Full Name |
Sunshine |
Race |
| HP 8/8 | AC 18 T 16 FF 16 | CMD 4 | F+0 R+4 W+5, Improved Evasion | Init +2| Low Light Vision, Perception +5 |
Classes/Levels |
| Speed 10 ft; Fly 40 ft | |
Gender |
Familiar to Esmaralda | Male CG Thrush Familiar | HD 3 | Effective Wizard Class Level 3 Familiar Powers |
About Sunshine ♪♫
Sunshine
Male Thrush animal 1
TN Diminutive animal
Init +2, Senses low-light vision; Perception +5
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DEFENSE
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AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size )
hp 8 ((1d8)-2)
Fort +0, Ref +4, Will +5
Defensive Abilities improved evasion,
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OFFENSE
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Speed 10 ft. Fly 40 ft. (Average)
Melee bite +7 (1d2-5)
Space 1 ft. by 1 ft. Reach 0 ft.
Special Attacks Deliver Touch Spells,
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TACTICS
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STATISTICS
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Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6,
Base Atk +1; CMB -1; CMD 4
Feats Skill Focus (Perception)
Skills Appraise -1, Diplomacy +1, Fly +12, Knowledge (Arcana) +1, Knowledge (Dungeoneering) -1, Knowledge (History) -1, Knowledge (Local) +1, Knowledge (Nature) -1, Knowledge (Planes) +1, Knowledge (Religion) +1, Linguistics(Orc, Thassilonian) +1, Perform (Dance) -1, Perform (Sing) -1, Perform (String Instruments) -1, Profession (Farmer) +3, Profession (Innkeeper) +3, Spellcraft +1, Use Magic Device -1,
Languages Common (speaks); Draconic, Dwarven, Elven, Giant, Orc, Thassilonian, Varisian (does not speak); Empathic Link
SQ alertness, empathic link, intelligence score, low-light vision, natural armor bonus, share spells, speak one language,
Combat Gear
Other Gear bite, 0.0 gp
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SPECIAL ABILITIES
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Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.
Avian Available Magic Item Slots; armor, belt, chest (saddle), eyes, head, headband, neck, ring, wrist; can grasp objects (including rods, staves, wands, and weapons)
Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Intelligence Score The familiar's Intelligence score.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Natural Armor Bonus The number noted here is in addition to the familiar's existing natural armor bonus.
Share Spells (Ex) The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak One Language (Su) The familiar can speak one language of its master's choice as a supernatural ability.