Vailea

Summoned Monster~'s page

43 posts. Alias of Yiroep.


RSS


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The lillend continues to inspire, scared for her life.

Inspire Courage +2


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The lillend continues to inspire courage. (Inspire Courage +2)

She casts Invisibility on herself, knowing it probably won't help her much.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

A lillend azata appears! (She appears around C17)

Move Action
She starts inspiring courage.

She doesn't want to get any closer, however.

Inspire Courage +2


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Free Action
The lillends continue to hang back and inspire.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Free Actions
The lillends stay back and inspire, unwilling to move forward. They continue Inspire Courage +2. (They should only have a round or two left, right?


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

(Doing some Lillend stuff first to see the situation...)
Reflex Save (Red): 1d20 + 10 ⇒ (1) + 10 = 11 - Dead
Reflex Save (Blue): 1d20 + 10 ⇒ (19) + 10 = 29 - Taking 22 after halving and cold resist

Free Action
The lillend looks mad, but continues to Inspire Courage +2.

Full Round Action
She withdraws from combat.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

(Azatas are immune to electricity damage)


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

(Gonna go ahead and do my summon's turns though... will have little effect on them)

Free Actions (Both)
The Inspire Courage +2 continues!

Full Attacks
They lay into the Lamias! (Starting with Green then Blue)

Attacks:
(Red)
Longsword Attack: 1d20 + 16 ⇒ (12) + 16 = 28
Longsword Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20

Iterative - Longsword Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Iterative - Longsword Damage: 2d6 + 13 ⇒ (1, 1) + 13 = 15

Fervor - Longsword Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Fervor - Longsword Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22

---------------------------------------------------------

(Blue)
Longsword Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Longsword Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

Iterative - Longsword Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Iterative - Longsword Damage: 2d6 + 13 ⇒ (1, 5) + 13 = 19

Fervor - Longsword Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Fervor - Longsword Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

(Taking extra attack from Fervor)

Free Actions (both)
They continue to Inspire Courage +2.

Full Attack
They lay into the greenie!

Attacks:
(Red)
Longsword Attack: 1d20 + 16 ⇒ (7) + 16 = 23
Longsword Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22

Iterative - Longsword Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Iterative - Longsword Damage: 2d6 + 13 ⇒ (2, 2) + 13 = 17

Fervor - Longsword Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Fervor - Longsword Damage: 2d6 + 13 ⇒ (4, 4) + 13 = 21

---------------------------------------------------------

(Blue)
Longsword Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Longsword Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17

Iterative - Longsword Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Iterative - Longsword Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20

Fervor - Longsword Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Fervor - Longsword Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

---------------------------------------------------------

CRIT - Longsword Attack: 1d20 + 16 ⇒ (6) + 16 = 22
EXTRA DAMAGE - Longsword Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Fort Save: 1d20 + 9 ⇒ (17) + 9 = 26

Standard Action (Red and Blue)
Both Lilends op to heal themselves.

Cast Defensively (Red) (DC 17): 1d20 + 15 ⇒ (1) + 15 = 16 - FAILED!

Cast Defensively (Blue) (DC 17): 1d20 + 15 ⇒ (4) + 15 = 19
Cure Light Wounds (Blue): 1d8 + 5 ⇒ (7) + 5 = 12

They stand there and remain strong (No further action)


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Editing...

Saves:

(Red)
Will Save: 1d20 + 8 ⇒ (11) + 8 = 19
Will Save: 1d20 + 8 ⇒ (11) + 8 = 19
(Down 36 after that)

(Blue)
Will Save: 1d20 + 10 ⇒ (5) + 10 = 15
Will Save: 1d20 + 10 ⇒ (5) + 10 = 15
(Down 57 after that)

(Green)
Will Save: 1d20 + 8 ⇒ (6) + 8 = 14
Will Save: 1d20 + 8 ⇒ (3) + 8 = 11
(DEAD)

One lillend falls, the others look in bad shape.

Attack of Opportunity (Blue)
Longsword Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Longsword Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Red: "Allies, there is a humanoid creature here."

Five Foot Step (Red and Blue)
The Lillends makes sure they are 5 ft up and ready to attack.

Move Action (Green)
The other one moves into position.

Full Attack (Red and Blue) or Standard Action (Green)
They attack this new humanoid!
(Taking the extra attack from Fervor for all of them so I don't have to keep track of separate stats... all attacking this humanoid creature)

Attacks:

(Red)
Longsword Attack 1: 1d20 + 16 ⇒ (13) + 16 = 29
Longsword Damage 1: 2d6 + 13 ⇒ (3, 6) + 13 = 22

Longsword Attack 2: 1d20 + 11 ⇒ (18) + 11 = 29
Longsword Damage 2: 2d6 + 13 ⇒ (4, 2) + 13 = 19

Longsword Attack Fervor: 1d20 + 16 ⇒ (15) + 16 = 31
Longsword Damage Fervor: 2d6 + 13 ⇒ (4, 1) + 13 = 18

-----------------------------------------------------------

(Green)
Longsword Attack 1: 1d20 + 16 ⇒ (2) + 16 = 18
Longsword Damage 1: 2d6 + 13 ⇒ (3, 6) + 13 = 22

Longsword Attack 2: 1d20 + 11 ⇒ (13) + 11 = 24
Longsword Damage 2: 2d6 + 13 ⇒ (5, 1) + 13 = 19

Longsword Attack Fervor: 1d20 + 16 ⇒ (2) + 16 = 18
Longsword Damage Fervor: 2d6 + 13 ⇒ (4, 3) + 13 = 20

-----------------------------------------------------------

(Blue)
Longsword Attack 1: 1d20 + 16 ⇒ (19) + 16 = 35
Longsword Damage 1: 2d6 + 13 ⇒ (2, 4) + 13 = 19

-----------------------------------------------------------

(Crits)
CRIT (Blue) - Longsword Attack 1: 1d20 + 16 ⇒ (9) + 16 = 25
EXTRA DAMAGE (Blue) - Longsword Damage 1: 2d6 + 13 ⇒ (6, 6) + 13 = 25

Free Action
The Inspire Courage +2 continues, as does the Countersong.
Countersong (Green): 1d20 + 16 ⇒ (10) + 16 = 26


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

(Lillends take +2 to attack rolls, AC, and Reflex per Blessing of Fervor (included in the stats above))

Move Actions (All 3)
They come down to help out Shump!

Standard Actions (All 3)
And they attack! (Will have to be next to it if there's a cloud)

Attacks:

(Red)
Longsword Attack (Augmented, Inspire Courage, Blessing of Fervor): 1d20 + 12 + 2 + 2 + 2 ⇒ (2) + 12 + 2 + 2 + 2 = 20
Longsword Damage (Augmented, Inspire Courage): 2d6 + 8 + 3 + 2 ⇒ (1, 3) + 8 + 3 + 2 = 17

(Blue)
Longsword Attack (Augmented, Inspire Courage, Blessing of Fervor): 1d20 + 12 + 2 + 2 + 2 ⇒ (10) + 12 + 2 + 2 + 2 = 28
Longsword Damage (Augmented, Inspire Courage): 2d6 + 8 + 3 + 2 ⇒ (4, 5) + 8 + 3 + 2 = 22

(Green)
Longsword Attack (Augmented, Inspire Courage, Blessing of Fervor): 1d20 + 12 + 2 + 2 + 2 ⇒ (9) + 12 + 2 + 2 + 2 = 27
Longsword Damage (Augmented, Inspire Courage): 2d6 + 8 + 3 + 2 ⇒ (5, 6) + 8 + 3 + 2 = 24

Free Actions (All 3)
They continue to Inspire Courage and Countersong.
Countersong (Green): 1d20 + 16 ⇒ (4) + 16 = 20


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The lillends are hit with another wave.

Lillend Saves:

(Red)
Will Save: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18

(Blue)
Will Save: 1d20 + 10 ⇒ (15) + 10 = 25
Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12

(Green)
Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19

None of them get dumber, but they all take damage.

Standard Action (Red, Blue, Green)
They all heal themselves.
Cure Light Wounds (Red): 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light Wounds (Blue): 1d8 + 5 ⇒ (8) + 5 = 13
Cure Light Wounds (Green): 1d8 + 5 ⇒ (2) + 5 = 7

Move Action
They then move up a little more.

Standard Action
(Forgot to say last round but still inspiring, and Green still using Countersong)
Countersong (Green): 1d20 + 16 ⇒ (20) + 16 = 36


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The lillends heal themselves.
Cure Light Wounds (Blue): 1d8 + 5 ⇒ (4) + 5 = 9
Cure Light Wounds (Green): 1d8 + 5 ⇒ (2) + 5 = 7


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Free Actions (All 3)
The lillends continue to stay strong, feeling better about how the battle is going now.
Countersong (Green): 1d20 + 16 ⇒ (16) + 16 = 32

Standard Action
They all cast Invisibility on themselves once again, seeing that the giant next to them is down. (Let me know if that's not the case, but it looks like the elemental downed it)

They choose to remain where they are for now to not crowd the narrower hallway.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Blue Saving Throws
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Fort: 1d20 + 9 ⇒ (18) + 9 = 27

Green Saving Throws
Reflex: 1d20 + 10 ⇒ (13) + 10 = 23
Fort: 1d20 + 9 ⇒ (10) + 9 = 19

The blue dressed lillend saves like a champ, while the other takes the full brunt.

(The lillends are immune to the electricity and resist fire 10, so from my calculations that means that Blue takes 15 Fire and Green takes 31 Fire

Free Actions (Red, Blue, Green)
The Red and Blue dressed lillends keep Inspiring despite how bad it is, and the Green one keeps countersoung up.
Countersong (Green): 1d20 + 16 ⇒ (10) + 16 = 26

Full Attacks (Blue, Green)
They keep full attacking!

Blue Lillend:
Longsword Attack 1 (Inspire Courage): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Longsword Damage 1 (Inspire Courage): 2d6 + 11 + 2 ⇒ (2, 3) + 11 + 2 = 18

Longsword Attack 2 (Inspire Courage): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Longsword Damage 2 (Inspire Courage): 2d6 + 11 + 2 ⇒ (2, 6) + 11 + 2 = 21

Tail Slap Attack (Inspire Courage): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Tail Slap Damage (Inspire Courage): 2d6 + 3 + 2 ⇒ (5, 4) + 3 + 2 = 14

Green Lillend:
You can apply 50% miss chance to these as she is blind

Longsword Attack 1 (Inspire Courage): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Longsword Damage 1 (Inspire Courage): 2d6 + 11 + 2 ⇒ (5, 5) + 11 + 2 = 23

Longsword Attack 2 (Inspire Courage): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Longsword Damage 2 (Inspire Courage): 2d6 + 11 + 2 ⇒ (4, 5) + 11 + 2 = 22

Tail Slap Attack (Inspire Courage): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Tail Slap Damage (Inspire Courage): 2d6 + 3 + 2 ⇒ (6, 4) + 3 + 2 = 15

Five Foot Step (Red)
Red takes a step back.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

An azata bites the dust, and the others gasp at this. However, they stay strong and...

Free Actions (All)
Continue their frantic chorus of Inspire Courage.
Counter Song (4): 1d20 + 16 ⇒ (14) + 16 = 30

(Let's see, 3 and 4 are out of level 3 spells, might as well heal to full.

Standard Action (1)
1 tries to heal 3.
Concentration (DC 21}: 1d20 + 11 ⇒ (10) + 11 = 21
Cure Serious Wounds: 3d8 + 7 ⇒ (8, 8, 2) + 7 = 25
Just a little bit short of full healing for her! Hurray! (Now they are all out of level 3 spells.. easy to remember)

Full Attack (3 & 4)
3 and 4 try to go for the giant next to them! (#1 is the only one invisible now)

Lillend #3:
Longsword Attack 1 (Inspire Courage): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Longsword Damgae 1 (Inspire Courage): 2d6 + 11 + 2 ⇒ (6, 2) + 11 + 2 = 21

Longsword Attack 2 (Inspire Courage): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Longsword Damgae 2 (Inspire Courage): 2d6 + 11 + 2 ⇒ (1, 6) + 11 + 2 = 20

Tail Slap Attack (Inspire Courage): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Tail Slap Damage (Inspire Courage): 2d6 + 3 + 2 ⇒ (3, 5) + 3 + 2 = 13

Lillend #4:
Longsword Attack 1 (Inspire Courage): 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Longsword Damgae 1 (Inspire Courage): 2d6 + 11 + 2 ⇒ (1, 3) + 11 + 2 = 17
CRIT - Longsword Attack 1 (Inspire Courage): 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
CRIT - EXTRA Longsword Damgae 1 (Inspire Courage): 2d6 + 11 + 2 ⇒ (6, 4) + 11 + 2 = 23

Longsword Attack 2 (Inspire Courage): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Longsword Damgae 2 (Inspire Courage): 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22

Tail Slap Attack (Inspire Courage): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Tail Slap Damage (Inspire Courage): 2d6 + 3 + 2 ⇒ (3, 3) + 3 + 2 = 11
CRIT - Tail Slap Attack (Inspire Courage): 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
CRIT - EXTRA Tail Slap Damage (Inspire Courage): 2d6 + 3 + 2 ⇒ (2, 5) + 3 + 2 = 12


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action (All 3 next to Sharton)
The three Azatas cast defensively trying to heal Sharton.
Concentration (DC 21): 1d20 + 11 ⇒ (16) + 11 = 27
Concentration (DC 21): 1d20 + 11 ⇒ (19) + 11 = 30
Concentration (DC 21): 1d20 + 11 ⇒ (15) + 11 = 26
(Oh Wow)
They all get it off!
Cure Serious Wounds (x3) (Sharton): 9d8 + 21 ⇒ (1, 4, 2, 4, 3, 6, 6, 3, 2) + 21 = 52 - Sharton healed for 52.

Full Attack (4, or the one on the bottom)
The last one breaks her invisibility, going on the offensive against the large giant next to her.
Longsword Attack 1 (Inspire Courage): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Longsword Damgae 1 (Inspire Courage): 2d6 + 8 + 2 ⇒ (4, 5) + 8 + 2 = 19

Longsword Attack 2 (Inspire Courage): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Longsword Damgae 2 (Inspire Courage): 2d6 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12

Tail Slap Attack (Inspire Courage): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Tail Slap Damage (Inspire Courage): 2d6 + 2 + 2 ⇒ (6, 6) + 2 + 2 = 16

She doesn't fare too well, but at least she tried!

Free Actions (All 4)
They continue their performances.
Countersong: 1d20 + 16 ⇒ (5) + 16 = 21


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Free Actions (All 4)
They continue the Inspire Courage and Countersong.
Perform (Strings): 1d20 + 16 ⇒ (2) + 16 = 18 - They are terrible at that aren't they?

Move Actions (Back 2)
The both two move up to help support.

Standard Actions (All 4)
They all ready actions to cast Cure Serious Wounds if someone hurt gets within reach of them. (Remember they are invisible)


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Double Move (1 & 2)
Two of the braver Lillends advance, ready to support allies.

Move Action (3 & 4)
The other two stay back to provide more musical support, and head to Shump to heal him.

Standard Action (3 & 4)
They heal up Shump.
Cure Serious Wounds (Shump): 3d8 + 7 ⇒ (2, 3, 1) + 7 = 13
Cure Serious Wounds (Shump): 3d8 + 7 ⇒ (8, 3, 6) + 7 = 24

Free Actions
They all continue their musics. (Inspire Courage +2 and 4 doing countersong)
Countersong: 1d20 + 16 ⇒ (3) + 16 = 19


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

INSPIRE COURAGE +2 IS UP!

Griff will have the Azatas appear in G1 (1), G2 (2), H1 (3), and H2 (4), all 10 ft. up. They are large size.

Number of Azatas: 1d3 + 1 ⇒ (3) + 1 = 4

Way too many Azatas appear, ready to support allies. However, they have trouble as soon as they pop in.

Azata Saves:

Azata 1 saves
Fort Save: 1d20 + 9 ⇒ (15) + 9 = 24
Will Save: 1d20 + 10 ⇒ (4) + 10 = 14
(3 wisdom drain)

Azata 2 saves
Fort Save: 1d20 + 9 ⇒ (18) + 9 = 27
Will Save: 1d20 + 10 ⇒ (10) + 10 = 20
(No effect)

Azata 3 saves
Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19
Will Save: 1d20 + 10 ⇒ (12) + 10 = 22
(26 damage)

Azata 4 saves
Fort Save: 1d20 + 9 ⇒ (18) + 9 = 27
Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
(3 wisdom drain)

They fare better than expected, two of them looking a little derpy and another one being physically damaged by her presence here.

Move Action (All 4)
More harps at once than you've probably ever heard start playing music at the same time. (Will have 1, 2, and 3 play Inspire Courage, and 4 will play Countersong)
Countersong: 1d20 + 16 ⇒ (4) + 16 = 20

Standard Action (All 4)
Even though it may be futile, they all cast Invisibility on themselves.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The dog tries to bite at the skeleton in front of it. Targeting Pink.

Bite Attack (Inspire Courage, Bless): 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Bite Damage (Inspire Courage): 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Don't think Deluge provides flank in total defense, but I think it hardly matters.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The earth elemental continues to attack. Will disappear beginning of Loni's next turn.

Standard Action
Slam Attack (Power Attack, Earth Mastery, Flank): 1d20 + 8 - 1 + 1 + 2 ⇒ (12) + 8 - 1 + 1 + 2 = 22
Slam Damage (Power Attack, Earth Mastery): 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The earth elemental continues its assault.

Standard Action
Slam Attack (Power Attack, Earth Mastery, Flank): 1d20 + 8 - 1 + 1 + 2 ⇒ (4) + 8 - 1 + 1 + 2 = 14
Slam Damage (Power Attack, Earth Mastery): 1d6 + 7 + 3 + 1 ⇒ (4) + 7 + 3 + 1 = 15


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Move Action
The elemental heads to the other side of the troll to help flank with allies. Will provoke if the troll has combat reflexes.

Standard Action
It attacks!
Slam Attack (Power Attack, Earth Mastery): 1d20 + 8 - 1 + 1 ⇒ (10) + 8 - 1 + 1 = 18
Slam Damage (Power Attack, Earth Mastery): 1d6 + 7 + 3 + 1 ⇒ (6) + 7 + 3 + 1 = 17


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Non Action
The eagle slides over Ironshank's head.

Full Attack
It goes all out on the alchemist.

Talon Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21
Talon Damage 1: 1d4 ⇒ 1

Talon Attack 2: 1d20 + 3 ⇒ (4) + 3 = 7
Talon Damage 2: 1d4 ⇒ 2

Bite Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Bite Damage: 1d4 ⇒ 3


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Move Action
The eagle flies up to the alchemist, over Drootina's head.

Standard Action
It tries to attack!
Bite Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Bite Damage: 1d4 ⇒ 1


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The Earth Elemental continues to attack.
Slam Attack (Power Attack, Earth Mastery): 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22
Slam Damage (Power Attack, Earth Mastery): 1d8 + 7 + 6 + 1 ⇒ (8) + 7 + 6 + 1 = 22


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The Earth Elemental tries to hit the tree hard.
Slam Attack (Power Attack, Earth Mastery): 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
Slam Damage (Power Attack, Earth Mastery): 1d8 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The eagle attacks the green mite.

Actions:
The eagles continues to attack the GREEN mite.

Talon Attack 1 (Bless): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Talon Damage 1: 1d4 ⇒ 3

Talon Attack 2 (Bless): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Talon Damage 2: 1d4 ⇒ 3

Bite Attack (Bless): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Bite Damage: 1d4 ⇒ 2


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The eagle flies up and attack a mite.

Actions:
It attacks the GREEN mite.
Talon Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10
Talon Damage 1: 1d4 ⇒ 3


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The Earth Elemental attacks!
Slam Attack (Power Attack, Earth Mastery, Flank): 1d20 + 9 - 2 + 1 + 2 ⇒ (2) + 9 - 2 + 1 + 2 = 12
Slam Damage (Power Attack, Earth Mastery): 1d8 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 18


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The eagle goes to the closest target and attacks Red. Not sure if it can full attack or not, but it was up near there already.

Bite Attack (Inspire Courage): 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (4) + 1 = 5

Talon Attack 1 (Inspire Courage): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Talon Damage 1 (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2

Talon Attack 2 (Inspire Courage): 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Talon Damage 2 (Inspire Courage): 1d4 + 1 ⇒ (4) + 1 = 5

It quickly disappears.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Bite Attack (Inspire Courage): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (3) + 1 = 4

Talon Attack 1 (Inspire Courage): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Talon Damage 1 (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2

Talon Attack 2 (Inspire Courage): 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Talon Damage 2 (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The earth elemental tries to slam the monster.

Full Attack
Slam Attack (Power Attack): 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Slam Damage (Power Attack): 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15

Subtract 4 from both attack and damage if it is flying.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Full Attack
The eagle starts attacking. Staring with Green then moving to Yellow, since it doesn't know better than to attack the nearest thing.
Bite Attack (Inspire Courage): 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3

Talon Attack 1 (Inspire Courage): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Talon Damage 1 (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2

Talon Attack 2 (Inspire Courage): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Talon Damage 2 (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3

The eagle then disappears.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Move Action
The eagle moves forward...

Standard Action
...and attacks at the lizard in blue clad one.
Bite Attack (Inspire Courage): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (4) + 1 = 5


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Attack of Opportunity (Power Attack, Out of Water): 1d20 + 5 - 1 - 4 ⇒ (13) + 5 - 1 - 4 = 13
Slam Damage (Power Attack): 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9

Full Round Action
The elemental charges at the creature. Maybe provoking an AoO?
Sam Attack (Power Attack, Water Mastery, Charge): 1d20 + 5 - 1 + 1 + 2 ⇒ (10) + 5 - 1 + 1 + 2 = 17
Slam Damage (Power Attack, Water Mastery): 1d6 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

From Previous Turn
Climb: 1d20 + 2 ⇒ (7) + 2 = 9

Standard Action
The water elemental tries to slam it from the water.
Slam Attack (Power Attack, Out of Water): 1d20 + 5 - 1 - 4 ⇒ (16) + 5 - 1 - 4 = 16
Slam Damage (Power Attack): 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Move Action
The water elemental swims behind the frog creature into the flank.

Standard Action
It tries to slam it.
Slam Attack (Power Attack, Out of Water, Flank): 1d20 + 5 - 1 - 4 + 2 ⇒ (16) + 5 - 1 - 4 + 2 = 18
Slam Damage (Power Attack): 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Water Elementals: 1d3 ⇒ 1

Standard Action
The water elemental power attacks its brethren.
Slam Attack (Power Attack, Water Mastery, Flank): 1d20 + 5 - 1 + 1 + 2 ⇒ (20) + 5 - 1 + 1 + 2 = 27
Slam Damage (Power Attack, Water Mastery): 1d6 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

If Sabni gets off his summon:

Attacking Red

Bite Attack (Flank): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Bite Damage: 1d4 ⇒ 2

Talon Attack (Flank): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Talon Damage: 1d4 ⇒ 1

Talon Attack (Flank): 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Talon Damage: 1d4 ⇒ 1

Critical Confirm: Bite Attack (Flank): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Extra Damage: Bite Damage: 1d4 ⇒ 2