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Defense
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AC 20, touch 12, flat-footed 18 (+2 armor, +2 Dex, +6 natural)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +4
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee gore +4 (1d8+3/19-20)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 17, Cha 3
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Alertness, Combat Reflexes, Power Attack
[b]Tricks
Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +3, Perception +9, Sense Motive +5, Swim +3
SQ attack, attack any target, come, defend, down, guard, heel, shared vigilance, stay, tenacious guardian
Other Gear leather armor, blanket[APG], feed (per day) (5), flint and steel, mess kit[UE], saddlebags, torch, trail rations (5), training harness[ARG], tusk blades
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Stay [Trick] The animal will stay where it is.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.

Uvara:

Uvara
Female demon-spawn tiefling paladin 3 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +2
Aura courage (10 ft.)
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Defense
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AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 31 (3d10+9)
Fort +8, Ref +4, Will +6
Immune disease, fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 bastard sword +7 (1d10+4/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—shatter (DC 15)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
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Statistics
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Str 17, Dex 10, Con 14, Int 10, Wis 11, Cha 16
Base Atk +3; CMB +6; CMD 16
Feats Exotic Weapon Proficiency (bastard sword), Power Attack
Traits empyreal cultist (magnimar), hard to pin down, redeemed by ragathiel
Skills Acrobatics -6 (-10 to jump), Bluff +1, Diplomacy +1, Disguise +1, Handle Animal +8, Intimidate +6, Knowledge (religion) +4, Linguistics +1, Perception +2, Perform (Kapenia) +6, Sense Motive +5 (+7 to see through Bluff of evil creatures); Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Celestial, Common
SQ lay on hands 4/day (1d6), mercy (fatigued)
Other Gear mwk full plate, mwk heavy steel shield, mwk cold iron bastard sword, 810 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.

Background:

Sven is a towering half-orc with long blond braided hair. He has pale, bluish skin, and green eyes. He wears a hodgepodge of traditional ulfen garb and druidic wear, with both in various states of patched disrepair.
Sven was born in the Nolands, to an Ulfen shieldmaiden that was exiled from the Land of the Linnorm Kings for reasons she would never discuss. He had a hard life, growing up between two worlds and never being accepted by either. His small village was under constant threat of attack from ulfen raids, giants, and even occasionally drow, but managed to get by with a mix of careful diplomacy and defenses. He fought with people in town, and was easy to anger, but managed to contribute in a positive way.

His mother trained him to learn traditional ulfen weapons with the hope that he would become a barbarian or ranger of reknown, but he had other ideas. He travelled outside of town and trained in shamanistic traditions from an old orc druid that lived nearby and who called on Sven secretly to train him. He appreciated nurturing of this potential connection, and decided to follow in the orc's footsteps - though perhaps focusing more on some of the primal magic that seemed to be bound to Varisia's heart.

Not long after his 16th birthday, the village was sacked and destroyed by a band of ogres and stone giants, with the only survivors being him and his mother, and only by the pity of a stone giant who knocked them out and whisked them south after Sven foolishly challenged the giant to "single combat."

Sven is now fascinated by giants, and has an abiding interest in giantkind. He does not know why the giant spared him nor his mother, but doubly exiled, they travelled south to a settlement outside of Riddleport, and away from the mountains. Along the way, Sven attracted the help of a large, furred rhinoceros that he named "Naesehorn" (which is Ulfen for rhinoceros). His mother had no interest in living near giantish communities, and told Sven to strike out to the south if he wanted to learn more about the history of Giants. She recommended that he join the Pathfinder society, which she was once a member of, as they had extensive libraries, and he was instructed to travel to Magnimar to do so.

Sven grew up with his mother's faith in Desna, and has a traveller's and explorer's wanderlust, as as a result. He loves travelling, exploring, and learning new stories, but is particularly fascinated by the lore of giants and their history in Varisia. He doesn't understand them well, but has a feeling he himself may have some giant blood.

He has recently travelled to Sandpoint for the dedication to the new cathedral.