[PbP Gameday VII] GM Irish202 RotRL: Spires of Xin-Shalast (Inactive)

Game Master Irish202


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Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

With a seeming lull in the fight, Ezren casts Communal Stone Skin and has
Baal deliver it to the party for him. 150 points of protection.

Seening no reason to stay up high as a target Ezren will fly down to take cover from the clouds and his sphere. He orders the elemental to advance (20') and ready to attack anything that comes around the corner.

Elder Earth Elemental:

N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19

DEFENSE

AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 200 (16d10+80)+32
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +28 (2d10+14/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery

STATISTICS

Str 38, Dex 8, Con 25, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +30; CMD 39
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +19, Climb +31, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +10
Languages Terran

SPECIAL ABILITIES

Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Shump moves towards Grognar.

Are there any visible enemies? Or does the cloud obscure vision?

"Thanks Ezren for the spell"

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Just a reminder, I healed those hurt for 5 on my turn


Shump wrote:
Are there any visible enemies? Or does the cloud obscure vision?

These clouds do block vision, yes. At the moment you all surprisingly do not have any enemies in your direct line of sight for once!

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

ok, I just moved then

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Where are we going to try and make our stand?

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Grognar moves back and casts true seeing.


Grognar wrote:
Grognar moves back and casts true seeing.

After he finishes casting his spell, Grognar does not note anything visibly change in his field of vision. The group does not see any enemies come within their line of sight for the moment.

Ezren, I forgot to update permissions for the elemental. You should be able to move it now on the map if needed. I have hidden the chamber monsters on the Roll20 map since you can't see them at the moment; the JPEG images still show their last known locations.

Initiative Order: (Advances after actions or by Saturday 10/6 @ 10PM EDT)

Round 11

Jebediah
Griff (-7) and Friends (Green -58, Blue -15)
Hallway Storm Giant (Blue -36)
Grognar (-17)
Ezren and Friends (EFS taken 105 points)
Shump (-17)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Great. I changed the move slightly to have the elemenal 5' away from the south wall.

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

Sharton drops his invibility, moves toward the first set of doors, and casts mirror image.

mirror image: 1d4 + 5 ⇒ (2) + 5 = 7 images


RG A-mazing Check: 1d20 + 2 ⇒ (2) + 2 = 4

The mazed Rune Giant is continuing to enjoy his vacation, and the group does not notice any further visible actions for the remainder of the round.

**Maps Updated**

Initiative Order: (Advances after actions or by Monday 10/8 @ 7AM EDT)

Round 12

Jebediah
Griff (-7) and Friends (Green -58, Blue -15)

Hallway Storm Giant (Blue -36)
Grognar (-17)
Ezren and Friends (EFS taken 105 points)
Shump (-17)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Current Party Buffs::

All: Inspire Courage +2, Countersong (26)
Time Elapsed since arrival: 26 minutes+ 12 seconds

Jebediah: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), Haste (7 Rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Bubble (5 Hr), Life Link, Magic Vestment (22 hr), Seamantle (18 min), Status (18 Hr), Stone Skin (28 min, 150 pt), Wild Shaped

Ezren: Acid Pit (11 rounds), Cold Resist 30 (22 min), Contingency (Improved Invisibility, 17 days), Electricty Resist 30 (28 min), Emergency Force Sphere (14 rounds), Haste (7 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (5 hr) Mage Armor (34 hr), Mind Blank (24 hr), Mirror Image (17 min, 5 images), Overland Flight (17 hr), Protection from Fire (60 pt, 50 min), See Invisibility (169 min), Shield (17 min), Status (18 Hr), Stone Skin (28 min, 150 pt)
-Baal: Cold Resist 30 (47 min), Deathwatch (139 min), Haste (7 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Status (18 hr), Stone Skin (28 min, 150 pt)

Grognar: Cold Resist 30 (22 min), Divine Favor (1 min), Divine Vessel (13 rounds), Eaglesoul (16 hr), Electricity Resist 30 (28 min), GMW (16 hr), Haste (7 rounds), Heightened Awareness (134 min), Heroes Feast (12 hr), Hunter's blessing (16 hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Sharton: Cold Resist 30 (22 min), Darkvision (16 hr), Electricity Resist 30 (28 min), Haste (7 rounds), Heightened Awareness (EXPIRED), Greater Invisibility (2 rounds used), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Life Bubble (5 hr), Mage Armor (16 hr), Mirror Image (16 min, 7 image), Overland Flight (16 hr), Status (18 Hr), Stone Skin (28 min, 150 pt)

Shump: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), GMW (22 Hr), Haste (7 rounds), Heroes Feast (12 Hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 Hr), Status (18 hr), Stone Skin (28 min, 150 pt)

Griff: Ant Haul (23 hours), Air Walk (7 hours), Cold Resist 30 (47 minutes), Contingency (Breath of Life, 18 days), Freedom of Movement (7 hours), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Invisible, Life Bubble (5 hr), Magic Vestment (22 hours), Mind Blank (24 hours), SMVII (3 Lillend Azatas, 11 rounds)

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Life Link
Griff takes some damage for others. (Grognar and Shump heal 5 damage each)

Standard Action
He just casts a Cure Light Wounds on himself.
Cure Light Wounds (Griff): 1d8 + 5 ⇒ (3) + 5 = 8


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The lillends heal themselves.
Cure Light Wounds (Blue): 1d8 + 5 ⇒ (4) + 5 = 9
Cure Light Wounds (Green): 1d8 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

”These thing seems to exist just to delay us I don't know if waiting here is a good idea they may jus wait over there.”

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah casts Extended Echolocation, and moves in the direction that the mage went.


At work at the moment, so can't update maps

Jeb moves around the corner and sees the hallway continue southwards, eventually ending in another closed pair of elaborate golden doors. Despite his now magically enhanced senses, the wizard is nowhere to be seen in both regular sight and echolocation.

The group hears more coughing coming from the giant near the western doors but do not see it emerge from the cloud.

Initiative Order: (Advances after actions or by Monday 10/8 @ 2PM EDT)

Round 12

Jebediah 
Griff (-9) and Friends (Green -51, Blue -6) 
Hallway Storm Giant (Blue -36) 
Grognar (-12) 
Ezren and Friends (EFS taken 105 points) 
Shump (-12)

Less Distant Storm Giant (Out of sight) 
Floaty Flesh Things (Out of Sight) 
Female Half-Lions (Out of Sight) 
Sharton 
Black Giant (Chamber, A-mazed) 
Man in Robes (Out of sight))


Nudging posting deadline Tuesday 10/9 @ 7AM EDT to give time for tactic discussion.

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Thanks gm.

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

When everyone says they are in position and ready Ezren, holding his rod of Dazing, will rise up enough to see over the clouds and drop a 40' radius Stone Call in the left room the area should include the entire left most stinking cloud and as far to the left of that as it can go.

Damage: 2d6 ⇒ (4, 5) = 9 DC 25 will or be dazed for 2 rounds


FYI, the door appears to be closed. It could constrain the area of your spell. Did you want to wait until the door was open to catch the creatures that are sure to be waiting on the other side?

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Yes. I think I will have to. Ezern will let the others know that the doors are closed. Hmm. we could go the other way...


Ezren moves to have an advantageous position with sight on the western doorway and readies to unleash dazing rocks upon those beyond. While his allies confer briefly on their future course of actions, the group notices nothing further within their line of sight while this occurs.

Initiative Order: (Advances after actions or by Thursday 10/11 @ 10PM EDT)

Round 12

Jebediah
Griff (-9) and Friends (Green -51, Blue -6)
Hallway Storm Giant (Blue -36)
Grognar (-12)
Ezren and Friends (Readied to drop stone call, EFS taken 105 points)
Shump (-12)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Shump waits for the bad guys to show themselves. delay

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Grognar cast true seeing on Shrump and moves toward the giant to kill it.

Figure out left or right and Grognar will catch up.

Grognar has Blindsense right now so he will notice any creatures in the fog.

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

If we're going east, Sharton will double move to UL L-1 once Grognar and Shump have moved, without getting in front of them.


The group confers briefly, appearing to generally reach a consensus of heading east; but Grognar applies some magical warpaint under Shump's eyes instead and moves off into the cloud to menace the remaining Storm Giant. Shump and Sharton hesitate, appearing to wait for the group to begin moving east and for further appearances of more enemies.

RG A-mazing Roll: 1d20 + 2 ⇒ (13) + 2 = 15

The Rune Giant remains on vacation in the maze, and the group does not notice any further actions from their enemies for the remainder of the round.

**Maps Updated**

Initiative Order: (Advances after actions or by Sunday 10/14 @ 10PM EDT)

Round 13

Jebediah
Griff (-9) and Friends (Green -51, Blue -6)

Hallway Storm Giant (Blue -36)
Grognar (-12)
Ezren and Friends (Readied to drop stone call, EFS taken 105 points)
Shump (-12, delayed from Round 12)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton (Delayed from round 12)
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Current Party Buffs:

All: Inspire Courage +2, Countersong (26)
Time Elapsed since arrival: 26 minutes+ 18 seconds

Jebediah: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), Haste (6 Rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Bubble (5 Hr), Life Link, Magic Vestment (22 hr), Seamantle (18 min), Status (18 Hr), Stone Skin (28 min, 150 pt), Wild Shaped

Ezren: Acid Pit (10 rounds), Cold Resist 30 (22 min), Contingency (Improved Invisibility, 17 days), Electricty Resist 30 (28 min), Emergency Force Sphere (13 rounds), Haste (6 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (5 hr) Mage Armor (34 hr), Mind Blank (24 hr), Mirror Image (17 min, 5 images), Overland Flight (17 hr), Protection from Fire (60 pt, 50 min), See Invisibility (169 min), Shield (17 min), Status (18 Hr), Stone Skin (28 min, 150 pt)
-Baal: Cold Resist 30 (47 min), Deathwatch (139 min), Haste (6 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Status (18 hr), Stone Skin (28 min, 150 pt)

Grognar: Cold Resist 30 (22 min), Divine Favor (1 min), Divine Vessel (12 rounds), Eaglesoul (16 hr), Electricity Resist 30 (28 min), GMW (16 hr), Haste (6 rounds), Heightened Awareness (134 min), Heroes Feast (12 hr), Hunter's blessing (16 hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Sharton: Cold Resist 30 (22 min), Darkvision (16 hr), Electricity Resist 30 (28 min), Haste (6 rounds), Heightened Awareness (EXPIRED), Greater Invisibility (2 rounds used), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Life Bubble (5 hr), Mage Armor (16 hr), Mirror Image (16 min, 7 image), Overland Flight (16 hr), Status (18 Hr), Stone Skin (28 min, 150 pt)

Shump: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), GMW (22 Hr), Haste (6 rounds), Heroes Feast (12 Hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 Hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Griff: Ant Haul (23 hours), Air Walk (7 hours), Cold Resist 30 (47 minutes), Contingency (Breath of Life, 18 days), Freedom of Movement (7 hours), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Invisible, Life Bubble (5 hr), Magic Vestment (22 hours), Mind Blank (24 hours), SMVII (3 Lillend Azatas, 10 rounds)

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Shump follows Grognar into the cloud towards the storm giant.

I wonder where the wizard went to?

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Team Griff delays for the others. Dunno how you want to rule life link in that case... I'm fine with whatever interpretation.


Griff wrote:
Team Griff delays for the others. Dunno how you want to rule life link in that case... I'm fine with whatever interpretation.

I will say that it procs on your original initiative, when you come back in it will set the point for it the following round. 10 points to Griff, +5 HP to Shump and Grognar.

The Storm Giant in the cloud attempts attacks at Grognar as he gets closer in the cloud.

Attacks vs. Grognar:

SG Attack 1 vs. Grognar: 1d20 + 29 ⇒ (19) + 29 = 48, Damage: 4d6 + 24 ⇒ (3, 6, 3, 6) + 24 = 42
SG Attack 2 vs. Grognar: 1d20 + 24 ⇒ (7) + 24 = 31, Damage: 4d6 + 24 ⇒ (3, 6, 2, 2) + 24 = 37
SG Attack 3 vs. Grognar: 1d20 + 19 ⇒ (5) + 19 = 24, Damage: 4d6 + 24 ⇒ (4, 1, 6, 4) + 24 = 39
Attack 1 Crit Confirm: 1d20 + 29 ⇒ (19) + 29 = 48, Damage: 4d6 + 24 ⇒ (1, 2, 4, 3) + 24 = 34
Concealment on Crit(50%, Low Miss): 1d100 ⇒ 45

The Giant's huge blade slices through the fog, striking Grognar squarely in his heart...if he had been one foot to the right; instead the attack misses completely due to foggy concealment!

Initiative Order: (Advances after actions or by Wednesday 10/16 @ 7AM EDT)

Round 13

Shump (-7)
Jebediah (Delayed from Round 13)
Griff (Delayed from Round 13, -19) and Friends (Green -51, Blue -6)

Hallway Storm Giant (Blue -36)
Grognar (-7)
Ezren and Friends (EFS taken 105 points)

Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton (Delayed from round 12)
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Grognar moves 5ft steping tactically closer and starts swinging.

Attack: 1d20 + 36 ⇒ (17) + 36 = 53 Haste, PA, Heorism, Divine Favor, Eaglesoul, Inspire, Divine Vessel
Damage: 3d6 + 15 + 12 + 4 + 3 + 2 + 5 ⇒ (6, 4, 1) + 15 + 12 + 4 + 3 + 2 + 5 = 52

Crit Confirm: 1d20 + 36 ⇒ (12) + 36 = 48
Damage: 3d6 + 15 + 12 + 4 + 3 + 2 + 5 ⇒ (4, 6, 3) + 15 + 12 + 4 + 3 + 2 + 5 = 54
-------------------------------------------------------------------------
Attack: 1d20 + 36 ⇒ (6) + 36 = 42
Damage: 3d6 + 15 + 12 + 4 + 3 + 2 + 5 ⇒ (2, 3, 1) + 15 + 12 + 4 + 3 + 2 + 5 = 47
--------------------------------------------------------------------------
Attack: 1d20 + 31 ⇒ (4) + 31 = 35
Damage: 3d6 + 15 + 12 + 4 + 3 + 2 + 5 ⇒ (6, 1, 4) + 15 + 12 + 4 + 3 + 2 + 5 = 52
-------------------------------------------------------------------------
Attack: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 3d6 + 15 + 12 + 4 + 3 + 2 + 5 ⇒ (4, 2, 2) + 15 + 12 + 4 + 3 + 2 + 5 = 49
-------------------------------------------------------------------------

Miss chance:

20%: 1d100 ⇒ 43
20%: 1d100 ⇒ 71
20%: 1d100 ⇒ 75
20%: 1d100 ⇒ 55


Grognar executes a series of powerful strikes, with the last hit landing squarely in the giant's gut; it topples to the ground in a metallic crash as it bleeds profusely over the marble floor.

Everything but the 3rd attack hits, creature appears to be unconscious and bleeding out.

Initiative Order: (Advances after actions or by Wednesday 10/16 @ 7AM EDT)

Round 13

Shump (-7)
Jebediah (Delayed from Round 13)
Griff (Delayed from Round 13, -19) and Friends (Green -51, Blue -6)

Grognar (-7)
Ezren and Friends (EFS taken 105 points)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton (Delayed from round 12)
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Is there value in not killing these creatures devoted to greed? Exren asks? And bring that fighter's body out if you can. he recommends. Meanwhile the elemental advances to look around the corner.

Hmm. I cannot seem to sign onto the roll 20 site.


The elemental advances to look around the corner of the eastern hallway, and sees the corridor wrap around to extend to the south for about 130 feet; ending in another pair of golden double doors. There is no sign of the wizard from earlier.

Having no problems accessing the website. Must have been a brief outage?

Initiative Order: (Advances after actions or by Friday 10/19 @ 7AM EDT)

Round 13

Shump (-7)
Jebediah (Delayed from Round 13)
Griff (Delayed from Round 13, -19) and Friends (Green -51, Blue -6)
Grognar (-7)
Ezren (delayed) and Friends (EFS taken 105 points)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Well, with nothing better to do...

Jebediah heads in the direction the Wizard went, and prepares to open the doors.

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

The wizard went no where. His elemental did.

<<It seems to me that we are being encouraged to go to the right and obstacles have been set before us to the left. This causes me to wonder...>>


Jeb is referring to grumpy enemy wizard, perhaps.

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Ah, yes. He is not a "real" wizard. Only some rune caster pretender. :)

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

Jebediah, I am unsure which direction you went. Following the wizard to the right? Those doors are a loooong way away. Or are you talking going left to the big doors where the hungerers, lamia matriarchs, and last storm giant are lying in wait? Do you mind moving your icon?

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

Sharton comes out of delay and double moves forward behind the earth elemental.


Jeb the speedy dinosaur zips off around the eastern corner of the hallway, making it almost all the way to the gilded doors at the end.

RG A-mazing Roll: 1d20 + 2 ⇒ (2) + 2 = 4

The group notices no further actions from the enemies hidden behind the door to the west this round.

Initiative Order: (Advances after actions or by Tuesday 10/23 @ 10PM EDT)

**Maps Updated**

Round 14

Shump (-7)
Griff (-19) and Friends (Green -51, Blue -6)
Grognar (-7)
Ezren and Friends (EFS taken 105 points)

Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Jebediah
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Current Party Buffs:

All: Inspire Courage +2, Countersong (26)
Time Elapsed since arrival: 26 minutes+ 24 seconds

Jebediah: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), Haste (5 Rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Bubble (5 Hr), Life Link, Magic Vestment (22 hr), Seamantle (18 min), Status (18 Hr), Stone Skin (28 min, 150 pt), Wild Shaped

Ezren: Acid Pit (9 rounds), Cold Resist 30 (22 min), Contingency (Improved Invisibility, 17 days), Electricty Resist 30 (28 min), Emergency Force Sphere (12 rounds), Haste (5 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (5 hr) Mage Armor (34 hr), Mind Blank (24 hr), Mirror Image (17 min, 5 images), Overland Flight (17 hr), Protection from Fire (60 pt, 50 min), See Invisibility (169 min), Shield (17 min), Status (18 Hr), Stone Skin (28 min, 150 pt)
-Baal: Cold Resist 30 (47 min), Deathwatch (139 min), Haste (5 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Status (18 hr), Stone Skin (28 min, 150 pt)

Grognar: Cold Resist 30 (22 min), Divine Favor (1 min), Divine Vessel (11 rounds), Eaglesoul (16 hr), Electricity Resist 30 (28 min), GMW (16 hr), Haste (5 rounds), Heightened Awareness (134 min), Heroes Feast (12 hr), Hunter's blessing (16 hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Sharton: Cold Resist 30 (22 min), Darkvision (16 hr), Electricity Resist 30 (28 min), Haste (5 rounds), Heightened Awareness (EXPIRED), Greater Invisibility (2 rounds used), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Life Bubble (5 hr), Mage Armor (16 hr), Mirror Image (16 min, 7 image), Overland Flight (16 hr), Status (18 Hr), Stone Skin (28 min, 150 pt)

Shump: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), GMW (22 Hr), Haste (5 rounds), Heroes Feast (12 Hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 Hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Griff: Ant Haul (23 hours), Air Walk (7 hours), Cold Resist 30 (47 minutes), Contingency (Breath of Life, 18 days), Freedom of Movement (7 hours), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Invisible, Life Bubble (5 hr), Magic Vestment (22 hours), Mind Blank (24 hours), SMVII (3 Lillend Azatas, 9 rounds)

Grand Lodge

Session Resources:
Eaglesoul, GM weapon, Enco Un Zeal, DivineP Hero, Hunt bless x3 , Shield of F, deathward, StoneS, H feast, Life Bu,
| AC40 T16 F34 |HP 276/276|276/276|CMD:48| F:+32 R:+22 W:+30| Init:+10 (ROLL3x) | Perception: +37 | Session info

Grognar moves 140ft to the east trying to catch up with Jebediah. His fast healing keeps stitching him together.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Griff and crew move east!

(Just doing some double moves for Griff and the girls)

Dark Archive

HP 112/108 | AC 22 | T 16 | FF 18 | CMD 23 | F +17 | R +18 | W +19 | +5 vs. enchantments, +2 from demons | Init +12 | Perc +26 Male Elf diabolist 6/conjurer (teleportation) 10

Ezren leaves his force dome behind and moves with the group.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Shump follows Griff and the others down the hallway.

where did the dino go?


Griff takes 10 points from Life Link on Shump and Grognar

Shump Perception: 1d20 + 1 - 12 ⇒ (7) + 1 - 12 = -4
Grognar Perception: 1d20 + 27 - 12 ⇒ (15) + 27 - 12 = 30

Grognar (Perception):
As the group moves away towards the eastern corridor, you take a quick glance behind as you swiftly move onwards (almost as a reflex). Looking back towards the western doors, which you weren't able to see at all in the cloud, you realize something. The doors are still open. You see an almost transparent image overlaying the open doors, making it appear that the doors are closed. You hazard a guess that they never actually closed in the first place, rather that something created an illusion of such to similar effect. The twenty foot height of the clouds make it impossible to see into (or what is in) the room beyond the "open" doors.

Initiative Order: (Advances after actions or by Thursday 10/23 @ 7AM EDT)

Round 14

Shump (-2)
Griff (-29) and Friends (Green -51, Blue -6)
Grognar (-2)
Ezren and Friends (EFS taken 105 points)
Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Jebediah
Sharton

Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Grand Lodge

Male Half-Elf Druid (Saurian Shaman) 18 (HP 147/147) (AC 38(52)/14(24)/37(49)) (CMD 38) (Fort +19, Ref +13(+19), Will +21) (Init +2) (Perception +36)

Jebediah powers forward, and opens the doors!

Liberty's Edge

Male Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

Sharton double moves forward, staying behind Jebediah.


Jebediah rushes forward, finding that the doors open at the lightest touch (e.g. a free action) and he barrels into the room beyond. It opens out into a large chamber, with endless rows of open doorways into empty rooms. Several hallways extend off to the north, east, and south. Jebediah also notices several cloud giants waiting for his approach in the room as well. They bellow loudly in alarm, the sound echoing acoustically down the stone hallways and marble floors.

RG A-mazing Roll: 1d20 + 2 ⇒ (1) + 2 = 3 Ooh, does he get more lost?

The group notices no further actions from enemies for a couple seconds.

The azatas, minding their own business, are hit by another wave from the protection field that envelops the Spire!

A minute has past since their summoning, so I will need another DC 20 Will and Fortitude save like last time from each Azata; Wisdom Drain/Fear Effect: 1d4 ⇒ 3 on Failed Will, HP Damage: 8d6 ⇒ (2, 3, 2, 5, 2, 6, 4, 6) = 30 on Failed Fort, blinded permanently if fail both. Additionally, due to the growing size of the map, I have split the zoomed maps into three sections (western, central, and eastern) to assist with split party situations (like now).

Initiative Order: (Advances after actions or by Thursday 10/25 @ 10PM EDT)

Round 15

Shump (-2)
Griff (-29) and Friends (Green -51, Blue -6)
Grognar (-2)
Ezren and Friends (EFS taken 105 points)

Less Distant Storm Giant (Out of sight)
Floaty Flesh Things (Out of Sight)
Female Half-Lions (Out of Sight)
Jebediah
Moar Cloud Giants
Sharton
Black Giant (Chamber, A-mazed)
Man in Robes (Out of sight))

Current Party Buffs:

All: Inspire Courage +2, Countersong (26)
Time Elapsed since arrival: 26 minutes+ 30 seconds

Jebediah: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), Haste (4 Rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Bubble (5 Hr), Life Link, Magic Vestment (22 hr), Seamantle (18 min), Status (18 Hr), Stone Skin (28 min, 150 pt), Wild Shaped

Ezren: Acid Pit (8 rounds), Cold Resist 30 (22 min), Contingency (Improved Invisibility, 17 days), Electricty Resist 30 (28 min), Emergency Force Sphere (11 rounds), Haste (4 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (5 hr) Mage Armor (34 hr), Mind Blank (24 hr), Mirror Image (17 min, 5 images), Overland Flight (17 hr), Protection from Fire (60 pt, 50 min), See Invisibility (169 min), Shield (17 min), Status (18 Hr), Stone Skin (28 min, 150 pt)
-Baal: Cold Resist 30 (47 min), Deathwatch (139 min), Haste (4 rounds), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Status (18 hr), Stone Skin (28 min, 150 pt)

Grognar:[/]b Cold Resist 30 (22 min), Divine Favor (1 min), Divine Vessel (10 rounds), Eaglesoul (16 hr), Electricity Resist 30 (28 min), GMW (16 hr), Haste (4 rounds), Heightened Awareness (134 min), Heroes Feast (12 hr), Hunter's blessing (16 hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

[b]Sharton: Cold Resist 30 (22 min), Darkvision (16 hr), Electricity Resist 30 (28 min), Haste (4 rounds), Heightened Awareness (EXPIRED), Greater Invisibility (2 rounds used), Heroes Feast (12 hr), Hunter's Blessing (16 hr), Life Link, Life Bubble (5 hr), Mage Armor (16 hr), Mirror Image (16 min, 7 image), Overland Flight (16 hr), Status (18 Hr), Stone Skin (28 min, 150 pt)

Shump: Cold Resist 30 (22 min), Electricity Resist 30 (28 min), GMW (22 Hr), Haste (4 rounds), Heroes Feast (12 Hr), Hunter's Blessing (16 Hr), Life Link, Life Bubble (6 hr), Magic Vestment (22 Hr), Status (18 hr), Stone Skin (28 min, 150 pt), True Seeing (16 min)

Griff: Ant Haul (23 hours), Air Walk (7 hours), Cold Resist 30 (47 minutes), Contingency (Breath of Life, 18 days), Freedom of Movement (7 hours), Heroes Feast (12 hr), Hunter's Blessing (16 Hr), Invisible, Life Bubble (5 hr), Magic Vestment (22 hours), Mind Blank (24 hours), SMVII (3 Lillend Azatas, 8 rounds)

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Move Action
Griff again strides forward.

Standard Action
Then decides to give himself a small cure.
Cure Moderate Wounds: 2d8 + 10 ⇒ (6, 2) + 10 = 18


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

The lillends are hit with another wave.

Lillend Saves:

(Red)
Will Save: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18

(Blue)
Will Save: 1d20 + 10 ⇒ (15) + 10 = 25
Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12

(Green)
Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19

None of them get dumber, but they all take damage.

Standard Action (Red, Blue, Green)
They all heal themselves.
Cure Light Wounds (Red): 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light Wounds (Blue): 1d8 + 5 ⇒ (8) + 5 = 13
Cure Light Wounds (Green): 1d8 + 5 ⇒ (2) + 5 = 7

Move Action
They then move up a little more.

Standard Action
(Forgot to say last round but still inspiring, and Green still using Countersong)
Countersong (Green): 1d20 + 16 ⇒ (20) + 16 = 36

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