Race=Dhampir
Lawful Evil
Expert 1
STR 10
DEX 14
CON 10
INT 19
WIS 10
CHA 10
HP 8
Speed 30
Init: +2
AC 13 Tch 13 FF 10
Fort 3 Reflex 2 Will 2
BAB 0
Unarmed strike +0 (1d3)
CMB 0
CMD 12
Spell Resistance 10
Languages: Common, Abyssal, Draconic, Infernal, Aboleth, Aklo
=== Cash ===
2.28 gp
=== Skills ===
Acrobatics (1 rank) 3
Appraise 4
Bluff 2
Climb 0
Craft Books (1 special rank) 5
Diplomacy 0
Disguise 0
Escape Artist 2
Fly 2
Heal 0
Intimidate 0
Knowledge Arcana (1 rank) 8
Knowledge Dungeoneering (1 rank) 5
Knowledge History (1 rank) 5
Knowledge Planes (1 rank) 5
Knowledge Religion (1 rank) 5
Linguistics (1 rank) 8
Perception 2
Ride 2
Sense motive 0
Spellcraft (1 rank) 5
Stealth 2
Survival 0
Swim 0
Use Magic device (1 rank)5
=== Dhampir traits ===
* Undead Resistance (ARG 97): You have a +2 racial bonus on saving throws against disease and mind-affecting effects.
* Resist Level Drain (Ex) (ARG 97): You take no penalties from energy drain effects. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
* Manipulative (ARG 97): You have a +2 racial bonus on Bluff and Perception* checks.
* Spell-Like Abilities (Su) (ARG 97): You can use detect undead three times per day as a spell-like ability.
* Darkvision (ARG 97): You have darkvision out to 60 feet.*
* Low-light vision (ARG 97): You have lowlight vision
* Light Sensitivity (ARG 97): You are dazzled in areas of bright sunlight or within the radius of a daylight spell.
* Negative Energy Affinity (ARG 97): You react to positive and negative energy as if you were undead—positive energy harms you, while negative energy heals you.
=== Traits ===
* Focused Mind (APG 329): You gain a +2 trait bonus on concentration checks*.
* Deathtouched (Fortitude Saves) (UCa 62): You gain a +1 trait bonus on Fortitude saving throws.*
=== Feats ===
* Great Fortitude (Core 124): You get a +2 bonus on all Fortitude saving throws.*
* Armor Proficiency, Light (Core 118): You are proficient wearing light armor.
* Extra feat: Dodge