Full Name |
Sulia Farwander |
Race |
HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; |
Classes/Levels |
Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1 |
Gender |
Female |
Size |
Medium |
Age |
46 |
Special Abilities |
Resist Acid 5, Resist Cold 5, Resist Electricity 5 |
Alignment |
Neutral Good |
Deity |
Gozreh |
Languages |
Celestial, Common |
Strength |
14 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
18 |
About Sulia Farwander
Sulia Farwander
Female aasimar oracle 3 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 24 (3d8+6)
Fort +3, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy mace +4 (1d8+2) or
. . unarmed strike +4 (1d3+2 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 3rd; concentration +7)
. . 1/day—daylight
Oracle Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—bane (DC 15), bless, color spray (DC 16), cure light wounds, protection from evil
. . 0 (at will)—create water, detect magic, ghost sound (DC 15), guidance, mage hand, purify food and drink (DC 14), stabilize
. . Mystery Heavens
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 18
Base Atk +2; CMB +4; CMD 15
Feats Combat Casting, Spell Focus (illusion)
Traits armor expert, celestial contact
Skills Acrobatics -3 (-7 to jump), Artistry (philosophy) +5, Diplomacy +11, Heal +4, Knowledge (arcana) +4, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +1, Perception +8, Sense Motive +4, Spellcraft +6, Survival +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Polyglot
SQ oracle's curse (haunted), revelations (awesome display, moonlight bridge[APG])
Other Gear mwk breastplate, heavy wooden shield, crossbow bolts (20), heavy mace, light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin, (More gear and money than here, accounting needed.)
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Special Abilities
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Awesome Display -4 (Su) Your Illusion (pattern) spells treat observers as -4 HD lower than their actual HD.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Moonlight Bridge (30', 4/day, DC 15) (Su) Create a 30' bridge of moonlight from your position. It lasts 24h or until you cross it.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
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Sulia Farwander is a beautiful woman, with waist-length hair that might actually be spun gold. It shifts and waves constantly, as if under a strong breeze even inside or when there's no wind. Her eyes are as blue and clear as perfect sapphires, and lips like scarlet rose petals. Her skin is alabaster and smooth as stone. She wears finely polished scale mail that is covered wtih a tabbard bearing the crest of the Farwander family, as well as the symbol of Gozreh carved into a wooden shield on her back. At her waist is a heavy mace that looks clean and very well maintained.
Sulia Farwander is the daughter of a family of Aasimars going back several generations. Her family has a tradition of going out into the world to hone their skills, earn some money, and bring home a potential suitor to continue on the family line. Sulia is the younger of two daughters, and is not as concerned about the finding a suiter as her elder sister is. She's all the way in Tien Xia, last Sulia heard. Instead, the young oracle is out searching for a way to help people and make some money in the process. Her family spirit follows her, both watching her on behalf of her parents and simultaneously having fun mischief-making while it's free from the ancestral home.