Spectral Dragon

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Hello Folks,

Note: Party is level 7 as of the time of this post.

I am running a homebrew game and am having trouble getting the party to have fun while in fights because one of the players is playing an Orc Titan Fighter.

http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/titan-fighter

He has a large-sized greatsword and will usually drink a potion of Enlarge Person before he charges into the fight. This means he is doing around 4d6 damage, on top of the crazy strength he has, doing more than +20 damage on top of that.

The other players are a Rage Prophet barbarian and an unchained Rogue. Both use slashing weapons, so throwing something that is immune to slashing would be death.

Now, I have thrown challenging combats at them before. In one combat I pitted them against a CR 8 bard, and it caused a lot of pain for the party because he would use confusion and hold-persons.

I am aware of what would challenge the party overall. Things like swarms, etherials, and wizards. However the only way I can think to combat this one player is by disabling him overall. Which is not-fun.

I don't mind him doing crazy damage, but some fights I want the other players to shine. Is there a good way to do that without fully disabling or killing his character?

Thank you!


So, my group is playing through the Jade Regent adventure path right now, and we're not enjoying it at all. The DM is always complaining about the layout of the pdfs, and the dungeon portions are long and dull, making the players bored when waiting for the DM to navigate the adventure path.

The players like their characters, but they're not liking the path itself. So we were thinking of porting the player's characters to another path.

Any thoughts about this?


A player of mine and I are having a discussion on the splash radius of the alchemist's bombs.

This is how I was currently running the rules for the bombs, using the alchemist fire as a template:

http://paizo.com/pathfinderRPG/prd/equipment.html

Alchemist's Fire:Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash.

With the 1 point of fire damage replaced with the regular minimal damage from fire.

However my player made a point that his bombs when throwing at a square is 5 ft radius. Yet with a direct hit, instead of 4 squares, it's hitting 9 squares, as it hits everything within 5 feet as well.

He was feeling it was a little too powerful, and I can't disagree with him that indeed, it is powerful. It's important to me that I get the rules right, so I was wondering if I am just plain doing it wrong.

His proposal was to have his bombs only do the 4 squares on a direct hit. That way when he takes the explosive bombs discovery it would seem that he is doing more.

Although he's using Strafe Bomb a lot anyhow, so I can't really say either way how much of this is effective.


I don't see why not. But it doesn't say specifically. the SRD says "And so on" So I imagine RAI they protect against it, but what about RAW?

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goggl es-glarecutter