About Surgeon VW Camper VanSurgeon VW Camper Van IMAGE HERE Surgeon once had a clan, but one day the Mutis came and wiped them out, they eat most then ran off to the holes de sleep in, and left a one alive, Surgeon. as the skilled all around they would not touch the old Shaman. The sprites he says looked after him, Ford Mondao, Samsung and the Horrific WII. hes Rasta-man looking with a Scraty dog, hes carrying a Doctors bag and a red Cross Waistcoat Stats
Saves
Inti+2
AC [15/22DR] = 10+2Dex+3Defense Bonus 12Tch/13FF + DR7 ??? Armor
Weapons
Race - Wasteland Trekker:
Wasteland Trekker: There are no cars or planes anymore, or at least, there aren’t many in a good-enough condition to run. What’s a guy/gal to do but take the shoe-leather express? You’re a traveler, and your time out there in the wastes has made you good at picking your way across the broken land and being able to survive that extra mile. --Desert Runner: +4 racial bonus on Constitution checks and Fortitude saves against fatigue, exhaustion, and ill effects from running, forced marches, starvation, thirst, and hot or cold environments --Terrain Stride: move through natural difficult terrain in the Wastes at normal speed Class Features vitalist (soulthief):
Class Features All of the following are class features of the Vitalist. Weapon and Armor Proficiency: Vitalists are proficient with all simple weapons and light armor, but not with shields. Armor does not, however, interfere with the manifestation of powers. The Difficulty Class for saving throws against Vitalists powers is 10 + the power’s level + the Vitalists Wisdom modifier. Maximum Power Level Known: A Vitalists begins play with the ability to learn 1st-level powers. As he attains higher levels, a Vitalists may gain the ability to master more complex powers. To learn or manifest a power, a Vitalists must have an Wisdom score of at least 10 + the power’s level. Powers Known [2]
Knacks (Ps) Vitalists of all forms learn to manipulate the energy of body and mind in minor ways. A vitalist selects two general knacks, along with one knack from his corresponding method. Knacks may be used at will, as long as the vitalist maintains psionic focus. Unless otherwise specified, vitalist's knacks cannot target creatures that do not have a Constitution score. General knacks are listed below. Induce Pain
Invigorate
Siphon:
Powers from list
Feats +Traits:
Psicrystal Affinity [Psionic]
Traits Mind Touch
Focused Mind (magic)
Skills:
Class Skills < Class Skills
+4 Small Guns (+2dex +0Rank +2Item)< +2 Acrobatics(+2dex, 0rank)
Also
Powers Points:
4 Power points PerDay Current Day Count=[--] Points/Day +2 (from class) +2 Wis 18 = 4pp/day
CLass & Discipline Talent + powers:
Psicrystal:
WV's Psicrystal looks like an very old TV Valve, its sparks and from time to time moves on its pins. Its plugged in on top of VWs Areal Staff. A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand Personalitis 1
Abilities:
*With self-propulsion ability activated. Size/Type: Diminutive Construct**
Saving Throws: A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example). Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Perception and Stealth. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks. Class Skills <
+6 Acrobatics(+2dex, 1rank)<
A construct is an animated object or artificially created creature. A construct has the following features. d10 Hit Die.
No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
Equipment:
Starting Caps 160+100 Sling Belt 0cap
Belt pouch x 4 4cap
On back
back-pack 5caps ->
-Carrying-
__Othere___ Scarg the Guard Dog 5caps Left 27caps Notes:
Jamaican Language Here are some Jamaican Patois words and phrases: fi yuh – for you watnat – dresser (furniture) gawling – bird gleaner – newspaper settee – couch higgle – to sell tan suh bak – laid back / relaxed ketch e – catch it Example: ketch e ball nuh – catch the ball, why don’t you. In this example there is no exact translation for “nuh” and it’s used to show insistence or being irritated. Speaking of which, “nuh” can also have different meanings. The word “nuh” can be used to negate a sentence. And some examples would be: “mi nuh kno” which means “I don’t know.” Using “nuh” to show impatience or irritation. Examples include: gwaan nuh! – go on! (nuh shows irritation or impatience depending on the context) wait fi mi nuh! – wait for me! (again “nuh” can show impatience or irritation depending on the context) Using “nuh” to negate a sentence. Examples include: eem nuh si e – he does not see it shi nuh guh deh – she does not go there nuh duh dat! – don’t do that! A man was in the car, a friend approached. The man said to the friend approaching: fahwud nuh – come on (let’s go) The friend say’s: Ah weh wi ah guh guh? – Where are we going to go?
The man says: mi nuh kno yaah – I don’t know (yaah has no real meaning, it’s sort of like saying the slang word ‘yo’ koof – to slap, to punch
ketch up – to argue, fuss, quarrel
fren up – to befriend, to be nice towards |