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****** Venture-Agent, Colorado—Fort Collins 100 posts. 1 review. No lists. No wishlists. 33 Organized Play characters.



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If your vision for this character is to be a tank, then by all means boost your AC early and often. At lower levels, though, it will be hard to get an AC high enough to be relevant. At level 3 it isn't unlikely to face enemy with +14 attack, and maybe +16 at level 4. So if you have 24 AC at lvl 3 you still will get hit half of the time. Look into buying things to give you DR and elemental resistances.


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VampByDay wrote:
...so why not?

Because you will likely never use the swift action reload, and every time you climb or balance or any other of myriad of static DC Acro or athletics checks, you will succeed 10% more often.


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Root access is for the IT professionals. Basic access is for the normal users. Do you want the secretary to be able to control the temperature? Probably yes, unless he is from some ice planet. So basic controls would not require root access.

Do you want the same guy to be able to shut off all the air and suffocate his coworkers? Probably not. So this would require root access.


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It's not just all pure profit. Use the day job rolls for this. Profession: transport, profession: shuttle driver, etc.

In my home game its understood that there is more money moving around than just what you spend on gear. Someone is paying for fuel, ammo reload, ship food, docking fees, permits, yada yada It is just done "behind the scenes". So we don't get bogged down in a business simulation.


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Aramis wrote:
I was looking at purchasing the Sunrise Maiden flip map and was wondering does the ship flip map come into play during the adventure path? Are there any encounters on the Maiden that the flip map would be used?

My Dead Suns group has had 3 fights on the Sunrise Maiden in book 1 through 4. They also enjoy customizing it, and have garden and animal specimen space, and have converted the galley and dining area into a bar with tables and holo-fireplace.

I first drew the ship before the flip-mat though, and I have been modifying it as we go.

It really depends on the GM, but for my group, the ship is the character's home and is a character itself.


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In my campaign there is a bounty posting service called Double Blind based in the spike on Absalom station. People can post bounties on individuals, and through very secure encryption, neither the poster or the bounty collector can find info about each other. However there is a rumor that there is a Ysoki hacker in the Down Low that has discovered a way to crack the code.


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So you are APL of 4. Average level of 3 plus one for having 6 characters. The encounter as written in the AP calls for 4 stingbats, which would be a CR 5 encounter which would be considered challenging for a APL 4 party. Bumping up to 12 stingbats would be a CR 8 encounter which would be considered MORE then an epic encounter.

You are not really playing Starfinder, you are in a meat grinder where your GM is trying to kill you, or make it unfun for you. Talk to your GM, maybe they just don't understand the rules or that playing this way is not fun. If they don't change, then your only choices are 1) to leave this group and find one that is more fun, or 2) you can Min/max a character to compete with the GM.

In a balanced game you don't have to optimize, you can play your character, flaws and idiosyncrasies and all.


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Homegame naming convention has skittermander names with somatic components since they have so many hands. Players make the hand sign too or they are not pronouncing the name right. The skittermander's player gets a kick out of introducing herself to new players and then telling them they are saying it wrong and seeing how long it takes for them to pick up on the hand motion.


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Standing in the middle of a desert with no cover from incoming fire? Bam, now theres a washing machine in front of you for cover.

Have a favorite Stawberry Machine Cake song on your comm unit, but no one can hear it over the wails of the Drift Dead? Bam, 10 bulk wireless speaker.

2/5 5/55/5 Venture-Agent, Colorado—Fort Collins

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We all know space is black. For the sake of those of us who print out scenarios, can you please not include black space backgrounds for starships and starship battle maps?

I know they look pretty cool in black on the .pdf, so maybe you could keep the artistic maps and then provide a second print-friendly map as an appendix?

2/5 5/55/5 Venture-Agent, Colorado—Fort Collins

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When the GM insists that a player had to declare an out-of-turn perception check for his summoned creature to see the BBG walk around a corner in broad daylight.

2/5 5/55/5 Venture-Agent, Colorado—Fort Collins

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My Daughter and I played several scenarios with another player whose character used a wooden stake as a weapon. The first, maybe, 4 scenarios, that player would only be able to threaten with his stake, or maybe wave it around, then in the 5th he finally did damage with it. Well my daughter had a revelation that he was actually waving around a stake, and said out loud that the last couple of sessions, she couldn't understand why anyone could be afraid of a piece of meat (steak).

2/5 5/55/5 Venture-Agent, Colorado—Fort Collins

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I am fairly new to PFS. I have a gunslinger pistelero that was going to take rapid shot next level. Since she already bought a double barrelled pistol and has rapid reload, rapid shot would require 4 free actions to reload each round. We were trying to avoid all the weapon strap shenanigans and have not been firing with both hands.
It was suggested to me that PFS has a 3 free action limit for gunslingers.
So Far I have found this in the FAQ:http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85 which talks about GM discretion for a 3 or 5 free action limit. Discussuons regarding this from 2 years ago seemed to agree this was put in to limit the 15+free action 14 shot per round gunslingers, and not things like 4 arrow/round archers.

So since PFS focuses on limiting table variation, I assume there is some specific post that spells out the max number of free actions a gunslinger can take in PFS that someone can point me to.