Iggwilv

Sune Okino's page

3 posts. Alias of Celeador.


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Congrats Arielle!


sounds good, thanks for the update!


Kingmaker Backstory:

Why are you in Brevoy?
Sune Okino was born within the Gronzi Forest within the borders of Rostland. Her parents were first generation settlers, who arrived following their exile from the fabled land of Minkai after the death of Minkai’s last emperor. Sune’s family adapted to the cultural norms of Rostland, as they could both admire and respect that the Rostlandi are strict followers of honor and personal standing. From an early age Sune wanted to see more of their new homeland however her parents remembering how quickly Minkai started to fall into shadow continuously rebuffed her plea’s, afraid not only for their only daughters safety, but also wondering how the people of Brevoy would react if they learned that the Okino’s were more than just human.

When the call was announced earlier this year that Brevoy was seeing explorers and hero’s to map the Stolen Lands, it was more than Sune could resist. She fled the following night, leaving a hastely scrawled note explaining where she went to her parents. It took her several weeks to reach Brevoy, and upon arriving she had learned that the caravans and groups had already been selected in her absence and departed. Heart heavy with disappointment but still trying to remain optimistic she opted to place her name on a list of possible replacement guides and explorers. The following weeks were both tedious and exciting. Each morning she would return to the muster square to check if her name had been selected only to be turned away again and again. Finally, with her carefully horded reserve of funds running out, she made her way back to the square for the last time before returning back to the Gronzi Forest, only to learn that of the earlier selected groups was seeking an Arcaneist. Taken back by her luck, she quickly pointed out that she was already prepared to travel, and would be happy to leave. Between a careful mix of diplomacy and bluffing, Sune was selected as a replacement, and so begins her adventure.

Sune Okino:

Sune Okino CR1
Female CG Kitsune Sorcerer (Fey) (Tattooed Sorcerer) 2
Female Medium Humanoid Shapechanger (Kitsune)
Init +1; Perception +1; Low-Light Vision

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DEFENSE
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AC 11, Touch 11, Flat-Footed 10
hp 16 (2d6+4)
Fort +3, Reflex +1, Will +2

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OFFENSE
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Spd 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and. .
Ranged Dagger +2 (1d4-1/19-20/x2) or
Light Crossbow +2 (1d8/19-20/x2)

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STATISTICS
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Str 8 (10, –2 Racial), Dex 12 (10, +2 Racial), Con 14, Int 12, Wis 8, Cha 18 (16, +2 Racial)
Base Atk +1; CMB +0; CMD 12
Feats: Simple Weapon Proficiency, Eschew Materials, Spell Focus (Enchantment), Alertness, Varisian Tattoo (Enchantment)
Traits: Rostlander (Campaign), Extremely Fashionable (Equipment, Diplomacy)
Carrying Capacity; Light 26lbs, Medium 27-53lbs, Heavy 54-80lbs.
Total Weight: 23lbs (Light)

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SKILLS
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Bluff +9 (+1 Rank, +3 Class, +4 Ability, +1 Trait)
Diplomacy +13 (+2 Rank, +3 Class, +4 Ability, +1 Trait, +3 Familiar)
Knowledge (arcane) +5 (+1 Rank, +3 Class, +1 Ability)
Knowledge (nature) +5 (+1 Rank, +3 Class, +1 Ability)
Spellcraft +5 (+1 Rank, +3 Class, +1 Ability)
Use Magic Device +9 (+2 Rank, +3 Class, +4 Ability)

Languages: Common, Sylvan, Gnome

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SPECIAL ABILITES
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Favored Class (Sorcerer): +4 Skill Points
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune Magic: Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Natural Weapons: In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Gregarious: Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.
Rostlander (Campaign Trait): Your hardy nature grants you a +1 trait bonus on all Fortitude saves.
Extremely Fashionable (Equipment, Diplomacy): Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and you're clean), you gain a +1 bonus on Bluff, Diplomacy, and Intimidate, and Diplomacy becomes a class skill.
Spell Focus (Enchantment): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Varisian Tattoo (Enchantment): you cast spells from this school at +1 caster level. Additionally, you can cast a single cantrip as a spell like ability a number of times per day equal to your Constitution modifier (minimum 1/day, caster level equals Hit Dice, save DC is Charisma-based). The spell-like ability gained is Daze.
Bloodline Arcana (Fey): Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Familiar Tattoo (Thrush): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.
Alertness: +2 bonus on Perception and Sense Motive checks

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Spells
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Orisons:
Prestidigitation
Ghost Sound
Detect Magic
Read Magic
Ray of Frost

1st Level Spells, 5/day DC 15
Charm Person (DC 19)
Grease

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COMBAT GEAR
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Dagger - 2 Gold
Light Crossbow - 35 Gold
Crossbow Bolts (20) - 2 Gold

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OTHER GEAR
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Explorer's Outfit - Free
Potion of Cure Light Wounds (2) - 100 Gold
Wand of Mage Armor (20 Charges) - 300 Gold
Adventureing Gear - 27 Gold
Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone, Manacles (average lock; break DC 26, Disable Device DC 25, Escape Artist DC 30)

Gold On Hand: 464 - Gold

Good Evening!
I am submitting Sune Okino a Kitsune Sorcerer with the Fey Bloodline and Tattooed Sorcerer Archetype. I picked this combination for several reasons. First off, from what I understand about Kingmaker a character that has a strong leaning towards the 1st world / untamed nature would thematically fit well, hence the choice of a Fey-like creature (Kitsune) and the chosen bloodline. The reason for the Tattooed Sorcerer is that I felt fit particularly well with a Kistune, who for most intents and purposes has a Eastern feel.

Mechanically Sune was created for several roles. First off mechanically she is an amazing face character. With a +13 in Diplomacy and a +9 Bluff, people really tend to like her. Combine this with her Gregarious ability and she really starts to shine. She can also make friends from enemies using her Charm Person (DC 19). She has two knowledge skills, Nature and Arcane respectively. Finally for combat Sune will focus more on battlefield control and less on pure damage. Initally this will be via Grease However at later levels she will also spells such as Entangle, Hideous Laughter and things like Dominate Person she can really affect the battlefield.

In closing, thank you for your consideration. I also to note that I am a team player, I have no issues taking magic item creation feats or spells that will improve the overall effectiveness of the party.