| GM Irish202 |
Pit Fiend Reflex: 1d20 + 21 ⇒ (15) + 21 = 36
Pit Fiend SR vs. Grognar: 1d20 + 18 ⇒ (15) + 18 = 33
Staying invisible, Sharton casts cone of cold at the wall and catching the devil....
The spray of ice shards washes over the prismatic wall, carrying with it an odd cracking sound that seems to drain away the red part of the rainbow spectrum of colors scintillating through the wall. The fiend flinches slightly as it gets struck by some of the blast, but otherwise lifts an eyebrow as it brushes much of the icicles off afterwards. "How rude, interrupting a conversation like that," the fiend says as it turns a final time towards the Runelord. "I accept your terms for now, wizard." The fiend turns to look down at Grognar. "I am going to save you for last. Begone!" Its eyes flash with malevolent light, causing Grognar to vanish from sight!
Karzoug steps through the prismatic wall while the fiend lands protectively between him and the advancing Pathfinders. He removes a glimmering diamond from his robes and crushes it, uttering "Strip all illusions from my sight!" A wave of magic washes out from the Runelord, radiating out in over a 100-foot radius; the effect removing all invisibility from Sharton and Griff! Karzoug's eyes narrow as Sharton comes into view, and the Runelord makes a swift gesture at the wizard that causes an ominous purple glow to arise around him!
All invisibility in a 105-foot radius around Karzoug is negated. Will need a DC 30 Fortitude save from Sharton, followed by a DC 30 Will Save if he fails.
Round 4: **Map Updated**
Sharton
Karzoug (-33)
Pit Fiend (-16)
Grognar (-16, possibly a-maze-d)
Ezren
Jeb
Shump (-5)
Storm Giants (North Fatigued -209, South very glittery)
Griff
Jebediah Heliotrope
|
Jebediah hisses, casts Gust of Wind at the Wall, and then moves around to a better position.
Position me so that my right-upper-most corner is one square South of directly abutting Sharton's left-lower-corner.
Sharton
|
Fort save: 1d20 + 14 ⇒ (3) + 14 = 17
Ouch. This seems like a key time to finally use my reroll!
Fort save: 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
And on my turn I'll stop using my invisibility rounds.
Shump fighter
|
Go big or go home, attack the pit fiend, Smite evil on the pit fiend, power attack haste vital strike, AC 48 vs Karzog and the pit fiend now, pretty sure I get an Ao0
Shump points his bastard sword at the pit fiend and moves forward as he shouts.
"Grognar! You'll pay vile spawn of Hell! The Lady of Valor take you!" He spits on the ground.
attack: 1d20 + 30 ⇒ (11) + 30 = 41
damage: 2d10 + 24 ⇒ (1, 5) + 24 = 30
Grognar the Oracle
|
Dang, going to be out for a while. I will look over my options and post after work.
Ezren, Hellknight Signafier
|
Ezren's move action is to keep moving the hellfire spheres to burn the northern giant.
Hellfire Ball: 3d6 ⇒ (6, 2, 3) = 11 DC 25 Reflex for no damage but -4 to save if wearing metal.
Hellfire Ball: 3d6 ⇒ (3, 4, 2) = 9 DC 25 Reflex for no damage but -4 to save if wearing metal.
Hellfire Ball: 3d6 ⇒ (6, 4, 1) = 11 DC 25 Reflex for no damage but -4 to save if wearing metal.
Hellfire Ball: 3d6 ⇒ (4, 5, 1) = 10 DC 25 Reflex for no damage but -4 to save if wearing metal.
If the giant stands Baal follows up with even more magic missiles. These target the southern giant if the northern one goes down.
MM: 4d4 + 4 ⇒ (2, 3, 3, 4) + 4 = 16
Ezrens uses his bonded item to recall his Banishment spell and recasts it on the devil. Great one, I assure you, this is all beneath you.
SR: 1d20 + 25 ⇒ (17) + 25 = 42
DC 28 will save or go home, where I hope he still would rather be. :) DC increases by 2 for each item presented that the pit fiend hates, fears, or opposes. And since its not on the map I hope that gate has closed after the pit fiend stepped through.
| GM Irish202 |
SG North Reflex 1: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
SG North Reflex 2: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19
SG North Reflex 3: 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
SG North Reflex 4: 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
Fiend Will: 1d20 + 21 ⇒ (19) + 21 = 40
Fiend Bite vs. Shump: 1d20 + 32 ⇒ (1) + 32 = 33
Jebediah hisses, casts Gust of Wind at the Wall, and then moves around to a better position.
A blast of wind causes orange mist to gust away from the prismatic wall, leaving the wall a little less colorful afterwards.
Ezren's move action is to keep moving the hellfire spheres to burn the northern giant.
The northern giant bellows in a panic as he continues swatting at the bees stinging him fiery orbs scorching him, managing to dodge two of them. While he staggers around in a circle dodging them, Baal takes the opportunity to fire four magic missiles that pierce holes through the giant's body, causing it to collapse in a pile on the stone floor.
Ezrens uses his bonded item to recall his Banishment spell and recasts it on the devil. Great one, I assure you, this is all beneath you.
Ezren's magic washes over the fiend, who once again merely blinks as he is unaffected by the spell. "Are you quite done with those, wizard? I thought you would learn your lesson after the first one."
"Grognar! You'll pay vile spawn of Hell! The Lady of Valor take you!" He spits on the ground.
The fiend, half-distracted by its quip towards Ezren, misses taking a bite out of Shump rather exceptionally as the half-orc moves up to it. The paladin's strike lands true, his weapon slicing through the fiend's defenses like butter; causing the creature to hiss with annoyance at the threat Shump now poses to it.
Round 4:
Sharton
Karzoug (-33)
Pit Fiend (-46)
Grognar (-16, possibly a-maze-d)
Ezren
Jeb
Shump (-5)
Storm Giants (North Fatigued/unconscious -245, South very glittery)
Griff
Grognar the Oracle
|
Grognar will invoke his daily vow to compete his mission and protect his teammates.
Int: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22 +4 is from legalistic curse.
| GM Irish202 |
Int: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22 +4 is from legalistic curse.
The group hears the GM cursing behind his screen, his plans foiled once again! Escaping from a maze is a full-round action, so Grognar will re-appear at the beginning of his coming turn.
SG Stabilize: 1d20 + 8 - 8 ⇒ (3) + 8 - 8 = 3
SG I.Vital Strike vs. Jeb: 1d20 + 29 ⇒ (9) + 29 = 38
SG I.Vital Strike vs. Jeb: 12d6 + 24 ⇒ (3, 1, 4, 5, 6, 6, 4, 3, 5, 4, 1, 5) + 24 = 71
Belabored gasping can be heard coming from the downed giant to the north, as it continues to lose its grasp on life. The southern Storm Giant curses as Jebediah zooms in to interpose himself between the creature and the now-visible Sharton! The giant drops his bow, pulls his massive greatsword, and attempts a powerful strike at the dinosaur that for some reason completely ignores the defense granted by the druid's Seamantle!
Storm Giants have continual freedom of movement, which ignores the defensive bonuses granted by seamantle. Not quite sure what Jeb's AC is without it at the moment; in the event a 38 hits without seamantle, he has 71 non-magical slashing damage coming his way.
Round 4-5:
Sharton
Karzoug (-33)
Pit Fiend (-46)
Grognar (-16, emerging from maze at start of turn)
Ezren
Jeb (possibly maybe 71 or less damage)
Shump (-5)
Storm Giants (North Fatigued/unconscious -246, South very glittery)
Griff
Shump fighter
|
@GM I forgot the pit fiend should take another 4 d6 bane evil outsiders and holy if you'll allow it.
bane and holy: 4d6 ⇒ (6, 5, 2, 3) = 16
Sharton
|
Dropping his invisibility, Sharton casts his other disintegrate near Karzoug, but intentionally just missing and hitting the prismatic wall instead to eliminate the yellow color.
Is the cloudkill cloud still where it is on the map? It should be moving away, but if it's still there Sharton can just reach it in one move action and can hide inside. Assuming it's 30-40 feet further away, Sharton will fly and hide behind the big pool of molten golden whatever, or behind the big green crystal above it. Hopefully those are too valuable to Karzoug for him to attack me there.
Griff H.
|
Catching up... Griff's turn heavily relies on what Jeb is at.
Griff H.
|
Full Round
Griff begins casting Summon Monster VI, intent on summoning an Azata to help the party hit harder.
| GM Irish202 |
Fiend SR Haste: 1d20 + 21 ⇒ (14) + 21 = 35
Jeb SR: 1d20 + 21 ⇒ (13) + 21 = 34
Fiend Claw Attack vs. Shump: 1d20 + 32 + 1 ⇒ (13) + 32 + 1 = 46
Evil Slashing Damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20
Fiend Claw Attack vs. Shump: 1d20 + 32 + 1 ⇒ (16) + 32 + 1 = 49
Evil Slashing Damage: 2d8 + 13 ⇒ (6, 1) + 13 = 20
Fiend Wing Attack vs. Shump: 1d20 + 32 + 1 ⇒ (3) + 32 + 1 = 36
Fiend Wing Attack vs. Shump: 1d20 + 32 + 1 ⇒ (11) + 32 + 1 = 44
Fiend Bite Attack vs. Shump: 1d20 + 32 + 1 ⇒ (12) + 32 + 1 = 45
Evil Bite Damage: 4d6 + 13 ⇒ (3, 3, 2, 3) + 13 = 24 Need Fort Save vs. Poison
Fiend Tail Slap Attack vs. Shump: 1d20 + 32 + 1 ⇒ (18) + 32 + 1 = 51
Evil Bludgeoning Damage: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Fiend Haste Claw Attack vs. Shump: 1d20 + 32 + 1 ⇒ (16) + 32 + 1 = 49
Evil Slashing Damage: 2d8 + 13 ⇒ (1, 6) + 13 = 20
Karzoug quickly sketches an arcane rune in the air, causing a rippling disturbance in the air to arise next to Sharton. The Runelord then lets out a deathly scream, the force of the shout crashing into the group in a 40-foot radius! The wave of deathly sound washes over the fiend, but fails to penetrate its defenses against magic. "Do you mind, wizard?" the fiend asks archly as the Runelord gives an off-hand shrug, said wizard making a swift gesture that causing quickening magic to envelop them both. Karzoug then steps back behind his now-yellow-less prismatic wall for protection in the coming turn.
The fiend turns to Shump and proceeds to unleash a flurry of attacks, many of them possibly piercing the half-orc's defenses!
Will need a DC 33 Fortitude save from everyone except Grognar, or take 210 points of damage (save negates). For Shump, let me know how many attacks hit you; not sure of your AC with Smite active on the fiend. If my assumed hits all strike, 97 points coming your way.
Round 5:
Sharton DC 33 Fort
Karzoug (-23)
Pit Fiend (-62)
Grognar (-16)
Ezren DC 33 Fort
Jeb DC 33 Fort
Shump (-5) DC 33 Fort
Storm Giants (North Fatigued/unconscious -246, South very glittery)
Griff DC 33 Fort
Jebediah Heliotrope
|
Spellcraft: 1d20 + 26 ⇒ (4) + 26 = 30.
Fort: 1d20 + 19 + 4 + 2 ⇒ (20) + 19 + 4 + 2 = 45.
Jebediah hisses in surprise, and annoyance, and then attempts to rend the Storm Giant limb from limb.
Talon, Rage: 1d20 + 24 + 2 + 1 + 1 ⇒ (2) + 24 + 2 + 1 + 1 = 30, for 1d8 + 22 + 2 ⇒ (1) + 22 + 2 = 25 damage +2d6 ⇒ (4, 2) = 6 Holy damage +1d6 ⇒ 3 Acid damage.
Talon, Rage: 1d20 + 24 + 2 + 1 + 1 ⇒ (8) + 24 + 2 + 1 + 1 = 36, for 1d8 + 22 + 2 ⇒ (7) + 22 + 2 = 31 damage +2d6 ⇒ (5, 1) = 6 Holy damage +1d6 ⇒ 4 Acid damage.
Bite, Rage: 1d20 + 24 + 2 + 1 + 1 ⇒ (5) + 24 + 2 + 1 + 1 = 33, for 1d6 + 22 + 2 ⇒ (1) + 22 + 2 = 25 damage +2d6 ⇒ (5, 5) = 10 Holy damage.
Foreclaw, Rage: 1d20 + 19 + 2 + 1 + 1 ⇒ (4) + 19 + 2 + 1 + 1 = 27, for 1d4 + 13 + 2 ⇒ (1) + 13 + 2 = 16 damage +2d6 ⇒ (1, 4) = 5 Holy damage.
Gore, Rage: 1d20 + 24 + 2 + 1 + 1 ⇒ (2) + 24 + 2 + 1 + 1 = 30, for 1d8 + 18 + 2 ⇒ (2) + 18 + 2 = 22 damage +2d6 ⇒ (2, 3) = 5 Holy damage.
Talon, Rage: 1d20 + 24 + 2 + 1 + 1 ⇒ (18) + 24 + 2 + 1 + 1 = 46, for 1d8 + 22 + 2 ⇒ (3) + 22 + 2 = 27 damage +2d6 ⇒ (1, 5) = 6 Holy damage +1d6 ⇒ 4 Acid damage.
However, shaken by what the Runelord just tried to do, his attacks are barely worth noting.
Shump fighter
|
Fort: 1d20 + 24 ⇒ (14) + 24 = 38
Fort pit fiend: 1d20 + 24 ⇒ (2) + 24 = 26
lay on hands: 4d6 ⇒ (1, 1, 2, 5) = 9
Shump attacks the fiend after quickly healing himself.
attack smite haste: 1d20 + 34 ⇒ (4) + 34 = 38
damage: 1d10 + 18 + 4d6 ⇒ (3) + 18 + (6, 1, 1, 1) = 30
attack smite haste: 1d20 + 30 ⇒ (12) + 30 = 42
damage: 1d10 + 18 + 4d6 ⇒ (5) + 18 + (3, 6, 5, 6) = 43
attack smite haste: 1d20 + 25 ⇒ (3) + 25 = 28
damage: 1d10 + 18 + 4d6 ⇒ (5) + 18 + (4, 2, 6, 5) = 40
attack smite haste: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 1d10 + 18 + 4d6 ⇒ (1) + 18 + (3, 3, 5, 1) = 31
attack smite haste: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d10 + 18 + 4d6 ⇒ (1) + 18 + (5, 4, 1, 3) = 32
haste attack
attack smite haste: 1d20 + 34 ⇒ (18) + 34 = 52
damage: 1d10 + 18 + 4d6 ⇒ (2) + 18 + (6, 4, 6, 5) = 41
crit confirm: 1d20 + 34 ⇒ (12) + 34 = 46
damage: 1d10 + 18 ⇒ (1) + 18 = 19
Sharton
|
Spellcraft: 1d20 + 24 + 1d6 ⇒ (4) + 24 + (2) = 30
Wail of the Banshee!
Fort save: 1d20 + 14 ⇒ (19) + 14 = 33
Wow, the dice are fickle!
Ezren, Hellknight Signafier
|
Fort Save: 1d20 + 17 ⇒ (20) + 17 = 37
Nice time to roll a nat 20. I figured all along that spell would kill Ezren.I was thinking that a wail" would have to emanate from the caster, but that is wrong. I believe Baal is not in the radius as he could npot advance. Will get my post up tomorrow. I had planned to maze the storm giant but it looks like the druid is shredding it. Hmm. I do act before Jeb...
Griff H.
|
Fort Save: 1d20 + 30 ⇒ (7) + 30 = 37
(Glad I cast Bestow Grace before)
Ezren, Hellknight Signafier
|
Before Jebediah can act Ezren casts Maze on the storm giant, removing him from the board for some time. His hellfire balls move towards the location the giant last occupied and Ezren dimensionally shifts back to some safer distance.
I hope you have something more useful to do Jebediah.
Grognar the Oracle
|
Grognar appears out of the ether having invoked his vow to protect his allies. A surge of holy aura erupts from his body in response to the evil outsider and he begins his onslaught.
I smite thee. Smite evil!
Attack: 1d20 + 37 + 4 ⇒ (19) + 37 + 4 = 60 PA, Haste, Heroism, Divine Power, Eagles Soul Righteous Might, Hunter’s blessing
Damage: 3d6 + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 16 ⇒ (5, 3, 4) + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 16 = 71
-------------------------------------------------------------------------
Confirmation: 1d20 + 37 + 4 ⇒ (5) + 37 + 4 = 46
Damage: 3d6 + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 8 ⇒ (3, 2, 5) + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 8 = 61
--------------------------------------------------------------------------
Attack: 1d20 + 37 + 4 ⇒ (3) + 37 + 4 = 44
Damage: 3d6 + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 8 ⇒ (2, 6, 4) + 15 + 12 + 6 + 3 + 3 + 2 + 2 + 8 = 63
--------------------------------------------------------------------------
Attack Inheritors Smite: 1d20 + 32 + 4 ⇒ (5) + 32 + 4 = 41
Damage: 3d6 + 15 + 12 + 6 + 3 + 3 + 2 + 5 + 2 + 8 ⇒ (1, 3, 4) + 15 + 12 + 6 + 3 + 3 + 2 + 5 + 2 + 8 = 64
-------------------------------------------------------------------------
Attack: 1d20 + 27 + 4 ⇒ (14) + 27 + 4 = 45
Damage: 3d6 + 15 + 12 + 6 + 3 + 3 + 2 + 5 + 2 + 8 ⇒ (5, 3, 6) + 15 + 12 + 6 + 3 + 3 + 2 + 5 + 2 + 8 = 70
| GM Irish202 |
Grognar S.Sev Concentration (DC 24): 1d20 + 20 ⇒ (14) + 20 = 34
S.Giant INT Check: 1d20 + 5 ⇒ (16) + 5 = 21 **Will emerge on next turn**
S.Giant Stabilize: 1d20 + 8 - 9 ⇒ (12) + 8 - 9 = 11
Grognar emerges triumphantly from his brief foray into (yet) another dimension, and proceeds to unleash a flurry of impressive blows upon the pit fiend; the final one piercing its heart and causing it to collapse motionless on the ground!
The southern giant abruptly finds itself on a vacation into a very similar place that Grognar just left; though the creature seems to have no problem navigating such a maze! Meanwhile, Jeb and Shump arrive at their targets very disappointed, as their opponents are either not present or dead!
Due to their targets no longer being valid, Jeb and Shump can adjust their actions if needed.
Round 5-6:
Sharton
Karzoug (-23)
Pit Fiend (-391/dead)
Grognar (-16)
Ezren
Jeb
Shump (-33, 4 con damage/poisoned)
Storm Giants (North Fatigued/unconscious -246, South very glittery/mazed)
Griff
| Summoned Monster~ |
A lillend azata appears! (She appears around C17)
Move Action
She starts inspiring courage.
She doesn't want to get any closer, however.
Inspire Courage +2
Griff H.
|
Move Action
Griff puts his Wand of Bestow Grace away.
Second Move Action
He takes out his normal Metamagic Rod of Reach, planning to support again next turn.
Sharton
|
Sharton taps into his bonded item in order to prep passwall from his spellbook, then moves forward above the globe of invulnerability to get within 20' and casts it so that it tunnels into the prismatic wall.
"Someone cast a magic missile at the wall, then daylight, and last we have to dispel it!"
Utterly impressive work taking down a pit fiend in a matter of seconds!
Ezren, Hellknight Signafier
|
assuming Magic Missile is the next spell needed...
Ezren will cast have his imp cast Magic Missiles at the wall while he readies a spell should a threat show itself. I do not have Daylight memorized. he informs.
Griff H.
|
"I could cast Daylight" a soft voice whispers. (Would be using Miracle to do so but why not? Level 9 spell slots are there to use!)
Ezren, Hellknight Signafier
|
And I have a limited wish I could do it with too. Makes more sense to use my 7th level slot than your 9th level slot, if the choice is between those two. If no one else can cast it AND we indeed do need Magic Missile and then daylight (I have lost track), then consider this round that Baal casts the Magic Missile and Ezren will do the daylight with Limited Wish.
Grognar the Oracle
|
Grognar can cast daylight.
Sharton
|
Sharton can cast daylight using shadow evocation (I know, it seems completely counterintuitive, to cast a shadowy daylight, lol), but if the rest of you knock down those colors then we can start trying to dismiss the wall, which will probably take some strong rolling to beat Karzoug's caster level.
Grognar the Oracle
|
Grognar says, "I have myrrh to help dispel the wall."
| GM Irish202 |
Acting under assumption Ezren uses a limited wish to daylight the wall. Will need two Fort Saves from Shump for the poison inflicted by the Pit Fiend, DC 32 to avoid 1d6 additional CON damage each. The save triggers at his regular initiative, despite delaying, so I will need one save from Round 5 and one save for Round 6.
Con Damage if fail Save: 1d6 ⇒ 2
Con Damage if fail Save: 1d6 ⇒ 4
Sharton, Ezren, and Baal unleash a barrage of spells at the prismatic wall, leaching away much of its color to leave a very vivid shade of violet shimmering before them. The Runelord emerges from behind the wall at a height of 40 feet up, his flaming glaive now floating protectively on its own accord above him. "Hmph. Disappointing," he says as he looks down at the mangled corpse of the pit fiend. "At least I don't have to pay those ludicrous favors." He shifts his attention as he absentmindedly flexes the bladed talons he wears on his fingers, considering his targets, while the glaive above emits a fireball that speeds through the air and explodes around Shump and Grognar. He then sharply snaps his fingers and vanishes from sight with a pop of displaced air.
Fireball (DC 16 Reflex): 10d6 ⇒ (1, 4, 4, 2, 2, 5, 5, 4, 6, 4) = 37
Round 6:
Sharton
Karzoug (-13)
Pit Fiend (-391/dead)
Grognar (-16, Reflex DC 16)
Ezren
Jeb
Shump (-33, 4 con damage/poisoned, #2 Fort Saves DC 32, Reflex DC 16)
Storm Giants (North Fatigued/unconscious -246, South very glittery/mazed)
Griff
Grognar the Oracle
|
Are my surprise charges getting so predictable. I will change it up rthen. The moment he starts casting is when I would like to move. I want to put the antimagic field right in the way of the little red sphere the flies out as part of the fire ball.
Grognar the Oracle
|
The goal is that I want him to be done his movement (ie starts to cast a spells or start other action). Meaning his dim door is in an antimagic field.
Grognar the Oracle
|
I have been assuming he has been running around just above the height of giants. Bouncing between 15 and 20 feat as needed to hit with reach. Meaning is head is 25-30 up.
Ezren, Hellknight Signafier
|
If Ezren can see the rune lord he will cast Greater Dispel Magic on the enemy caster. [ooc]Can dispel up to 4 spells.
Dispel caster levels: 1d20 + 17 ⇒ (16) + 17 = 33
Dispel caster levels: 1d20 + 17 ⇒ (18) + 17 = 35
Dispel caster levels: 1d20 + 17 ⇒ (5) + 17 = 22
Dispel caster levels: 1d20 + 17 ⇒ (20) + 17 = 37
| GM Irish202 |
As Grognar zooms into the air with a Surprising Charge, the Runelord's spell becomes abruptly useless as the half-orc's source severance drains the magic away! However, as Grognar stabilizes in his position the glaive floating over Karzoug's shoulder abruptly begins thrusting itself at the half-orc on its own volition!
Attack 1 with Reach: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Attack 2 with Reach: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
The weapon seems as if it hasn't actually done this in a while (i.e. centuries) and misses on all of its attacks. Meanwhile, Ezren attempts to rip magical protections from Karzoug, but the source severance field completely blocks the wizard's spell from reaching the Runelord!
Round 6:
Sharton
Karzoug (-13)
Pit Fiend (-391/dead)
Grognar (-16, Reflex DC 16)
Ezren
Jeb
Shump (-33, 4 con damage/poisoned, #2 Fort Saves DC 32, Reflex DC 16)
Storm Giants (North Fatigued/unconscious -246, South very glittery/mazed)
Griff
Ezren, Hellknight Signafier
|
It might be nice if you let the Int 32 wizard know that. I had never heard of source severance before this encounter. Perhaps he readied his spell?
Grognar the Oracle
|
Sorry my bad. I told everyone about it a few times, attempting to discuss tactics. Then asked in the discussion before using it, giving several days to respond before casting it. I tried my best to warn everybody it is hard to know how much to repeat myself in a game that goes this long. Sorry Ezren.
Sharton
|
It might be nice if you let the Int 32 wizard know that. I had never heard of source severance before this encounter. Perhaps he readied his spell?
Since Ezren just cast daylight after Sharton's passwall and Baal's magic missile, doesn't that move you in initiative anyway? Or did you not cast limited wish to make daylight?
is the wall down?
Not yet, although it is down to only a violet wall. We have to pound it with dispel magic until it's completely gone. If Shump tries to pass through it he'll have to make a Will save or be sent to another plane.